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The Unity Ruleset - v2.1

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Unity Ruleset Committee

URC Joint Account
Mar 28, 2012

The Unity Ruleset
-Version 2.1-


The following ruleset was created by the Unity Ruleset Committee, which is made up by active, respected Tournament Organizers from around the United States and Canada. This will be considered the standard, universal ruleset for Brawl tournaments across the US and Canada. Any tournaments that do not follow this ruleset will not be eligible for stickies on SWF or featured coverage on AllisBrawl.

Changes to this ruleset can be made at any time and without warning, for which we will update the version based on the significance of the change. The Ruleset Committee will pay close attention to tournament trends, and if a persistent problem presents itself, the Ruleset Committee will address the issue and adapt the ruleset as necessary. If you are interested in being admitted to the URC, send your tournament resume to AlphaZealot (or any Unity Ruleset Member) - you must however, have run 1 tournament with the Unity Ruleset in order to be eligible for admission.

If you wish to run a slightly modified version of the Unity Ruleset at your event for the purposes of testing while keeping all benefits of using the Unity Ruleset - you may now take advantage of the Experimental Ruleset System! You can find full details of this system in this thread here, at this post.

General Gameplay Rules
  1. 3 Stocks
  2. 8 Minute Time Limit
  3. Items set to "Off" and "None"
  4. Pause set to "Off"
  5. Meta Knight is banned in both Singles and Doubles - in the event Meta Knight is used via random character select, the match shall be restarted on the same stage until Meta Knight is not present.
  6. All infinites and chain grabs are legal.
  7. There is a 50 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
  8. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
  9. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  10. If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
    • In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
    • If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is used for all characters.

Modified Rules for Doubles
  1. Team Attack set to "On"
  2. Life stealing is allowed.
  3. In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
  4. In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
  5. If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.

Set Procedure
  1. Player Priority is determined if it can not be agreed on. (See below for details)
  2. Each Team selects one controller port to use for each Player.
  3. Each Team selects one character for each Player. A double blind pick may be called by any player.
  4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).
  5. The first match is played.
  6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
  7. The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.
  8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
  9. The Team that won the previous match chooses one character for each Player.
  10. The Team that lost the previous match chooses one character for each Player.
  11. The next match is played.
  12. Repeat steps 6-11 for all proceeding matches.

Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).​

Stage List

Starters | Counterpicks
Battlefield|Battleship Halberd
Castle Siege|Brinstar
Final Destination|Delfino Plaza
Lylat Cruise|Pokémon Stadium 2
Pokemon Stadium 1|Rainbow Cruise
Smashville|Frigate Orpheon
Yoshi's Island (Brawl)|

Conduct Rules
  1. BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
  2. In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.
  3. During gameplay, any coaching parties must remain a finite distance determined by the TO away from the players in order to give players equal access to all coached information. Ear-side coaching is prohibited during games, but acceptable between games. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the coach's removal from the venue or a call to replay the game that the coaching interfered with.
  4. Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
  5. You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
  6. Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
  7. No substitutions are allowed for singles or doubles.
  8. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
  9. The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
  10. Regarding textures and other game hacks:
    • Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
    • The URC recommends players do not use intrusive texture and stage hacks.
    • Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.
  11. Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player's ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organiser sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.

Resolving Pool Ties
In the event two or more players are tied at the conclusion of a round of pools at a Unity Ruleset tournament, the following process will be done:

Players will be compared with each other on various criteria in this ordered precedence:
  1. Set Wins
  2. Head to Head
  3. Wins
  4. Losses
  5. One Game Rematch

If players are still tied on a step, you move down to the next one. For instance, if Player A and B both go 3-2 in sets in a round of pools, you will then proceed to the Head to Head step (who won the set between those players). Whoever won vs the other will proceed at the top of the tie.

If Head to Head (the result of the set between the players in question) can not decide a tie, then you would move down to the Wins step. This may occur in a three way tie where all three players defeated each other (however note that if one person in a three way tie defeats both other players, then the Head to Head comparison will be used).

If the tie breaker reaches all the way to the One Game Rematch step, this game will play out similar to the first game of any set (though doing best of one), where users will stage strike for the stage, and may double blind characters.

