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The Spring Yard Zone- Learn the Spring (Under construction)

BlueTerrorist

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Tired of eating short hop aerials, need something to limit your opponent and throw them off? You've come to the right place :bee:. Here we will go in-depth about our trusty Up+B and the great things it can do for us. Basically, you must understand what you can do with this, so here we go.

Contents:
1. The properties of the spring
2. How to deploy without getting owned
3. Helping your already beastly gimp game
4. Stepping your ground game up
5. Aerial Rave AKA AIR COMBOS WITH SONIC?!
6. How to mix it up
7. Closing and other credit junk.

Other important things

This is from Tenki from his AiB spring thread.

DEBUG MODE! aka the spring thread
LOL so BlueTerrorist created the spring thread first on SWF.
I'm thinking of either doing a combined-force thread with him, or just use the information from this thread and concede the rest to him.

Honestly, the reason I'm posting this was because I had it half finished on an SWF post, but wanted to save it somewhere.

At the moment, my laptop can randomly not connect to the network, and it might be like this for a while, so here are some movements that are PROBABLY covered by BT- or movements that I have been working on and either have left open intentionally or never fully mapped out. You should be able to tell. I guess you can say that this would have been all I had to contribute so far in the 'spring thread' I was planning, but I guess feel free to pick and choose :/

-------------
Grounded springs are... special.
Bouncing on them revives your double jumps, though they don't take you out of the airtrip state (only land can do this for you >_<), it sends you flying at a great height, and the most interesting part IMO is...

It cancels your previous move (with exception to 'invisible' moves like Zelda/Sheik/MK teleports and transformations).

There. L CANCEL VIA SPRING.

[NEW!]
Let me develop this idea of "L-cancel" further. In Melee, you could eliminate landing lag by pressing shield as you landed, then jump up and do another aerial to combo into your previous one. If you do a "spring setup" [reverse grounded spring]>[lagless d-air], and try to jump an aerial into it, your previous move is cancelled, and you jumps are replenished. However, you may also have noticed that the spring will usually send you upwards too high to follow up with anything useful!

...But you can double jump.

As soon as you land on the spring, hit jump and begin your next attack! B-air>B-air at low %'s? F-air>F-air!? It's possible now!

It's weird, and it will take a little getting used to, but you can weave in and out of spring, while doing 'lagless' aerials that flow into each other!

-----------------


note: Unless otherwise noted, assume all of these springs are set up via [reverse grounded spring]>[lagless d-air], so the spring is between you and your opponent. This leaves about a 2 second window where you are free to do anything until the spring disappears.


Aerial choice : Lagless D-air (normal finisher), instant double jump, fastfall>aerial, and unique to grounded spring setups...

SPECIAL MOVES

Homing attack (replaces all momentum; instant charge/quick-release will usually be around fullhop height)
Side-B (will replace all momentum, instant charge will usually release toward the top of the bounce, CAN spinshot if you didn't double jump after hitting the spring yet)
Down-B (will continue upwards momentum if done while rising, FF ASC if done while falling)
Spring > d-air [allows uber-FF aerials]
Kickspam - this deserves a name of its own. Spam d-air on a spring. Timing can be slightly delayed to rise higher and avoid an attack while still catching the spring on the way down.

Many of these are situational, but situations do arise. So I'll take it from a situational standpoint. Anything marked with a {} has not been thoroughly tested/mapped out yet.

Simple situation 1: Near ledge; opponent is recovering
[D-air kickspam]* Can be done straight from an up-B.
This can avoid low ledge attacks and punish a miss. If it's a high ledge attack or a ledgehopped aerial, you can delay a D-air and float up/avoid it before you come back down. If they try to ledgejump, they get D-air semispiked back off the level.

