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The North Carolina Melee Power Rankings! Updated 8/14/14!

Dr Peepee

Thanks for Everything <3
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BRoomer
Joined
Sep 29, 2007
Messages
27,766
Location
Raleigh, North Carolina
Well I played pretty jerky before so it could be said that I either got better or got more fluid(aka tighter as you said). I'm sure I've been attacking out of a few spacings for too long now so I'm gonna work on changing it up lol. We'll see how it goes =p
 

Lightsyde

Smash Champion
Joined
Jan 11, 2007
Messages
2,871
Location
The Rocks of Time, NC
One thing to think about is that playing with somebody doesn't always make you develop a style similar to them, but instead can sometimes make you play in a quite different fashion. From what I've been able to tell, this holds for playing with Adam. The thing I've noticed about Adam is that he has a really good, unpredictable offense. The way to beat him most effectively, is to not work as much on predicting him, but to focus more on punishing him (of course being good at both is best, but I'm talking about his weaknesses). Adam doesn't always do safe moves, and if you are prepared sometimes you can react and punish him. This makes a lot of sense to me, because I would say Josh's greatest strength is punishment by far. This is the same reason why I would say Josh tends to beat me harder than Austin/Cam, because my weakness is that I make a lot of stupid mistakes that can be punished hard.

It's not as simple as saying one style is more straight-forward than another, though, because there are many aspects of the game to be creative in. I think that Josh is very creative in the combos he does, whereas Austin and Cam are more creative with movement and other things (although this can have the effect of making their combos look weird, but mainly because they started the combo in a novel way, which makes the whole thing look different, where Josh creatively combos even when he starts the combos in a very standard way oftentimes).

But yeah, beware oversimplifying.
Really interesting perspective on this, but that would make a lot of sense into the variations in play.

PS: Punishing <3333

my falco focuses on throwing bricks very carelessly into place in a very ugly manner to make a house that is somewhat livable.

it's an art.
Lmao I love your careless brick bird.

PS Your spacing/evasion tactics are ridiculous. I feel like I can't even hit anything other than your heels as you run away. FFFFing defensive Fox players who play Falco. hahah
 

bossa nova ♪

Smash Champion
Joined
Feb 15, 2010
Messages
2,876
I can't remember the last time I saw a falco combo that I truly considered creative, lol.
well, this is also related to my point. what is "truly creative" to you? if you put it in those terms, i feel like it refers to what's seldom in existence, never-before-seen, rare, etc.

i've been thinking about this recently, and i realized that all i've been doing since i started this game is trying to find cool things (only recently have i put a more-than-usual focus on being "smart"), and one particular aspect of the rubric for "cool" is pretty much summed up in the paragraph above. i've been trying to find that sexiness through rarity. y'know like beautiful minerals. i've been on that diamond mind grind.


if you want, i could pretty easily give you an example of something that would apply to this. i have one on hand so easily because it's an example of something i've been practicing very recently to make sure i can do it on a human, and i just did last week, like a fresh doodoo. so i can type that **** out if you're interested.


but yeah, i suppose one could make the argument that creativity doesn't have such a specific definition (which is why i like how you put the word "true" before it)... from the way karn is describing it, his own definition of the word would actually be an example of it. and even if something seems like it's status quo, what it took to GET there or the subtle things that are occurring while it's happening require the kind of nuanced understandings that i guess some people refer to as "creativity." but this could also just be called "smarts." so, it's clear that the truest creativity lies not in the creation itself, but in anyone who is able to understand it to a point where they deem it as "creative."

perhaps, like the rarest spun heaven metal, something is only creative if it creates. not just if it was created. it momentarily opens up the door of endless potential before it is quickly shut again by the passage of time.
 

AlcyoNite

Smash Champion
Joined
May 1, 2007
Messages
2,332
Location
**** Triangle, NC
perhaps, like the rarest spun heaven metal, something is only creative if it creates. not just if it was created. it momentarily opens up the door of endless potential before it is quickly shut again by the passage of time.
Please tell me u didnt make this up yourself. This is one of the most beautiful ideas i have ever read.
 

