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The Wild Card Hoshidan Archer! Takumi for Smash Ultimate!

Click either option to support Takumi!


  • Total voters
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I hope you don't abandon your family, and Hoshido... just to help me join the cause to support Takumi for Smash Switch!

CHARACTER BIO
Takumi is one of the royal family members of Hoshido, along with his older siblings Ryoma and Hinoka and younger sibling Sakura.
During a young age, Takumi developed a bit of an inferiority complex from his peers, mainly because his successes were compared to the successes of his older siblings or his successes were overshadowed by the accomplishments of his older siblings. As a result, Takumi becomes dedicated to any task he does to prove himself worthy, whether it's using new weapons or even farming.
In the story, Takumi is the only member of the Hoshidan royal family to not give a warm welcome to Corrin and is incredibly rude to them. He is suspicious of them and their ties to Nohr, but that doesn't mean he doesn't care about Corrin. All he wants is an opportunity to fight alongside them and he missed them growing up.
Like all of the other royals in the game, he has his own set of two retainers, being Oboro and Hinata. They are Takumi's best friends and are incredibly loyal to him, with Takumi saying that he can't help but spoil them.
Takumi's signature weapon is the Fujin Yumi, a blessed weapon that can control the power of wind and doesn't require a bow string to use, rather it just materializes and requires immense focus. As a result, the weapon is incredibly difficult to use.

"I have nightmares that you wouldn't believe... I wish they would go away."

HOW WOULD HE FIGHT?
Takumi would strictly be a zoner and would rarely use physical attacks. As a master of using a bow and arrow, he would primarily shoot arrows both on the ground and in the air.
While there are characters that could use a bow, such as Link and Pit, Takumi would use it for his whole moveset and shoot arrows without using the Fujin Yumi as a blunt object.
As mentioned in his bio, the Fujin Yumi has the power to control wind and was named after a Japanese wind god. As a result, wind based moves could prove a source of inspiration for creating a moveset for Takumi, such as shooting regular arrows or arrows that blow away from Takumi or towards him.
Takumi's appearance in Fire Emblem Warriors could be used as inspiration. He uses a lot of wind based attacks in that game that could be incorporated into his specials.

"Ha! I'm stronger than I look!"

ARGUMENTS
"Why Takumi? He's not popular at all! He isn't important to the plot of Fates!"
That isn't true at all.
First off, Takumi is pretty popular among Fire Emblem fans and Fates players. The people who hate Takumi are very vocal, but make no mistake; Takumi is a very popular character and probably the most popular archer in the series.
In fact, in the official poll for Fates, Takumi is one of the most popular characters:
As you can see here, Takumi is the number 3 most popular character for males (and at one point, I saw him as the most popular male; have you noticed the male theme for Fates on the 3DS has Takumi first and not Leo?).
In the recently released Fire Emblem Heroes, Takumi was one of the first focus characters for the Deep Devotion banner for a good reason; he's the most popular character in Birthright. He was a focus hero initially, along with popular Fire Emblem characters like Marth, Tiki, male Robin, Lucina, Lyn, and Roy. In the game's intro, he is seen being summoned and is one of the characters that scrolls by on the title screen, one of the two Fates characters in fact (the other being Camilla). He is seen alongside popular Fire Emblem characters like Marth, Lyn, Roy, Ike, Eirika, and Chrom. Takumi is even in more promotional material for Heroes than Corrin, Azura, Ryoma, and Xander. In the Choose Your Legend poll, he managed to get top 10 for males and is the most popular male in Fates, cementing further as to how popular he is.
https://events.fire-emblem-heroes.com/vote/result
Takumi is the number 1 most popular character from a poll from Famitsu and got on the cover of Nintendo Dream.
Takumi's performance on these polls and his popularity have been reflected in promotional material from Nintendo. On April 5th, 2016, Nintendo posted a Tweet where you can get Fire Emblem games for cheaper with their My Nintendo rewards program and one of these games is Fire Emblem Fates: Birthright. While Azura is one of the characters featured (as she is marketed in most Fates promotional material), joining her is Takumi, instead of male Corrin (who is seen on the Birthright side in most promotional images) and Ryoma (the eldest of the the Hoshidan royals). What we can take from this is that Nintendo finds that Takumi is both popular and marketable.
Just recently as of July 19, 2018, it was announced that he and Leo will be getting official fan books with fan art of them and questions from the fans that the devs will answer.
https://serenesforest.net/2018/07/18/fates-takumi-leo-fan-books-coming-japan/#more-46773
I am aware that Takumi has garnered a lot of hate from some people, but make no mistake; Takumi is really popular and does really well on official polls.
As for Takumi being unimportant to the plot of Fates, that's completely untrue. Out of all the royals in the game, Takumi gets the most development and screen time out of all of them in Birthright and Conquest. I won't go into details because of spoilers, but just know that Takumi is important to the overall story.
He is also the focal point of the Birthright Drama CD for Fates in Japan, which shows more about his actions, his motivations, and his character.

"There are too many Fire Emblem characters!"
There are a lot of Fire Emblem characters and Sakurai himself said that!
However, I wouldn't discount Takumi or any FE character for this reason. Fates was a massive success and Nintendo recognized Fire Emblem as a profitable / major IP. As a result, it's possible that we could see more characters. There are a lot of sword users in terms of FE's representation in Smash, but Takumi would bring something different by being a strict bow user. So, one thing he has going for him is bringing diversity to the roster.

"We don't need Takumi as a newcomer archer, we have Decidueye!"
I don't think these two are competing for one reason: moveset potential.
While Decidueye is an archer like Takumi, Decidueye has moves that don't revolve around shooting arrows alone. It can shoot other projectiles and I could see Decidueye have some physical attacks with its wings (which it does in Pokken Deluxe). Takumi can't use too many physical attacks; his combat prowess with punches and kicks is unknown and he wouldn't use the Fujin Yumi as a blunt object for a few attacks (it's not like he can separate the Fujin Yumi like Pit can with his bow).
As a result, I think that Takumi and Decidueye would both follow some sort of archer / zoner archetype not seen in Smash, but Takumi would be strictly using his bow and the attacks from Takumi and Decidueye would be massively different.

"Not my fault you're weak!"

MOVESETS
Neutral - Aim: Takumi aims with his bow and shoots an arrow. What's different between Link's and Pit's neutral special is that he can charge it even further to make a more powerful projectile and he doesn't aim his bow in one or two directions; he can aim about 90 degrees, starting from 45 degrees above him and 45 degrees below him. If you played the recent Kirby games and know of the Bow copy ability, it's like that.

Side - Wind Shot: Takumi can only fire right in front of him and he can't make his shot more powerful, but he shoots a projectile that blows his enemies away from him. This can be useful for edge guarding and in a pinch when Takumi doesn't want his opponent right in front of his face.

Down - Close Counter / Point Blank: Either name works here. Takumi takes a deep breath and focuses. When someone attacks him, he sidesteps and counters with a powerful shot. It's just like any other counter in the game, but there's a projectile involved here.

Up - Tornado Shot: Tentative name. Takumi shoots a projectile straight down that doesn't go very far. However, the shot enables him to recover back onto the stage and control where he is going. It's a combination of Robin's Elwind and Meta Knight's Mach Tornado.

Final Smash - Vengeance: Takumi's inner anger gets the better of him and he fires 3 special projectiles. The 3 projectiles circular in shape (think of Tabuu's Off Waves) and would cover half of Temple horizontally and the whole Temple vertically. Whoever is hit by the projectiles would freeze in place and Takumi hits the frozen targets with powerful arrow shots that cause a great deal of knockback; the arrows go through the stage as well.

Takumi's run speed is about the same as Luigi's and air speed is about the same as Robin's. A character like him shouldn't be too mobile. Although he isn't a physical based fighter, he still has melee attacks; he isn't too strong, but he has to prove himself.
Neutral: Takumi attacks by pushing his palm forward. It does weak damage, but it's quick and combos into itself. It's animation is similar to Hanzo from Overwatch's melee attack.
Side tilt: He does two kicks that require inputs like Meta Knight's side tilt.
Side smash: Takumi shoots a powerful shot that goes straight. The problem with this attack is that it can be crouched from characters like Kirby or Pikachu.
Up tilt: Takumi twirls the Fujin Yumi. He wouldn't use it as a blunt object, but there would be a wind effect when he spins it. The attack is weak, but the wind effect will help Takumi follow with a shot from his side smash or neutal special.
Up smash: Takumi shoots a powerful shot straight upward.
Down tilt: He does a weak little kick.
Down smash: Takumi shoots a powerful shot straight. Similar to his forward smash, but this doesn't have the weakness of being crouch avoided, but it's not as powerful.
Dash attack: Takumi does a weak shot forward.

