Hrm, trying to wrap my head around all this Dash Dance Pivot stuff.
@B.A.M.
@CJ
Dash Dance Pivot is basically initiating a dash dance (under your terminology) at the end of a dash.
A normal Dash Dance
is a series of alternating left/right
Initial Dashes, each starting at the end (or middle or whenever) of the previous Initial Dash. Are you saying that the Dash Dance Pivot is going directly from a full on
Running state (like if you've been holding left for a couple seconds) into a Dash Dance?
Pivot (Dash Pivot, Run Pivot) [Universal] - The state in which one changes directions out of a run. After the successful turnaround the character will run again. Can be cancelled into any control stick movement and jump.
^Is a Dash Dance Pivot one of these, canceled into an Initial Dash (which you can of course Dash Dance out of)?
@TriforceOSM
No offense Triforce, but I think you're talking about something else:
@B.A.M/CJ
Actually a true pivot is buffering a turn around while the start-up animation for the fox-trot, or second initiated dash is still up.
I think what you're talking about is indeed a form of True Pivot, but more simply a True Pivot is canceling
any Initial Dash into a regular turnaround animation. It doesn't have to be a Fox Trot or the second out of anything. It doesn't need to be buffered either (I'm not entirely certain that it can be, though my guess is that it can).
DDP is buffering a dash attack on the start-up animation.
I don't think an attack has anything to do with the "DDP" being discussed here.
The inputs are the same, but notice that you have to press the inputs much faster for the true pivot. If you airdodge and tap in the opposite direction before you hit the ground, then you will turn around; but if you do it right before you touch the ground, then you'll dash. The true pivot has to be done quicker, because you have to tap in the opposite direction before the start-up animation ends.
A
True Pivot is done out of an Initial Dash. It is physically impossible to go directly from an air dodge or any aerial state into a
True Pivot. You would have to land and start an Initial Dash first, even if only for a small number of frames.
I think what you are describing is air dodging into the ground, and buffering either an Initial Dash or a normal average turnaround animation (which would not be a
True Pivot because you're not canceling from an Initial Dash into the turnaround).
Am I making any sense?