Chis
Finally a legend
So yeah, instead of doing what I should have done and just add Browny’s write ups with some of my own I just had to try and fit ‘everything’ discussed into each move. Even though some of those things will be discussed in the later sections of the guide and that sections were becoming far too big and less user friendly. It was a time eater.
Sorry about that, now let’s get this locomotive moving!
Fsmash
Sonics’ most damaging move percentage wise and also his strongest killing option. You may find it difficult to actually land the move due to its moderately lengthy start time so be warned that a fair amount of kills come from punishing mistakes. In order to get the most out of its killing ability you must keep it fresh, so only use it to KO your opponent when they’re at a high percentage and not for general damage purposes. Despite its long charge up time the actual punch comes out surprisingly fast, helpful if you’ve charged Fsmash after having read an opponent correctly.
Its reasonably large disjoint allows it to have priority over other moves such as Metaknight’s tornado if spaced and timed correctly. Furthermore it can be sutter stepped forwards in three various degrees and even shutter stepped backwards. Useful for spacing the move although situational. Like his forward tilt, it can be tilted up and down. Upwards allows you to deal with areal opponents better and downwards for edge guarding purposes. It may be Sonic’s strongest kill move, but in comparison to other characters it’s not that great.
Also is there a video or something which introduces new players into competitive Brawl? I'm sure a good amount of them would get confused by a lot of the terms in this thread.
Sorry about that, now let’s get this locomotive moving!
Fsmash
Sonics’ most damaging move percentage wise and also his strongest killing option. You may find it difficult to actually land the move due to its moderately lengthy start time so be warned that a fair amount of kills come from punishing mistakes. In order to get the most out of its killing ability you must keep it fresh, so only use it to KO your opponent when they’re at a high percentage and not for general damage purposes. Despite its long charge up time the actual punch comes out surprisingly fast, helpful if you’ve charged Fsmash after having read an opponent correctly.
Its reasonably large disjoint allows it to have priority over other moves such as Metaknight’s tornado if spaced and timed correctly. Furthermore it can be sutter stepped forwards in three various degrees and even shutter stepped backwards. Useful for spacing the move although situational. Like his forward tilt, it can be tilted up and down. Upwards allows you to deal with areal opponents better and downwards for edge guarding purposes. It may be Sonic’s strongest kill move, but in comparison to other characters it’s not that great.
Also is there a video or something which introduces new players into competitive Brawl? I'm sure a good amount of them would get confused by a lot of the terms in this thread.