The Olimar Boards
This place is kinda dead. Or at least not that active. This is disheartening,
but we can at least attempt to revive it.
What would be the purposes of these boards? Just to discuss the character promptly named Olimar? Or is it to advance his metagame, sending him leaps and bounds to his maximum potential.
Metagame This word is meaningless without application. Players don't really care to improve an abstract concept like
Metagame. The goal of these boards should not be to improve a
Metagame, but to improve the cold hard solid results these players get. Talking about
Metagame this and
Metagame that doesn't do any help or prove anything. All that matters are results in the end. The members of the Olimar community should not seek
Metagame advancement but personal improvement. I myself only go to these boards just to suck up as much information as possible since
So I ask you not to come here to help Olimar the character, but Olimar the players. Help others and they will help you.
But how do we go about this?
I. The Livelihood of the Boards
No one wants to help strangers. Promoting more openness requires us to make better ties with one another. The best way to do this is through social threads. These threads haven't anyting to do with smash, or tourneys. Just about
us. We are the most important part of the Olimar Boards. These threads that I'm talking about are:
The Olimar Social Thread
The Olimar Interview Topic
These two threads may seem like useless piles of rubbish. But if we abuse them correctly, these boards would be a lot more inviting. They keep things interesting and lively. If you want to do barely anything for these boards, at least do this.
The social thread is easy to post in. When you go on smashboards just pop in there and post about whatever interesting thing happened to you recently, smash related or otherwise.
JUST DO IT!! Very recently all I did was say "I started using Shoddy Battle" and a whole convo erupted from it. People can always relate to your daily experiences, and sharing them makes the other person through the screen all the more real and human. Thus, the members of the Olimar community stop being strangers and start becoming friends (or enemies
).
This thread can prosper very well with daily attention. A problem is that a lot of you have other things to do on smashboards *cough*Hilt*cough* or simply forget about these boards. Here's the remedy:
Here's the
homepage for smashboards.
Now before doing anything, click on
User CP.
Here it shows all the threads that you are subscribed to with new posts. This is very useful since you don't have to travel to each subsectional forum in search of those threads that you have to check. Also, this way you won't miss it when someone posts in the Oli social thread.
To actually go to a thread click on the
little blue arrow.
And it takes you to the first post in the thread which you haven't read. How amazing is that?!
To use this feature you obviously have to start subscribing to threads that you want to check. To do this just go to the top of the thread and click
Thread Tools.
Then click
Subscribe to Thread and you're done!
And even easier method is to just setup your account so that whichever thread you post in, you're automatically subscribed to it. To do this just go to
User CP>
Edit Options.
The interview thread is nice since we can find out
almost everything about a member of the board. It works really well in promoting livelihood.
II. Improving the Players
Back to the original point, we want the members of the Olimar community to improve as players.
Here's one of the best ways imo. After every single tourney find another member to just talk about the tourney. Tell them about everything, who you lost to and who you beat. Why you lost and won. About any epiphanies you had or perhaps failures. Actually saying these things helps to solidify yourself as to what kind of player you are. What are your weaknesses and strengths. What other players and characters are threats to you. Talking about this stuff with another person can really help, and hopefully the person may be able to help you. If we did this you should see an increase in tournament performance and an increase in community bonding.
For aim contact information, check this thread:
http://www.smashboards.com/showthread.php?t=265884
Another very important topic to note. Players mostly need help on certain matchups. In response to that, we had
the Impact Site put in place. The idea is grand, but the execution... not so much. We really need people to stop being lazy and write up those matchup analyses. It's really important that we have all the key characters done to help all the Olimars.
I agree that it's important that we all contribute to a certain writeup. Use the first one as a base and build off it. This is especially important since different regions play differently and no player can write the perfect analysis.
But before really startig on that, we should finish the important matchups we haven't done. Of the top tiers that remain:
MK: Dabuz's post I feel can serve as a starting point.
Snake: No one has claimed this one.
Diddy: Rich still needs to write this one.
Falco: I feel like Rich did a wonderful job. Even if they are a little more important details that need to be added, he certainly put the meat of the matchup there.
IC: Logic asked for it but he hasn't contacted us in a while. He knows the matchup reeeeaaaallllyyy well though so I can't wait for it.
Marth: An important matchup that needs to be covered. I'm sure Dan knows it well enough to write a good base.
Wario: Warios aren't common, but it's an important matchup that's difficult to play. No one has claime it.
DDD: BrianH's info is a bit lacking. Probably not from a lack of knowledge but just merely not devoting much time to it.
Pikachu: I really doubt that Olimars have difficulty with this matchup, but it's still important and no one has taken it.
Oli ditto: Wer got this one but he still hasn't posted it.
Lucario: Hilt I'd an amazing writeup. I feel like I know the matchup now even though I've almost never played it. XD
Middle tier matchups were well done, but I thnk Luigi is pretty important.
