KinGly
Smash Journeyman
Alright, I just got back from my first tourney using Zero Suit (I'm this guy for those who don't know me: http://smashboards.com/threads/new-zss-player-switching-from-mario-help.390984/ ), and I figured I'd share some thoughts I had on the character and potentially get some feedback.
-First of all (and most importantly), she is an absolute blast to play, and for this reason I'm gonna stick with her.
-She seems kinda lackluster in teams. Given the crazy combos I can pull off in singles are kinda negated in teams she seems a bit worse there. I'm undecided on whether to go mario or stick with it.
-I hate FD for her, but I love what she can do with platforms. Since no ones ever really played against a ZSS in our community, they didn't know how to deal with the up-b through the platform. I know that a lot of people like her on FD, but I think she gains sooooo much from platforms.
-She absolutely destroys heavy characters (in my case charizard) with crazy zero-100 combos, but I didn't know what to do against the smaller characters I played. I lost to a ness and a kirby, each because I couldn't punish them well, and my neutral game is kinda lackluster.
-She controls space very well with moves such as side-b and up-b.
-She gets pooped on by spacies, but I've still got my mario that I can pull out for that matchup.
-Dair is super strong, but I feel it's pretty risky as I got punished pretty hard when I missed most of the time.
-Up-b is super versatile. It can be used to super jump, trap the opponent on a platform, meteor them offstage, drag them down into an attack, and more that I can't think of right now.
-Down-b is pretty useful as well. edgecancelling it is super easy and helpful, it's great for recovery, and there were quite a few times I would use it to get out of a combo and counterattack with the divekick.
-Moves that put a quick hitbox under your opponent can be used to gimp ZSS really hard. I died at 11% to a ness dair, and low percents to a sonic up-b and kirby dair. This is probably something that I just need to learn how to counter.
-There were so many times where my opponent would live to just under 200% just cause I couldn't hit a bair. She really has very few kill options. The only ones I know of are bair, f-smash, and down angled f-tilt, and these are all pretty hard to hit.
I probably forgetting things as it's two in the morning, but I wanted to post this before I went to bed while it's still on my mind. Overall I think she's a great character that has a lot to offer in terms of spacing, combos, and movement. Shes kinda got me excited over Project: M again.
Also, this sounds like a total noob question, but whats the input for the diveflip? b+a?
-First of all (and most importantly), she is an absolute blast to play, and for this reason I'm gonna stick with her.
-She seems kinda lackluster in teams. Given the crazy combos I can pull off in singles are kinda negated in teams she seems a bit worse there. I'm undecided on whether to go mario or stick with it.
-I hate FD for her, but I love what she can do with platforms. Since no ones ever really played against a ZSS in our community, they didn't know how to deal with the up-b through the platform. I know that a lot of people like her on FD, but I think she gains sooooo much from platforms.
-She absolutely destroys heavy characters (in my case charizard) with crazy zero-100 combos, but I didn't know what to do against the smaller characters I played. I lost to a ness and a kirby, each because I couldn't punish them well, and my neutral game is kinda lackluster.
-She controls space very well with moves such as side-b and up-b.
-She gets pooped on by spacies, but I've still got my mario that I can pull out for that matchup.
-Dair is super strong, but I feel it's pretty risky as I got punished pretty hard when I missed most of the time.
-Up-b is super versatile. It can be used to super jump, trap the opponent on a platform, meteor them offstage, drag them down into an attack, and more that I can't think of right now.
-Down-b is pretty useful as well. edgecancelling it is super easy and helpful, it's great for recovery, and there were quite a few times I would use it to get out of a combo and counterattack with the divekick.
-Moves that put a quick hitbox under your opponent can be used to gimp ZSS really hard. I died at 11% to a ness dair, and low percents to a sonic up-b and kirby dair. This is probably something that I just need to learn how to counter.
-There were so many times where my opponent would live to just under 200% just cause I couldn't hit a bair. She really has very few kill options. The only ones I know of are bair, f-smash, and down angled f-tilt, and these are all pretty hard to hit.
I probably forgetting things as it's two in the morning, but I wanted to post this before I went to bed while it's still on my mind. Overall I think she's a great character that has a lot to offer in terms of spacing, combos, and movement. Shes kinda got me excited over Project: M again.
Also, this sounds like a total noob question, but whats the input for the diveflip? b+a?