His aerials will have a unique property. To make sure he isn't totally screwed by reflectors, his aerials will require additional inputs for you to make a shot.
Nair: Takumi does a pose similar to one in his promotional artwork for Heroes where he is angled downward. This is similar to Ryu's nair in that it will help Takumi approach, but he can do an additional shot.
Fair: Takumi does a little kick forward. The animation is similar to when an archer or sniper does a follow up attack in Fates. If he shoots an arrow, he automatically moves backwards like Corrin's back air.
Bair: Takumi does a backwards kick with his bow in ready position.
Dair: Takumi just aims downwards. The attack without the shot is weak, but the additional input will create a meteor effect, like Mega Man's dair having a meteor projectile.
Uair: Takumi spins his legs upwards and readies a shot upwards. The animation is similar to when an outlaw makes a follow up attack in Fates.

I haven't thought of his other animations however and grabs are the most difficult parts of a moveset. The animations I thought of are that his walking animation will be his one from Fates in a cutscene, he runs with his bow close to the ground like in Warriors (when he runs but doesn't sprint), he crouches like on the boxart for Fates, he will land on the ground and breath heavily when he's stunned, and he shivers when he sleeps and makes moaning sounds (after all, he has nightmares). One of his taunts will have him put his Fujin Yumi on the ground and he'll be in a relaxed standing pose closing his eyes. I think it matches with his stubborn personality.

Basic animations/attacks:

Entrance: Typical entrance like the other FE characters, or he is dropped off by a Kinshi Knight bird, a class Takumi can promote to in the games that also use bows.

Jab: His jabs would simply quick and light arrows that can be fired in succession similar to Megaman's jabs. Unlike Megaman, Takumi can only stand still.

Dash Attack: Takumi lunges and slashes with an arrow. The attack looks similar to Archer Kirby's dash attack.

Tilt Attacks:

Forward Tilt: Takumi punches his enemy, knocking the foe back so that Takumi can create distance between him and the foe.

Up Tilt: Takumi uses his bow and pushes it above him. Looks similar to one of his animations before he attacks in the games.

Down Tilt: Takumi fires an arrow from while crouching low, similar to one of his attack animations for a Sniper.

Aerial Attacks:

Neutral Air: Takumi punches from the front, then the back. A weak attack overall.

Forward Air: Takumi fires a single arrow in front of him while in the air. This attack works similar to Villager's Forward Air, except it's sightly stronger.

Back Air: Takumi fires a single arrow behind him while in the air. This attack looks similar to Villager's Back Air, except it's slightly stronger.

Up Air: Takumi fires a strong arrow directly above him. When used in the air, Takumi falls further when firing it, and it can lead to ending lag if hits the ground after using it. It's pretty strong for an Up Air attack.

Down Air: Takumi fires a strong arrow directly beneath him. If the arrow hits someone directly beneath Takumi, the attack can meteor spike. Takumi will also move a bit higher into the air when he fires an arrow.

Grabs and Throws:

Grab and Pummel: Both the grab and the pummel are pretty generic for the average fighter.

Forward Throw: Takumi throws his opponent over him, creating distance so that he can maintain his projectile game.

Back Throw: Takumi throws his opponent behind him, creating distance so that he can maintain his projectile. Both the forward and back throws reference Takumi's skills in Martial Arts, which his home game acknowledges here and there.

Up Throw: Throws the opponent into the air and fires an arrow at them.

Down Throw: Throws the opponent onto the ground and traps them with his foot. He then fires an arrow at them.

Smash Attacks:

Forward Smash: Takumi fires a powerful arrow toward the ground. The arrow bounces in a V-fashion, potentially hitting the foe for powerful damage two times. The arrow will travel a certain disappearance before disappearing eventually. It would lose strength the father it travels.

Up Smash: Takumi fires a powerful arrow directly above him. A few smaller arrows are released from it. This attack looks exactly like one of Archer Kirby's attacks, with the main difference being the initial arrow being quite strong and reducing in strength the farther it travels.

Down Smash: Takumi fires an arrow directly to the ground, triggering a light explosion that attacks foes from both sides.

Special Attacks:

Normal Special: Charge Shot - Takumi charges up an arrow and fires it. The longer you charge, the stronger it becomes, and you can tell by how much it glows. Works very similar to Archer Kirby's Charge shot attack. During your charge, you can also tilt which direction you want to shoot (yes, it can be shot diagonally as well), but unlike Pit and Dark Pit's normal special, you can't move the arrow around once it fires.

Side Special: Aerial Arrow - Takumi jumps into the air and fires several arrows diagonally downward. This attack looks similar to Archery Kirby's Leaping Quiver attack. If you input the side special but then do a Shokunetsu Hadouken input following it, Takumi will jump backward and twirl instead. At the end of the twirl, he fires a single powerful arrow that triggers a strong light explosion when it hits the ground. This version of the attack looks similar to one of the generic attack animations for the Sniper class when they finish off an army. This attack is also good for horizontal recovery for both the normal and special versions.

Up Special: Fujin Recovery - Takumi fires up to two arrows toward the ground, allowing him to propel through the air (sounds similar to his Down Air, but the difference is that the arrow propels Takumi higher into the air, and it is a bit weaker than the Down Air). This attack works very much like Robin's Elwind. The only difference is that the arrows can spike if they are fired directly beneath an opponent.

Down Special: Ballista - A miniature version of the ballista pops up that looks similar to the ones that appear in Fates. As long as he isn't attacked during this phase, Takumi can fire several arrows at once. When using the ballista, a cursor that allows you to target which foe you want to attack. Once you found your target, release the B button. Takumi then fires an arrow from the ballista that quickly reaches the targeted enemy. Much like in the games, Takumi can fire multiple arrows at once depending on how many foes are caught within the cursor. The cursor can fit up two enemies, so one arrow is fired for each enemy caught. It is pretty hard to shield the arrows since they come very fast, but they won't do two much damage. In addition, if Takumi is attacked while aiming at a foe, the cursor disappears, and Takumi will have to wait before he can use it again, but the ballista will still be present for a few seconds and act as a barrier/wall that can't be damaged.

Final Smash ideas:

The first Final Smash idea I have in mind contains spoilers from Fire Emblem Fates: Conquest.

Possessed Takumi: This Final Smash references what happens to Takumi throughout the Conquest route, specifically focusing on how it culminates in the endgame. The camera zooms in as Takumi covers his head with his hands as Anankos's spirit possesses him. Takumi screams in pain, and when the camera moves out, a dark aura completely hides him temporarily. The dark aura then fades away so that Takumi can be seen, but you can still the shadowy aura surround him. Takumi's pupil are now red in color and his hair is completely white. A second Takumi has also manifested from him, and his Fujin Yumi now changes color to become the Skadi, his Endgame weapon. The two Takumi's will then start jumping one at a time. With each jump, they fire an arrow. As they move higher and higher, the arrows will be shot diagonally downward. After six jumps, the two Takumis will then one finally arrow at the same time, which can be devastating attack if it lands on someone. Once the attack finishes, Takumi then covers his head again as Anankos leaves his body.

I have another Final Smash idea for Takumi. This one doesn't involve spoilers.

Retainer Pair-Up: Takumi readies his bow similar to his critical animation and calls for Oboro and Hinata, his retainers. Anyone standing next to him will be caught and thrown into a cinematic Final Smash where they find themselves inside Castle Shirasagi from the games. Takumi then tells his retainers, "Let's go!" Takumi begins to charge for an attack as Hinata and Oboro proceed to beat up the affected foes. After a few seconds, the two jump back and stand next to Takumi. All three say in unison, "Oh, that's it!" Hinata lunges and attacks with a powerful slash with his sword, followed by Oboro lunging and attacking with a strong downward slash with her lance, and then finally ending with Takumi firing a very powerful arrow at the foes, ending the attack and delivering very high damage and knockback like other cinematic Final Smashes. This Final Smash references the whole retainer-royalty relationship particularly emphasized in Fates. The three saying "Oh, that's it" also references the shared critical quote that happens with all of the royal siblings and there retainers in the games.

Taunts:
- Up Taunt: Takumi raises his bow above him and says, "I won't stand idle!"
- Side Taunt: Takumi raises his hand to his side and says, "No mercy!"
- Down Taunt: Takumi checks his bow, then gives a firm nod.

Victory Animations:
-Animation #1: Takumi steps forward similar to his victory animation from the games and says, "Not my fault you're weak."
-Animation #2: Takumi readies his bow. The way how this animation plays out looks similar to his cutscene in Conquest. For the duration of it, he says, "Ha! I'm stronger than I look."
-Animation #3: Oboro and Hinata, Takumi's retainers, appear on both of his sides, and the three strike a pose similar to Robin's victory animation with Chrom. Takumi says, "That was easy." Sometimes, one of his retainers can speak instead of him. Hinata will say, "I knew you could it, Milord!" Oboro will say, "That's the Takumi I know and love."