If at any point a tie of three or more players is partially resolved, still leaving two or more players tied, the tie between the remaining players will be decided by starting the tie breaker process over for them. For instance, if in a three way tie in the Wins step, one player has six wins while the others have 5, the player with 6 wins will be the top of the 3. The remaining two players will start back at Sets Wins to determine who is higher between the two instead of proceeding onto the Losses step right away.

•These rules are subject to change leading up to the event date. The Tournament Organizer reserves the right to remove you from the venue at his discretion for any reason.

•The Tournament Organizer and his assistants, and any persons helping run the event may not be held liable for any lost, stolen, or damaged goods during this event. Nor will the Tournament Organizer, the venue, its owners, affiliates, employees, members, sponsors, or volunteers be held liable or responsible for any injury or harm that may befall a person during the course of this event. By entering the venue during the posted date you are displaying your agreement with this policy.

Users can discuss this ruleset in the thread provided here: http://www.smashboards.com/showthread.php?t=301033

Unity Ruleset Committee

URC Joint Account
Mar 28, 2012
URC Membership

AlphaZealot (Ohio): Runs the Delta Upsilon series, which will be having its 7th event on April 30th, 2011. In 2010 he was the Tournament Director for Major League Gaming's 5 national events, the Dallas Championship event having just completed November 5th-7th, 2010.
[Collapse=Brawl Tournaments AlphaZealot has Run:]MLG Orlando 2010 (183 Entrants)
MLG Columbus 2010 (250 Entrants)
MLG Raleigh 2010 (148 Entrants)
MLG DC 2010 (174 Entrants)
MLG Dallas 2010 National Championship (182 Entrants)

Seasons Beatings III (63 Entrants)
Seasons Beatings IV (40 Entrants)

OSI Presents: Charity Gaming II (15 Entrants)
OSI Presents: Charity Gaming III (33 Entrants)

Delta Upsilon I (33 Entrants)
Delta Upsilon II (30 Entrants)
Delta Upsilon III (22 Entrants)
Delta Upsilon IV (21 Entrants)
Delta Upsilon V (32 Entrants)
Delta Upsilon VI (30 Entrants)
Delta Upsilon VII (26 Entrants)
Delta Upsilon VIII (18 Entrants)

Wings & Brew I (24 Entrants)
Wings & Brew II (26 Entrants)
Wings & Brew III (32 Entrants)
Wings & Brew IV (24 Entrants)
Wings & Brew V (20 Entrants)[/collapse]

Bizkit (Connecticut): Runs the Hall of Gaming and DNA series.
[collapse=Brawl Tournaments Bizkit has Run:]DNA Gaming USA #2 (33 Entrants)
DNA Gaming USA #3 (40 Entrants)
DNA Gaming USA #4 (45 Entrants)
DNA Gaming USA #5 (42 Entrants)
DNA Gaming USA #6 (28 Entrants)
DNA Gaming USA #7 (25 Entrants)
DNA Gaming USA #8 (43 Entrants)
DNA Gaming USA #9 (30 Entrants)
DNA Gaming USA #10 (30 Entrants)
DNA Gaming & Entertainment #11 (34 Entrants)
DNA Gaming & Entertainment #12 (24 Entrants)
DNA Gaming & Entertainment #13 (37 Entrants)
DNA Gaming & Entertainment #14 (23 Entrants)
DNA Gaming & Entertainment #15 (27 Entrants)

Gamingetc Tourney - CT Has Tourneys? (15 Entrants)
Gamingetc Tourney #2 - Preparing for MLG - (19 Entrants)
Gamingetc Tourney #3 - Step it up CT - (17 Entrants)

Hall of Gaming #1 (30 Entrants)
Hall of Gaming #2 (23 Entrants)
Hall of Gaming #3 (17 Entrants)
Hall of Gaming #4 (21 Entrants)

DeLux (Kansas): Runs the "Battle to End Hunger" and "L-Town Throw Down" Series out of Kansas City/Lawrence, and serves as a director to the Smash Lab.

[collapse="Brawl tournaments DeLux has run:"]
Event 52- Battle to End Hunger (35 Entrants)
Midwest Net Warz (23 Entrants)

M@v (Pennsylvania):Runs the /Hope tournament series. Has helped run events from Central PA to North East Ohio.

