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The Return of Wavedashing? Perfect Pivoting Might Be Just That

Is this a big deal?

  • Yes, definitely!

    Votes: 684 45.8%
  • Not sure yet.

    Votes: 538 36.0%
  • No.

    Votes: 165 11.0%
  • Who turns items off?

    Votes: 107 7.2%

  • Total voters
    1,494

TL?

Smash Ace
Joined
Apr 6, 2008
Messages
576
Location
Chicago, IL
It's a bit disappointing to see something so misleading posted on the front page. It shows a real lack of understand of what wavedashing is or what this is. If anything this is a more restricted and more difficult dash dance that's only good with some characters.
 

κomıc

Highly Offensive
Joined
Jun 22, 2012
Messages
1,854
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Wh✪relando
NNID
komicturtle
"Return to your original position" by Wii Fit Trainer was ON point in that video lol
 

Daybreak

Busy busy busy~
Joined
Sep 18, 2014
Messages
313
Location
Cali, Bay Area
NNID
DaybreakPlz
3DS FC
1091-8175-8810
Switch FC
SW-6555-9639-6872
This tutorial is hot stuff, will be a great teaching tool for those confused on Perfect-Pivots. Great work!
 

Reila

the true enemy of humanity is anime
Joined
Feb 8, 2014
Messages
9,240
Location
Alma
Yay for more bullcrap "techs"!

Lemme edit this before some angry mod give me a warning

I wish those techs were easier to perform or weren't even a thing. The way they are, they only serve to push people away from getting good in the game. It is sad.
 
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Slaudial

Smash Cadet
Joined
Oct 29, 2014
Messages
46
3DS FC
0233-0174-7067
Yeah who cares Sakurai is just going to get rid of anything approaching an "AT" in this game
 

Mr. KoopaTurtle

Smash Lord
Joined
Jan 3, 2014
Messages
1,075
Location
Bowser's Castle
NNID
gamedude101
3DS FC
0344-9381-8375
I'm not the competitive type actually. I play games like these for fun, even For Glory.
Basically in Melee and PM, if you airdodge toward the ground, you'll slide on the ground in the direction you airdodged. Someone more knowledgeable than I could give more detail, but it allows for great mobility with characters and opens up a plethora of options for different situations.
 

RanserSSF4

Banned via Administration
Joined
Aug 8, 2014
Messages
359
Location
Alberta, Canada
NNID
RanserSSF4
this tech won't be as effective as Melee's Wavedashing, but you know what? It could still be very useful. This will buff most, if not, after some more testing, all of the characters spacing options.
 

Darklink401

Smash Master
Joined
Oct 4, 2014
Messages
3,501
Location
Smashville
NNID
Yuki_Hirako
3DS FC
0731-5318-2530
People are saying this is hard...but I wonder why...I've been able to do these things quite easily in the middle of battle. Wavedashing EFFECTIVELY is by far harder than doing this EFFECTIVELY. Sure, Wavedashing is longer-

But this is something Sakurai added to the game as another option for us players. SAKURAI added an advanced technique to the game.

I honestly DOUBT Sakurai would patch this out, as I also HIGHLY doubt he DIDN'T know about the potential of perfect pivoting.

I'm loving this video, because I knew it was useful, but damn, if it could be used like that, in a few years this game will be actually really competitive.
 
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LyonDRC

Smash Apprentice
Joined
Aug 23, 2014
Messages
118
NNID
LyonDRC
Altough much less strong and useful, perfect pivot looks like a more balanced wavedash, wich I smile upon.
This. I'm no expert and I've just been into competitive stuff for a couple of months but whatever. I think Perfect Pivot might not be as good as wavedashing is but it'll definitely have its uses and once players have perfect it maybe we'll see more cool stuff :)
 

RanserSSF4

Banned via Administration
Joined
Aug 8, 2014
Messages
359
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Alberta, Canada
NNID
RanserSSF4
People are saying this is hard...but I wonder why...I've been able to do these things quite easily in the middle of battle. Wavedashing EFFECTIVELY is by far harder than doing this EFFECTIVELY. Sure, Wavedashing is longer-

But this is something Sakurai added to the game as another option for us players. SAKURAI added an advanced technique to the game.

