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Tier List v10 - Phase II - Viable (Results in 1st Post!)

Aldwyn McCloud

Smash Ace
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Apr 23, 2005
Messages
808
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My home (in Italy :D)
I still really haven't seen much discussion about Puff's position given how widely the votes for her position varied. I put Puff as 5th, under Sheik and Marth. I think Sheik has better matchups against Fox Falco and Marth than Puff does, and I think Sheik-Puff is slightly in Sheik's favor, so I'm really interested in why Puff > Sheik to some. Puff vs Marth I'm not as certain about.
I think I already mentioned this but I generally consider Puff inferior to Fox, Sheik, Falco, Peach and possibly Marth (I admit I'm changing my mind about Marth a little bit in recent times) because of how she's overall built. Lack of projectile, easy to KO, somewhat limited range. She can compensate with her Bair spam and by gimping, but I generally haven't seen jigglypuff players stand out that much in smash history. My opinion is that if jigglypuff really were such a broken character, more people would have used her efficiently. Instead, apart from Mango, HBox and The King (if you wanna look back) I can't think of many other good puff players. I tend to consider Hbox as an outstander the same way as M2k with Marth, while Mango is just.. Mango lol. The overwhelming superiority of Fox, Sheik and Falco players convinced me they're all better. Should the metagame evolve more towards puff, I'd be prone to change my mind though. Similar considerations apply to Peach. Armada evolved her gameplay but I still consider her somewhat limited compared to Sheik, Fox and Falco.
 

KirbyKaze

Smash Legend
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I think the range argument is a load of crap because Puff beats every character if she just stays on the same horizontal level as them because of how good her aerial mobility and Bair priority work out to be. She also trumps everyone that's directly above her because of U-tilt and Uair, and gets near-automatic death combos in that position.

Her range is fine in the positions she wants to be in.

As for easy to KO, I'm not sure how or why you can really say that. She has a built-in combo immunity by virtue of her physics. Even if she dies at 100% instead of 150%, if she forces the opponent to grind single hits every time and she has incredible resistance to gimping (it happens, but honestly Puff gets gimped extremely rarely), whereas the opponent can be comboed to 50% then hit offstage and edgeguarded for another 40% before they recover (assuming they do recover; they might not), Puff overall survives more abstract hits throughout the match. Furthermore, in modern gameplay, unless it's against Fox, Puff routinely survives into the hundreds because so many characters have a huge risk attached to going for their KO moves (Sheik, Marth, Falcon, etc).

The era where you can simply push terribly unsafe moves on Puff and kill her at 60% as a result of abysmal DI has long since passed.

Moreover, the idea that Puff is worse than Peach because fewer people have been good with her is awkward because sans Armada, Cort, and Vidjo, I can't really think of notable top level Peaches that would place high in a high caliber bracket. I guess in the early days we had Sastopher and Mike G or whatever, but I figure if we're going that far into the past we're giving ancient history too much credit, as a lot of tactics that the modern metagame demands you be capable of weren't really relevant in those days (WD OoS on virtually everything, the dominance of CC, etc).

In the modern metagame (2007 onwards, since that was King's brief return to the scene and we'd need to include that in order to count him), we've had roughly the same amount of top level Peaches as top level Puffs.

I don't know what kind of evolution you're looking for in Jigglypuff. She doesn't die at 60% as frequently as she used to, she gimps and edgeguards more efficiently, she uses her duck in its relevant matchups more effectively, she edgeguards laggy onstage recoveries with Rest for stupid KOs, and she abuses her aerial mobility a lot more. She also has stopped using mediocre moves like her Fair as much. It's not as flashy or automatically noticeable as Armada's combo game, or dash attack usage, or his fast FCs, but it's certainly leagues from where Puff used to be. And this is reflective in the considerations people give her when facing her today.
 

Aldwyn McCloud

Smash Ace
Joined
Apr 23, 2005
Messages
808
Location
My home (in Italy :D)
She also trumps everyone that's directly above her because of U-tilt and Uair, and gets near-automatic death combos in that position.

