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The Potter Stewart Anti-Stalling Rule

Thinkaman

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Preface: Indefinite stalling does not seem to be a problem in Ultimate, thanks to a variety of mechanics and good design choices. This article is half retrospective on past rulemaking decisions, half relevant to Ultimate through the lens of stage policy and Little Mac viability.


It's generally accepted by serious competitors that all in-game strategies are valid except indefinite stalling. Let's articulate exactly why this is:
  • It's not actually "in-game"--it's exploiting a timer that only exists as a logistical requirement for running a timely event or online session.
  • It is preventing your opponent from playing the game--true stalling has no counter-play.
  • It does all of this in a way that skews character viability.
It's also frustrating and boring as hell. We don't ban things for that reason, but it doesn't help.

We used to have rules against stalling, in early Melee, and Brawl. Anti-stalling language still existed in final Brawl and Smash 4 rulesets, but was increasingly ignored--as evidenced by the inclusion of additional rules banning specific stalling techniques, which should have been redundant.


(Please don't confuse Smash's 420-480 second event logistics timer to the 99 second round timer in traditional fighting games. We're not talking about characters playing defensively or turtling in the corner; that's no different than some aspects of Smash advantage/disavantage state. This post is referring to situations where the opponent has no options to engage, due to some specific exploit of ledge mechanics or stage layout.)

The thing is, to ban something, as David Sirlin says, it has to be warranted, enforceable, and discrete. That last bit means you have to be able to define it--you can't vaguely say "No spamming! Spamming is banned!" Unless you can specifically define the problem, how can you say it's warranted or enforceable? What's more, if your dumb cousin insists that you aren't allowed to Wolf laser more than 10 times a stock, you're just going to do 9; his stupid scrubby rule has not even changed the strategies of the game like he wanted because his rule wasn't sufficiently discrete.

Pretty much everyone agrees with all that. So it's not a big stretch to say that the same applies to stalling, right? "Stalling" is too vague, so we cannot ban it?

Wrong.



According to Wikipedia, Les amants "is a 1958 French drama film directed by" and then I stopped reading because I really don't care. It apparently won a bunch of awards and was a big hit in its home country, but I could not care less about what was hot in 1950s french cinema.

Some random county in northern Ohio sure did.

Outraged at France's national pastime of justifying extramarital affairs, some puritanical local prosecutor decided to save America by charging the manager of the local theatre with obscenity. Sure, there's the whole pesky First Amendment thing, but if you shout "fire" in a public place where the KKK are watching porn, everyone gets arrested. What I mean is, society and the courts long agreed that okay yeah "obscenity" isn't allowed, but they never really nailed down what that is.

It went all the way to the SCOTUS, and the result was striking. The Justices agreed that this film was dumb and not as hot as they had been let to believe, maybe 2 stars at best, and not deserving of high praise like "obscene" or "a threat to the children." But they struggled to discretely define why this film was okay and yet Sorority Trainbang 6 was not.

Enter Justice Potter Stewart.


Now, I wasn't there, but I'm pretty sure this is how it happened.

The dipwad prosecutor--let's call him Dennis--was addressing the court in his extra-nasaly voice that he reserved for extra-smug victories. "So you see--" he said with a note of triumph, "if you allow this so-call 'film' into our society, you forfeit any right to block anything even worse. Pornography will be everywhere, and our culture will rot from the inside out!"

"By God, he's right!" Chief Justice Warren sat stunned.

"B-Baka!" cried out Justice White, anime sweat flying off his face.

"How could he successfully use a slipperly-slope fallacy, our one weakness?!?" stammered Justice Brennan.

"CHECKMATE LIBERALS!" Dennis cried, ignoring that half the court was appointed by Eisenhower as he pumped a bony fist into the air.

Suddenly, all heard an engine rev. A fresh 1963 Chevy Impala--which was cool before Supernatural showed up--burst through the courtroom doors. Justice Steward emerged, in a leather jacket, "Walk Like A Man" blasting out the radio.