"You'll never hit this target!"

MUSIC

"Let me get a shot at it!"

SUPPORT
Click either option and you will automatically support Takumi!
Join the Hoshidans!

"Are we through? I've got things to do."
 
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AwesomeAussie27

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Ooooooooh, my favorite Hoshidian archer husband finally has his own thread. Sure thing, I would love for him to appear in Smash as much as Camilla. Just as long as he has no counters, especially one that's been giving the Heroes players too much trouble.

Now to wait for Erureido Erureido to get here.
 

Yomi's Biggest Fan

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#BlameTakumi

He was my best archer in Revelations and I can admit he had the best lines in the game. The slippers joke in Private Quarters being the best one.

Definitely count me as a supporter.
 

Lord-Zero

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Takumi has my support. Fire Emblem Heroes has actually made him even more popular now.
 

Anonynga

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Takumi is also listed n°1 on a Famitsu poll.
Not to mention his major role in the Drama CD series as well.
 
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Erureido

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I was about to create a Takumi support thread, but now that one has already been made, I guess that's less work for me!

Sign me up on the Takumi support scene! Takumi is easily my favorite Fire Emblem character in the series, and he's also one of my favorite video game characters off all time. He's an incredibly well-written character who had some very believable actions throughout the story, and he is also a highly relatable to me as well (especially when it comes to his insecurities). Also helps that he's an amazing unit overall thanks to that awesome bow of his.

I've been warming up to Takumi as a Smash fighter overtime, and I can now say I strongly support him. He's become one of the breakout stars in Fire Emblem Fates, and he's capable of a completely unique moveset where he can stand out as the true archer in Smash, one who relies only on the bow for his attacks.

I've created a moveset for Takumi a while back, which you can read below. Fill free to add it the OP!

Basic animations/attacks:

Entrance: Typical entrance like the other FE characters, or he is dropped off by a Kinshi Knight bird, a class Takumi can promote to in the games that also use bows.

Jab: His jabs would simply quick and light arrows that can be fired in succession similar to Megaman's jabs. Unlike Megaman, Takumi can only stand still.

Dash Attack: Takumi lunges and slashes with an arrow. The attack looks similar to Archer Kirby's dash attack.

Tilt Attacks:

Forward Tilt: Takumi punches his enemy, knocking the foe back so that Takumi can create distance between him and the foe.

Up Tilt: Takumi uses his bow and pushes it above him. Looks similar to one of his animations before he attacks in the games.

Down Tilt: Takumi fires an arrow from while crouching low, similar to one of his attack animations for a Sniper.

Aerial Attacks:

Neutral Air: Takumi punches from the front, then the back. A weak attack overall.

Forward Air: Takumi fires a single arrow in front of him while in the air. This attack works similar to Villager's Forward Air, except it's sightly stronger.

Back Air: Takumi fires a single arrow behind him while in the air. This attack looks similar to Villager's Back Air, except it's slightly stronger.

Up Air: Takumi fires a strong arrow directly above him. When used in the air, Takumi falls further when firing it, and it can lead to ending lag if hits the ground after using it. It's pretty strong for an Up Air attack.

Down Air: Takumi fires a strong arrow directly beneath him. If the arrow hits someone directly beneath Takumi, the attack can meteor spike. Takumi will also move a bit higher into the air when he fires an arrow.

Grabs and Throws:

Grab and Pummel: Both the grab and the pummel are pretty generic for the average fighter.

Forward Throw: Takumi throws his opponent over him, creating distance so that he can maintain his projectile game.

Back Throw: Takumi throws his opponent behind him, creating distance so that he can maintain his projectile. Both the forward and back throws reference Takumi's skills in Martial Arts, which his home game acknowledges here and there.

Up Throw: Throws the opponent into the air and fires an arrow at them.

Down Throw: Throws the opponent onto the ground and traps them with his foot. He then fires an arrow at them.

Smash Attacks:

Forward Smash: Takumi fires a powerful arrow toward the ground. The arrow bounces in a V-fashion, potentially hitting the foe for powerful damage two times. The arrow will travel a certain disappearance before disappearing eventually. It would lose strength the father it travels.

Up Smash: Takumi fires a powerful arrow directly above him. A few smaller arrows are released from it. This attack looks exactly like one of Archer Kirby's attacks, with the main difference being the initial arrow being quite strong and reducing in strength the farther it travels.

Down Smash: Takumi fires an arrow directly to the ground, triggering a light explosion that attacks foes from both sides.

Special Attacks:

Normal Special: Charge Shot - Takumi charges up an arrow and fires it. The longer you charge, the stronger it becomes, and you can tell by how much it glows. Works very similar to Archer Kirby's Charge shot attack. During your charge, you can also tilt which direction you want to shoot (yes, it can be shot diagonally as well), but unlike Pit and Dark Pit's normal special, you can't move the arrow around once it fires.

Side Special: Aerial Arrow - Takumi jumps into the air and fires several arrows diagonally downward. This attack looks similar to Archery Kirby's Leaping Quiver attack. If you input the side special but then do a Shokunetsu Hadouken input following it, Takumi will jump backward and twirl instead. At the end of the twirl, he fires a single powerful arrow that triggers a strong light explosion when it hits the ground. This version of the attack looks similar to one of the generic attack animations for the Sniper class when they finish off an army. This attack is also good for horizontal recovery for both the normal and special versions.

Up Special: Fujin Recovery - Takumi fires up to two arrows toward the ground, allowing him to propel through the air (sounds similar to his Down Air, but the difference is that the arrow propels Takumi higher into the air, and it is a bit weaker than the Down Air). This attack works very much like Robin's Elwind. The only difference is that the arrows can spike if they are fired directly beneath an opponent.

Down Special: Ballista - A miniature version of the ballista pops up that looks similar to the ones that appear in Fates. As long as he isn't attacked during this phase, Takumi can fire several arrows at once. When using the ballista, a cursor that allows you to target which foe you want to attack. Once you found your target, release the B button. Takumi then fires an arrow from the ballista that quickly reaches the targeted enemy. Much like in the games, Takumi can fire multiple arrows at once depending on how many foes are caught within the cursor. The cursor can fit up two enemies, so one arrow is fired for each enemy caught. It is pretty hard to shield the arrows since they come very fast, but they won't do two much damage. In addition, if Takumi is attacked while aiming at a foe, the cursor disappears, and Takumi will have to wait before he can use it again, but the ballista will still be present for a few seconds and act as a barrier/wall that can't be damaged.

Final Smash ideas:

The first Final Smash idea I have in mind contains spoilers from Fire Emblem Fates: Conquest.

Possessed Takumi: This Final Smash references what happens to Takumi throughout the Conquest route, specifically focusing on how it culminates in the endgame. The camera zooms in as Takumi covers his head with his hands as Anankos's spirit possesses him. Takumi screams in pain, and when the camera moves out, a dark aura completely hides him temporarily. The dark aura then fades away so that Takumi can be seen, but you can still the shadowy aura surround him. Takumi's pupil are now red in color and his hair is completely white. A second Takumi has also manifested from him, and his Fujin Yumi now changes color to become the Skadi, his Endgame weapon. The two Takumi's will then start jumping one at a time. With each jump, they fire an arrow. As they move higher and higher, the arrows will be shot diagonally downward. After six jumps, the two Takumis will then one finally arrow at the same time, which can be devastating attack if it lands on someone. Once the attack finishes, Takumi then covers his head again as Anankos leaves his body.

I have another Final Smash idea for Takumi. This one doesn't involve spoilers.

Retainer Pair-Up: Takumi readies his bow similar to his critical animation and calls for Oboro and Hinata, his retainers. Anyone standing next to him will be caught and thrown into a cinematic Final Smash where they find themselves inside Castle Shirasagi from the games. Takumi then tells his retainers, "Let's go!" Takumi begins to charge for an attack as Hinata and Oboro proceed to beat up the affected foes. After a few seconds, the two jump back and stand next to Takumi. All three say in unison, "Oh, that's it!" Hinata lunges and attacks with a powerful slash with his sword, followed by Oboro lunging and attacking with a strong downward slash with her lance, and then finally ending with Takumi firing a very powerful arrow at the foes, ending the attack and delivering very high damage and knockback like other cinematic Final Smashes. This Final Smash references the whole retainer-royalty relationship particularly emphasized in Fates. The three saying "Oh, that's it" also references the shared critical quote that happens with all of the royal siblings and there retainers in the games.

Taunts:
- Up Taunt: Takumi raises his bow above him and says, "I won't stand idle!"
- Side Taunt: Takumi raises his hand to his side and says, "No mercy!"
- Down Taunt: Takumi checks his bow, then gives a firm nod.

