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Time To Rest? Jigglypuff's Future In Melee

While character variety is quite impressive at majors for Melee, certain characters are undeniably seen more often than others. Fox, Falco, and Marth are among the top tiers and commonly seen while one top tier character is seen much less so: Jigglypuff. Althought she is considered among the top five characters in the game only four of the Melee It On Me top 100 use her. At super majors Hungrybox, a 'God of Melee', is frequently the only Jigglypuff player in the top 8. Is Jigglypuff destined to be incredibly uncommon? Will she slowly fall down the tier lists with less representation? We asked three up and coming Jigglypuff players, Dr. Z, s0ft, and GG | Prince Abu to weigh in on Jigglypuff's future in Melee.

The Hungrybox Phenomena

First to address the elephant in the room. While all of these players we spoke to are skilled in their own rights and are slowly climbing up the ranks, none have matches the might of Hungrybox's Jigglypuff. Why do we rarely see Jigglypuff players crack significant top 8s and what separates him from the pack? "In my opinion, his success has a lot to do with him as a player and less to do with puff," s0ft told us. "A novice mechanic can have the best tool set in the world and still not be able to fix a car that a great mechanic could fix with only a couple of tools. That is why you see m2k beat people with Pichu. It has nothing to do with the character, just the fact he is a better player."

Prince Abu agreed that much of it came down to Hungrybox's sheer skill as well. "His knowledge is inherently a lot greater than other Jigglypuffs. He knows how to act in every scenario in every matchup; He kind of invented the character as it stands in today's meta. He has nerves of steel, his execution is really good and he doesn't go on tilt or get scared he will lose. Honestly his spacing and movement with puff is the best by a lot too."

Dr. Z also addressed an issue people think of less when discussing character success: popularity. "Jigglypuff simply doesn't have the allure of other characters in the minds of much of the community," he explained. "I think this has something to do with the perception of Hungrybox's playstyle as the most prominent face of the character. Even though his play continues to evolve and has become less campy/bair-heavy over the years, it still hasn't outgrown its reputation."

The character is still evolving to do more as well. "There is still room for innovation particularly in puffs punish game." Prince Abu told us. "In fact a lot of the things Hungrybox does aren't truly optimal; he tends to pick the option he wont mess up as opposed to the option he might mess up but will get a rest because he likes consistency. His biggest strength is his neutral game so he would rather go for an aerial for example on a platform then go for a reaction rest most of the time."

How To Stuff The Puff

Both Prince Abu and Dr. Z agreed that the character does have some exploitable weaknesses and that players are not fighting against her optimally. "Most people are bad vs Jigglypuff," Prince Abu put it bluntly. "The most important thing vs puff is patience; you cant try to force kills on good Jigglypuffs. She will die eventually if you keep hitting her in neutral but if you even try to force a kill once she might rest you and now you are down a whole stock."

Dr. Z gave his explaination on some of Jigglypuff's weaknesses. "Basically, if you just accept that you will lose 80-90% of the time if you engage with Puff directly and horizontally, you'll start to see where she is weak and approachable. Jigglypuff doesn't have many great options out of shield, so shield pressure in which you can land behind her on shield is extremely effective."

There are other things to remember as well that Dr. Z explained. "Of course, it's also important to know all of Jigglypuff's little tricks for setting up rests. Don't JC grab a ducking Puff. Don't DI the wrong way on her dthrow. Never roll into Puff when you could roll away. Don't try to do something out of shield if you see she could up-tilt."

Time To Rest?

With these weaknesses and lack of representation, will Jigglypuff slowly fall down the tier list? "I think shes between 4-8 somewhere and I dont think she will drop past that ever," Prince Abu told us. "She beats every character except Fox, Falco Marth, and MAYBE Sheik. She has real answers to a lot of things, its hard to just invalidate her like you can to a low tier."

s0ft brought up the Hungybox Phenomena once again in his answer. "I think her dropping on the tier list would only happen if Hungrybox starting doing worse, since he is really the only reason she is that high right now."