I honestly DOUBT Sakurai would patch this out, as I also HIGHLY doubt he DIDN'T know about the potential of perfect pivoting.

I'm loving this video, because I knew it was useful, but damn, if it could be used like that, in a few years this game will be actually really competitive.
I do agree with this, but who knows. If Sakurai does take it out in a future patch, than he obviously didn't mean to add it in. However, just like you, I highly doubt it. Why? Because they purposely added in Pivot grabs and tilts. Heck, even in the 50 fact video, they showed pivot tilt with little Mac, so they did wanted it in the game.
 

Grass

Smash Lord
Joined
Dec 5, 2014
Messages
1,699
Location
Hyrule, UK
I think we'd have to wait and see to see if this is a big game changer, if so, I might pick it up.
 

Agro_98

Smash Cadet
Joined
Nov 19, 2014
Messages
37
NNID
leafsfan98
i am really excited to see where this goes and how its uses will develop in the coming weeks
 

Darklink401

Smash Master
Joined
Oct 4, 2014
Messages
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Smashville
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Yuki_Hirako
3DS FC
0731-5318-2530
I do agree with this, but who knows. If Sakurai does take it out in a future patch, than he obviously didn't mean to add it in. However, just like you, I highly doubt it. Why? Because they purposely added in Pivot grabs and tilts. Heck, even in the 50 fact video, they showed pivot tilt with little Mac, so they did wanted it in the game.
Sakurai knew about wavedashing, so I'm pretty sure he knows about this. I mean, he DEVELOPED THE GAME. If it was a new mechanic being implemented, I'm sure it was tested thoroughly.
 

LimitCrown

Smash Ace
Joined
Nov 30, 2014
Messages
636
NNID
LimitCrown
3DS FC
0903-2850-8324
Wasn't this present in the previous games? Besides, this doesn't seem to be the same as a regular pivot. I also doubt that this technique was intended to be used regularly.
 

LeadRod

Smash Apprentice
Joined
Oct 4, 2014
Messages
113
Location
Toronto, Canada
NNID
420B-LAZE-IT!!
I'd like to be optimistic and say that this will be game changing but honestly it's kinda hard to tell. I feel like the shortness when compared to wavedashing is similar to comparing individual character 's wavedashes. For those characters that have a long perfect pivots it will be useful. For those with shorter perfect it will be less so. I think the main difference is the fact that since it's so short only the really long perfect pivoters will find it useful.
 

Lil Puddin

just a lil extra
Joined
Dec 24, 2013
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idk half the time tbh
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Oh boy, something that makes slow characters even EASIER to hit! As if the dumbdicolous aerials weren't enough.
 

Darklink401

Smash Master
Joined
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Yuki_Hirako
3DS FC
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I'd like to be optimistic and say that this will be game changing but honestly it's kinda hard to tell. I feel like the shortness when compared to wavedashing is similar to comparing individual character 's wavedashes. For those characters that have a long perfect pivots it will be useful. For those with shorter perfect it will be less so. I think the main difference is the fact that since it's so short only the really long perfect pivoters will find it useful.
If you are spacing right, I'd say even a 2-3 'block' PP might come in handy.

Sure, Captain Falcon, Little Mac, Sheik, etc can get more out of it, but I feel the only one truly left out of the party will be Jiggs =P

But she doesn't really stay on the ground much sooo~
 
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;Juice-And-Eggs;

Smash Rookie
Joined
Dec 17, 2013
Messages
20
Location
SoCal
Even though I prefer Melee and PM when it comes to playing competitively, I am very interested how the Smash 4 meta game will evolve with discoveries like these. Hopefully, Sakurai wouldn't patch these out.
 