Victory Animations:
-Animation #1: Takumi steps forward similar to his victory animation from the games and says, "Not my fault you're weak."
-Animation #2: Takumi readies his bow. The way how this animation plays out looks similar to his cutscene in Conquest. For the duration of it, he says, "Ha! I'm stronger than I look."
-Animation #3: Oboro and Hinata, Takumi's retainers, appear on both of his sides, and the three strike a pose similar to Robin's victory animation with Chrom. Takumi says, "That was easy." Sometimes, one of his retainers can speak instead of him. Hinata will say, "I knew you could it, Milord!" Oboro will say, "That's the Takumi I know and love."

You can also consider adding these additional points regarding Takumi's popularity and importance:
  • In addition to being the 3rd most popular male character in the official Fates character popularity poll and 1st in the Famitsu Fates poll, Takumi was also ranked number one for the most popular character in the Nintendo Dream Fates popularity poll. In fact, it was thanks to how he placed on that poll that he landed on the front cover of an issue of Nintendo Dream, pictured below:
  • Another point worth emphasizing about Takumi in relation to Fire Emblem Heroes is that he was one of the only two Fates characters, the other being Camilla, to be featured in the Deep Devotion focus event alongside Fire Emblem all-stars such as Marth, Roy, Lyn, Tiki, Robin, and Lucina. What makes it even more noteworthy is that Takumi got in as the initial focus character over the likes of Corrin, Azura, Ryoma, and Xander.
  • He's also one of the only two Fates characters (the other being Camilla) to appear on the cover for Fire Emblem Heroes alongside other Fire Emblem all-stars such as the three of the six previously mentioned as well as Ike, Chrom, and Erika. Yet again, he gets major spotlight there over the likes of Corrin, Azura, Ryoma, and Xander.
  • Not only was Takumi in the top 10 males' of the final results for the Choose Your Legends Fire Emblem Heroes event, he was also the most popular male Fates character in that same poll as well.
  • Reiterating Anonynga's point, Takumi was also the star of the Birthright Drama CDs in Japan.
------

On a different note, I'll tag @IAmMetaKnight to consider joining the support scene.

Over at the Corrin social, I remember when you talked about your interest in seeing Takumi in Smash and creating a support thread when the time comes, so now I just want to let you that a Takumi support thread has been created if you're interested. I bet you have plenty of great ideas how he could play out in Smash!
 
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D

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I was about to create a Takumi support thread, but now that one has already been made, I guess that's less work for me!

Sign me up on the Takumi support scene! Takumi is easily my favorite Fire Emblem character in the series, and he's also one of my favorite video game characters off all time. He's an incredibly well-written character who had some very believable actions throughout the story, and he is also a highly relatable to me as well (especially when it comes to his insecurities). Also helps that he's an amazing unit overall thanks to that awesome bow of his.

I've been warming up to Takumi as a Smash fighter overtime, and I can now say I strongly support him. He's become one of the breakout stars in Fire Emblem Fates, and he's capable of a completely unique moveset where he can stand out as the true archer in Smash, one who relies only on the bow for his attacks.

I've created a moveset for Takumi a while back, which you can read below. Fill free to add it the OP!

Basic animations/attacks:

Entrance: Typical entrance like the other FE characters, or he is dropped off by a Kinshi Knight bird, a class Takumi can promote to in the games that also use bows.

Jab: His jabs would simply quick and light arrows that can be fired in succession similar to Megaman's jabs. Unlike Megaman, Takumi can only stand still.

Dash Attack: Takumi lunges and slashes with an arrow. The attack looks similar to Archer Kirby's dash attack.

Tilt Attacks:

Forward Tilt: Takumi punches his enemy, knocking the foe back so that Takumi can create distance between him and the foe.

Up Tilt: Takumi uses his bow and pushes it above him. Looks similar to one of his animations before he attacks in the games.

Down Tilt: Takumi fires an arrow from while crouching low, similar to one of his attack animations for a Sniper.

Aerial Attacks:

Neutral Air: Takumi punches from the front, then the back. A weak attack overall.

Forward Air: Takumi fires a single arrow in front of him while in the air. This attack works similar to Villager's Forward Air, except it's sightly stronger.

Back Air: Takumi fires a single arrow behind him while in the air. This attack looks similar to Villager's Back Air, except it's slightly stronger.

Up Air: Takumi fires a strong arrow directly above him. When used in the air, Takumi falls further when firing it, and it can lead to ending lag if hits the ground after using it. It's pretty strong for an Up Air attack.

Down Air: Takumi fires a strong arrow directly beneath him. If the arrow hits someone directly beneath Takumi, the attack can meteor spike. Takumi will also move a bit higher into the air when he fires an arrow.

Grabs and Throws:

Grab and Pummel: Both the grab and the pummel are pretty generic for the average fighter.

Forward Throw: Takumi throws his opponent over him, creating distance so that he can maintain his projectile game.

Back Throw: Takumi throws his opponent behind him, creating distance so that he can maintain his projectile. Both the forward and back throws reference Takumi's skills in Martial Arts, which his home game acknowledges here and there.

Up Throw: Throws the opponent into the air and fires an arrow at them.

Down Throw: Throws the opponent onto the ground and traps them with his foot. He then fires an arrow at them.

Smash Attacks:

Forward Smash: Takumi fires a powerful arrow toward the ground. The arrow bounces in a V-fashion, potentially hitting the foe for powerful damage two times. The arrow will travel a certain disappearance before disappearing eventually. It would lose strength the father it travels.

Up Smash: Takumi fires a powerful arrow directly above him. A few smaller arrows are released from it. This attack looks exactly like one of Archer Kirby's attacks, with the main difference being the initial arrow being quite strong and reducing in strength the farther it travels.

Down Smash: Takumi fires an arrow directly to the ground, triggering a light explosion that attacks foes from both sides.

Special Attacks:

Normal Special: Charge Shot - Takumi charges up an arrow and fires it. The longer you charge, the stronger it becomes, and you can tell by how much it glows. Works very similar to Archer Kirby's Charge shot attack. During your charge, you can also tilt which direction you want to shoot (yes, it can be shot diagonally as well), but unlike Pit and Dark Pit's normal special, you can't move the arrow around once it fires.

Side Special: Aerial Arrow - Takumi jumps into the air and fires several arrows diagonally downward. This attack looks similar to Archery Kirby's Leaping Quiver attack. If you input the side special but then do a Shokunetsu Hadouken input following it, Takumi will jump backward and twirl instead. At the end of the twirl, he fires a single powerful arrow that triggers a strong light explosion when it hits the ground. This version of the attack looks similar to one of the generic attack animations for the Sniper class when they finish off an army. This attack is also good for horizontal recovery for both the normal and special versions.

Up Special: Fujin Recovery - Takumi fires up to two arrows toward the ground, allowing him to propel through the air (sounds similar to his Down Air, but the difference is that the arrow propels Takumi higher into the air, and it is a bit weaker than the Down Air). This attack works very much like Robin's Elwind. The only difference is that the arrows can spike if they are fired directly beneath an opponent.

Down Special: Ballista - A miniature version of the ballista pops up that looks similar to the ones that appear in Fates. As long as he isn't attacked during this phase, Takumi can fire several arrows at once. When using the ballista, a cursor that allows you to target which foe you want to attack. Once you found your target, release the B button. Takumi then fires an arrow from the ballista that quickly reaches the targeted enemy. Much like in the games, Takumi can fire multiple arrows at once depending on how many foes are caught within the cursor. The cursor can fit up two enemies, so one arrow is fired for each enemy caught. It is pretty hard to shield the arrows since they come very fast, but they won't do two much damage. In addition, if Takumi is attacked while aiming at a foe, the cursor disappears, and Takumi will have to wait before he can use it again, but the ballista will still be present for a few seconds and act as a barrier/wall that can't be damaged.

Final Smash ideas:

The first Final Smash idea I have in mind contains spoilers from Fire Emblem Fates: Conquest.

Possessed Takumi: This Final Smash references what happens to Takumi throughout the Conquest route, specifically focusing on how it culminates in the endgame. The camera zooms in as Takumi covers his head with his hands as Anankos's spirit possesses him. Takumi screams in pain, and when the camera moves out, a dark aura completely hides him temporarily. The dark aura then fades away so that Takumi can be seen, but you can still the shadowy aura surround him. Takumi's pupil are now red in color and his hair is completely white. A second Takumi has also manifested from him, and his Fujin Yumi now changes color to become the Skadi, his Endgame weapon. The two Takumi's will then start jumping one at a time. With each jump, they fire an arrow. As they move higher and higher, the arrows will be shot diagonally downward. After six jumps, the two Takumis will then one finally arrow at the same time, which can be devastating attack if it lands on someone. Once the attack finishes, Takumi then covers his head again as Anankos leaves his body.

I have another Final Smash idea for Takumi. This one doesn't involve spoilers.

