Shadó Chimera / シャドーキメラ
Smash Ace
What if they wait for you to start dair and react to it?
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Its alot more safe going off stage after doing a bufferd down air because they can do a get up roll. You gotta keep in mind this isn't to safe for everyone. Pikachu you gotta watch out for so you can stay to close to the edge.No, they definitely get clipped for 1 or 2 percent during normal getup when I do it, it's enough to make being offstage not an issue.
I can whiff it from time to time, but I don't tend to have many issues as a Yoshi offstage any more. I've gotten to the point where I'm actually pretty comfortable in an edgeguard situation. We have so many tools to get back on stage that we really shouldn't take damage. Drop dair or drop egglay cover almost all options, and going high using breversals gets us comfortably out of anything else.
It is possible to land in dair, but you have the luxury of choosing which side of your opponent to land on. It can be pretty hard to tell whether a Yoshi is landing in front or behind you, 50:50 that they miss if you really **** it up like that.
That has nothing to do with what were talking about. Well what im talking about.
No! You're not, they have 4 options after the getup, move away, attack, shield or spot dodge. All of them except for moving away result in your opponent getting hit by egglay. I just demonstrated that above!if you drift offstage that's not winning the edgeguard, that's giving the opponent the stage while you're now in line to get edgeguarded.
You need to read up on "state of readiness" or "response readiness" in relation to reaction times. It's an area I studied heavily when pushing competitive CSGO. A ready state results in drastically reduced reaction times in events where an individual has practiced and internalised a predetermined response. The body allows you to pre-prepare laterlized readiness potential and drastically reduce response time. This is how the CS pros like KennyS are making AWP shots measured at sub 65-90ms with consistency.You forgot a 3rd possibility which is the opponent used getup at the right time and punishes you but w/e. Worth noting average human reaction time is 215ms
You're absolutely right. 3 frames missed! I've edited them in now, they don't apply to possibility 2 and they don't affect possibility 1.For the first possibility you forgot to factor in jump squat you can't get nair out before they can sheild in that scenario.
No it doesn't. It assumes they'll spot dodge, attack or shield, all 3 of which result in being hit by an egglay. Roll or moving away is the only way to avoid this, that gives Yoshi a position on the stage again. This option can be punished with a perfect pivot.2nd possibility straight up assumes the opponent will always spotdodge when there's literally no reason to choose spot dodge. Really who is going to do that? lol
Yoshi's jump squat is 6 frames.You're absolutely right. 3 frames missed! I've edited them in now, they don't apply to possibility 2 and they don't affect possibility 1.
This is entirely wrong. They can also jump, delay spot dodge or run off.No! You're not, they have 4 options after the getup, move away, attack, shield or spot dodge. All of them except for moving away result in your opponent getting hit by egglay. I just demonstrated that above!
They can also jump, delay spot dodge or run off.
But I'll give you delayed spotdodge. I'd argue delaying the same option is still the same option though.All of them except for moving away result in your opponent getting hit by egglay.
And I'm disagreeing. You need to read the dair for any option you've suggested to be effective, reads aren't guaranteed. We can go round in circles on this forever, I don't think we're going to agree.I really think you're missing my point tbh which is that using diar is not safe or leads to guaranteed punish options
The difference is it will allow them to punish you. >.>But I'll give you delayed spotdodge. I'd argue delaying the same option is still the same option though.
You don't need to read dair. Between jump squat and dair having a whopping 26 frame startup along with using the option normal getup being after the move is already out leaves plenty of time for reaction, and them being on stage with frame advantage. In case you're still curious I'll lay down the numbers for off stage driftingAnd I'm disagreeing. You need to read the dair for any option you've suggested to be effective, reads aren't guaranteed. We can go round in circles on this forever, I don't think we're going to agree.
Decided to test just to be sure. Got frame 9, so yeah it's all of jump squat. Oh well still faster OoS than jab or up smash. If you still don't believe me you can go into training mode and test jump nair vs up tiltAre you sure about the interaction between nair and jumpsquat? What you're suggesting seems to be that nair only comes out on frame 9 from a grounded position 6jumpsquat+3nair. I haven't tested it but nair doesn't seem that slow. Utilt comes out on frame 8 and I'm pretty sure every other Yoshi here will agree that nair is quicker than throwing an utilt.
