Luigi player
Smash Master
Moves: Special Attributes
Not all moves are or work the same.
There are some special attributes moves can have for them to work differently.
My data is from here: http://sixriver.web.fc2.com/ssb4/Character_data.htm
Thanks to the person who created this. [data in japanese]
There are some special attributes moves can have for them to work differently.
My data is from here: http://sixriver.web.fc2.com/ssb4/Character_data.htm
Thanks to the person who created this. [data in japanese]
Please note that specials are not included.
There are 5 different properties a move can have:
- Normal
- Transcendent (can't clank)
- "Trample" (won't retract / rebound)
- Multitype (partially clankable, partially transcendent)
- "Projectile" (extra hitbox who is like a projectile, clankable for aerials and ground moves)
(not sure how I should call the last one)
Explainations of these categories:
Normal:
These moves can clash / clank with other moves of this category if they are grounded.
They can also clash with certain special moves (like projectiles who aren't transcendent).
If the moves clash, both characters that clash with a move will have the same clashlag, which is dependant on the % of both moves together.
But if one move is much stronger than the other (at least 9% stronger), then the character who used the stronger one will finish their move while the one who used the weaker move will receive clashlag.
Transcendent:
Moves with this property can not clash. This means they can't clank out projectiles and get hit by them (for example Marios Fireballs).
This also means they will trade with other moves instead of clashing, making getting in hits easier.
Trample:
Term not really "official", I liked the suggestion from Strong Bad and went with it, since it describes somewhat well what this property is. It's somewhat of a mix between "Normal" and "Transcendent".
They can clash, but the move will always continue its animation, unless the character is hit / suddenly airborne / etc. You can hit characters out of these by doing an attack that can clash, but only if you hit their hurtbox without their hitbox. Otherwise you can hit them (or trade with them) with transcendent moves or aerials (if you use clankable aerials like Olimars fair, you have to hit their hurtbox without hitting their hitbox).
If these trample-moves are multihits (or are special cases) they will clank with other moves on one of the hits, and then their next hitbox can still hit the other character.
Multitype:
These moves have an extra hitbox that is transcendent, while having clankable parts on the character (mostly on hands of the characters).
Projectile (Clankable):
These are extra hitboxes (mostly projectiles) who can be clanked with. Ground moves and even aerials can clank with them (as long as they're not transcendent of course).
Here are lists of these attributes and the characters and their moves which have them.
Normal moves are not listed. You can think of them as "every move that is not listed in any of these categories", if you really want to know them.
Transcendent:
Bowser: fsmash (strong hit), dair (landing hit), downB (grounded launcher hit)
Rosalina: utilt, uair, dair
Wario: dair (only last hit)
Diddy: dashattack (all 3 hits)
Zelda: jab, ftilt, utilt, fsmash, usmash (all except last hit), dashattack, nair, uair
Ganondorf: utilt (windbox only?), dair
Toon Link: dair (landing hit)
ZeroSuitSamus: dsmash, dashattack, dair (landing hit)
Palutena: fsmash, usmash, dsmash, dair
Robin: fsmash (levin), usmash (levin), dsmash (levin), fair (levin, weak hit), bair (levin, weak hit), uair (levin, weak hit), dair (levin, last(3rd) hit)
Kirby: dashattack (last hit only)
Dedede: ftilt, fsmash (only first hits, not weak one), usmash, dsmash, dashattack
Little Mac: fsmash (downangled only)
Fox: rapid jab (last hit / finisher only), ftilt
Falco: rapid jab (last hit / finisher only), fsmash (strong hit), fair (landing hit)
Pikachu: jabs, fsmash (all except last hit), usmash (weak/3rd hit only), dsmash
Lucario: ftilt (2nd hit), usmash (first hit)
ROB: usmash (not launcher), bair
Ness: dashattack, fair (all except last hit)
Shulk: usmash (grounded and aerial launcher hits), uair (launcher), dair (launcher)
Megaman: utilt (only first hit and latest hits (frames 6 and 10-16)), dtilt, fsmash, usmash (1st hit only), dsmash, uair
Sonic: usmash (only middle hits)
Mewtwo: dsmash
Lucas: utilt (all except last/weak hit), fsmash, usmash (first hit/launcher?), dsmash, nair
Roy: usmash
Mii Sword: dair (landing hit)
Mii Gunner: fsmash, fair, uair
Bowser: fsmash (strong hit), dair (landing hit), downB (grounded launcher hit)