Retainer Pair-Up: Takumi readies his bow similar to his critical animation and calls for Oboro and Hinata, his retainers. Anyone standing next to him will be caught and thrown into a cinematic Final Smash where they find themselves inside Castle Shirasagi from the games. Takumi then tells his retainers, "Let's go!" Takumi begins to charge for an attack as Hinata and Oboro proceed to beat up the affected foes. After a few seconds, the two jump back and stand next to Takumi. All three say in unison, "Oh, that's it!" Hinata lunges and attacks with a powerful slash with his sword, followed by Oboro lunging and attacking with a strong downward slash with her lance, and then finally ending with Takumi firing a very powerful arrow at the foes, ending the attack and delivering very high damage and knockback like other cinematic Final Smashes. This Final Smash references the whole retainer-royalty relationship particularly emphasized in Fates. The three saying "Oh, that's it" also references the shared critical quote that happens with all of the royal siblings and there retainers in the games.

Taunts:
- Up Taunt: Takumi raises his bow above him and says, "I won't stand idle!"
- Side Taunt: Takumi raises his hand to his side and says, "No mercy!"
- Down Taunt: Takumi checks his bow, then gives a firm nod.

Victory Animations:
-Animation #1: Takumi steps forward similar to his victory animation from the games and says, "Not my fault you're weak."
-Animation #2: Takumi readies his bow. The way how this animation plays out looks similar to his cutscene in Conquest. For the duration of it, he says, "Ha! I'm stronger than I look."
-Animation #3: Oboro and Hinata, Takumi's retainers, appear on both of his sides, and the three strike a pose similar to Robin's victory animation with Chrom. Takumi says, "That was easy." Sometimes, one of his retainers can speak instead of him. Hinata will say, "I knew you could it, Milord!" Oboro will say, "That's the Takumi I know and love."

You can also consider adding these additional points regarding Takumi's popularity and importance:
  • In addition to being the 3rd most popular male character in the official Fates character popularity poll and 1st in the Famitsu Fates poll, Takumi was also ranked number one for the most popular character in the Nintendo Dream Fates popularity poll. In fact, it was thanks to how he placed on that poll that he landed on the front cover of an issue of Nintendo Dream, pictured below:
  • Another point worth emphasizing about Takumi in relation to Fire Emblem Heroes is that he was one of the only two Fates characters, the other being Camilla, to be featured in the Deep Devotion focus event alongside Fire Emblem all-stars such as Marth, Roy, Lyn, Tiki, Robin, and Lucina. What makes it even more noteworthy is that Takumi got in as the initial focus character over the likes of Corrin, Azura, Ryoma, and Xander.
  • He's also one of the only two Fates characters (the other being Camilla) to appear on the cover for Fire Emblem Heroes alongside other Fire Emblem all-stars such as the three of the six previously mentioned as well as Ike, Chrom, and Erika. Yet again, he gets major spotlight there over the likes of Corrin, Azura, Ryoma, and Xander.
  • Not only was Takumi in the top 10 males' of the final results for the Choose Your Legends Fire Emblem Heroes event, he was also the most popular male Fates character in that same poll as well.
  • Reiterating Anonynga's point, Takumi was also the star of the Birthright Drama CDs in Japan.
------

On a different note, I'll tag @IAmMetaKnight to consider joining the support scene.

Over at the Corrin social, I remember when you talked about your interest in seeing Takumi in Smash and creating a support thread when the time comes, so now I just want to let you that a Takumi support thread has been created if you're interested. I bet you have plenty of great ideas how he could play out in Smash!
...Done! I edited the first post with the points you brought up and your moveset!

Takumi is easily my favorite Fire Emblem character and my 3rd favorite video game character, though I honestly associate myself with Takumi more than any other character; he's incredibly relatable to me. So, I had to make this thread for him!

I would love to see him in Smash, especially to have a true archer in the game. Fire Emblem needs some more diversity, and I think Takumi can bring that diversity.

BTW, if you support him, please click either option on the poll! It's better than having to edit the first post with a bunch of names in my opinion.
 

Erureido

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It's been a while since this thread was last active, but something of interest related to Takumi came up recently. Check out this tweet:


Nintendo is promoting some kind of Fire Emblem sale, but that's not what I want to focus on. Look at the image. See someone familiar? Yep, it's Takumi.

Ephraim, Erika, and Marth are there to reference the older titles you can buy in the Virtual Console, while Azura and Takumi are on the image to promote Birthright, the game of focus for this sale. Azura appearing on the image is no surprise since she is Fates' poster girl, but Takumi is the surprising one here. He is the Hoshidan character repping his route on this image instead of someone like Ryoma.

I think this image for the sale shows how much of a Fire Emblem breakout star Takumi has become.
 
D

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It's been a while since this thread was last active, but something of interest related to Takumi came up recently. Check out this tweet:


Nintendo is promoting some kind of Fire Emblem sale, but that's not what I want to focus on. Look at the image. See someone familiar? Yep, it's Takumi.

Ephraim, Erika, and Marth are there to reference the older titles you can buy in the Virtual Console, while Azura and Takumi are on the image to promote Birthright, the game of focus for this sale. Azura appearing on the image is no surprise since she is Fates' poster girl, but Takumi is the surprising one here. He is the Hoshidan character repping his route on this image instead of someone like Ryoma.

I think this image for the sale shows how much of a Fire Emblem breakout star Takumi has become.
To be honest, I was shocked when I saw Takumi instead of male Corrin (who represents Birthright and Hoshido in most promotional material) and Ryoma (the big brother).

I'll put this in the OP because it's pretty significant. Seems as though Nintendo finds Takumi to be a marketable character.
 

Lord-Zero

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Female Japanese fans (otome and fujoshi alike) seem to LOVE Takumi and his appearance in FE Heroes has helped him a lot.
 

Opossum

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Not gonna lie, I'd actually love to see Takumi join Smash. He's definitely become a breakout star for Fates.


Here's hoping he's in Warriors too. I have a good feeling about his odds either way though, and he's easily the most likely archer to get in.
 

young grasshopper

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Takumi is hands down one of my favorite characters. I love the depth of his personality, which sets him apart from the majority of video game characters. I think I'll make a move set for him. (btw, there will be no bow-based melee strikes)
  • Stats
    • Weight class: medium-light
    • fall speed: slightly faster than average
    • gravity: average
    • Roll: one of the weaker rolls in the game (slightly worse than Kirby's roll)
    • Spotdodge: God-tier
    • walk speed: on par with Marth/Lucina
    • Dash speed: above average
    • air speed: above average
    • jump height: average
    • jump squat: 6 frames
    • Special Resources: Takumi has fifteen arrows that are expended by all moves that use them, and can be replenished by either coming into contact with his arrows or by using his down special
    • Notes: arrows are affected by gravity
  • Normals
    • jab: a standing kick that has non-launching knockback but instead pushes and staggers opponents (like getting hit by a weak meteor while grounded)
    • dash attack: Takumi jumps diagonally forward in a high arc and shoots three arrows at the ground in an even spread, this has a soft meteor hitbox similar to Zelda's down air and can be cancelled into a double jump near the end
    • Utilt: fires a slow, weak arrow into the air with a slight arc forward, this attack has VERY low startup and endlag
    • Ftilt: a kick very similar to Samus's ftilt
    • Dtilt: a low straight kick similar to Greninja's Dtilt
    • Usmash: Fires three arrows upward
    • Fsmash: Fires a powerful single arrow strait forward in a trajectory similar to that of Link's neutral special
    • Dsmash: a spinning sweep kick on both sides that has a high chance to trip
  • Grabs
    • Initial grab: average in every way.
    • Pummel: knees the opponent for 3% damage, slightly below average speed.
    • Uthrow: throws the opponent straight upward and fires an arrow at them for a total of 9%
    • Fthrow: staggers the opponent forward similar to his jab. Deals 7%
    • Bthrow: puts the opponent behind him and fires an arrow. Deals 11%
    • Dthrow: basically Ike's Dthrow
  • Aerials
    • Uair: fires three arrows upwards in an even spread
    • Fair: two quick kicks (similar to C.Falcon's Nair)
    • Nair: a standard lingering Nair
    • Bair: Takumi turns around and fires three arrows (ends in opposite directs, similar to Marcina Bair)
    • Dair: a stall & fall that's actually useful (we need at least one of those)
  • Specials
    • Up special: a Kinshi magically appears and carries him forward for a short duration. Can be controlled similar to gliding in Brawl. Has no hitbox and is not restored after being hit, but does not put Takumi into freefall.
    • Neutral Special: a charged arrow that can be aimed in up to 16 directions, with knockback in line with whatever direction the arrow is heading (charge can be held indeffinately, and canceled, but cannot be stored)
    • Side Special: Takumi quickly vanishes and reappears a fair distance forward before firing an arrow in the direction of his previous position
    • Down Special: retrieves five arrows from the magic portal of plot convenience. Has slight startup and endlag.
  • Taunts
    • Up taunt: Raises his bow in the air while proclaiming "I won't hold back"
    • Side taunt: Points forward and yells "NO MERCY!!!"
    • Down taunt: Inspects his bow and says "Are we through?"
Overall, Takumi's style revolves around fighting from a distance, and he has a few good but predictable get-off-me options to create space, but lacks reliable out-of-shield options and must manage his resources. He is powerful both on stage and off when he's in control, but can be juggled and edgeguarded fairly well.
 
