Afropony
Smash Lord
^ You want me to put this as the original post?
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Also, don't fastfal nair. If you do this, the lag is so much that you can't Utilt when you hit the ground because you have landing lag.Make sure you land behind them. You can Utilt right after and you will most likely connect
I don't use d-air a lot. I only use it at certain times, such as if my opponent is below me and ready to hit me with an attack, but I jump and wait for the attack to go. Then, when my opponent is open, I hit him or her with it. Otherwise, like the dash attack, I really don't know any good uses for it. It is a good KO move, no doubt. I recall being in Basic Brawl a long while back, and R.O.B. fired his Gyro. I used my Mirror Shield, and as he came at me with a dash attack, I jumped and used d-air, only to KO him. I think d-air is punishable, though, because of the land lag.SH D-air can be a nice approach with its wide range belove Pit, and is an average KO move should it not be degraded, I've been using it lately and I believe Sage has seen me use it sometimes in approaching.
shh.I've also seen kown use more midair jumps into more dairs, which was also hard to punish without a fast up-attack.
dash attack was good where it was in my opinion..and also i would argue dair being more useable then the angel ring.Final List Let's end this thread.
You said:
Top: Great moves which has very great outcomes
Light Bow
Jab/s
High: Good moves which should have positive outcomes
Dtilt
Utilt
Fthrow
Fsmash
Dthrow
Fair
Mid: Fairly situational but if used correctly are useful
Nair
Uair
Dsmash
bair
Glide
Ftilt
WoI
Dash attack
Mirror Shield
Dair
Low: Not used to often because there are usually better options
uthrow
Usmash
Bthrow
Angel Rings
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I edited a bit.
Top: Great moves which has very great outcomes
Light Bow
Jab/s
High: Good moves which should have positive outcomes
Dtilt
Utilt
Fthrow
Fsmash
Dthrow
Fair
Mid: Fairly situational but if used correctly are useful
Nair
Uair
Dsmash
Glide
Bair
Ftilt
WoI
Mirror Shield
Dash Attack
Angel Rings
Dair
Low: Not used to often because there are usually better options
uthrow
Usmash
Bthrow
---------------------------------------------------------------------------------------------------------------------------------------------------------------
We need to come to a mutual agreement.
What do you guys think?
I still say people don't give AR enough credit. People just leave it out too long to be punished, or use it at the wrong time, or being predictable. It can be used when recovering to the ledge from edgeguarders. They usually shield or Spot dodge aerials, AR pressures them to back up and allows you to recover to the ledge, and you can follow with a Dtilt.
I didn't give Bair enough credit that's right, I moved Dash attack up, that's basically it.
uhhh WoI is the up-B.uhm...where is UpB?
I mean this is a tier list of pits moves after all.
u forgot the glide attackEvery character board is making one of these so why shouldn't we?
Top: Great moves which has very great outcomes
Light Bow
Jab/s
High: Good moves which should have positive outcomes
Dtilt
Utilt
Fthrow
Fsmash
Dthrow
Fair
Mid: Fairly situational but if used correctly are useful
Nair
Uair
Dsmash
bair
Glide
Ftilt
WoI
Dair
Mirror Shield
Dash attack
Low: Not used to often because there are usually better options
uthrow
Usmash
Bthrow
Angel Rings
Fell free to give your opinion on specific moves, I am willing to change the list around
The list is not in it's Best to Worst order at the moment.
b-air lower than f-air???????? you kidding me?!Every character board is making one of these so why shouldn't we?