As for easy to KO, I'm not sure how or why you can really say that. She has a built-in combo immunity by virtue of her physics. Even if she dies at 100% instead of 150%, if she forces the opponent to grind single hits every time and she has incredible resistance to gimping (it happens, but honestly Puff gets gimped extremely rarely), whereas the opponent can be comboed to 50% then hit offstage and edgeguarded for another 40% before they recover (assuming they do recover; they might not), Puff overall survives more abstract hits throughout the match. Furthermore, in modern gameplay, unless it's against Fox, Puff routinely survives into the hundreds because so many characters have a huge risk attached to going for their KO moves (Sheik, Marth, Falcon, etc).
Yet she can't follow properly people camping her off. Her vulnerability to projectiles combined with her light weight is a more serious issue than how it might seem. This is also why I keep claiming people aren't used to Puff yet, expecially in Europe (but also in US).

Moreover, the idea that Puff is worse than Peach because fewer people have been good with her is awkward because sans Armada, Cort, and Vidjo, I can't really think of notable top level Peaches that would place high in a high caliber bracket.
I like Peach more because of projectiles, heavier weight and of the feeling of her being a more solid character overall. Apart from this, I think Peach and Jigglypuff are at about the same level. My argument was involved Fox, Falco and Sheik for the most part.

I don't know what kind of evolution you're looking for in Jigglypuff. She doesn't die at 60% as frequently as she used to, she gimps and edgeguards more efficiently, she uses her duck in its relevant matchups more effectively, she edgeguards laggy onstage recoveries with Rest for stupid KOs, and she abuses her aerial mobility a lot more. She also has stopped using mediocre moves like her Fair as much. It's not as flashy or automatically noticeable as Armada's combo game, or dash attack usage, or his fast FCs, but it's certainly leagues from where Puff used to be. And this is reflective in the considerations people give her when facing her today.
I'm waiting for someone else apart from Mango and Hbox to be able to exploit all the things you're speaking of. Or for someone like PP to finally figure out how to exploit the weaknesses I'm speaking of. Jigglypuff has surely been underestimated but apart from this I can't help but consider all the argument on the "Jigglypuff issue" as mere speculation. On both sides. As long as Mango and Hbox are the only jigglypuff players around there won't be enough data (IMO, at least).
 

unknown522

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Toronto, Ontario
well, if you want to make stupid arguments like that. I can simply say that sheik is the best character because she can infinitely tech chase spacies on reaction from 0-death.

It doesn't happen every time and people aren't winning tourneys with it, so that's obviously not the case. Fox is supposed to **** jiggs if he just camps her *** off, but even when they camp, the best fox players still lose most of the time to the best jiggs players. HBox definitely isn't better than a lot of them, but he still wins.
 
D

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I agree now that Jigglypuff is better for tournament purposes than Peach. Peach is usable because she has amazing counterpick options but she doesn't really have a chance to solo a tournament.
 

Divinokage

Smash Legend
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Aug 6, 2006
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Montreal, Quebec
I agree now that Jigglypuff is better for tournament purposes than Peach. Peach is usable because she has amazing counterpick options but she doesn't really have a chance to solo a tournament.
Well if there's another rising Peach like Armada then it's definitely possible. He was one game away from winning Genesis?

I don't know how long we are going to have to wait for a new super Jiggs/Peach player.. it may never come.. I say we use what we have right now, there's not really other choices.
 

Aldwyn McCloud

Smash Ace
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Apr 23, 2005
Messages
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well, if you want to make stupid arguments like that. I can simply say that sheik is the best character because she can infinitely tech chase spacies on reaction from 0-death.

It doesn't happen every time and people aren't winning tourneys with it, so that's obviously not the case. Fox is supposed to **** jiggs if he just camps her *** off, but even when they camp, the best fox players still lose most of the time to the best jiggs players. HBox definitely isn't better than a lot of them, but he still wins.
I find the possibility of characters outcamping Jigglypuff more likely to happen than Sheik tech chasing from 0 to death spacies.

Also, why would HBox not be better than a lot of them?

If Jigglypuff really is that broken why are we overflooded with Fox, Falco and Sheik players instead?

Generally speaking, what I said is that I can't be sure of my opinion because it's too early to say. Apart from this, my opinion is still that Jigglypuff is having her short period of dominance because of people not being used to her.

I don't know how long we are going to have to wait for a new super Jiggs/Peach player.. it may never come.. I say we use what we have right now, there's not really other choices.
I actually don't think there necessarily will be others (however it mostly depends on Melee's remaining lifespan), but that's also why I'm pretty solid on my position. Appearently, Puff is supposed to be easier to play (or at least I've heard the people's complain about it, I personally don't think she is easy to master at all lol).
 