Dr. Z agreed that much of her currently tier list placement comes from Hungybox's success. "So I think that's possible, but I don't expect a whole lot of advancement in anti-Puff technology in the near future. What I am hoping is that people realize that without HungryBox, Jigglypuff's results overall would be likely be below characters like Ice Climbers and Samus (both of which I think Puff is clearly stronger than), and that people will look at the totality of the available evidence to make their decisions about the tier list as opposed to being distracted by prominent examples. At this point, it's hard for me to imagine Puff at anywhere but 6th on the tier list (below Peach and above Captain Falcon)."

Is Jigglypuff A Good Investment?

With many players coming into Melee as the game grows, is Jigglypuff a good investment for new players to start with and learn? "She definitely can be," Prince Abu said. "She's really hard and unforgiving though. I would only pick Jigglypuff as a new player if im ready to play with discipline; not as a way to get easy wins on people who dont know the matchup because that stops working after a while."

s0ft also brought up a concern of starting players picking Jigglypuff for the wrong reasons. "I see a lot of people pick jigglypuff initially hoping she will be a shortcut to success. Relying on the fact that you can use your characters tools better than your opponent or that players will not know how to handle those tools works at lower levels due to her being an easier character technically. However, to reach the top you still need to understand the game fundamentally and actually be better than your opponent in multiple areas. All of that takes time no matter what character you play."

"Many people are drawn to the idea of a one-hit kill, but I think Jigglypuff is pretty fun to play as even when I'm not getting any rests." Dr. Z told us. "Edgeguarding with Jigglypuff is like a fun puzzle to solve. I also think Jigglypuff is capable of beating any character. But it's also very easy to plateau with her, maybe more so than other top/high-tier characters, and advancing beyond a certain point takes a lot of focus and matchup knowledge. Those periods in a player's growth can be very frustrating."


Advice For Jigglypuff Mains?

The experts gave their advice on what is best to learn as a Jigglypuff main to improve quickly. "The number one thing is movement." Prince Abu said and Dr. Z gave us an in depth explanation. "The most important thing in Melee is just understanding basic movement and control, and this is true for every character in the game," Dr. Z told us. "You just need to put the hours into playing other people and 'shadow boxing' and practicing movement in training mode to internalize how Puff feels. Learn the startup and lag and l-cancel timing on all aerials with different fastfall timings and whether there's hitlag or not.

After that, it's about understanding safe and unsafe zones against different characters. This is still one of the best videos at understanding the concepts of spacing and these zones of control. Also of course, bang for your buck, learn a couple rest gimmicks against each top tier character. Make Marth land on the stage from the up B and rest him. Duck under standing grabs and rest. Test to see if people know the dthrow DI."


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A special thank you to all three of our experts for contributing to this article. To learn more about Jigglypuff be sure to check out the Jigglypuff boards right here on Smashboards. Agree or disagree with the experts? Tell us in the comments below and stay tuned to Smashboards for future in depth Melee meta analysis!
 

Comments

How To Stuff The Puff
Both Prince Abu and Dr. Z agreed that the character does have some exploitable weaknesses and that players are not fighting against her optimally. "Most people are bad vs Jigglypuff," Prince Abu put it bluntly. "The most important thing vs puff is patience; you cant try to force kills on good Jigglypuffs. She will die eventually if you keep hitting her in neutral but if you even try to force a kill once she might rest you and now you are down a whole stock."

Dr. Z gave his explaination on some of Jigglypuff's weaknesses. "Basically, if you just accept that you will lose 80-90% of the time if you engage with Puff directly and horizontally, you'll start to see where she is weak and approachable. Jigglypuff doesn't have many great options out of shield, so shield pressure in which you can land behind her on shield is extremely effective."

There are other things to remember as well that Dr. Z explained. "Of course, it's also important to know all of Jigglypuff's little tricks for setting up rests. Don't JC grab a ducking Puff. Don't DI the wrong way on her dthrow. Never roll into Puff when you could roll away. Don't try to do something out of shield if you see she could up-tilt."
First off, good puffs/players in general will know (for the most part) how to try and out think their opponent. Try to find some sort of pattern, and punish said patterns. The most common for puffs seems to be a rest, depending on percentage. Usually around 23% Melee, 40-ish in Brawl, and more around 60%-later game kills in SSB4. Please correct me if I'm wrong.