I have a feeling startup for nair combines with jumpsquat if jumpsquat is that long for Yoshi.
But start using it, people will notice and start using it themselves (particularly if you get good enough to get people to watch your tourney or online matches). Then it spreads throughout the community, anyways.I found infinite combos that work on all the characters with yoshi and any character.... I really don't know if I should make it public if it results in a nerf
Sorry Delta could you explain this further? I'm having trouble understanding what this info means ?_?Data Drop - Down B under platforms
Methodology - Tests performed in training against stationary CPUs. I tried some DI on some of the closer ones and it didn't seem to change anything. If this is a problem then I'll retest with DI (down and away?). Mii character tests were done on the defaults, as I believe they are the standard weight/height for tournaments.
Note - I do not have Mewtwo/Roy/Lucas. So someone will have to test those for me.
Edit: Thanks Shado Chimera for testing the DLC characters on Battlefield!
BattlefieldTop - Down B connects when going from bottom platform to top platform. To test this, CPUs were pushed to the edge of the platform near the top center one, then hit.
Terms
Bottom - Down B connects when going from ground to bottom platform
Both - Both Top and Bottom apply.
[collapse=Full List]
Mario - None
Weegee - Both
Peach - Both
Bowser - Both
Yoshi - Both
Rosy - Both
Bowser Jr - Top Only(His model is too fat to actually land on the top platform with when you do down b, you fall through the gap)
Wario - Both
DK - Both
Diddy - None
GnW - Both
Lil Mac - Both
Link - Both
Zelda - Both
Sheik - Both (!!!!!!)
Ganon - Both
Toon Link - Both
Samus - Both
ZSS - Both
Pit - Both
Palutena - Both
Marth - Both
Ike - Both
Robin - Both
Duck Hunt - Both
Kirby - Both
King DDD - Both (Top platform you fall through the gap because he’s too fat)
Meta Knight - Both (Top gets you the gap)
Fox - Both
Falco - Both
Pikachu - Both
Charizard - Both
Lucario - Both
Jigglypuff - Both
Greninja - None (falls too fast)
ROB - Both
Ness - Both
Falcon - None (falls too fast)
Villager - Both
Olimar - Both
Wii Fit - Both
Shulk - Both
Shulk (Jump) - Both
Shulk (Speed) - Both
Shulk (Shield) - None
Shulk (Buster) - Both
Shulk (Smash) - Both
Dr. Mario - None
Dark Pit - Both
Lucina - Both
Pacman - Both
Mega Man - None
Sonic - Both
Brawler - Both
Smallest Size Mii Brawler - Top
Gunner - Both
Swordfighter - Both
Mewtwo - Both
Lucas - Both
Roy - None
Ryu - None
[/collapse]
TL;DR - Works on everyone but Mario, Diddy, Greninja, Falcon, Dr. Mario, Mega Man, Roy, Ryu, and Shield Shulk.
Special Cases - Bowser Jr, Smallest Mii Brawler(Only works on Top)
Estimations - I imagine that Both work on Mewtwo and Lucas. Roy might be immune due to fall speed?
Recommendations for stages to do would be nice. I plan on doing Smashville next as it's quite a common stage.
I don't know if I want to do the more variable stages (Delfino, Town and City), just because I feel overwhelmed by the platform variance and setting up all those tests. If anyone has advice on how to do those or would like to assist (or if we deem them not really necessary to do), please speak up.
I don't think ill be using it.But start using it, people will notice and start using it themselves (particularly if you get good enough to get people to watch your tourney or online matches). Then it spreads throughout the community, anyways.
Running it through here will let the other Yoshi's check if it actually is as effective as you think before investing lots of time trying to make use of it/perfecting it.
It might already be known, too. Japan loves Yoshi and loves tinkering with all sorts of bizarre setups. For instance, we do have a known jab infinite (discovered in Japan, not sure by whom), but it takes really precise positioning. Haven't ever heard of anyone actually pulling it off in a real match and it's been known almost since launch. (November?)
The funny thing about secrets is that it only lasts until you use it. And if you don't develop the metagame with those you talk to/play with, it slows local metagame developments and can make you more vulnerable to people who have discovered your tricks independently.