Divinokage

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I actually don't think there necessarily will be others (however it mostly depends on Melee's remaining lifespan), but that's also why I'm pretty solid on my position. Appearently, Puff is supposed to be easier to play (or at least I've heard the people's complain about it, I personally don't think she is easy to master at all lol).
Well I agree that playing Jiggs at high level is definitely not easy. I think you have to be able to have insane reaction time.. players like M2k, Hbox, Armada.. since approaching with Jiggs I believe is almost always counter-attacking whatever the other opponent will do. I mean one mistake with Jiggs and you have to reset the battle all the time which is really annoying imo. And also, she dies quite easily as well.. which definitely puts her at a disavantage with the rest of the cast because of her weight. The amount of perfect play you have to do with Jiggs is way more needed than any other characters.. there's no room for error possible. You really have to pick your moves well and not mess up at all. If Jiggs was so free win, then there would definitely be a wave of Jiggs player which I do not see right now.
 

Aldwyn McCloud

Smash Ace
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Messages
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My home (in Italy :D)
Well I agree that playing Jiggs at high level is definitely not easy. I think you have to be able to have insane reaction time.. players like M2k, Hbox, Armada.. since approaching with Jiggs I believe is almost always counter-attacking whatever the other opponent will do. I mean one mistake with Jiggs and you have to reset the battle all the time which is really annoying imo. And also, she dies quite easily as well.. which definitely puts her at a disavantage with the rest of the cast because of her weight. The amount of perfect play you have to do with Jiggs is way more needed than any other characters.. there's no room for error possible. You really have to pick your moves well and not mess up at all. If Jiggs was so free win, then there would definitely be a wave of Jiggs player which I do not see right now.
Exactly. Hence my difficulties in determining the character's real potential. If a character rewards a player only after such serious efforts in mastering it I have problems in determining if the skills reside in the character or in the player itself.
 

KirbyKaze

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Yet she can't follow properly people camping her off. Her vulnerability to projectiles combined with her light weight is a more serious issue than how it might seem. This is also why I keep claiming people aren't used to Puff yet, expecially in Europe (but also in US).
She's got one of the best games vs Falco's lasers because of her aerial mobility and multiple jumps so I'm not sure where you're getting "vulnerability to projectiles". There are more projectiles than Fox's pistol.

She has some good answers to Sheik's needle camping, namely that Sheik has to be on a platform to do it because grounded needles lose to simple duck and shield WD strategies. This means Sheik has to be higher than Jigglypuff, which gives Jigglypuff some good places to aim to be (under the platform). And if she gets that position, well, Uair --> Rest seems like it was made to work on Sheik.

Turnips and bad characters, I don't really know.

I like Peach more because of projectiles, heavier weight and of the feeling of her being a more solid character overall. Apart from this, I think Peach and Jigglypuff are at about the same level. My argument was involved Fox, Falco and Sheik for the most part.
Peach might "feel" like a more solid character overall but objectively she has more exploitable weaknesses and is worse.

I'm waiting for someone else apart from Mango and Hbox to be able to exploit all the things you're speaking of. Or for someone like PP to finally figure out how to exploit the weaknesses I'm speaking of. Jigglypuff has surely been underestimated but apart from this I can't help but consider all the argument on the "Jigglypuff issue" as mere speculation. On both sides. As long as Mango and Hbox are the only jigglypuff players around there won't be enough data (IMO, at least).
Darc is good and you even brought up King so I don't know what you're waiting for. Do we need to hit a certain benchmark for people using her before we can consider her a good character?
 

unknown522

Some guy
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I find the possibility of characters outcamping Jigglypuff more likely to happen than Sheik tech chasing from 0 to death spacies.
that is part of why I said it's stupid. Even though it does happen and she is granted literally half a second to react to them getting up.

Also, why would HBox not be better than a lot of them?
can you really not tell? He can barely play this game properly and gets by with 3 moves. Give him any character and he'll get destroyed, no matter how much time he puts into them.

If Jigglypuff really is that broken why are we overflooded with Fox, Falco and Sheik players instead?
Why is she beating all of them?
see, I can say stupid semi-groundless **** too
 

Wobbles

Desert Eskimo
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can you really not tell? He can barely play this game properly and gets by with 3 moves. Give him any character and he'll get destroyed, no matter how much time he puts into them.
...? Yeah, you're right, this is totally groundless and non-applicable.