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Pillowpet

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You made a nice moveset with many bow attacks. But what if he had more moves based on his reclass options like swordmaster or something
 
D

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Takumi is hands down one of my favorite characters. I love the depth of his personality, which sets him apart from the majority of video game characters. I think I'll make a move set for him. (btw, there will be no bow-based melee strikes)
  • Stats
    • Weight class: medium-light
    • fall speed: slightly faster than average
    • gravity: average
    • Roll: one of the weaker rolls in the game (slightly worse than Kirby's roll)
    • Spotdodge: God-tier
    • walk speed: on par with Marth/Lucina
    • Dash speed: above average
    • air speed: above average
    • jump height: average
    • jump squat: 6 frames
    • Special Resources: Takumi has fifteen arrows that are expended by all moves that use them, and can be replenished by either coming into contact with his arrows or by using his down special
    • Notes: arrows are affected by gravity
  • Normals
    • jab: a standing kick that has non-launching knockback but instead pushes and staggers opponents (like getting hit by a weak meteor while grounded)
    • dash attack: Takumi jumps diagonally forward in a high arc and shoots three arrows at the ground in an even spread, this has a soft meteor hitbox similar to Zelda's down air and can be cancelled into a double jump near the end
    • Utilt: fires a slow, weak arrow into the air with a slight arc forward, this attack has VERY low startup and endlag
    • Ftilt: a kick very similar to Samus's ftilt
    • Dtilt: a low straight kick similar to Greninja's Dtilt
    • Usmash: Fires three arrows upward
    • Fsmash: Fires a powerful single arrow strait forward in a trajectory similar to that of Link's neutral special
    • Dsmash: a spinning sweep kick on both sides that has a high chance to trip
  • Grabs
    • Initial grab: average in every way.
    • Pummel: knees the opponent for 3% damage, slightly below average speed.
    • Uthrow: throws the opponent straight upward and fires an arrow at them for a total of 9%
    • Fthrow: staggers the opponent forward similar to his jab. Deals 7%
    • Bthrow: puts the opponent behind him and fires an arrow. Deals 11%
    • Dthrow: basically Ike's Dthrow
  • Aerials
    • Uair: fires three arrows upwards in an even spread
    • Fair: two quick kicks (similar to C.Falcon's Nair)
    • Nair: a standard lingering Nair
    • Bair: Takumi turns around and fires three arrows (ends in opposite directs, similar to Marcina Bair)
    • Dair: a stall & fall that's actually useful (we need at least one of those)
  • Specials
    • Up special: a Kinshi magically appears and carries him forward for a short duration. Can be controlled similar to gliding in Brawl. Has no hitbox and is not restored after being hit, but does not put Takumi into freefall.
    • Neutral Special: a charged arrow that can be aimed in up to 16 directions, with knockback in line with whatever direction the arrow is heading (charge can be held indeffinately, and canceled, but cannot be stored)
    • Side Special: Takumi quickly vanishes and reappears a fair distance forward before firing an arrow in the direction of his previous position
    • Down Special: retrieves five arrows from the magic portal of plot convenience. Has slight startup and endlag.
  • Taunts
    • Up taunt: Raises his bow in the air while proclaiming "I won't hold back"
    • Side taunt: Points forward and yells "NO MERCY!!!"
    • Down taunt: Inspects his bow and says "Are we through?"
Overall, Takumi's style revolves around fighting from a distance, and he has a few good but predictable get-off-me options to create space, but lacks reliable out-of-shield options and must manage his resources. He is powerful both on stage and off when he's in control, but can be juggled and edgeguarded fairly well.
Nice moveset! If you like, I can add it to the original post if you like! :)
Thanks for the support! Remember to click either option to show your support!

You made a nice moveset with many bow attacks. But what if he had more moves based on his reclass options like swordmaster or something
That wouldn't make sense. Takumi is most well known for using a bow. I can't see him using a sword and lance in Smash.
 

Pillowpet

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Nice moveset! If you like, I can add it to the original post if you like! :)
Thanks for the support! Remember to click either option to show your support!


That wouldn't make sense. Takumi is most well known for using a bow. I can't see him using a sword and lance in Smash.
Yeah I see what you're going for but I just felt like his moves were a bit repetitive I think it would represent fire emblem a bit better. All that's in now are swords and some magic.
 

Wolfie557

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He would be like the best archer newcomer I can think of.

I don't see him playable but I will hope for an AT.
 

Diddy Kong

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Just a daily reminder that if an Archer can't hit 1-2 range it's still a ****ty unity in Fire Emblem. :awesome:

Outside of Nomad Troopers, this is the only archer in Fire Emblem who's awesome:



Gets drunk, swears, belittles his commander, leaves the company and even joins the enemy, doesn't give a **** about anyone or anything. Don't tell me otherwise. Ohhh also: Double Bow. 1-3 range weapon. Easily makes Shinon the best Sniper / Marksman in all of Fire Emblem.

I reallly have no idea who Takumi is, but if he isn't a main character I have extreme doubts he's ever gonna be included anyway.
 

AwesomeAussie27

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Just a daily reminder that if an Archer can't hit 1-2 range it's still a ****ty unity in Fire Emblem. :awesome:

Outside of Nomad Troopers, this is the only archer in Fire Emblem who's awesome:



Gets drunk, swears, belittles his commander, leaves the company and even joins the enemy, doesn't give a **** about anyone or anything. Don't tell me otherwise. Ohhh also: Double Bow. 1-3 range weapon. Easily makes Shinon the best Sniper / Marksman in all of Fire Emblem.

I reallly have no idea who Takumi is, but if he isn't a main character I have extreme doubts he's ever gonna be included anyway.
Takumi is Corrin's brother in the Hoshidian family. He's considered a main character in Fire Emblem Birthright (like the rest of his siblings) and

The Final Boss in Fire Emblem Conquest thanks to Anakaros' possession of him.

He's below Corrin in importance, but far more popular than Azura and vast majority of the Hoshido and Nohr royals (with the exceptions of the far more popular Leo, Xander, and Camilla). And if you add together both roles, he's a big deal.

Though I can definitely agree with you on one thing, Shinon is the best archer.
 

Erureido

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Just a daily reminder that if an Archer can't hit 1-2 range it's still a ****ty unity in Fire Emblem. :awesome:

Outside of Nomad Troopers, this is the only archer in Fire Emblem who's awesome:



Gets drunk, swears, belittles his commander, leaves the company and even joins the enemy, doesn't give a **** about anyone or anything. Don't tell me otherwise. Ohhh also: Double Bow. 1-3 range weapon. Easily makes Shinon the best Sniper / Marksman in all of Fire Emblem.
I am yet to play the Tellius games (I'd love to play them, but the rarity and expensive prices for both games is holding me back from doing so), but from what I've read and seen of Shinon, he does seem like a popular character with a very interesting personality.

But I can tell you that Takumi also does have some combat merits that qualifies for one, if not the best archers in the series alongside Shinon. The Fujin Yumi, Takumi's signature weapon, has 14 Might. 70% Hit rate, 5% Crit rate, and 10% avoid. Combine that with Takumi's very high Skill stat, incredibly good skill growth, decent speed, and high Strength, Speed, and Luck growths and Takumi will be guaranteed to land killer damage along with a very good chance to land a critical. The Fujin Yumi also has an added effect that allows Takumi to ignore all terrain effects, which means forests and river do not lower his movement at all.

While the Fujin Yumi is a 2-range bow only, Takumi can gain access to the Point Blank skill by completing the Heirs of Fate 6 DLC map without losing a single unit; this skill will allow Takumi to attack in 1-2 range.

Takumi can also gain access to the Spy Yumi once he achieves an S-rank in bows. The Spy Yumi is a 3-range bow, but it cannot double and is much weaker than the Fujin Yumi, so you're better sticking with Takumi's ace weapon.

In terms of character, Takumi is definitely among of the deeper characters in Fates. He's one of the few characters that doesn't kiss Corrine' feet from the get-go, and for perfectly legitimate reasons: Corrin comes from the enemy kingdom that has been at odds with Hoshido, so he becomes suspicious. While Takumi does have moments where he acts rude, this comes from his insecurities. Being the middle child of the royal family, Takumi suffers from an inferiority complex where he feels the need to surpass his older siblings. He also worries what others think of him, which sometimes gives him anxiety. Despite his insecurities, Takumi is a good character deep down and treats his soldiers well. In all, one of the biggest reasons why Takumi is among the most popular Fates characters among both old and new fans alike is because many consider him to be a very relatable character, and they enjoy the depth of his character.

