Buffoon
Smash Ace
F-Smash not be able to be angled (a la Mario’s F-Smash, which can be aimed up or down). Plus, the surprising amount of start-up lag the move has. You're likely to be better off using D-Smash instead.
Tilts being VERY short ranged, and not much use outside of a “get off me,” tool.
Up-Tilt’s hitboxes not matching its animation, looks like it should have some hitboxes around Robin’s thigh region.
ARCFIRE. I.e.:
· The angle the projectile moves causes it to miss most opponents if they’re close enough (or short enough).
· It’s easy for opponents to force themselves out of the multi-hitter. Additionally, Robin’s too slow to follow up, whether they escape or when/if the opponent gets knocked away by the end of the projectile.
· The jab variant tends to miss a lot, so you’d better pray that it connects if you’re trying to kill with it.
Standing grab range is horrid, the pummel is somehow even worse; you may be able to get in 2 taps at most once someone’s in the kill percentages.
The only useful throws are Back and Down throws; and Down begins to lose effectiveness towards 20%.
Robin yelling “ARCTHUNDER!” as I attempt to surprise someone with said projectile while I’m off-screen.
Thoron being surprising poor at finishing off someone.
Using Thoron while off-stage being absolutely suicidal.
Tilts being VERY short ranged, and not much use outside of a “get off me,” tool.
Up-Tilt’s hitboxes not matching its animation, looks like it should have some hitboxes around Robin’s thigh region.
ARCFIRE. I.e.:
· The angle the projectile moves causes it to miss most opponents if they’re close enough (or short enough).
· It’s easy for opponents to force themselves out of the multi-hitter. Additionally, Robin’s too slow to follow up, whether they escape or when/if the opponent gets knocked away by the end of the projectile.
· The jab variant tends to miss a lot, so you’d better pray that it connects if you’re trying to kill with it.
Standing grab range is horrid, the pummel is somehow even worse; you may be able to get in 2 taps at most once someone’s in the kill percentages.
The only useful throws are Back and Down throws; and Down begins to lose effectiveness towards 20%.
Robin yelling “ARCTHUNDER!” as I attempt to surprise someone with said projectile while I’m off-screen.
Thoron being surprising poor at finishing off someone.
Using Thoron while off-stage being absolutely suicidal.