How the hell do you define "properly" when it comes to playing this game? There isn't a proper way to play. There are effective ways to play and ineffective ways to play. Arguing that consistent 1st and 2nd place finishes at tournaments regardless of size isn't effective is pretty **** stupid. **** proper. Do what works.

I measure skill by how often you win and who you win against. You're telling me that winning against almost every player on the planet with near 100% consistency isn't a sign of skill?
 

Aldwyn McCloud

Smash Ace
Joined
Apr 23, 2005
Messages
808
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My home (in Italy :D)
She's got one of the best games vs Falco's lasers because of her aerial mobility and multiple jumps so I'm not sure where you're getting "vulnerability to projectiles". There are more projectiles than Fox's pistol.

She has some good answers to Sheik's needle camping, namely that Sheik has to be on a platform to do it because grounded needles lose to simple duck and shield WD strategies. This means Sheik has to be higher than Jigglypuff, which gives Jigglypuff some good places to aim to be (under the platform). And if she gets that position, well, Uair --> Rest seems like it was made to work on Sheik.

Turnips and bad characters, I don't really know.
Although as I already claimed it's only speculations, I think the way you're supposed to play against puff is what amsah did in the first stock of this match:

http://www.youtube.com/watch?v=q76jzEBqUiw

My idea is that you're not supposed to necessarily hit Puff all the time with your projectile. What you need to do is defend your territory, space well (Amsah did it by spamming Bairs) and force her to approach. That's where the projectile comes into use. If Puff doesn't have any then puff doesn't have any tool to prevent her opponent from simply running away all the match. However doing so requires good knowledge of Puff's timings and moves otherwise you get caught. Same knowledge is involved when breaking free from Puff's pressure.

Leaving speculations aside, the first time decent Jigglypuff players showed up in Italy nobody had any idea of what to do and results were affected as a consequence. Eventually, jigglypuff players declined a bit because of people realizing the right things to do.

What's happening in the US is kinda the same thing (although Italian players are skill-wise nowhere near the Americans, speaking both of Jigglypuff and other mains). Jigglypuff players showed up and started winning. There's two possibilities now: either people figure out how to beat Puff and Puff starts declining again or they don't (assuming there actually is something they're not doing atm) in which case a lot of people will switch to Jigglypuff. Neither of those things happened so far, and it has been a while already. That's why I'm not sure about how to judge this issue.

Peach might "feel" like a more solid character overall but objectively she has more exploitable weaknesses and is worse.
Her results/frequency in tournaments are pretty much like Puff's. Apart from this I don't feel a considerable gap between the two. To me, they're kind of even and any of the two can be on top.

Darc is good and you even brought up King so I don't know what you're waiting for. Do we need to hit a certain benchmark for people using her before we can consider her a good character?
I've heard very little about Darc, did he recently do something outstanding I happened to miss? (I'm not being ironic, I seriously lost sight of the smash scene for a while).

King has been an outstander but has been off for too long. As you already claimed we should give more credit to the present scene rather than the past.

Apart from this no, we don't need to hit a certain benchmark. As long as even one player is able to use his character properly, that's enough to convince me of the character's potential. However the more people exploit that potential, the higher are the chances that potential resides in the character and not in the player's skills. Jigglypuff has surely been underestimated but I'm still unsure of whether the potential resides in her or in the players exploiting her.

In particular, answering to Unknown522 as well:

can you really not tell? He can barely play this game properly and gets by with 3 moves. Give him any character and he'll get destroyed, no matter how much time he puts into them.

Why is she beating all of them?
see, I can say stupid semi-groundless **** too
If Jigglypuff only requires 3 moves, not much skills (HBox is appearently supposed to be bad in your argument) and ***** all the cast, why is the amount of Jigglypuff players so inferior to the one of Fox, Falco and Sheik players? If a character ***** all the cast and requires no skills there really is no reason not to pick him up. That's what happened with Metaknight in Brawl. More over, if she really were so easy to play, more people would have found ways of exploting her properly. This is the reason for which I claim that although Mango and HBox brought their character to a new level, credit still belongs to them. The way I see it, Jigglypuff's not beating Sheik, Fox and Falco. Mango and HBox are. That said, this is just my opinion.
 