If you ever want to try out newer Fire Emblem titles and you're interested in characters that are not-one note and show a large variety of depth in their personality, I can see you possibly becoming interested in Takumi alongside a few other Fates characters such as Oboro, Leo, and Xander.

I reallly have no idea who Takumi is, but if he isn't a main character I have extreme doubts he's ever gonna be included anyway.
Takumi is a main character alongside all of the other royal characters in Fates. In fact, each of the royal brothers from both kingdoms have the most plot focus outside of Corrin and Azura. That alone automatically gives him an edge over all of the other recruitable characters.

In the situation should we get a secondary Fates character, Azura is a strong competitor due to her central protagonist role, but like Aussie said, Takumi is a far more popular character than her in the Fire Emblem community. Also, just as the OP states, Takumi has recently had some major spotlight in multiple Fire Emblem moments over this past year, so he is a strong candidate for a secondary Fates rep.
 
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D

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I reallly have no idea who Takumi is, but if he isn't a main character I have extreme doubts he's ever gonna be included anyway.
Well... I explained who he is in the bio. :p
Long story short, Takumi is the third oldest child and a prince in the kingdom of Hoshido and wields a divine weapon called the Fujin Yumi that only he is able to use.
While he isn't as important as Corrin in the story, his role and character development is greater than most of the royals in Fates (if not, he is THE most developed). He's also insanely popular and a break-out star; he's easily the most popular archer in the series and one of the most popular characters from Fates period.
I say that he could get added as a secondary Fates character, but I find his biggest competition to be Azura.
 

DMan64

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While I was not a huge fan of Fates story, one of the things I enjoyed most was Takumi as a character. When looking at characters, he is the most well written and most developed in the game. His development in Conquest notably makes me enjoy that story more despite how crappy it was. He's easily taken the spot as one of my favorite characters in the series and my favorite character in Fates. His move set as well would be incredibly interesting as well. What holds his chances back in my opinion is the fact that he may be competing with other characters like Alm, and there are already a good amount of Fire Emblem characters, the only way I could see him getting in is if other series got at least 2-3 new reps(mainly Zelda, Pokemon, and Mario).
 
D

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Seems like Fire Emblem Warriors was showcased a bit more. Unfortunately our favorite Pineapple Bro was nowhere to be seen... but there is a good chance that he's a character in the game as a bow user.
That's not why I bumped the thread. I've created the specials for his moveset and I like to share it!
Neutral - Aim: Takumi aims with his bow and shoots an arrow. What's different between Link's and Pit's neutral special is that he can charge it even further to make a more powerful projectile and he doesn't aim his bow in one or two directions; he can aim about 90 degrees, starting from 45 degrees above him and 45 degrees below him. If you played the recent Kirby games and know of the Bow copy ability, it's like that.

Side - Wind Shot: Takumi can only fire right in front of him and he can't make his shot more powerful, but he shoots a projectile that blows his enemies away from him. This can be useful for edge guarding and in a pinch when Takumi doesn't want his opponent right in front of his face.

Down - Close Counter / Point Blank: Either name works here. Takumi takes a deep breath and focuses. When someone attacks him, he sidesteps and counters with a powerful shot. It's just like any other counter in the game, but there's a projectile involved here.

Up - Tornado Shot: Tentative name. Takumi shoots a projectile straight down that doesn't go very far. However, the shot enables him to recover back onto the stage and control where he is going. It's a combination of Robin's Elwind and Meta Knight's Mach Tornado.

Final Smash - Vengeance: Takumi's inner anger gets the better of him and he fires 3 special projectiles. The 3 projectiles circular in shape (think of Tabuu's Off Waves) and would cover half of Temple horizontally and the whole Temple vertically. Whoever is hit by the projectiles would freeze in place and Takumi hits the frozen targets with powerful arrow shots that cause a great deal of knockback; the arrows go through the stage as well.

I'll add this into the OP as my own moveset. I haven't thought too much in regards to his regular attacks, but I would give him a bunch of projectile based attacks with some punches and kicks that he would do; I think it would be very out of character if he treated his bow like a blunt object, so I can't see him do Pit's side smash with his bow for example.

I also edited the OP to fix some grammatical errors.
 
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Altais

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Still haven't played Birthright (only Conquest), so I can't say much about Takumi. Although, a character with an archery-based playstyle would definitely be unique.

After reading the character bio in the OP, now I REALLY understand why Takumi became a monster.

I'm actually expecting Takumi to be playable in Fire Emblem: Warriors, (1) because of his close connection to Corrin, and (2) because he is an archer; thus, naturally he would differentiate from the clump of sword users already added, along with melee fighters in general. Not only that, I'm actually supporting Takumi for FE: Warriors, as well as Leo.
 
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D

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I'm currently thinking of a full and complete moveset for Takumi, as well as imagining his animations.
A half to a majority of his attacks would be projectile based; if he was completely projectile based, he would easily be shut down by characters like Fox and Pit for simply having a reflector, so I don't want that to happen.

Still haven't played Birthright (only Conquest), so I can't say much about Takumi. Although, a character with an archery-based playstyle would definitely be unique.

After reading the character bio in the OP, now I REALLY understand why Takumi became a monster.

I'm actually expecting Takumi to be playable in Fire Emblem: Warriors, (1) because of his close connection to Corrin, and (2) because he is an archer; thus, naturally he would differentiate from the clump of sword users already added, along with melee fighters in general. Not only that, I'm actually supporting Takumi for FE: Warriors, as well as Leo.
It's implied that after your encounter with Takumi in Chapter 10, he went to the Bottomless Canyon and was presumably killed. If you fight him on Chapter 10, You of the Light plays. In future encounters, Puppet's Feast plays.
Takumi became a monster because he was a very easy target to manipulate and control because of his hatred towards Corrin after they chose Nohr, but he's not a bad guy overall.

Takumi is my most wanted character for Warriors and I think he has a strong chance of getting in. We don't have an archer yet and he does have ties to Corrin (he's needed if she needs to get the Omega Yato), not to mention that he's a very popular character.
I want to get Warriors, but I want to see Takumi first.
 

Erureido

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A new Fire Emblem Warriors was released today during Gamescom, and in it, Takumi has been confirmed to be playable in the game (alongside other Fire Emblem characters like Leo, Hinoka, and Camilla).


Glad to see he's in! He was my most wanted character for Fire Emblem Warriors, the only character that I truly wanted for that game as a matter of fact. Now that Takumi is there, the game is a guaranteed purchase for me!

And with today's news, you can definitely argue that Warriors helps push Takumi more into the public eye than he already was.
 

Yomi's Biggest Fan

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Am I the only one noticing that all of the voices are off?

Even Takumi doesn't sound right.
 
D

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Edited the thread's title in light of today's news! This is fantastic and I am definitely going to get the game now that he's in it!

Am I the only one noticing that all of the voices are off?

Even Takumi doesn't sound right.
Takumi sounds a little off, yeah. They probably got him another VA because he doesn't sound too much like he does in Fates or Heroes. (EDIT: He has the same VA for Heroes, but the pitch is different)
Leo sounds fine. I think he has the same VA, Max Mittelman.
 
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Erureido

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Am I the only one noticing that all of the voices are off?

Even Takumi doesn't sound right.
No, it's not just you. Takumi, Camilla, and Hinoka are using their Fire Emblem Heroes VAs due to the voice actor strike going on right now. It's awkward hearing the three of them though I personally don't mind Takumi and Camilla's all that much. Hinoka's acting here definitely sounds odd, mainly because Cindy Robinson is using a different pitch from Heroes (in the game, Robinson sounded more like the E.G. Daily Hinoka from Fates).
 

Erureido

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Go to 9:02. As of now, the characters I'm looking most forward to playing are Takumi, Robin, and Marth. I'd say Leo, but I haven't seen him in action yet.

There was another video of the Demo from a different uploader that showed more gameplay footage of the Royals.


Of interest, you can see some more Takumi gameplay from 1:19-1:49 and 6:18-7:05. There, two new attacks are shown: one where Takumi creates wind blades by firing arrows around himself at a rapid fire, the other is a small "drone" (basically a ball of wind energy) that is fired from a single wind arrow, and that "drone" briefly stays still before exploding.

Leo's gameplay in the video is shown from 1:50-2:07 and 7:06-7:45. The first footage of Leo shows his cutscene. The second footage shows some gameplay of Leo as a boss. Thus, not many of his moves are shown. The one attack we do see of Leo is one where he fires a circular pattern of lasers at the same time via a spell.