Variation: Opponent recovers above you
[D-air kickspam]> (opponent goes above you)> [N-air] > Aerial choice
VERTICAL CANNON! Of course, a good opponent can just airdodge as he passes you, just as you can VS thunder. However, if you do this out of a setup spring, you can replace the N-air with a Homing attack, or if you're doing this facing away from the edge, do a D-air after the N-air to chase.
Variation: Opponent is recovering from high/diagonally above, in front of, but somewhat close to you
[Spring bounce] > [side-B hop] > Aerial choice
AIMING CANNON! The side-B replaces all your momentum upon release. You can delay this to adjust to your opponent's height, or just hop into them and do an aerial spindash combo (U-air will kill at maximum spring height, and if not, U-air> jump > U-air will.) The main problem with this is move is that after you go under your release height, you lose your attack box.
Variation: Opponent is recovering from high/diagonally above, in front of, and somewhat far from you
[Spring bounce] > [rising ASC] > Aerial choice
SURFACE TO AIR MISSILE! As many of you know, ASC has a freakish amount of hitstun and vertical knockback. This CAN kill if you hit directly, but if not, you can always quickly cancel the ASC into a D-air if he's below you, U-air if he's above you, or whatever you can think of at the moment! (fly under> dj cancel > B-air?!)
This can also be delayed to hit opponents slightly under you as an alternative to side-B.



Simple situation 2: Grounded opponent; inside of/adjacent to spring
[SH F-air (aim it to land on the spring)] > Aerial choice
If you time the F-air to end (well, at least do the 'sweetspot hit') on the spring, the move hit them away. I personally usually use lagless D-air out of this then chase.
Variation: Shielding opponent
[SH F-air (aim it to land on the spring)] > [instant D-air kickspam x1-3] > Aerial choice
Oh no! Your opponent shields your attack! Kick the shield a few times via kickspam, then use an aerial of choice. Also a nice way to buy some time/mix up the opponent since F-air>kickspam is not a very common move and you can pretty much do anything out of it.
Variation: Grounded opponent inside spring (70-80%+)
[D-air]> [Aerial] > Aerial choice
D-air knocks them upwards, and you can immediately hit with an aerial. I once did a D-air>U-air combo out of this. I have tested this and if you can get the right % and placement, B-air WILL be a true combo from a D-air spaced so your opponent is behind you.
Variation: Grounded opponent inside spring (40%+); jumping/bouncing opponent
{grounded opponent: [D-air]} > [Footstool jump] > (fastfall+bounce) > [U-air 2nd hit] > [Spring+Instant U-air]
VS a grounded opponent, the D-air knocks them upwards, but it's cancelled by the spring, so you can immediately footstool jump them and force them to bounce on the spring. Either by doing a SH footstool and fast-falling to bounce on the spring or, if you're accurate/cool enough, FH footstool+ double jump, try to hit the U-air so it hits them at the top of the bounce height. The U-air's second hit outprioritizes basically... everything when spaced correctly, and it sets up the height correctly for a spring>instant U-air at 50-70%.

{}Simple situation 3: Opponent between you and spring
[SH N-air] > Aerial choice
[Side-B into spring] > Aerial choice

ummm yeah.

It's incomplete.
Expect something later I gotta get some things together, these are the topics this thread will be covering. You guys can still contribute still, remember this is for the Sonic community. So be a little patient and I'll explain everything.
 

OFY

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Tenki was explaining this before to me and we tested some things before. On of the things he showed me seemed very situational as in the situation had to be present for his trick/combo to work.
 

Tenki

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bastage.

I was going to do this. :[

We gotta play some time. I found a stupid 40% footstool spring death juggle that I wanna show you, as well as other grounded spring movements.
 
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Umm... Using the spring to your best of your skills? I have a few ways of doing that. But I think they mgiht be dumb ones, but I'll say them anyway. Has anyone ever try dair off the stage with the spring? Well, I try to up+b(hit), and dair for a gimp. But character with awesome recovers like Sonic give me soem trouble. I don't know if this is a good thing or not, but I want to hear your throughts on it. Combos??? Well, how about this.... up throw, u air, and bair? That all I have to say about the matter. I'll be back with more later.
 

OFY

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^^^^^ LOL


Advanced usage of Sonic's spring will come in team play, not much else I see going for singles.
 