Now, you need to understand that Stewart was formerly a member, the member, of the Ohio Supreme Court, and the Sixth Circuit after that. So the fact that this trashpile of a case made it out of his state, his region, through the courts he used to preside over? This was personal.

"The prosecution assets that Constitution doesn't protect against 'hard-core pornography'?" Justice Steward strode through the courtroom, making no apology to his tardiness. "I'll have you know, I agree with the prosecution on this point. But where this gentleman and I differ, is that--forgive my uncouth tongue--my equipment downstairs is in full working order. And what I mean, son, is with how much action I get I don't need a dictionary for 'pornography'." The other Justices nodded in deference, as Dennis stood paralyzed, suddenly feeling unfit to be a lawyer, or even a man.

"I shall not today attempt further to define the kinds of material I understand to be embraced within that shorthand description, and perhaps I could never succeed in intelligibly doing so." Justice Steward opined, as he strutted across the room before crashing into his chair on the bench.

"But I know it when I see it"

Stewart flipped his cigarette at Dennis, who exploded.

It would later turn out that pornography would get everywhere regardless, and that the actual threat to civilization was Twitter. But either way, freedom of speech and bad french movies were saved that day.



Steward's point was that some things you don't have to define. He didn't need some pencil-necked contrarian to tell him if something did or did not send blood into his generously endowed member.

That's because porn that goes only halfway is not porn, it's a tease. Either something is made to get people off or it isn't, and trying to be in the middle costs $154 million for two seasons on Netflix. (Just ask the Wachowskis) For porn to fulfill its fulfillment, it has to exist in a way that is unmistakeably erotic, unmistakeably taboo.

Stalling in Smash Bros. is the same way.


I know indefinite stalling if I see it. You know indefinite stalling if you see it. We even agree, pretty much unanimously, on what it is we're seeing.

That's because the point of indefinite stalling is in the adjective. This isn't like your dumb cousin and his gripe with Wolf laser, where you can do half as many Wolf lasers and it's still at least half as good and still the dominant strategy. Stalling for half the match accomplishes nothing and does not help you win! It fails to exploit the logistical needs of the event. To win by stalling, you always have to go all the way, or at least be willing to.

So, imagine this:

If a player starts stalling, their opponent or a spectator has ample time to summon a TO/ref/judge/Liam Neeson. If the game actually does goes to time, and the TO says "Yup, that guy was clearly refusing to let his opponent play, which is a pretty asshole thing to do at a video game tournament and against our rules" then the guy is DQ'd; simple.

Even in the worst-case scenario where the judge has to check a replay, the event would still save time by basic virtue of DQing someone trying to clog the bracket with 8 minute games.

But hold up. You are probably picturing some nightmare dystopia where every tourney has to have panels of judges watching replays of every match, arguing whether Fox lasers constitute "intent to engage." Stop, zoom out.


Incentive to stall follows a Laffer Curve with respect to time limit. A match with a 3 minute timer is WAAAAAY more likely to exhibit stalling than a 7 minute timer. Want proof? Go play Wi-Fi. Paradoxically, the longer the timer, the shorter the average match is--because it gets more difficulty/annoying to stall. And if there was no timer, there would be zero stalling. Unfortunately, the realities of both event logistics and human life make this unacceptable. (All games have "a timer"; we've all got places to be.)

Lemme tell you a story, of when I was a TO. At the time my region had a major issue with events running on time, because people wouldn't show up until 10 minutes after their match was called. They'd go get a milkshake, and the TO would yell at them, but nothing would happen and the pattern would continue until Grand Finals is at 3am.

But when I became a TO, I adopted a hard-line no-show instant-DQ policy. No 10-minute grace period, no search party, just instant DQ. People thought it was "too strict"--but guess what? I never once had to actually DQ someone for being late! And you better believe my events ran on time as a result.

The point of a rule is not to punish people, it's to change behavior.

Threatening to DQ people who go to McDonald's changes behavior. Setting a higher timer changes behavior. And promising people that planking for 7 minutes will get them red card'd changes behavior.