Rosalina: utilt, uair, dair
Wario: dair (only last hit)
Diddy: dashattack (all 3 hits)
Zelda: jab, ftilt, utilt, fsmash, usmash (all except last hit), dashattack, nair, uair
Ganondorf: utilt (windbox only?), dair
Toon Link: dair (landing hit)
ZeroSuitSamus: dsmash, dashattack, dair (landing hit)
Palutena: fsmash, usmash, dsmash, dair
Robin: fsmash (levin), usmash (levin), dsmash (levin), fair (levin, weak hit), bair (levin, weak hit), uair (levin, weak hit), dair (levin, last(3rd) hit)
Kirby: dashattack (last hit only)
Dedede: ftilt, fsmash (only first hits, not weak one), usmash, dsmash, dashattack
Little Mac: fsmash (downangled only)
Fox: rapid jab (last hit / finisher only), ftilt
Falco: rapid jab (last hit / finisher only), fsmash (strong hit), fair (landing hit)
Pikachu: jabs, fsmash (all except last hit), usmash (weak/3rd hit only), dsmash
Lucario: ftilt (2nd hit), usmash (first hit)
ROB: usmash (not launcher), bair
Ness: dashattack, fair (all except last hit)
Shulk: usmash (grounded and aerial launcher hits), uair (launcher), dair (launcher)
Megaman: utilt (only first hit and latest hits (frames 6 and 10-16)), dtilt, fsmash, usmash (1st hit only), dsmash, uair
Sonic: usmash (only middle hits)
Mewtwo: dsmash
Lucas: utilt (all except last/weak hit), fsmash, usmash (first hit/launcher?), dsmash, nair
Roy: usmash
Mii Sword: dair (landing hit)
Mii Gunner: fsmash, fair, uair
Trample
Violet = attack can clash and then hit the opponent (because of multihit or special case)
Bowser: fsmash (weak/late hit), usmash (first hit (non-landing))
Bowser jr.: rapid jab finisher, dsmash, fair-landing, dair-landing
DK: fsmash, usmash, dsmash | fsmash could hit opponent, but this needs special spacing? (opponent has to be far into DK?)
Little Mac: all jabhits (even multi), ftilt, utilt, dtilt
Zelda: usmash (last hit)
Toon Link: dashattack
Zero Suit Samus: utilt
Palutena: ftilt, dtilt, utilt, dashattack
Ike: dashattack (first hit)
Fox: fsmash | has 2 hits, if you clash with the first one the opponent can be hit by the 2nd
Falco: fsmash (late hit)
Pikachu: fsmash (last hitbox (frames 21-22))
Jigglypuff: dashattack | weak hit will hit opponent if clashed with strong one
Greninja: usmash (first hitbox)
Ness: jab3
Duck Hunt: all smashes
ROB: usmash (first hitbox (launcher))
Villager: ftilt, dtilt, dsmash | dsmash could probably theoretically hit with the 2nd hit after the 1st one clanked
Wii Fit Trainer: usmash
Pacman: fsmash (2nd hitbox (21-28)), usmash (strong hits (16-26)), dsmash | all: weak hits can hit opponent after clashing
Mewtwo: jab1 (and some parts of multijab), usmash (all hits) | usmash: difficult to hit after clank
Ryu: ftilt (strong) (both hits) | 2nd hit will hit opponent if first hit clashed
Mii Swordfighter: usmash
Violet = attack can clash and then hit the opponent (because of multihit or special case)
Bowser: fsmash (weak/late hit), usmash (first hit (non-landing))
Bowser jr.: rapid jab finisher, dsmash, fair-landing, dair-landing
DK: fsmash, usmash, dsmash | fsmash could hit opponent, but this needs special spacing? (opponent has to be far into DK?)
Little Mac: all jabhits (even multi), ftilt, utilt, dtilt
Zelda: usmash (last hit)
Toon Link: dashattack
Zero Suit Samus: utilt
Palutena: ftilt, dtilt, utilt, dashattack
Ike: dashattack (first hit)
Fox: fsmash | has 2 hits, if you clash with the first one the opponent can be hit by the 2nd
Falco: fsmash (late hit)
Pikachu: fsmash (last hitbox (frames 21-22))
Jigglypuff: dashattack | weak hit will hit opponent if clashed with strong one
Greninja: usmash (first hitbox)
Ness: jab3
Duck Hunt: all smashes
ROB: usmash (first hitbox (launcher))
Villager: ftilt, dtilt, dsmash | dsmash could probably theoretically hit with the 2nd hit after the 1st one clanked
Wii Fit Trainer: usmash
Pacman: fsmash (2nd hitbox (21-28)), usmash (strong hits (16-26)), dsmash | all: weak hits can hit opponent after clashing
Mewtwo: jab1 (and some parts of multijab), usmash (all hits) | usmash: difficult to hit after clank
Ryu: ftilt (strong) (both hits) | 2nd hit will hit opponent if first hit clashed
Mii Swordfighter: usmash
Multitype (partially clankable / partially transcendent)
Note: Sword-using characters (Link, Toon Link and Mii Swordfighter) still unexplored / don't know how they work / where they have transcendency. [I'm expecting you can probably clank with some parts of the swords while others are transcendent]
Mario: fsmash | Marios hand can clash, but the "fireball" is transcendent
Peach: utilt, usmash | utilt: can clank near the hand, but the heart is transcendent?; usmash: can clank in front of her, but behind her it's transcendent?
