(EDIT: this also applied to Chibo's response I guess)
Pictochat: Even though I like this stage, seriously, watch my Pictochat series, this stage isn't competitive.You find all of the hazards to be avoidable? Just wait for someone to grab release someone or throw someone into the 30 damage spikes or to a kill, hey wait a minute it has happened already in 30 tournaments such as Ally's Marth incredibly recently throw into the mine cart to WIN a massive tournament? To anyone wondering:
http://www.youtube.com/watch?v=epAydvCDSWk#t=17m36s
Legitimate uses of Picto's hazards in this matchup:
15:23 - piranha is chilling there and Razer rolls right into a grab-uthrow-bonus damage. Certainly preventable.
16:59 - this one is borderline...Ally did make the mistake of up-b'ing into the missile, but he didnt really have many options in the situation. 45%+stock that probably was preventable, but really had no business taking place.
Stupid Picto bull:
14:29 - Ally misses a pivot grab that couldve led to something, but mightve led to nothing. One second later, Razer begins a nair and the spikes immediately show up. Without any possible way of predicting or preventing this, Ally gets a free extra 20%, Razer's nade blows up, and Ally punishes for the stock. Good job on Ally's part for recognizing his options, but a fair amount of dumb luck factored into getting that kill.
15:33 - Razer blows up his C4 to land, but note that Ally wouldve jumped into the flame regardless of whether or not the C4 hit him. In total it's only about 5% extra damage, but Ally loses every shred of momentum he had thanks to the RNG.
17:18 - basically the stage going trolololol at Ally's attempt to chase...and yes, the damage that the stage prevents from happening is just as important as the damage it causes. No prediction/prevention possible. The transformation is stalled out and the situation goes back to neutral.
17:37 - initially I was going to disagree wth you, but looking back at the video, this is in fact another case of Picto randomly screwing a player over. An interesting mindgame scenario turns into the game for Ally; as the cart started getting drawn in after the first grab, Razer had no chance at prediction, and if your only options are 'airdodge into/attack the guy planning on shieldgrabbing once you do' and 'jump into the path of the rapidly approaching deadly hazard', there really isn't much of a choice in the end.
===
In most cases randomness can be handled, but Picto's particular brand of unpredictable
and unpreventable (one by itself is usually ok) at the same time is, imo, way too much for competitive play. I'm not one to say that the match wouldve ended similarly on a different stage, but it's pretty safe to say that the route taken to get to the finish would certainly require much less dodging around and stepping in bull****.