EmptySky00

Banned via Warnings
Joined
Apr 15, 2012
Messages
804
3DS FC
1263-6981-9999
It actually looks like it can definitely turn into a Melee fiasco, as much as I hate Melee community some times, this may bring them to Smash 4 and move them on from an outdated game.
Why would anyone do that lol. Like trading your moderately pretty wife for the crusty old lady you found on a street corner i.e. my mother. Disgusting. You're ignorant for blatantly trying to cause problems, by the way. As obnoxious and bigoted as Melee players can be (loud minority), that doesn't give you the right to try and take a personal interest in swaying someone's preference for Smash games. There's legitimate reason to dislike Smash 4 whether you want to blind yourself to it or not. Let people who like Melee play Melee. None of us like it when they criticize players of other Smash games, so stop being idiots about it and doing it to them. Melee's a good game. Smash 4 is arguably not. Keep your petty preferences and stupid opinions and get over it. And if you think Wavedashing is the only reason Melee players play Melee, then you're sadly misinformed.
 
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Y2Jeffro

Smash Rookie
Joined
Sep 10, 2014
Messages
1
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Florida
NNID
jeffrofro
3DS FC
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Does this tech exclusively work for the GameCube controller or any controller with a analog stick? I know this question might sound silly, but I don't have the game yet (so I can't test it out) and won't be able to use the GC controller since the adapter is sold out once I get the game.
 

Pyr

Smash Lord
Joined
Jul 7, 2014
Messages
1,053
Location
Somewhere Green
Does this tech exclusively work for the GameCube controller or any controller with a analog stick? I know this question might sound silly, but I don't have the game yet (so I can't test it out) and won't be able to use the GC controller since the adapter is sold out once I get the game.
It looks 1-base input based. (Directional input for movement) I'd imagine it could be done on anything because of that.
 

MarioMeteor

Smash Hero
Joined
Nov 27, 2014
Messages
8,340
Location
New Orleans
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BGenius23
3DS FC
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Oh God no. The day I feared has finally arrived. Please let this be something minor. We don't want another...*gulp* Melee. Come on though, Sakurai, first Vectoring now this? It's like he puts this **** here on purpose just to rip it away from people. Granted, their tears go great with this pizza, but still though. Remember the Dark Ages, people. Don't let it happen again.
 

Annex

Smash Ace
Joined
Jul 20, 2010
Messages
761
Location
Columbia Gorge
You carry momentum after a pivot in 64. It's how we do pivot fastfalls off the stage to grab the ledge quickly (since you have to be facing the ledge to grab it in that game). Actually, in that game you could adjust the lengths of your pivot distance. In this it seems fixed? Idk, the point is that this isn't new at all

Sorry to kill the hype
 

MugenLord

Smash Journeyman
Joined
Jan 28, 2014
Messages
383
Location
Philadelphia
NNID
MugenLord
3DS FC
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People are saying this is hard...but I wonder why...I've been able to do these things quite easily in the middle of battle. Wavedashing EFFECTIVELY is by far harder than doing this EFFECTIVELY. Sure, Wavedashing is longer-

But this is something Sakurai added to the game as another option for us players. SAKURAI added an advanced technique to the game.

I honestly DOUBT Sakurai would patch this out, as I also HIGHLY doubt he DIDN'T know about the potential of perfect pivoting.

I'm loving this video, because I knew it was useful, but damn, if it could be used like that, in a few years this game will be actually really competitive.
Hat's off to the people who uses these tech's, I don't like the the fact that these techs wear down your thumbstick much faster than actually playing the game without exploiting it. The Thumbstick is the most crucial part of the controller and for movement in a game like this, I watch my friends go through plenty of GC sticks because of all of these crazy inputs that weren't really intended. This stuff does help the meta but for me its not worth me tearing down my controller.
 
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