Stalling is rare enough as it is, even in older games with more exploitable mechanics. The percentage of games that time out, even with existing incentives for stalling, is very low. If you adopt a serious policy of simply banning stalling, it will drop to be miniscule. If it happens at all, it will just be some obstinate non-serious troll who wants to be made an example of.

All TOs need to do is establish a clear, transparent procedure of how an incident would be handled, and what executive decision-maker (never a commitee!) is responsible for making the call. As TO, I would communicate that my staff would be specifically looking for deliberate avoidance of both their opponent and the center of the stage indefinitely, but it--like all aspects of player behavior--remains at their discretion.


"But won't that be giving TOs too much power? If they can just DQ anyone they feel are 'too defensive'?"

Uh, first I think you need to up your understanding of TOs. They already have the full power to eject you from their event for any reason at any time.

And we expect them to wield this power to enforce all sorts of rules, spoken or unspoken. For instance, it's obviously against the rules of the tourney to get up in the middle of my set and break my opponent's hands. It's also obviously against the rules to block her view of the screen, or pause, or unplug his controller, or scream in their face until they stop wobbling you. We'd expect any TO worth their salt to instantly DQ this behavior.

As such, these behaviors all-but-never happen. Because we trust the TO to enforce them if needed, it isn't needed.

Second--nevermind all that, we're only talking about games that go to time. Most events have entire brackets without a single match going to time as it is, and that's with the incentive to stall.



"But what if someone exploits this?"

So they are going to... what exactly? Trick their opponent into stalling for 8 minutes so they can persuade the TO to DQ them? Hypnotize them into planking until you say the codeword? "Well what if the movie studios trick their rivals into making pornos so they get arrested!?!" Shut up Dennis.

Again, the entire point of you know it when you see it is that some things only fulfill their purpose when done in an obviously deliberate fashion. The only type of porn that doesn't exist is accidental--that's voyeurism.



In conclusion:
  • Everyone agrees indefinite stalling is bad
  • It turns out you actually can just ban indefinite stalling
  • Arguing otherwise is a misapplication of Sirlin-esque principles that ignores how stalling works
  • If indefinite stalling doesn't win, even fewer people will stall than they do now
  • Justice Potter Stewart was a boss
 

ZephyrZ

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  • It's not actually "in-game"--it's exploiting a timer that only exists as a logistical requirement for running a timely event or online session.
Not that I disagree that stalling should be banned, but wouldn't this count as in-game so long as you have a stock lead rather then a percentage one? The timer is optional but it still exists in game, and if you stall with a stock lead in play and manage to bring the game to time then the game will still announce you as the winner.

To make it clear I definitely agree that stalling should not be allowed, I just like to nitpick sometimes.
 

#HBC | Red Ryu

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I'd be cautious of this in one sense.

If someone is a keep away or defensive character by nature I would tred with caution that them playing to win is not seen as stalling. I see that you addressed it but I think examples like, Metaknight Dimensional Cape Glitch, going to 999% with Ice Climbers in Melee/Brawl, Sing stalling with Jigg in Melee/Rising Pound in a corner of the blast zone.

Those would be clear examples of it akin to smash.

Still good post.
 

LightLV

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The only time stalling is "indefinite" is when the other player is literally unable to fight the other one.

anything else is what i'd just call a terrible matchup, or just picking a terrible character.
 

xZRx

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...Joined this board just to spectate and read guides, but i have to say this head-on collision of humor and obscure historical relevance was more than entertaining.
it makes sense to say that while you cant easily define the difference between someone playing cautiously/slowly and refusing to let the other person play on paper, its pretty obvious when you actually see someone doing one or the other
 

NINTENDO Galaxy

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You lost me in the middle with thr movie and the judge talk. But shortly after I got your point.

It sounds like you first say that defensive play shouldn't be banned and you make mention of traditional fighting games. Then you go on and say that it should be banned since it's harder in a 7-8 min match?
 

kirby3021

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You lost me in the middle with thr movie and the judge talk. But shortly after I got your point.