Air game: JigglyP has exceptional aerial combos. In the fan-game, SSF2, JP can get at least three up airs in a row, same as Kirby and MK, depending on enemy percentage and stage positioning. Her B-air is pretty good for ledge-guarding especially when trumping (SSB4 only) or racking up damage.

Please forgive me if I missed anything or got something wrong, all I'm really able to talk about is stuff I've seen other people do. I don't play JP too often so I can't give a professional input to her.
 
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I get the feeling that jigglipuff is underrated. At Genesis 3 when it was Hungrybox vs Mango, it could have verry well been Hungrybox's win if he hadn't accidentally died, and Mango was in Neo mode it was still toe to toe. Hungrybox's and his coach's optimizations are REALLY paying of and I can't wait to see whats in store for the future!


It's probably the stigma that Jigglipuff is campy that makes people not wanna pick her up. But that set at Genesis 3 was anything but lame.
 
I get the feeling that jigglipuff is underrated. At Genesis 3 when it was Hungrybox vs Mango, it could have verry well been Hungrybox's win if he hadn't accidentally died, and Mango was in Neo mode it was still toe to toe. Hungrybox's and his coach's optimizations are REALLY paying of and I can't wait to see whats in store for the future!


It's probably the stigma that Jigglipuff is campy that makes people not wanna pick her up. But that set at Genesis 3 was anything but lame.
And then another thing Jiggs can do (especially in SSB4) is a rollout stall. Not entirely useful, but it can lead to some baits
 
It's stuff like this that makes me think there's a ton of jigglypuff tech that hasn't been found yet, it's really exciting!
 
Puff is definitely a character alongside Marth and sheik for beginners to use. The execution barrier is right for them
 
The most common for puffs seems to be a rest, depending on percentage. Usually around 23% Melee, 40-ish in Brawl, and more around 60%-later game kills in SSB4. Please correct me if I'm wrong.
rest kills at around 50-70% on most characters in brawl,(however momentum cancelling can make this vary,) and around 40-60% in smash 4.
 
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40-60% in smash 4.
I don't like droppping SSB4 knowledge in a melee thread but I'd be some more specific. You can kill all characters from 60% except Dedede, DK and bowser.

The majority is usually any in between 50-60 except very light chars. Having in mind you will most likely have damage during a match, rage gives you some leniency so you can end up killing pretty much everyone from 55% if you have some.

Now about melee puff, certainly a good character to start with but as soon as you fight anyone that knows what they are doing, you will notice just how much unforgiving it can be to play as puff. S/O to all the brave puff players out there! Hope more people píck her up in any smash game.

Edit: unrelated but, Sm4sh puff is totally the cutest looking? hope we are all clear on that one, she looks so much expressive.
 
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This is one of the reasons I laugh when Melee players insist that there are other viable characters than Fox. It's not just Jigglypuff; other S-tiers like Peach, the Ice Climbers, Sheik, and Captain Falcon are also generally limited to just a few specialists.

Don't lie. I actually have watched Melee tournaments in the past. With the exception of those rare specialists, it was always Fox, Fox, Falco, Marth, Fox.
 
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This is one of the reasons I laugh when Melee players insist that there are other viable characters than Fox. It's not just Jigglypuff; other S-tiers like Peach, the Ice Climbers, Sheik, and Captain Falcon are also generally limited to just a few specialists.

Don't lie. I actually have watched Melee tournaments in the past. With the exception of those rare specialists, it was always Fox, Fox, Falco, Marth, Fox.
This is a 15+ year old meta. Top tiers are already cemented, but the game itself keeps evolving.

What is your definition of viable? Because Characters from Samus onwards are considered viable in a tournament setting, with Pikachu being an "exception" from the mid-tiers.
Melee is considered an extremely character specialist game, with people like Axe being the only one that makes Pikachu work at such a high level.
It's understandable given the immense complexity and depth of the game.
You seem to think that only Fox, Fox, Falco, Marth win, while letting out the people behind them who tend to be the Gods. That's pretty unfair, that'd be like me saying that ZSS and Sheik are the only viable characters in smash 4.
 