KirbyKaze

Smash Legend
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Messages
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Spiral Mountain
Although as I already claimed it's only speculations, I think the way you're supposed to play against puff is what amsah did in the first stock of this match:

http://www.youtube.com/watch?v=q76jzEBqUiw

My idea is that you're not supposed to necessarily hit Puff all the time with your projectile. What you need to do is defend your territory, space well (Amsah did it by spamming Bairs) and force her to approach. That's where the projectile comes into use. If Puff doesn't have any then puff doesn't have any tool to prevent her opponent from simply running away all the match. However doing so requires good knowledge of Puff's timings and moves otherwise you get caught. Same knowledge is involved when breaking free from Puff's pressure.
When the opponent (Hungrybox) isn't responding to the situation properly, a whole lot of things can look like the correct way to play a matchup :laugh:

I really wish I could hit soft moves on a GROUNDED Jigglypuff and not ever get punished for it. Hungrybox handled that first stock hideously. When Amsah whiffs his shield, and is above him for a good period of time with no hitbox to defend himself, and has left himself open for an easy Uair --> Rest, Hungrybox sits. In shield. This would bother me less if things like this didn't happen for several seconds. Hell, he could have at least Baired OoS.

Leaving speculations aside, the first time decent Jigglypuff players showed up in Italy nobody had any idea of what to do and results were affected as a consequence. Eventually, jigglypuff players declined a bit because of people realizing the right things to do.
We've had two years to figure this out. I'll admit that smashers are idiots but if our top level people are dominating with Puff for two years, with the amount of information we have readily available right now, then I am suspicious as to whether or not it's actually just the matchup people are struggling with or if Puff is actually good.

Again, two years is a long time.

Granted, Mango has allegedly said that (other than himself) only two or three people actually fight Puff properly in USA. Jman and Dr. Peepee (and Lucky on a good day). And while I DESPISE banking off tournament results and anything Mango says as the measure of anything, the esteemed Peepee still has a negative record with Hungrybox, even after his spectacular win at Herb 3.

I'm starting to think we know what to do but Puff has answers for them. You might claim she can never be hit if you camp her, but then you also conveniently decide to omit how dangerous it can be to run out of space and get trapped without room to move effectively. You also disregard that her Uair beats and goes through Sheik/Falco/Fox's moveset from below if given proper spacing and timing, and combos into Rest, which makes platform camp much less safe than you're suggesting. You're simply saying, "camp her forever". If that actually worked, then why hasn't it surfaced as the dominant strategy to beat her? Surely one person is gay enough to try it, even in this time of anti-homosexual, play-with-honor propaganda spawned by Brawl's campy environment. You can easily find outlier players.

What's happening in the US is kinda the same thing (although Italian players are skill-wise nowhere near the Americans, speaking both of Jigglypuff and other mains). Jigglypuff players showed up and started winning. There's two possibilities now: either people figure out how to beat Puff and Puff starts declining again or they don't (assuming there actually is something they're not doing atm) in which case a lot of people will switch to Jigglypuff. Neither of those things happened so far, and it has been a while already. That's why I'm not sure about how to judge this issue.
I suppose this is fair, though I'm not sure how applicable it is to the various placements circulating. For one, not everyone has suggested that Puff is the absolute best character. Many have placed her at the third spot. If Puffs continue to perform better than other characters, but other characters have a collectively better result (say, they take the top 3-16 spots) then, while I agree it's not fair to place her at number one, what about third? Second?

Her results/frequency in tournaments are pretty much like Puff's. Apart from this I don't feel a considerable gap between the two. To me, they're kind of even and any of the two can be on top.
If your argument doesn't pertain to Peach, don't mention her.

You said in an earlier post you were only unsure about Marth vs Puff, but now you secretly admit you group them together and you could put one above the other? Consistency, please.

I've heard very little about Darc, did he recently do something outstanding I happened to miss? (I'm not being ironic, I seriously lost sight of the smash scene for a while).
He wins locals on EC when people like Hax and whatever enter. He's very good.

King has been an outstander but has been off for too long. As you already claimed we should give more credit to the present scene rather than the past.
Indeed. And if we give credit where credit is due, we have 2 great Jigglypuffs, 1 great Peach, 1 good Jigglypuff, and a handful of good Peaches. I think the second great Jigglypuff is worth more than the extra "good" Peaches.