Top: Great moves which has very great outcomes
Light Bow
Jab/s
High: Good moves which should have positive outcomes
Dtilt
Utilt
Fthrow
Fsmash
Dthrow
Fair
Mid: Fairly situational but if used correctly are useful
Nair
Uair
Dsmash
bair
Glide
Ftilt
WoI
Dair
Mirror Shield
Dash attack
Low: Not used to often because there are usually better options
uthrow
Usmash
Bthrow
Angel Rings
Fell free to give your opinion on specific moves, I am willing to change the list around
The list is not in it's Best to Worst order at the moment.
actually i think Bair sometimes catch people by surprise most players are looking for the fsmash when Pit is trying to killF-air is a main part of pit's game, it is a straight up attack and does spacing very well. It is a good move to use to keep your combo going. It is also great for WoP and removing people's 2nd and 3rd jumps for recovery. it is relatively easy to land and abuse people with. B-air is a goof killing move, but it is hard to land and most opponents are already looking out for it. I think it is a good move to fast fall with (of course, using the weak b-air) as this can be followed up with nearly anything if you are quick enough. I also love just sticking out that B-air all over the place to intimidate the enemy :-) when i am actually trying to lure them into a different attack
Edit: but i would take angel ring over Bthrow and Usmash anyday
Fair is useful for WoP and Dsmash is useful for ground fighting. Which is more frequent? For me, its ground fighting because many opponents wont just let you WoP them.nah fair is better WoP and better killing and much more safe
Your using it wrong then. When you Fair, you can move because your up in the air, Space it so you don't get grabbed and Pit's Fair is simple to Marth's just not as fast and not as far.Fair is useful for WoP and Dsmash is useful for ground fighting. Which is more frequent? For me, its ground fighting because many opponents wont just let you WoP them.
Better killing? Debatable... i dont use the Dsmash for killing, but then again i dont use Fair for it either.
Safer? Fair has higher start up and ending lag, has significant landing lag and a tiny hitbox that leaves you open everywhere else. Dsmash is fast and attacks both front and back. How is Fair safer? Most of the time i get hit before it even comes out since it has to be so delicately preconceived.
Thanks rogue, i probably do use the F-air wrong. Im gona suggest that we make the next move discussion for F-air and all the angels can fix my problemYour using it wrong then. When you Fair, you can move because your up in the air, Space it so you don't get grabbed and Pit's Fair is simple to Marth's just not as fast and not as far.
Ending lag, your using it completely wrong, only time you should have ending lag is when you shuffle it against a small character like Olimar, And than if you do it right, you should be able to jab before they can grab.
Dsmash like you said is fast, that's good, it kills at about 130%, okay i guess, but like you said hit in front and behind. If someone shields the first hit your vulnerable with lag at the end, and the entire time your hitting behind you.
Also you get hit probably because your too close, if you space yourself, and they approach your retreat and fair, if your approach you dip in and dip out.
This is kinda a bad example but you'll see what i mean. 2:11
http://www.youtube.com/watch?v=wLT1PHZ_4Ko
yea Val, this is what i think too. U-air is just a bit better since it isnt DIed out of as easily, and very few characters have a D-air that can stand up to it so as long as an opponent is above you there is almost no better option than U-air.... it can also kill which N-air cant do.I think uair is Pit's go to move when high in the air. Like, to defend against opposing aerials. It's harder to DI out of uair than nair. Nair is an approaching move, pressures shields well and the like, but statistically uair is a better move so I would agree with moving it one space above nair.
Sry for the double post but i agree with Shark here as well. The arrow is nearly a guarantee whenever you use teh B-throw, and sometimes the opponent will use their 2nd jump right away and this arrow will eat it, making edgeguarding have a higher chance of being successful. As far as the positioning that U-throw gives its nearly identical to the D-throw, just worse. I guess it can be used as a substitute while D-throw replenishes, but i think B-throw tends to generate more favorable results than U-throw. Im all for having B-throw above U-throw on the list.bthrow is better than upthrow. better positioning and whatnot for edgeguarding purposes. and normally you can arrow them afterward dealing more damage than an u throw. uthrow is basically outclassed by d-throw so it is rare that you would ever use it. bthrow though can be used,
I agree a lot of useless threads are on the first page but personally I don't think this thread is useful at all since each move is always going to be #1 in it's appropriate situation. This thread aim's to list Pit's best moves in order but realistically that is only practical if you assume Pit is in the same situation every time you take a move into consideration.alot of useless threads are at the forefront of the pit boards so... how about something useful.
bump