[collapse="Brawl tournaments M@v has run:"]
Final Smash '08 (35 entrants)
Steel City Showdown(SCS) (28 entrants)
/Hope3 (34 entrants)
/Hope4(Coming this December)
Happy Smashin' Valley
Carroll Fest 2(Co-host)

Player-1 (Georgia): Atlantic South tournament organizer who runs the Salt series.

[COLLAPSE="Brawl Tournaments Player-1 has Run"]SALT (18 Entrants)
SALT 2 (33 Entrants)

GX Gaming Tournament (9 Entrants)

BBC (Co-Host) (54 Entrants)[/COLLAPSE]

Ran. (Colorado): Recently moved to Colorado after being a prominent host in Louisiana for Brawl and Melee. Ran has hosted the NOM tournament series, and part of the Last Smash series. Ran will be starting up a new tournament series in Colorado soon.
[Collapse=Brawl Tournaments Ran. has Run:]NOM (25 Entrants)
NOM 2 (31 Entrants)
NOM 3 (23 Entrants)
NOM 4 (15 Entrants)
NOM 5 (15 Entrants)
NOM 7 (22 Entrants)
NOM 8 (20 Entrants)
NOM 10
NOM 11 (19 Entrants)

Not Quite Monthlies 1 (28 Entrants)
Not Quite Monthlies 2
Not Quite Monthlies 3
Not Quite Monthlies 4
Not Quite Monthlies 5

Last Smash 4
Last Smash 5 (27 Entrants)[/collapse]

Technical_Chase (Michigan): Established TO that helped revive Michigan's Brawl scene. Runs several series with his 12th event The Phoenix Saga coming up on December 10th, 2011.

[Collapse=Brawl Tournaments Technical_Chase has Run: ]
Get Schooled! #3 - 17 Entrants
Get Schooled! #2 - 22 Entrants
Get Schooled! #1 - 15 Entrants

TC's Smash Cafe #4 - 14 Entrants
TC's Smash Cafe #3 - 15 Entrants
TC's Smash Cafe #2 - 20 Entrants
TC's Smash Cafe #1 - 36 Entrants

Gameyard Showdown #3 - 28 Entrants
Gameyard Showdown: The Sequel - 32 Entrants
Gameyard Showdown #1 - 34 Entrants

Good **** Stratford - 50 Entrants

t1mmy (Oregon): Certified Host for the Pacific North West. Helps run and coordinate events in the WA/OR region.
[Collapse=Brawl Tournaments t1mmy has Run: ]Emerald City Brawl #1 (21 Entrants)
Emerald City Brawl #2 (18 Entrants)
Emerald City Brawl #3 (12 Entrants)
Emerald City Brawl #4 (12 Entrants)
Emerald City Brawl #5 (12 Entrants)
Emerald City Brawl #6 (12 Entrants)
Emerald City Brawl #7 (11 Entrants)
Emerald City Brawl #8 (12 Entrants)
OMG - Oregon Mega Games (65 Entrants)
P.R.I. Smash! (18 Entrants)
Best in the West (34 Entrants)[/Collapse]

T-block (West Canada): Runs the Rock Paper Scissors series

[collapse=Brawl tournaments T-block has run:]
Rock Paper Scissors Jan '10 (25 entrants)
Rock Paper Scissors Feb '10 (26 entrants)
Rock Paper Scissors Mar '10 (18 entrants)
Rock Paper Scissors May '10 (17 entrants)
Rock Paper Scissors Jun '10 (16 entrants)
Rock Paper Scissors Jul '10 (14 entrants)
Rock Paper Scissors Aug '10 (14 entrants)
Rock Paper Scissors Sept '10 (19 entrants)
Rock Paper Scissors Oct '10 (25 entrants)
Rock Paper Scissors Jan '11 (11 entrants)
Rock Paper Scissors Feb '11 (13 entrants)
Rock Paper Scissors Mar '11 (15 entrants)
Rock Paper Scissors Apr '11 (16 entrants)
Rock Paper Scissors May '11 (10 entrants)
Rock Paper Scissors Aug '11 (10 entrants)

Tin Man (East Canada): Runs the Showdown in Downtown series.