This is one of the reasons I laugh when Melee players insist that there are other viable characters than Fox. It's not just Jigglypuff; other S-tiers like Peach, the Ice Climbers, Sheik, and Captain Falcon are also generally limited to just a few specialists.
I don't know if you have been watching recent tournaments but saying that fox is the only one viable is simply not true. The game and meta is always evolving. I mean, Sheik was once considered the best.

Hungrybox won dreamhack in sweden, yes it's was on pal but that small difference in fox does not minuscule how much Hungrybox and his coach has optimized the character this year(going from evo 2015 camping to a more aggressive play style).

Armada pulled out peach at Genesis 3 grand finals against Mangos fox. Mango was in "Neo" mode and Armada just couldn't keep up, so he chose a character he was more used to and that is (this is debatable) a bit more forgiving. And he won :).

Plup's Sheik and Samus made it fourth place at Evo 2015.(Plup's set vs Leffen is legendary by the way, totally my favorite!)

People are still coming up with new stuff. Armada showed the world what Peach could do, perhaps Axe can do the same with Pikachu.




Also my personal thought to why we so so many Fox players is that many new serious/semi serious players want to play and invest time in the best character(of the time). Not everyone is an Armada, Axe or Mew2King. And not everyone is gonna try optimize new characters when there already exists one that can do the job. It's almost an "If it aint broke, then why fix it" dilema. I picked fox when I started to play because he was the best and now I'm in love with his play style and wont play anything else(except Peach sometimes).

This might be why there is actually quite diverse in the top 8, the best of the best. If we compare Melee top 8 to Sm4sh top8 we get these results from Evo 2015.

Melee Evo 2015 top 8 had: pika - ice - fox(x3) - falco(x2) - sheik - samus - marth - jiggs - peach

Sm4sh Evo 2015 top 8 had: sheik(x2) - diddy - ZSsamus - pacman - wario - rosalina(x2) - mario - pika - ness

Which is pretty good for a 15year old game :p

But it is true, many people play fox but they are more in the middle/bottom of the skill curve.

Before you ask me, YES I was bored when I wrote this but it's fun to talk about :)
 
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Why don't people just hack this game already?
There are many modded versions of this game, but people prefer the official version, the real deal.

Smash 4 is getting balance mods and you can bet the same is going to happen with Smash 4. People will stick to playing the real game.
 
This is a 15+ year old meta. Top tiers are already cemented, but the game itself keeps evolving.

What is your definition of viable? Because Characters from Samus onwards are considered viable in a tournament setting, with Pikachu being an "exception" from the mid-tiers.
Melee is considered an extremely character specialist game, with people like Axe being the only one that makes Pikachu work at such a high level.
It's understandable given the immense complexity and depth of the game.
You seem to think that only Fox, Fox, Falco, Marth win, while letting out the people behind them who tend to be the Gods. That's pretty unfair, that'd be like me saying that ZSS and Sheik are the only viable characters in smash 4.
They ARE. Zero has only ever lost one match in his entire career, and ZSS and Sheik are the only characters he uses. So "viable", in Smash 4 terms, means "mained by Zero". He's the reason I don't even watch Smash 4 tournaments anymore because... well, see the last sentence before the next quote.

And I honestly fail to see how the game itself is evolving. If anything, it's decayed since the times I followed it. Only a few people have ever stood a ghost of a chance in the scene in the past decade. And frankly, I don't give a damn whether the champ this year is Orange Fox Mango or Green Fox Leffen or Default Fox M2K. All matches look the same to me now since it's always the same tiny handful of players.

Basically, it's the same problem I have with actual sports; playing it's fun, exciting, and makes you think on your toes, but watching it's boring as hell because the lineups never even vary slightly game-to-game.

I don't know if you have been watching recent tournaments but saying that fox is the only one viable is simply not true. The game and meta is always evolving. I mean, Sheik was once considered the best.

Hungrybox won dreamhack in sweden, yes it's was on pal but that small difference in fox does not minuscule how much Hungrybox and his coach has optimized the character this year(going from evo 2015 camping to a more aggressive play style).

