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Request Tingle Be Gone DOL?

vathekid

Smash Apprentice
Joined
Jul 27, 2012
Messages
81
Location
Weslaco, TX
I was hoping to see if there was a DOL/Gecko code for Tingle on the great bay stage, since i currently have an Omega I've the default, but he still loads up regardless.
Especially now that i just learned that popping the balloon while too close does damage apperently?!

But yes, any help would be appreciated
 

Punkline

Dr. Frankenstack
Joined
May 15, 2015
Messages
423
I was looking at some old stage collision link notes, and came up with a lightweight experimental solution.
(Only briefly tested)

DOL Mod:
Rich (BB code):
-==-
  
Great Bay - Tingle-Be-Gone

Disable Tingle's GObj and stage collisions in Great Bay stage.
[Punkline]
NTSC 1.02 --- 801f42b4 ---- 4800004d -> Branch
806DAE20 38000000 38630104 B0030008 00000000
Rich (BB code):
-==-
!
ASM - Great Bay - Tingle-Be-Gone

Disable Tingle's GObj and stage collisions in Great Bay stage.
[Punkline]
NTSC 1.02 --- 801f42b4 ---- 4800004d -> Branch
lwz r3, -0x51E0(r13); li r0, 0; addi r3, r3, 0x104; sth r0, 0x8(r3)
.long 0

Gecko Code:
Code:
$Great Bay - Tingle-Be-Gone [Punkline]
C21F42B4 00000003
806DAE20 38000000
38630104 B0030008
60000000 00000000
---


The code disables the GObj that updates Tingle in the stage init, and causes the collision link polygon for his balloon to ignore collisions with an edit to the polygon flags rather than each individual collision link.
This makes Tingle effectively disabled.

You can still reveal a sort of ghost of his balloon in its initial stage position using developer mode. While visible this way, the collisions are disabled for the balloon and never get updated, so they should not interact with entities in the scene:

 
Last edited:
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