Apart from this no, we don't need to hit a certain benchmark. As long as even one player is able to use his character properly, that's enough to convince me of the character's potential. However the more people exploit that potential, the higher are the chances that potential resides in the character and not in the player's skills. Jigglypuff has surely been underestimated but I'm still unsure of whether the potential resides in her or in the players exploiting her.
Again, are you suggesting we need to wait another year before we can say, "okay guys, I guess Puff is good".

If Jigglypuff only requires 3 moves, not much skills (HBox is appearently supposed to be bad in your argument) and ***** all the cast, why is the amount of Jigglypuff players so inferior to the one of Fox, Falco and Sheik players? If a character ***** all the cast and requires no skills there really is no reason not to pick him up. That's what happened with Metaknight in Brawl. More over, if she really were so easy to play, more people would have found ways of exploting her properly. This is the reason for which I claim that although Mango and HBox brought their character to a new level, credit still belongs to them. The way I see it, Jigglypuff's not beating Sheik, Fox and Falco. Mango and HBox are. That said, this is just my opinion.
Hungrybox, I feel, is not an outlier player in the respect that Mango is. It isn't fair to say that Jigglypuff is beating these top level players, since it's clearly a group effort, but Hungrybox has (IMO) demonstrated that you can abuse aspects of Jigglypuff's game to degrees that hadn't been previously used. Especially regarding being safe and hitting Rest on recoveries.
 

unknown522

Some guy
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Toronto, Ontario
...? Yeah, you're right, this is totally groundless and non-applicable.

How the hell do you define "properly" when it comes to playing this game? There isn't a proper way to play. There are effective ways to play and ineffective ways to play. Arguing that consistent 1st and 2nd place finishes at tournaments regardless of size isn't effective is pretty **** stupid. **** proper. Do what works.

I measure skill by how often you win and who you win against. You're telling me that winning against almost every player on the planet with near 100% consistency isn't a sign of skill?
I don't like using 1 or 2 vids, but in almost every match he plays, he's being outplayed/outclassed/styled on, but it doesn't matter because he doesn't get the choking factor due to his character, though that's all he needs vs his opponent. He can't be combo'd much, gimped, or edgeguarded by most of the cast, though he can do it to them. It's also pretty depressing that in many of HBox's sets against many top level players, once he gets close to losing, he does nothing but b-air and beats pro players with it (including chu).

Also, the fact that mango always says how jiggs is so easy to beat with fox, then loses to him in the GFs at pound 4, and then switches to jiggs to win again is very interesting. He's supposed to be the best fox as well.

It sucks that we have to accept that he does well at tourneys and uses what works, but he's undoubtedly getting by only because of his character.

In particular, answering to Unknown522 as well:



If Jigglypuff only requires 3 moves, not much skills (HBox is appearently supposed to be bad in your argument) and ***** all the cast, why is the amount of Jigglypuff players so inferior to the one of Fox, Falco and Sheik players? If a character ***** all the cast and requires no skills there really is no reason not to pick him up. That's what happened with Metaknight in Brawl. More over, if she really were so easy to play, more people would have found ways of exploting her properly. This is the reason for which I claim that although Mango and HBox brought their character to a new level, credit still belongs to them. The way I see it, Jigglypuff's not beating Sheik, Fox and Falco. Mango and HBox are. That said, this is just my opinion.
alright, then stick to your opinion. I don't care. It's your opinion. The tourney results are right in front of you.

Also, the fact that mango says that he doesn't main jiggs, but uses her as a liability when he's losing in tourney sets says otherwise as well.
 

unknown522

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I dunno, when he's losing in matches, then is like "OMG, you ****ed up. There goes your stock", but the same thing can never happen to him, then that's definitely not outplaying your opponent. It's like that guy who got Gouken banned at first in SF4 because he turtled with the parry, until he got ultra, then would fish for a mistake and then combo back throw -> ultra. Other characters can't do the same and he was clearly worse then a lot of players.

Anyways, going to sleep.
 

Aldwyn McCloud

Smash Ace
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Apr 23, 2005
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808
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My home (in Italy :D)
When the opponent (Hungrybox) isn't responding to the situation properly, a whole lot of things can look like the correct way to play a matchup
My mistake, that video probably wasn't the best example. Hopefully I expressed my point clearly enough speaking of the strategy though. As for the camping part, you provided good counterexamples but the situation is far more complex and I'm afraid discussion can't lead to anything (will too much stay on a theoretical level, smash matches involve human factor as well e.g. HBox not reacting properly in my example). However I'm glad you mentioned Jman. I had almost forgot of him. He provides another good example of how Puff's space and possibilities can be limited once you understand her movements.