Armada pulled out peach at Genesis 3 grand finals against Mangos fox. Mango was in "Neo" mode and Armada just couldn't keep up, so he chose a character he was more used to and that is (this is debatable) a bit more forgiving. And he won :).

Plup's Sheik and Samus made it fourth place at Evo 2015.(Plup's set vs Leffen is legendary by the way, totally my favorite!)

People are still coming up with new stuff. Armada showed the world what Peach could do, perhaps Axe can do the same with Pikachu.




Also my personal thought to why we so so many Fox players is that many new serious/semi serious players want to play and invest time in the best character(of the time). Not everyone is an Armada, Axe or Mew2King. And not everyone is gonna try optimize new characters when there already exists one that can do the job. It's almost an "If it aint broke, then why fix it" dilema. I picked fox when I started to play because he was the best and now I'm in love with his play style and wont play anything else(except Peach sometimes).

This might be why there is actually quite diverse in the top 8, the best of the best. If we compare Melee top 8 to Sm4sh top8 we get these results from Evo 2015.

Melee Evo 2015 top 8 had: pika - ice - fox(x3) - falco(x2) - sheik - samus - marth - jiggs - peach

Sm4sh Evo 2015 top 8 had: sheik(x2) - diddy - ZSsamus - pacman - wario - rosalina(x2) - mario - pika - ness

Which is pretty good for a 15year old game :p

But it is true, many people play fox but they are more in the middle/bottom of the skill curve.

Before you ask me, YES I was bored when I wrote this but it's fun to talk about :)
Let me guess: Pikachu was AXE. ICs were Fly Amanita. Jiggs was Hungrybox. Peach was Armada.

There's something seriously wrong when I can immediately single out which player had which character from the character's name alone.
 
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Let me guess: Pikachu was AXE. ICs were Fly Amanita. Jiggs was Hungrybox. Peach was Armada.

There's something seriously wrong when I can immediately single out which player had which character from the character's name alone.
The Ice Climbers player was ChuDat, the third different ICs main to get top 8 at Evo, and Nintendude got top 8 at Genesis. You obviously don't know wtf you're talking about.

Even if you were right, there is nothing wrong with the best players winning consistently. That is the product of a good competitive game. If you can't appreciate high level play unless new players are constantly upsetting old players, you're missing the point of why high level play is worth admiring.
 
I get the fact that Jigglypuff doesn't see much play. As a matter of fact, I used to hate using Jigglypuff. Then I actually tried to use all of her moves, so I got into A-Mashing with her. The B-buttons are certainly useful, but they can also get you into a heap of trouble with their slow speed. I'm not a grabbing person, so I do like to fight up close, back away, then charge forward again, making my opponent seem much weaker than they intend to be. Fighting with Jigglypuff is like fighting with Link. Link is probably one of my best characters still, an undefeated foe locally, school-wide, and county wide at that. I've faced off with friends using Link over the net, randoms, good players, and some people from tournaments. Haven't lost yet. Same thing with Jigglypuff. Wail on them until they go down is my form of fighting in SSB. Jigglypuff should stay at the high tier, but I don't think she'll go further than that with Hungrybox playing her.
 
Let me guess: Pikachu was AXE. ICs were Fly Amanita. Jiggs was Hungrybox. Peach was Armada.

There's something seriously wrong when I can immediately single out which player had which character from the character's name alone.
Of course you can single out which one is which(Even though you wern't even spot en) when we are talking about the top 8. If I say the best Melee player won a tournament then it is like a 50/50 chance it is either Armada or Mango in THE current meta. This could change any time, Armada could loose his sting or Mango could have a huge comeback.

It's just a a matter of time before it happens to Sm4sh. If someone said that the best player of Sm4sh won then I would I said Zero won with Sheik.

Sh4sh just hasn't existed long enough to get more SUPER good players. In Melee we're just now seeing another "god" making his way to be one of the best (Leffen) adding to a total of 6.

As the game keeps growing the more player we will get -> the more super good players we will get to take up more spots in , but that takes time.