It sounds like you first say that defensive play shouldn't be banned and you make mention of traditional fighting games. Then you go on and say that it should be banned since it's harder in a 7-8 min match?
As I understand it, he is saying that defensive play is fine, but simply waiting out the timer using tools and techniques that your opponent has zero way to counter should be banned.
 

Mooer

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Well said. The twists and turns of your augmentative structure were engaging and informative, albeit rather unorthodox. More of this in the future please.

(Steins;gate ftw btw, much respect)
 

xZRx

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Still surprised this post hasnt gotten more attention :laugh:
 

kraw23

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So whats the key take away from this?

- TOs should ban stalling with the definition of "we as a group will know it when we see it"
- Players or audience members report to TOs if stalling occurs
- TOs decide case by case whether it really was stalling

I think the only issue is your stipulation that stalling can only occur if the game goes to time. Is stalling a legitimate tactic if you wait just long enough to frustrate your opponent into making a mistake, then killing them?

Is it OK to stall for 7 minutes and then fight for the last minute? What about for 6 minutes? What about for 30 seconds?
 

Wnyke

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I think the only problem is the definition of stalling, is it linked to time, to actions, to both, to other stuff??

To me stalling is any action that avoids directly the objective of taking the stock. So Ice Climbers chain grab or Fox Lasers are not stalling as long as they are not being done indefinitely, so if you opponent is at kill percent you have to avoid using the move. But what if they want to guarantee a kill by doing even more damage and using tilt, what if any player is not attacking because the opponent is in a particular combo kill range.
Stalling is hard to define, and it's true that there are some matches that are very evident that one of the players is stalling, but where is the line that separates stalling from fair play??.
If we could at least define stalling with some words that are not subjective, then maybe this rule may apply.
But agreeing on something is really hard, and I would suggest an aggressive approach, implementing the rule on some events with a vague definition and use it as base and improve from there.
If it works other events may implement it, or may even be called by the participants.
 

ATH_

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Excellent post! In a large-scale tournament, this could very easily be the norm. It's a referee's call. I'd say a solid way to do it may be that if half the time in a match has gone by and you believe your opponent is stalling, you may pause the game and call a referee to watch the game. You then continue the game, and if your opponent continues to stall, that's their fault.

Not a huge fan of having super strict rules where breaking them results in a DQ, but I think having a simple Warning-to-DQ system would work fine. If you stall and get caught, you get a warning. If you do it again, you get DQ'd.

Tournaments would be quicker, less people would do it, and games would be about interacting with your opponent more than "finding the optimal path to win".
 

Idon

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Excellent post! In a large-scale tournament, this could very easily be the norm. It's a referee's call. I'd say a solid way to do it may be that if half the time in a match has gone by and you believe your opponent is stalling, you may pause the game and call a referee to watch the game. You then continue the game, and if your opponent continues to stall, that's their fault.

Not a huge fan of having super strict rules where breaking them results in a DQ, but I think having a simple Warning-to-DQ system would work fine. If you stall and get caught, you get a warning. If you do it again, you get DQ'd.

Tournaments would be quicker, less people would do it, and games would be about interacting with your opponent more than "finding the optimal path to win".
Not sure any TO nor player wants to deal with people pausing the game without punishment and wasting their time with analyzing stalling.
 

kraw23

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The game would not be paused, in fact pause should be disabled. The TO would look at the match and decide as its being played out, or they would view the replay and DQ after the match is over.
 

ATH_

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Not sure any TO nor player wants to deal with people pausing the game without punishment and wasting their time with analyzing stalling.
Sure, which is exactly why they wouldn't stall in the first place.