So yeah, someone get some matchups.
Some of you know these matchups, but don't know how to convey your knowledge onto paper. In this way I can help. I'll write an outline for you, and all you have to do is fill it. Of course you don't have to do it exactly this way. Change it up however you want. This is just for people who need some physical provocation.
1. Basic Matchup Summary - Just a small paragraph detailing whose advantage it is and why.
2. Move Discussion - In here you want to state what moves give Olimar trouble, and how to prepare/counter against them. Don't bother going over unimportant moves though. Do we really need to know how to handle Snake's dtilt?
3. Zones - This mostly has to do with the characters spacing in correlation with each other. Spacing is a very important part of a matchup, as certain distances can really skew the match into one character's favor. Both vertical spacing and horizontal spacing are important. For horizontal spacing, consider that within ftilt range, Olimar gets ***** by Snake, but outside of that range Oli does very well and always carries a slight advantage. In the case of vertical spacing, look at how skewed the matchup is when ROB is above Olimar compared to when they're both at ground level.
4. Camping - Against certain characters, Olimar needs to camp a specific way to outcamp them. Consider Falco and Snake.
5. Edgeguarding - This really only matters for characters who have specific edgeguarding techniques that are unusual and effective. Consider Peach and her turnips.
6. General stuff - Just general tips and strategies that aren't covered by anything else.
7. Stages - Counterpicks and bans.
It's easy to write a matchup analyses imo.
This prospect is to help newer players and again increase community bonding. We need to write a better guide. Fino's guide right now is fine and all, but we should really make a more comprehensive guide that reflects our current metagame. What should happen is that everyone should take a couple of the articles that make up the guide and write them out. It's really not that difficult.
The guide should look like basically this:
TABLE OF CONTENTS:
*To skip to a section, Ctrl + F and search for its 4-letter code. For sections mentioned multiple times, you may need to skip forward a little bit.
I. I Choose You, Pikachu! [ARAT]
A Little Background Info [BGNF]
Pikachu in Super Smash Bros. Brawl [BPKA]
Why Choose Pikachu? [WHAI]
Strengths & Weaknesses [PRCN]
II. Move Analysis [MVAN]
III. Offensive Maneuvers [OFSV]
Approaching [APRH]
Combos & Pseudo-Combos [CMBO]
Juggling [JGLG]
Getting the Kill [GTKO]
Edgeguarding/Gimping [EDGP]
Tech Chasing [TCCH]
IV. Defensive Maneuvers [DFSV]
Spacing & Stage Control [STCN]
It's Not Camping, It's "Projectile Spacing" [CMPG]
Baiting & Punishing [BTPN]
Evasion Tactics [EVSN]
V. You Must Recover! [RCVR]
DI & Momentum Canceling [DIMC]
Returning to the Stage [RTRN]
VI. Past the Basics: Advanced Techniques for Pika [ADVT]
Quick Attack Techs [QATC]
Advanced Grab Game [GRBG]
Jab Lock & the 0-Death Combo [JBLK]
Glide Tossing [GLDT]
Minor Techniques [MNTC]
VII. Stage-Specific Shenanigans [STGE]
VIII. Pikachu's Got Mindgamez [MNDG]
General Mindgames [GENM]
Advanced Movement Techniques [ADVM]
Playing with Thunder [THND]
Annoying Your Opponent [ANNY]
Pika Pikaa~aa! (a.k.a. Taunting) [PKAA]
IX. Frequently Asked Questions [PFQS]
X. Navigating the Pikachu Boards [NAVG]
XI. Credits [CRDT]
But Olimar version. Some things will obviously need to be changed, creating this really does help the community and new players.
III. Improving the Information
Yes, the cold hard data that the Olimar community contains needs to be updated and solidified.
Here we have our frame data thread:
http://www.smashboards.com/showthread.php?t=225377
Here's the Snake frame data thread:
http://www.smashboards.com/showthread.php?t=242407
No offense to Hilt, but their thread is a lot more in depth. Like Titanic kind of depth. We need someone(s) to complete our frame data. With uber frame data info, some super braniac will analyze a zero to death combo. Maybe...
We also need substantial matchup data. A general consensus on matchup ratios should be arrived at. This is just really for reference. Everyone should simply post their opinions on all matchups on the game. First we'll start with simple terms, and then eventually get into more specific ratios. These are the terms and definitions that we go by:
Even matchups; means that both characters share around an equal amount of weaknesses and advantages. The better player will always win, an equally skilled players go back and forth.
Advantageous and disadvantageous matchups; signifies that a character has a significant head on aa matchup. The better player will still always win, but between equal players the advantageous player will win almost every match, albeit closely.
Unwinnable matchups; are when a character completely shuts downs the other. The advantageous character will always win, even if the other player is better.
We need to have a nice general matchup spread chart for general reference.
That's the end of it!
(for now)