Tenki

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screw it, I got carried away by MK's dimensional cape.

I'll do it later.
 

memphischains

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Wait what?

So it's better to have tap jump on? I think that is what your selling anyway.
**** tap jump, ****s wack and pisses me off.

lol

So does the c-stick. B-stick ftw
 

Tenki

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No, not really.

I'm pretty sure you can do it with tap jump off if you hold Up, then press [attack/jump]+ while doing a sd roll.

It's just that if you do that, you can see that aerial springs have less height than grounded springs.

And speaking of which, I'm juuust about to import/impart whatever crap I have about the spring.

In a few moments.
 

TwinkleToes

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If you're on the ground and you spring you go higher than if you jump and spring. I noticed this when I was comparing Sonic's recovery to Snake's but I don't think it really matters.
 

Tenki

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hwo 2 shot L-cancel?

alright, so my little moment of L-cancel jokes is over, and I'm sorta bored.

I have a spring thread on AiB, but I'll just kinda sugar over that that part of it here, even though there's nothing in this thread yet.

As you all should know, jumping on a grounded spring gives you back your double jumps, launches you up really high in the air, and cancels your previous moves.

Everyone remember the ISJR hype and how we were like "Awe this is useless. You have to wait until the move FINISHES? So dumb."
I mean, how crazy would it be to like... F-air, land, cancel it into an instant SH D-air, then chase the guy and hit him with a B-air right away?

SonicNawb said:
As you all should know, jumping on a grounded spring gives you back your double jumps, launches you up really high in the air, and cancels your previous moves.
OSHI!

Okay, so you start an aerial, bounce on the grounded spring, and it's cancelled! OHH CRAP! loluseless. It sends you flying too high to chase the guy, stupid!

SonicNawb said:
As you all should know, jumping on a grounded spring gives you back your double jumps, launches you up really high in the air, and cancels your previous moves.
...!

!?
wutwut?

You can double jump immediately after you bounce, and it will cancel all momentum from the bounce so you can follow up your previous aerial with another one, at a decent height!

Aerial>bounce on spring > instant double jump> aerial?!

ISJR? Pseudo L-cancel?! This is madness!

Why yes, it is.
So that's basically it.

Some other interesting movements:
[Aerial]>spring [instant double jump] > [Aerial]
- Basic "L-cancel"

[Aerial]>spring [instant D-air] (...[D-air]>[D-air]...)
- allows you to "stall" on the spring so you can control when you leave

[Aerial]>spring [instant D-air]> [dj aerial]
- this was my "OMG I CAN L-CANCEL IN BRAWL!" combo where I did F-air>D-air>B-air on Pit.

[Aerial]>(spring D-air)> spring [instant homing attack]
- Another alternative.

They make for some interesting "attack speed" boosts whenever you're fighting nearby a grounded spring.

BT's got some other interesting stuff with his "aerial rave", and I kinda did a modification on it for Surface-to-Air-missile-Sonic.

Fun stuff.

See if you can find any use for spring>DJ
 

TwinkleToes

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IDK, it might not be so bad against really aggressive opponents, but anyone that can camp you will just run away from the spring right? lol, be kinda funny to watch but there you have it.

EDIT: Actually, I think it might not be such a bad idea to corner people with this. I'm gonna look more into it.
 

Tenki

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you know, someone brought that up in AiB, though the suggestions there were more that the opponent would just wait for the spring to disappear.

Tenki said:
However, I did mention that this is situational.

If you do a reverse up-B> d-air, the spring is between you and your opponent, and if your opponent is a melee character, then they will have to pass through the spring at one point.

And is it necessarily a bad thing if they wait for a spring to disappear?
They're being pressured.
By an immobile spring.


lol nah, it's not very realistic for someone to be pressured by a spring.

but either way, the point of this thread is to kinda help you guys realize that there's more you can do out of a spring, and alot more that you can do with a grounded spring
It's a situational technique, but the reward for being able to pull it off when the situation arises is too good.
 

