MrPhox
Tamed Beast
Here are some videos of me fighting my friend WarriorJ.
This is my youtube channel:
http://www.youtube.com/user/thechene
my videos:
http://www.youtube.com/watch?v=r_x7Q4oQDJQ
http://www.youtube.com/watch?v=oW1_pe1pZec
http://www.youtube.com/watch?v=EnbOv5ET-zE
http://www.youtube.com/watch?v=Y3KG-CyKpk0
http://www.youtube.com/watch?v=l7lubheHtmA
http://www.youtube.com/watch?v=jz-V6WHzm5E
They all happened in one afternoon two days ago. I JUST got the ability to upload them.
I've seen the comments and responses to a lot of videos and there is no need for negativity here.
My understanding of brawl is finding a way to use and overcome camping. I call the distance "The Gap" and trying to overcome that gap and use that gap is really important to my style.
So I space myself very deliberately and make use of sequential pokes. The pokes are to elicit a reaction from my opponent. Whether defensive or offensive, I then react to that reaction.
The sequences change, some I repeat often because they are safe, but the riskier ones tend to give me more reward if I accomplish them. It works like rock-paper-scissors. I let them learn to expect certain follow-ups, then I change my sequence.
So there is a lot of poking and resetting.
Brawl may not be as exciting to watch as melee, but I feel like it levels the playing field and puts a larger emphasis on the player's ability to remember their opponents patterns. Some characters obviously have safer or more options. For those reasons tiers exist, but I still feel they are possible to be overcome for the most part.
This is my youtube channel:
http://www.youtube.com/user/thechene
my videos:
http://www.youtube.com/watch?v=r_x7Q4oQDJQ
http://www.youtube.com/watch?v=oW1_pe1pZec
http://www.youtube.com/watch?v=EnbOv5ET-zE
http://www.youtube.com/watch?v=Y3KG-CyKpk0
http://www.youtube.com/watch?v=l7lubheHtmA
http://www.youtube.com/watch?v=jz-V6WHzm5E
They all happened in one afternoon two days ago. I JUST got the ability to upload them.
I've seen the comments and responses to a lot of videos and there is no need for negativity here.
My understanding of brawl is finding a way to use and overcome camping. I call the distance "The Gap" and trying to overcome that gap and use that gap is really important to my style.
So I space myself very deliberately and make use of sequential pokes. The pokes are to elicit a reaction from my opponent. Whether defensive or offensive, I then react to that reaction.
The sequences change, some I repeat often because they are safe, but the riskier ones tend to give me more reward if I accomplish them. It works like rock-paper-scissors. I let them learn to expect certain follow-ups, then I change my sequence.
So there is a lot of poking and resetting.
Brawl may not be as exciting to watch as melee, but I feel like it levels the playing field and puts a larger emphasis on the player's ability to remember their opponents patterns. Some characters obviously have safer or more options. For those reasons tiers exist, but I still feel they are possible to be overcome for the most part.