I also think you should look at the results from Evo if you haven't already: http://www.ssbwiki.com/EVO_2015
 
The Ice Climbers player was ChuDat, the third different ICs main to get top 8 at Evo, and Nintendude got top 8 at Genesis. You obviously don't know wtf you're talking about.

Even if you were right, there is nothing wrong with the best players winning consistently. That is the product of a good competitive game. If you can't appreciate high level play unless new players are constantly upsetting old players, you're missing the point of why high level play is worth admiring.
Then why is high level play worth admiring?

Like I said; it's the same problem I have with ACTUAL sports. It's just the same jerks repeatedly stroking their egos year after year, their authority forever unchallenged because nobody can ever even TRY to catch up to them.

It's like Dragon Ball Z; nobody cares if the side characters are on screen because we already know in advance that they're going to get completely thrashed and that Goku will save the day without a problem because no matter how hard they try, nobody can ever hope to be a decent match for the champ because he's getting stronger faster than all of them combined. For everyone else, training is a big pile of wasted effort. Just like everyone outside of the top couple dozen in Melee is just wasting their effort if they train for that.

No, Little Billy can never hope to get into the NFL no matter how hard he dreams while playing high school football. And no, Little ShineDestroyer9000 can never hope to get into EVO no matter how hard he dreams while playing locals. There's just no point in even bothering! I don't play Melee or PM anymore because I'm not going to break my hands over something ultimately pointless.
 
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Then why is high level play worth admiring?

Like I said; it's the same problem I have with ACTUAL sports. It's just the same jerks repeatedly stroking their egos year after year, their authority forever unchallenged because nobody can ever even TRY to catch up to them.

It's like Dragon Ball Z; nobody cares if the side characters are on screen because we already know in advance that they're going to get completely thrashed and that Goku will save the day without a problem because no matter how hard they try, nobody can ever hope to be a decent match for the champ because he's getting stronger faster than all of them combined. For everyone else, training is a big pile of wasted effort. Just like everyone outside of the top couple dozen in Melee is just wasting their effort if they train for that.

No, Little Billy can never hope to get into the NFL no matter how hard he dreams while playing high school football. And no, Little ShineDestroyer9000 can never hope to get into EVO no matter how hard he dreams while playing locals. There's just no point in even bothering! I don't play Melee or PM anymore because I'm not going to break my hands over something ultimately pointless.
This sounds like more of a personal problem than a melee problem bud
 
D
Smash 4 is getting balance mods and you can bet the same is going to happen with Smash 4. People will stick to playing the real game.
Heh. You haven't seen Brawl then, have you?
 
Then why is high level play worth admiring?

Like I said; it's the same problem I have with ACTUAL sports. It's just the same jerks repeatedly stroking their egos year after year, their authority forever unchallenged because nobody can ever even TRY to catch up to them.

It's like Dragon Ball Z; nobody cares if the side characters are on screen because we already know in advance that they're going to get completely thrashed and that Goku will save the day without a problem because no matter how hard they try, nobody can ever hope to be a decent match for the champ because he's getting stronger faster than all of them combined. For everyone else, training is a big pile of wasted effort. Just like everyone outside of the top couple dozen in Melee is just wasting their effort if they train for that.

No, Little Billy can never hope to get into the NFL no matter how hard he dreams while playing high school football. And no, Little ShineDestroyer9000 can never hope to get into EVO no matter how hard he dreams while playing locals. There's just no point in even bothering! I don't play Melee or PM anymore because I'm not going to break my hands over something ultimately pointless.
I'm a little late to this but anyway here goes.

You say you have this problem with every established sport(sports where there already exists many established good players). I will give my view on the matter.

The reason I like and watch melee(or why people like sports overall)
1. I like the people who play the game, I'm invested in their characters.
2. I like to watch high level play.
3. I play the game myself and think it's fun.
4. I want to get better at it myself.

I don't expect myself to become an Armada or Zero, I just think it's fun to play. :p

I don't think you should see sport/esport as investing in a career just for the money. Play what you think is fun. Some people think it's more fun than others and invest more time in it.
 
Then why is high level play worth admiring?

Like I said; it's the same problem I have with ACTUAL sports. It's just the same jerks repeatedly stroking their egos year after year, their authority forever unchallenged because nobody can ever even TRY to catch up to them.