TwinkleToes

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I think initially a lot of people would probably think you're just trying to run away. Once you actually use it for some canceling and combos they might take notice.
 

MarKO X

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spring to bair is ultimate.
spring to uair is ultimate.
spring to dair can be mindgamed as one may think it'll lag, but if you do it right, the lag cancels.

But the best thing about the spring is that is delivers 4% of the most embarrassing damage ever.
 

JayBee

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you can call me Prof. Kojin...

Im putting a link to this thread on the Kojin Lab. this is too gudz. I'll be looking forward to the work u guys are doing.
 

DDM

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I played a set with PokemonMasterIRL yesterday and stumbled upon a good use.

When Ivysaur tethergrabs, do a Spring Drop on him. It'll bounce him off the angle and downward (Battlefield, FD, Smashville).

I will have to experiment with this against Link, Samus, etc.
 

Kinzer

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The Spring works on all tether recoveries.

I'm afraid it's either common sense, or already known DDM.
 

Kinzer

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Don't worry about it, as long as you know now is what matters.

It's still too good to not mention over and over again, our Spring is like the ultimate utility. :laugh:
 

JayBee

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Its kinda funny how we are squeezing the life juice outta every move we possibly can, but the same time, it makes be sad. We're probably the only boards that are still looking for techs for our character. But so far, we just need someone to show that it actually works.

that said, I'm going to eat dinner now. guess what I'm having...
 

DDM

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Its kinda funny how we are squeezing the life juice outta every move we possibly can, but the same time, it makes be sad. We're probably the only boards that are still looking for techs for our character. But so far, we just need someone to show that it actually works.

that said, I'm going to eat dinner now. guess what I'm having...
Steak, by any chance?
 

infomon

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lol @ this old thread... too bad BlueTerrorist never actually gave the OP any content :)

I'm looking forward to experimenting with this supposed spring ledge-cancel, tomorrow..... srsly this exists and noone uses it?
 

Tenki

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spring ledge-cancel?

you mean like using spring and catching the ledge with it?

It exists.

Noone really uses it.

But I just thought of something if anyone learns the spacing:

planking.

lololol
 

infomon

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eeeeeexactly.

Edit: OK, I really can't get the spring to ledge-cancel, I tried it a whole bunch at different spacings. Anyone have a vid, or any tips? thx in advance.
 

thecatinthehat

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I pulled off the Spring ledge grab last night, while playing friendlies online.

It didn't drop a spring.

But I heard the noise.
 

infomon

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Whaaaaaaaaat? No spring?? So like, you do this while extremely close to the edge, eh?

Sadness :urg: I'll try it out moar.
 

thecatinthehat

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Like, I was recovering.

I use my double jump, and realize it's not gonna reach.

So I press up-b.

Them instantly travel to the ledge.

I'd say traveled about the height of Pikachu.

:093:
 

Tenki

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^ I've always done it on FD.

Whaaaaaaaaat? No spring?? So like, you do this while extremely close to the edge, eh?

Sadness :urg: I'll try it out moar.
seeee i told you guys.


But then, I realized that there could be a potent use for this that I never really think about, since I don't ever do it:

ledgecamping?

Drop down > insta spring catch?
 

ROOOOY!

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So is it basically grabbable before Sonic does his 'paedophillic face' straight after he leaves the spring when it's in it's invincibility frames?
Like, grabbable whilst he's still on the spring?
 

Tenki

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So is it basically grabbable before Sonic does his 'paedophillic face' straight after he leaves the spring when it's in it's invincibility frames?
Like, grabbable whilst he's still on the spring?
Yeah, something like that.

LOL I'm not the only one bothered by that face! :bee:

I should copy the rest of the AiB thread here, since SWF is proven to have the superior forum participation.
 

Tenki

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Yep.

Hey cat, test to see if you can space it to be like...
LEDGEGRAB>drop>SPRINGRAB>drop>SPRINGRAB... etc

edit:
This request extends to anyone :D
 
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