[collapse=Brawl tournaments Tin Man has run:]Brewin up some Brawl (45 Entrants)
Brewin up some Brawl 2: MLG prep (34 Entrants)
Brewin up some Brawl 3: The Finale (20 Entrants)

The Preservation (30 Entrants)

Pharaoh's Judgment (38 Entrants)

Spring Smash Showdown (44 Entrants)

Showdown in Downtown: CoT5 Prep (43 Entrants)
Showdown in Downtown 2: inb4august (35 Entrants)
Showdown in Downtown 3: Nostalgic Smash (26 Entrants)[/collapse]

UTDZac (Texas): Runs the Dallas Phase series.

[collapse=Brawl tournaments UTDZac has run:]UTD 1 (64 entrants)
UTD 2 (64 entrants)
Phase 2 (66 entrants)
Phase 3 (39 entrants)
Phase 4 (25 entrants)
Phase 5 (48 entrants)
Phase 6 (61 entrants)
Phase 7 (32 entrants)
Phase 8 (31 entrants)
Phase 9 (12 entrants) - ironic
Phase 10 (63 entrants)
Phase 11 (40 entrants)
Phase 12 (32 entrants)
Phase 13 (32 entrants)
Phase 14 (22 entrants)
Phase X-2 (24 entrants)
Phase X-3 (19 entrants)[/collapse]

vVv ChiboSempai (New Jersey): Runs many tournaments, spanning back to Melee before Brawl was released and has hosted the Clash of the Titans series. vVv ChiboSempai will be hosting CLASH 2.
[Collapse=Brawl Tournaments Chibo has Run:]Clash of the Titans 3 (41 Entrants)
Clash of the Titans 4 (249 Entrants)
Clash of the Titans 5 (92 Entrants)

CLASH 1 (34 Entrants)

DSO 2 (30 Entrants)
DSO 4 (30 Entrants)
DSO 5 (20 Entrants)
DSO 6 (24 Entrants)
DSO 7 (15 Entrants)
DSO 9 (34 Entrants)
DSO 10 (28 Entrants)
Super DSO aka DSO 11 (29 Entrants)
Super DSO 2 aka DSO 12 (41 Entrants)
DSO 13 (13 Entrants)
Super DSO 3 aka DSO 14 (26 Entrants)
Super DSO 4 aka DSO 15 (18 Entrants)

Fusion 0.5 (17 Entrants)
Fusion 1 (19 Entrants)
Mega-ish Fusion aka Fusion 2 (17 Entrants)
Fusion 3 (16 Entrants)

VGXPO 2008 Friday (32 Entrants)
VGXPO 2008 Saturday (64 Entrants)
VGXPO 2008 Sunday (32 Entrants)
VGXPO 2009 Friday (11 Entrants)
VGXPO 2009 Saturday (32 Entrants)
VGXPO 2009 Sunday (14 Entrants)

Smash at the Shore (48 Entrants)
Smash at the Shore 2 (11 Entrants)

Beyond the Limit (41 Entrants)
Beyond the Limit 2 (37 Entrants)

Chibo's We Need a Tourney (15 Entrants)
Chibo's We Need Another Tourney... Tourney (15 Entrants)

BLIZZARD! (14 Entrants)

Smashtality 4 (26 Entrants)

Xyro (Texas): Runs the Hobo series. He has also in the stages of planning his running his National Tournament World Hobo 4.
[Collapse=Brawl Tournaments Xyro has Run:]
HOBO 1 (41 Entrants)
HOBO 2 (63 Entrants)
HOBO 3 (43 Entrants)
HOBO 4 (81 Entrants)
HOBO 5 (83 Entrants)
HOBO 6 (27 Entrants)
HOBO 7 (36 Entrants)
HOBO 8 (88 Entrants)
HOBO 9 (45 Entrants)
HOBO 10 (110 Entrants)
HOBO 11 (113 Entrants)
HOBO 12 (59 Entrants)
HOBO 13 (36 Entrants)
HOBO 14 (54 Entrants)
HOBO 15 (51 Entrants)
HOBO 16 (73 Entrants)
HOBO 17 (100 Entrants)
HOBO 18 (80 Entrants)
HOBO 19 (71 Entrants)
HOBO 20 (40 Entrants)
HOBO 21 (47 Entrants)
HOBO 22 (41 Entrants)
HOBO 23 (38 Entrants)
HOBO 24 (40 Entrants)
HOBO 25 (62 Entrants)
HOBO 26 (43 Entrants)
HOBO 27 (49 Entrants)
HOBO 28 (64 Entrants)
HOBO 29 (35 Entrants)
HOBO 30 (32 Entrants)
HOBO 31 (32 Entrants)
HOBO 32 (49 Entrants)