We've had two years to figure this out. I'll admit that smashers are idiots but if our top level people are dominating with Puff for two years, with the amount of information we have readily available right now, then I am suspicious as to whether or not it's actually just the matchup people are struggling with or if Puff is actually good.

Hungrybox, I feel, is not an outlier player in the respect that Mango is. It isn't fair to say that Jigglypuff is beating these top level players, since it's clearly a group effort, but Hungrybox has (IMO) demonstrated that you can abuse aspects of Jigglypuff's game to degrees that hadn't been previously used. Especially regarding being safe and hitting Rest on recoveries.
I'm not sure about what you specifically mean with "being safe" considering smash as a whole is based on the idea of "playing safe". As for hitting rest on recoveries, an Italian Jigglypuff player started doing it recently but I don't feel like that changed things dramatically. Rest can possibly result in stock trade and Jigglypuff doesn't generally lack the tools to edgeguard an opponent. If you're off edge you're just dead, as it were in 2006 already. Similar logic applies to rest comboes, King had already invented them but the result wasn't the onslaught we have today. To me, the key of Jigglypuff's victory or defeat is to be searched more in camping dynamics. Speaking of those, Mango and HBox might have actually invented something new. But these dynamics are IMO also what is less understood and changes more slowly. At this point, I'm once again unsure of whether it's a match up problem or a problem of players' mentality. A decisive factor might also be the fact that Jigglypuff plays nothing like any other character so that nobody knows the specific mind patterns of the Jigglypuff mains. Nor how much effort is actually required to bring her to a high level (people like to complain a lot).

alright, then stick to your opinion. I don't care. It's your opinion. The tourney results are right in front of you.

Also, the fact that mango says that he doesn't main jiggs, but uses her as a liability when he's losing in tourney sets says otherwise as well.
Tournament results can be interpreted in different ways. I'm not trying to bash anyone, just giving out reasons to motivate my vote. And most important I'm not saying whoever says Jigglypuff is good is wrong, I just happen not to share that opinion lol.

Jigglypuff was Mango's first character. Regardless of who Mango says to main, it has always been his best and most likely will stay that way.

I tried being a Sheik main too for a while but ended up switching back to Falco all the time when in trouble. Regardless of Sheik and Fox being better than Falco the fact that Falco is the character I played the most and know the best has been more significant. Given it's Mango I can try giving more credit than usual to what he says but on the other hand this phenomenon happens all the time in the smash world. Amsah tries to pick Fox and Falco sometimes but always gets *****. Sheik is his character, Sheik fits him best.Armada tried to pick Fox at genesis but didn't turn out as a good idea. Peach is his character, Peach fits him best.

Again, are you suggesting we need to wait another year before we can say, "okay guys, I guess Puff is good".
Not at all, who feels like it's actually that way should just vote accordingly. As I already said everything here is speculations, what I'm doing is just giving out the reasons that convinced me to take a different position.

You said in an earlier post you were only unsure about Marth vs Puff, but now you secretly admit you group them together and you could put one above the other? Consistency, please.
I can't find my earlier post but it could have been referring to specific match ups. What I meant anyway is that the gap between Peach and Jigglypuff is almost insignificant to me so that Jigglypuff being above Peach wouldn't change that much. What I feel most confident in is: Fox and Sheik being number 1 and 2, followed by Falco, Peach and Puff being pretty close each to the other (in any order), C.Falcon (and Marth considering I kinda changed my mind about him) following after another gap, Ice Climbers being the solid number 8 and Samus, Ganondorf and Doc following in any order (my experience here is only limited to Doc and I don't think he can achieve more than Samus and Ganon).
 

SwiftBass

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I dunno I think people don't give him enough credit. His jiggs seems pretty mindless especially after watching mango/King/Darc, because they have more creative flair and variety(i think thats not arguable at all but if so plz call me out on it). This makes me think about drehpen/Azen back in the day.(simplistic styles).


given that drephen/azen/hungrybox style wise are similar in respect to simplicity(not so much with drephen anymore since he still play).....