Mr.Game&Watch: dtilt | ~middle part of the attack can clank
Link: jabs, tilts, fsmash (2nd hit only), usmash, dashattack, fair (both hits)
Zelda: fair, bair | sweetspot might not be able to clank? but projectiles won't come near it since the weak hitboxes cover the strong one
Ganondorf: utilt | Ganondorfs foot can clank, but a little bit further away from it the explosion is transcendent
Toon Link: jabs, tilts, fsmash (1st hit only), usmash, bair
Marth: usmash | sidehits can't clank, but top hit can
Falco: uair | always clankable?? (not sure where it's transcendent)
Lucario: dsmash | mostly transcendent, only the hit behind him can clash
ROB: fsmash | can clank near the head, but further away into his blaster it's transcendent
Dr. Mario: fsmash | can clank near the hands, otherwise transcendent
Lucina: usmash | sidehits can't clank, but top hit can
Megaman: usmash (all except first hit) | ~belly / face is clankable, upper part of his "hands" is transcendent
Mewtwo: fsmash | can clank near the hands, but the other stuff is transcendent
Lucas: ftilt, fair (strong hit) | ftilt can clank near the hand, otherwise transcendent; fair: strong hit can't clash with projectiles, but weak hit (near the foot) can
Mii Sword: jabs, utilt, dtilt, fsmash, dashattack, fair
Note: Sword-using characters (Link, Toon Link and Mii Swordfighter) still unexplored / don't know how they work / where they have transcendency. [I'm expecting you can probably clank with some parts of the swords while others are transcendent]
Mario: fsmash | Marios hand can clash, but the "fireball" is transcendent
Peach: utilt, usmash | utilt: can clank near the hand, but the heart is transcendent?; usmash: can clank in front of her, but behind her it's transcendent?
Mr.Game&Watch: dtilt | ~middle part of the attack can clank
Link: jabs, tilts, fsmash (2nd hit only), usmash, dashattack, fair (both hits)
Zelda: fair, bair | sweetspot might not be able to clank? but projectiles won't come near it since the weak hitboxes cover the strong one
Ganondorf: utilt | Ganondorfs foot can clank, but a little bit further away from it the explosion is transcendent
Toon Link: jabs, tilts, fsmash (1st hit only), usmash, bair
Marth: usmash | sidehits can't clank, but top hit can
Falco: uair | always clankable?? (not sure where it's transcendent)
Lucario: dsmash | mostly transcendent, only the hit behind him can clash
ROB: fsmash | can clank near the head, but further away into his blaster it's transcendent
Dr. Mario: fsmash | can clank near the hands, otherwise transcendent
Lucina: usmash | sidehits can't clank, but top hit can
Megaman: usmash (all except first hit) | ~belly / face is clankable, upper part of his "hands" is transcendent
Mewtwo: fsmash | can clank near the hands, but the other stuff is transcendent
Lucas: ftilt, fair (strong hit) | ftilt can clank near the hand, otherwise transcendent; fair: strong hit can't clash with projectiles, but weak hit (near the foot) can
Mii Sword: jabs, utilt, dtilt, fsmash, dashattack, fair
Projectile (extra hitbox which can be clanked with)
Rosalina: Luma (all attacks)
Ness: usmash, dsmash
Villager: fsmash, usmash (explosions, not launcher), dashattack, fair (projectile only), bair (projectile only)
Olimar: fsmash, usmash, dsmash, fair, bair, uair, dair
Megaman: jab-lemons, ftilt-lemons, nair-lemons, dair
Rosalina: Luma (all attacks)
Ness: usmash, dsmash
Villager: fsmash, usmash (explosions, not launcher), dashattack, fair (projectile only), bair (projectile only)
Olimar: fsmash, usmash, dsmash, fair, bair, uair, dair
Megaman: jab-lemons, ftilt-lemons, nair-lemons, dair
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