On a different note, the Famitsu scans for the recent news have been released, showing Hinoka, Camilla, Takumi, and Leo's FE: Warriors art in addition to some pictures of them from the game:


It's worth noting that Takumi's Warriors art is the only one that isn't a 3D version of his official Fates art. Instead, it resembles one of his artworks from FE: Cipher:



His Warriors art is basically the same pose except mirrored and given his normal Archer clothing.

--------------------------------------------------------------------------------------------------------------------------------------------------------

And it looks like we have more gameplay footage of the newly revealed characters for FE:Warriors. Particular points of interest in this video are more Leo and Camilla gameplay, as well as how Takumi starts his double musou.


Leo shows up starting from 7:03 onward.
 
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Altais

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Hmm, it seems Leo's fighting style will consist mostly of frontal, long-ranged attacks. Whereas Robin's magick is widespread, Leo's magick seems to be more focused. Though still, not enough info. I hope he's playable in a future demo.

I hope we get more archers, namely Jeorge, Niles, and Setsuna. Since they would wield a different bow from Takumi, naturally they would have a different playstyle. Jeorge's fire bow, Parthia, would have explosive shots. Compared to Takumi, I could see Niles fighting a lot more dirty; it would be fitting for his personality.
 
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D

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I just want to let you know that I completed my moveset for Takumi!
I took a different approach with him. The challenge with him was making an archer like him fight but not get screwed over by reflector users, like Fox and Pit. So, to compensate for that, I thought of a unique mechanic where in the air, using an arrow shot is completely optional. It will help him approach and zone when he needs to. It won't be much because his aerials without the arrows will be weak otherwise, but it gives him a fighting chance.
Animation ideas were taken inspiration from his personality, his traits and events that happened in Fates, and even from Hanzo in Overwatch. The full moveset is here and keep in mind that this was done before he was confirmed for Warriors.
Neutral - Aim: Takumi aims with his bow and shoots an arrow. What's different between Link's and Pit's neutral special is that he can charge it even further to make a more powerful projectile and he doesn't aim his bow in one or two directions; he can aim about 90 degrees, starting from 45 degrees above him and 45 degrees below him. If you played the recent Kirby games and know of the Bow copy ability, it's like that.

Side - Wind Shot: Takumi can only fire right in front of him and he can't make his shot more powerful, but he shoots a projectile that blows his enemies away from him. This can be useful for edge guarding and in a pinch when Takumi doesn't want his opponent right in front of his face.

Down - Close Counter / Point Blank: Either name works here. Takumi takes a deep breath and focuses. When someone attacks him, he sidesteps and counters with a powerful shot. It's just like any other counter in the game, but there's a projectile involved here.

Up - Tornado Shot: Tentative name. Takumi shoots a projectile straight down that doesn't go very far. However, the shot enables him to recover back onto the stage and control where he is going. It's a combination of Robin's Elwind and Meta Knight's Mach Tornado.

Final Smash - Vengeance: Takumi's inner anger gets the better of him and he fires 3 special projectiles. The 3 projectiles circular in shape (think of Tabuu's Off Waves) and would cover half of Temple horizontally and the whole Temple vertically. Whoever is hit by the projectiles would freeze in place and Takumi hits the frozen targets with powerful arrow shots that cause a great deal of knockback; the arrows go through the stage as well.


Takumi's run speed is about the same as Luigi's and air speed is about the same as Robin's. A character like him shouldn't be too mobile. Although he isn't a physical based fighter, he still has melee attacks; he isn't too strong, but he has to prove himself.

Neutral: Takumi attacks by pushing his palm forward. It does weak damage, but it's quick and combos into itself. It's animation is similar to Hanzo from Overwatch's melee attack.
Side tilt: He does two kicks that require inputs like Meta Knight's side tilt.
Side smash: Takumi shoots a powerful shot that goes straight. The problem with this attack is that it can be crouched from characters like Kirby or Pikachu.
Up tilt: Takumi twirls the Fujin Yumi. He wouldn't use it as a blunt object, but there would be a wind effect when he spins it. The attack is weak, but the wind effect will help Takumi follow with a shot from his side smash or neutal special.
Up smash: Takumi shoots a powerful shot straight upward.
Down tilt: He does a weak little kick.
Down smash: Takumi shoots a powerful shot straight. Similar to his forward smash, but this doesn't have the weakness of being crouch avoided, but it's not as powerful.
Dash attack: Takumi does a weak shot forward.


His aerials will have a unique property. To make sure he isn't totally screwed by reflectors, his aerials will require additional inputs for you to make a shot.
Nair: Takumi does a pose similar to one in his promotional artwork for Heroes where he is angled downward. This is similar to Ryu's nair in that it will help Takumi approach, but he can do an additional shot.
Fair: Takumi does a little kick forward. The animation is similar to when an archer or sniper does a follow up attack in Fates. If he shoots an arrow, he automatically moves backwards like Corrin's back air.
Bair: Takumi does a backwards kick with his bow in ready position.
Dair: Takumi just aims downwards. The attack without the shot is weak, but the additional input will create a meteor effect, like Mega Man's dair having a meteor projectile.
Uair: Takumi spins his legs upwards and readies a shot upwards. The animation is similar to when an outlaw makes a follow up attack in Fates.



I haven't thought of his other animations however and grabs are the most difficult parts of a moveset. The animations I thought of are that his walking animation will be his one from Fates in a cutscene, he runs with his bow close to the ground like in Warriors (when he runs but doesn't sprint), he crouches like on the boxart for Fates, he will land on the ground and breath heavily when he's stunned, and he shivers when he sleeps and makes moaning sounds (after all, he has nightmares). One of his taunts will have him put his Fujin Yumi on the ground and he'll be in a relaxed standing pose closing his eyes. I think it matches with his stubborn personality.

There was another video of the Demo from a different uploader that showed more gameplay footage of the Royals.


Of interest, you can see some more Takumi gameplay from 1:19-1:49 and 6:18-7:05. There, two new attacks are shown: one where Takumi creates wind blades by firing arrows around himself at a rapid fire, the other is a small "drone" (basically a ball of wind energy) that is fired from a single wind arrow, and that "drone" briefly stays still before exploding.

Leo's gameplay in the video is shown from 1:50-2:07 and 7:06-7:45. The first footage of Leo shows his cutscene. The second footage shows some gameplay of Leo as a boss. Thus, not many of his moves are shown. The one attack we do see of Leo is one where he fires a circular pattern of lasers at the same time via a spell.

On a different note, the Famitsu scans for the recent news have been released, showing Hinoka, Camilla, Takumi, and Leo's FE: Warriors art in addition to some pictures of them from the game:


It's worth noting that Takumi's Warriors art is the only one that isn't a 3D version of his official Fates art. Instead, it resembles one of his artworks from FE: Cipher:



His Warriors art is basically the same pose except mirrored and given his normal Archer clothing.

--------------------------------------------------------------------------------------------------------------------------------------------------------

And it looks like we have more gameplay footage of the newly revealed characters for FE:Warriors. Particular points of interest in this video are more Leo and Camilla gameplay, as well as how Takumi starts his double musou.


Leo shows up starting from 7:03 onward.
So far Takumi looks pretty dang good from the footage and I am looking forward to play as him.
 
D

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Pretty surprised that they did that. It makes sense, but it seems somewhat off-putting that Takumi goes into his Betrayal state for an attack when he is perfectly fine in the trailers.

You can depend on me as a supporter. He may be a jerk sometimes, but really, he's pretty admirable.
Thank you! Remember to click on either option on the poll to show your support!
 

Mrrgle

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I'm going to support this thread so hard we're gonna have an A+ rank!
I'm sorry, I'm so so sorry.
 
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Altais

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Recently began mine playthrough of Birthright. Not as dark or challenging as Conquest, but enjoyable nonetheless. I wonder what new story elements I'll uncover in this path. Hopefully I can get this done, along with Revelations, before Fire Emblem Warriors comes out overseas.

Anyhow, since it's semi-related to Takumi, I'm glad to know his retainer, Oboro, is in Warriors. She was actually one of mine most wanted, due to her unique weapon.
 
D

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Recently began mine playthrough of Birthright. Not as dark or challenging as Conquest, but enjoyable nonetheless. I wonder what new story elements I'll uncover in this path. Hopefully I can get this done, along with Revelations, before Fire Emblem Warriors comes out overseas.
The story of Birthright isn't as interesting as Conquest's, but you do learn some details and perspective on the Hoshidan side and you learn more of what makes Takumi tick.
Takumi is the third most important character in Fates after Corrin and Azura in my opinion, mainly for his prominence in Birthright and Conquest.

Anyhow, since it's semi-related to Takumi, I'm glad to know his retainer, Oboro, is in Warriors. She was actually one of mine most wanted, due to her unique weapon.
I saw! It's pretty cool she made it in, but I'm surprised she is in the game before Azura. She is pretty popular though, having been third on the popularity poll for Fates (even beating Azura).
 
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