I do not think that its a coincidence that azen, drephen and hungrybox play chars with easy technical learning curves. I am by no means calling hungrybox the next drephen or Azen(lol NEVER) but theres definitely a leering comparison to draw when it comes to simplistic high level play. my question within the scope of the "hungrybox just abusing moveset and is not that good argument" is whether or not we feel as if drephen/azen more often than not were outplaying opponents. or perhaps they were just abusing character movesets at that time in smash.


for the record....I do agree with the comment about how no one fights jiggs correctly supposedly made by mango. I think its a relatively new matchup. I also think that colbol is a standout player against puff. Yeah its only hungrybox but he probly has one of THE best records vs arguably the best jiggs main in the country(plz corect me if I am wrong). that has to say something about his ability in the matchup.
 

Aldwyn McCloud

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my question within the scope of the "hungrybox just abusing moveset and is not that good argument" is whether or not we feel as if drephen/azen more often than not were outplaying opponents. or perhaps they were just abusing character movesets at that time in smash.
The way I see it, simplistic styles may or may not work depending on the experience and knowledge of the character the opponent has. Back in the day not only Azen and Drephen but many player were allowed to use simplistic styles. Take Hiko and Masashi from Japan for example. Masashi beat a lot of people just spamming Fox's Bair. Nowadays these strategies don't work anymore because people learned how to counter them forcing "simplistic" players to evolve their gameplays into more complete ones.

In the specific case of Azen and Drephen, they both surely had skills (expecially Azen, who could use pretty much every character in the game. I feel his knowledge of the game was one of the most complete). But they both surely abused the fact people didn't know what to do properly against their characters (expecially Drephen). When Drephen started emerging in the US, the Sheik metagame in Europe and Japan was way ahead. Considering the Sheik player I usually would meet in a tournament was Amsah, I really couldn't understand why people were losing to a playing style that only involved 3 moves.

Given that I've never played HBox and that he beat Amsah, I'll keep assuming he's good. Speaking of his playing style though, the same thing that happened with Drephen/Sheik might be happening now with HBox/Jigglypuff.
 

Aldwyn McCloud

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drephen's not that good <_< At showdown I almost 4 stocked him our first sheik ditto, jv 2 on rainbow, then 3 stock again the last sheik ditto we played. Don't compare him to Hungrybox/Azen
In my post I only used him to prove a point. Drephen surely is inferior to pretty much every top level player. Apart from this, I won't go any further with my claims about his skills considering I never played him.
 

SwiftBass

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drephen's not that good <_< At showdown I almost 4 stocked him our first sheik ditto, jv 2 on rainbow, then 3 stock again the last sheik ditto we played. Don't compare him to Hungrybox/Azen

If you read the post m2k, you would know that I made a specific claim within the scope of styles(simplistic) and not overall ability. I thought that it was made clear that I was speaking relative to time and that I am NOT suggesting that drephen or azen are top players right now. Stop trying to derail my statement with your disdain for drephen. Its been obvious that you have a bias against him and your post proves it even more.



Given that I've never played HBox and that he beat Amsah, I'll keep assuming he's good. Speaking of his playing style though, the same thing that happened with Drephen/Sheik might be happening now with HBox/Jigglypuff.
I don't know about it happening "now" (because he still seldom loses to anyone else) but yeah I kind of was leaning towards that.
 

Fly_Amanita

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Is this about the smaller match-up chart idea? I thought KK planned on making a post about that a while ago, but I could present my rationale for it.

edit: I might as well include the gist of it in this post; see the collapsed message.

My main issue with the MBR tier lists is that they don't have clear criteria. Other communities typically use match-up charts to derive tier lists, which I believe is a very good approach. However, the Melee match-up charts that have been attempted in the past never reach a satisfactory state because there are many match-ups to discuss and many match-ups are poorly understood, especially those involving bad characters. My proposal is to create a smaller match-up chart involving only the "good" characters and use that to order them, and either the leave the other characters unordered or use a hazier method of ordering them. That this would yield a good order for the viable characters relies on the assumption that the good characters' match-ups against the mediocre/bad ones have little influence on how good they are; e.g. that Fox ***** Kirby harder than Falco does should have little influence on determining which of the space animals is better.

There are issues with determining where we draw the line on which characters we would include in the chart, because there are weird instances of so-so characters arguably doing well against pretty good ones, such as DK against Samus and Luigi against ICs, that may merit representation. Given concerns about chart size and sufficient character representation, I would put 11 and 15 as lower and upper bounds, respectively, on the number of characters the chart would have.
 
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