QuakeCon 2010 (123 Entrants)

World HOBO 1 (140 Entrants)
World HOBO 2 (107 Entrants)
World HOBO 3 (139 Entrants)[/Collapse]

Yink (Iowa): A Midwest (West) regional TO who runs the Brainshock Series. She'll be hosting Brainshock Omega Summer 2012:

[COLLAPSE="Brawl Tournaments Yink has Run"]Brainshock Alpha - November 27th, 2010 (72 entrants)
Brainshock Beta - July 2nd, 2011 (69 entrants)[/COLLAPSE]

Unity Ruleset Committee

URC Joint Account
Mar 28, 2012
The URC is happy to announce the new Experimental Unity Ruleset System! This new system will allow TOs that follow the Unity Ruleset to run tourneys with slight alterations, while still retaining the full benefits of a regular Unity Ruleset tourney! These tourneys will be used as a means of gathering data on the slight ruleset alternations. The Experimental Unity Ruleset System will be active until December 31st, 2011. We will then take a short break of 1-2 months to analyze all data and make any potential changes, then re-open Experimental Rulesets to everyone after a month or two.

The URC acknowledges that it is rather difficult to test out different rules when there is a universal ruleset that most tourneys use. This system would help remedy that flaw. Want to run an MK banned tourney while still using Unity Ruleset? This system would allow that! Think Norfair should be legal and want to test it out? Then this system is for you!


1. You must PM one of the following URC members that you wish your tourney to be accepted as an Experimental Unity Ruleset: Bizkit, Chibo, Player-1, Technical Chase, DeLux, T-block, or Tin Man.
2. State what rule alternation(s) you wish for your tourney to use in the PM.
3. Make sure your tourney threads & pages state that you are using an Experimental Unity Ruleset after the URC member permits your tourney to use the altered ruleset.
4. After the tourney, PM the same URC member with the results of your tourney and any information or data you have written down or remember.


- This system requires that the URC gives your tourney permission to use an Experiemental Unity Ruleset. Because of this, your ruleset alterations must have valid intentions, and you must be willing to collect data based on your ruleset alterations. The data you will be expected to collect will be in your approval PM.
- Do not alter too many rules at once. For example, there is no point in banning MK and then banning Rainbow and Brinstar at the same tourney, as that would not give us any helpful results.
- This system is not a way of dodging Unity Ruleset because you do not like one or two rules. We will be keeping track of all of the TOs and tourneys that run the rulesets. If a TO is trying to abuse the system, they will no longer be permitted to use it.

Suggested Ruleset Testing

Brinstar and/or Rainbow Cruise Banned
2 or 1 stock matches with a different timer
5-9 stage starter lists
2 Stage Bans
Counterpicking characters before stages
Testing any of the following stages: Jungle Japes, Norfair, Pirate Ship, Green Greens, Port Town, Onett, Yoshi's Island (Melee), Luigi's Mansion, and Distant Planet

Unity Ruleset Committee

URC Joint Account
Mar 28, 2012
Unity Ruleset Infraction System

Players found in contempt of rules within the Unity Ruleset are subject to the Infraction System. This is a system where players can receive either a Yellow Card or a Red Card in a certain category by the members of the URC based on evidence and discussion.


Yellow Cards are given for lesser offenses, or as warnings for larger ones. Players with a Yellow Card are under extra watch by tournament hosts for later offenses. If a player receives a Yellow Card in a category they already have an active one in, they will be given a Red Card for that category.

Red Cards are given for larger offenses, or by accumulating two active Yellow Cards in a single category. If a player has an active Red Card, they are unable to participate in any events hosted at a tournament using the Unity Ruleset.