It's like Dragon Ball Z; nobody cares if the side characters are on screen because we already know in advance that they're going to get completely thrashed and that Goku will save the day without a problem because no matter how hard they try, nobody can ever hope to be a decent match for the champ because he's getting stronger faster than all of them combined. For everyone else, training is a big pile of wasted effort. Just like everyone outside of the top couple dozen in Melee is just wasting their effort if they train for that.

No, Little Billy can never hope to get into the NFL no matter how hard he dreams while playing high school football. And no, Little ShineDestroyer9000 can never hope to get into EVO no matter how hard he dreams while playing locals. There's just no point in even bothering! I don't play Melee or PM anymore because I'm not going to break my hands over something ultimately pointless.
High level play is worth admiring because of the insane level of skill, determination, dedication, innovation, and creativity. I can watch a video of two skilled players and enjoy and appreciate the gameplay without knowing anything about the players, who they are, what their personalities are like, etc. Those things can add onto the enjoyment to some extent, but for anyone who actually likes the GAME, it's always going to be secondary.

The latter half of your post is just straight wrong. You explain Little Billy can never hope to get into the NFL, but who do you think is playing in the NFL today? Everyone started out as just the best player on his block, and then his school, then his county, then his state. It's easy to forget, but the pros all started playing little league the same as everyone else. There are some exceptions, especially with older sports where children are basically trained to be good athletes by their parents from birth, but every single Melee pro was the EPITOME of ShineDestroyer9000 when they started out. You act like the 5 gods are LITERALLY gods, but they aren't. In fact, the current era of Melee is one of the most competitive, where we see multiple players taking sets off gods, and perhaps the best example of what you want to see is Leffen, who is the only person to beat all 5 gods. It may take a decade, maybe even two, but a player outside of the 5 gods will eventually become the best, and the fact that they held onto the top for so long will only make it that much more meaningful. What meaning can being the best possibly have if any half-assed attempt at getting good can net you the title?

If the only "point" you see in competing is to be the best in the world, then you are quite simply missing the point in competition, and in life. Becoming the best may be someone's ideal goal, something to work towards, but if never making it to the top meant the time was wasted, there would be a LOT less players competing in something as difficult and as popular as Melee. Ask any player on the top 100 if they would regret their time competing in this game if they knew they could never be the best, I guarantee none of them would.
 
D
I am very aware of PM. But after what happened with the PMDT a "Project 4" is extremely unlikely to ever happen.
Also compared to Brawl, smash 4 is at least playable.
Who said anything about PM. Look at my avatar, I couldn't care less about PM. The point is that Brawl and Smash 4 are almost entirely alike, and Brawl got modded into the ground and right up into the clouds, and, unless Hardware Limitations themselves get in our way, Smash 4 will be hacked. It alone isn't a good enough game to sustain vanilla play, it's a "Life-Support Game", or "Unstable Game", as I call it; one of those games where, since it's so bad on it's own, requires tons and content and announcements and updates (and even hacks to sustain it), and the moment such things fade away, likewise will the game. Again, look at Brawl, people still play it to this day (when it's hacked), but nobody ever plays vanilla Brawl anymore. Maybe one or two people who accidentally clicked the Disc Channel, but no significant number of people play it anymore.
Also, I'm not just making stuff up, and here's why: Melee. As much as I think that it should be modded for tournaments, it hasn't (SD Remix is pathetic), and it probably never will be; people love the game as-is, and it, as a vanilla game, is good enough to stand the test of time without ever getting overthrown by a mod variant. This is what I like to call a "Stable Game", where the game is capable of surviving on it's own, and does not need constant announcements, addons, or mods to "maintain the hype", or "keep things interesting". Smash 4 is simply to dull and empty of a game to properly sustain itself; you cannot do anything that was not directly intended to be done by the creators, which results in Smash going from a depth-filled game, complete with seemingly unlimited and unintended discoveries, to a game of Cards, or Tic-Tac-Toe; Games that simply employ the same set of options with no variation (Rip-Off Tic-Tac doesn't count).

I rest my case
Mario Smith
 
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