But you're right, there's better ways to handle it. It was just a thought I had.
 

ambience

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Yes, let's find a way to ban everything that we find boring. Let's also ban ICs wo- oh wait, people are actually doing that?
While I agree that this would likely work calling it "indefinite" is a stretch. It's possible to beat a stally opponent so the only reason it's indefinite is because the opponent isn't dealing with it correctly. Is it the staller's fault for stalling or their opponent's fault for doing anything about it? Even the most campy of Melee Puff games aren't impossible to win even if the Puff has the intention of getting a percent lead on you, then regrab ledge for 8 minutes straight. Running the timer is also a win condition, just one that we find boring. Why should we remove a legitimate win condition just because it's "boring"? We shouldn't be forcing players to play the way you want just because you want it that way. If stalling was really a very dominant strategy we'd see it in more than just a few matchups in Melee. If stalling was the meta people would be stalling more. And even if it was the meta, again, should we try to ban/restrict it just because it's unappealing?

Best example why stalling should be banned is this https://youtu.be/eiQp5w-9IAE

I know there is no timer, but its just sad how this could even happen.
This isn't part of my argument but I want to point out that Hyrule is banned now. Try doing that on Dream Land and see if it works. I can send you a clip of me camping someone on any smash game on an illegal stage and that doesn't mean anything because the stage isn't even legal.
 
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channel_KYX

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Is it the staller's fault for stalling or their opponent's fault for doing anything about it? Even the most campy of Melee Puff games aren't impossible to win even if the Puff has the intention of getting a percent lead on you, then regrab ledge for 8 minutes straight.
Well, try to challenge a Puff that's going rising pound out of boundary after it got a stock lead.
We shouldn't be forcing players to play the way you want just because you want it that way.
That is a noble aspiration, but pretty much every tournament is "forcing players to play the way you want". That's the purpose of rules. And they are in place to create an enjoyable environment for everyone (high-level view).
 

ATH_

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When you enter a tournament you are putting trust in the TO's rules. You are agreeing to the rules the TO has set. You are essentially playing the way the TO wants because the TO wants it that way, and you are agreeing to do that.

If a player disagrees with the rules, you can still play and you have to follow them. If you want to make a change to them, you can talk to your TO and discuss it. Simply saying "We shouldn't" and "We should" without real reason behind it isn't helping anyone.

If you don't want to go through any of that, run your own tournament with your own rules. You're not as right about everything as you think you are, and every TO knows the struggle of having some player disagree with every little line in their ruleset. Sure, we could just mimic other games and use the same exact rules we've been using for years, but then people will complain about how we aren't experimenting, how TOs don't treat the new game like it's actually a new game.

Pick your poison, I guess.
 

ande

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Yes, let's find a way to ban everything that we find boring. Let's also ban ICs wo- oh wait, people are actually doing that?
While I agree that this would likely work calling it "indefinite" is a stretch. It's possible to beat a stally opponent so the only reason it's indefinite is because the opponent isn't dealing with it correctly. Is it the staller's fault for stalling or their opponent's fault for doing anything about it? Even the most campy of Melee Puff games aren't impossible to win even if the Puff has the intention of getting a percent lead on you, then regrab ledge for 8 minutes straight. Running the timer is also a win condition, just one that we find boring. Why should we remove a legitimate win condition just because it's "boring"? We shouldn't be forcing players to play the way you want just because you want it that way. If stalling was really a very dominant strategy we'd see it in more than just a few matchups in Melee. If stalling was the meta people would be stalling more. And even if it was the meta, again, should we try to ban/restrict it just because it's unappealing?

I know

This isn't part of my argument but I want to point out that Hyrule is banned now. Try doing that on Dream Land and see if it works. I can send you a clip of me camping someone on any smash game on an illegal stage and that doesn't mean anything because the stage isn't even legal.


I just pointed out that video, because its the most extreme example of stalling in smash that i know.

To me it just symbolizes the boringness of stalling and i'm glad the communtiy thought of it the same and at least tried to make stalling harder and banned certain stages and stalling methods and i wouldnt mind if it was banned at all.
Thats it.
 

P.Peach

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Yeah if anything these rules should apply to ultimate and the likes of Melee. Their is a difference between defensive play and just being a chicken the whole time. Puffs play style is the epitome of this and especially in Melee it should be illegal to do most the things Hbox does with the constant running away and spamming Bair or simply hanging out above platforms and stalling the timer because you have stock or percent advantage.
 
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