Cards given to players will have a set expiration date determined on a case-by-case basis by the URC. Yellow Cards will typically carry longer active periods as a warning lasting approximately between one and twelve months. Red Cards typically carry lesser active periods lasting approximately between two and eight weeks, acting as a tournament ban. Expiration dates may be set differently depending on the severity of the infraction and repeated occurrence of them.

Cards are assigned a category when distributed based on the rule that was broken. Red Cards gained by accumulating two or more Yellow Cards only happens if the Yellow Cards are obtained in the same category. Categories also help represent the severity of a sentence, as some categories are more important than others. Categories will be decided on when the infraction is given by the URC. Some examples of categories (but not all of them) are listed below.


Bracket Manipulation: This category is for any offense that pertains to players modifying the outcome of a bracket based on factors such as (but not limited to) Prize Splitting, Intentional Forfeiting, Intentional Under-performance, and Outside Deals. This category may bring additional punishment immediately at the tournament by the Tournament Organizer such as being disqualified from the event or having your winnings forfeited to other placing players at the event.

Tournament Conduct: This category is for any offense that pertains to players acting out of line at tournaments. This includes factors such as (but not limited to) Fighting, Disruption, Theft, and Destruction of Property. This category may bring additional punishment immediately at the tournament by the Tournament Organizer such as being ejected from the venue.

Distribution and Operation of Cards

  • Everyone may view the status of all distributed cards including their category, expiration date, and assigned player in the following post: http://www.smashboards.com/showpost.php?p=12763608&postcount=4
  • Cards will be assigned by the URC as a whole after discussion following the event in question. Cards may be assigned at any time.
  • Cards do not have to be tied to a specific action at a specific event.
  • Anyone is able to contact any member of the URC to suggest the distribution of a card, as well as provide evidence that may aid in the decision of the distribution.
  • The URC may assign cards to players based on events not using the Unity Ruleset.
  • All events using the Unity Ruleset must abide by the player blacklist formed by the Infraction System.
  • Any host not using the Unity Ruleset in its entirety is still welcome to use the player blacklist if they choose.
  • Any player who receives a card is more than welcome to contact any member of the URC with a counter argument for why they should have not received a certain card.

Unity Ruleset Committee

URC Joint Account
Mar 28, 2012
Active Infractions

[collapse=Expired Infractions]
Red Card (Bracket Manipulation) at Genesis 2 - Expired August 15th, 2011
ADHDYellow Card (Bracket Manipulation) at KTAR5 - Expired November 21st, 2011
AntiYellow Card (Bracket Manipulation) at KTAR5 - Expired November 21st, 2011
Mew2KingYellow Card (Bracket Manipulation) at KTAR5 - Expired November 21st, 2011
Judo777Yellow Card (Splitting) at Brawl in the Hall 5- Expired October 10th, 2011
ZERO...Yellow Card (Splitting) at Brawl in the Hall 5 - Expired October 10th, 2011[/collapse]

Unity Ruleset Committee

URC Joint Account
Mar 28, 2012

-Meta Knight is no longer optionally banned: only reference to Meta Knight in the ruleset states that he is banned in Singles and Doubles.


-Meta Knight is now banned from Singles and Doubles.
-Meta Knight may be used with Unity until January 8th, 2011.
-New pause rule.
-New coaching rule.
-New method of determining who strikes stages first.
-Method for determining pools results.


-The Unity Ruleset is now active in both the US and Canada, not just the US now.
-Experimental Ruleset system added.


-Castle Siege and Pokemon Stadium 1 changed from Counterpick to Starter.
-Order of stage striking changed to accommodate 7 stages.


-Pictochat removed as a Counterpick.


-Stalling and game freezing rules added.
-The losing player or team may opt to re-pick controller ports prior to the next match.
-If an accidental pause mid game causes the opponent (the person who didn't pause) to lose a stock, the offender loses 2 stocks instead of 1.
-Added a rule for if a players tag or controls are incorrect.
-Added a rule on disrupting your opponent.
-Mentioned that rules are subject to change prior to event date.
-The Tournament Organizer, helpers, venue, and any affiliates are not responsible or held liable for any injury or harm to a person. A player agrees to this by entering the tournament.
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