Bl@ckChris

Smash Hero
Joined
Oct 4, 2009
Messages
7,443
Location
Greensboro, NC
finely done, ron.

as the person you are freshly doodooing on, i personally approve cams statement. his **** is creative, and it creates all kinds of problems for me. trying to create solutions to some of the problems he's making for me is making me a little stronger against other falcos. the solutions i do come up with vs cam work even better against less creative falcos, therefore, it's advancing my defense, more or less.

basically, this is how i view korean dj's style. his smarts offer to his 'creativity'
 

Dorsey

Banned via Warnings
Joined
Feb 22, 2009
Messages
1,593
Location
the sticky bottom, NC ©Dorsey combo
Yeah it works however, you need a really good rig and even with a powerful rig there's still noticeable delay. It's a start though..
you sure about that? melee doesn't have too many gfx and runs on a small engine... as long as you have a ok vid card, you should easily get consistent 50 fps. I would even wager that it would run smooth with on board gfx, as long as you have plenty of ram. also, the delay shouldn't be hardware related to begin with... should involve the route from all clients to the server in which it's running(not changeable), as well as the netcode written for this all to be possible(changeable). if the server is running off your rig, then it would be a little more important to have the crucial things like plenty of ram, gfx card, and a good isp/connection(high UL rate).

anyway, assuming good netcode, good isp, and great routing--if several NC people were joining up we'd still all have in between 10 and 20ms of lag, which ain't much at all but, it's there.

edit: probably on PAL luke.
 

SK919

Deal with it
Joined
Mar 18, 2008
Messages
846
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wilmington, North Carolina
you sure about that? melee doesn't have too many gfx and runs on a small engine... as long as you have a ok vid card, you should easily get consistent 50 fps. I would even wager that it would run smooth with on board gfx, as long as you have plenty of ram. also, the delay shouldn't be hardware related to begin with... should involve the route from all clients to the server in which it's running(not changeable), as well as the netcode written for this all to be possible(changeable). if the server is running off your rig, then it would be a little more important to have the crucial things like plenty of ram, gfx card, and a good isp/connection(high UL rate).

anyway, assuming good netcode, good isp, and great routing--if several NC people were joining up we'd still all have in between 10 and 20ms of lag, which ain't much at all but, it's there.

edit: probably on PAL luke.
The delay won't be hardware related but emulated games on modern platforms require good gaming pcs. I'm not sure what it would call for but your average laptop won't be able to run the game at all.
 

Dorsey

Banned via Warnings
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Messages
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the sticky bottom, NC ©Dorsey combo
i was just saying that PAL runs in 50fps, I think, so I just assumed that the emulator for this is for pal. 50fps imo is ****ty, but i was discussing the latency apart from this.

as far as the fps is concerned, though... would be a little more choppy visibly, and it would also change frame data barely in some cases, being that the frames are larger. an exchange would have to be decided by a frame for this to possibly affect it, but, that happens.
 

bossa nova ♪

Smash Champion
Joined
Feb 15, 2010
Messages
2,876
@theo: u have the weirdest sig on smashboards


@black chris: i wonder if you're really right about that... i feel like me doing something strange would only help you vs me. i'm curious about those strategies, too..
 

SK919

Deal with it
Joined
Mar 18, 2008
Messages
846
Location
wilmington, North Carolina
@theo: u have the weirdest sig on smashboards


@black chris: i wonder if you're really right about that... i feel like me doing something strange would only help you vs me. i'm curious about those strategies, too..
Playing against people who have a lot of tricks to open you up will definitely increase awareness. I agree with Chris on the matter as long as he adapts to the Falco accordingly
 

Dorsey

Banned via Warnings
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Messages
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the sticky bottom, NC ©Dorsey combo
I don't think it would change frame data.. the frames would just animate slower or faster depending on your system.. and settings.
Definitely would, it would be how I said though: matters that come down to 1 frame(that doesn't happen too often) would then open a small probability dependent on other circumstances, for a different outcome than on 60fps. So.. just because an exchange comes down to 1 frame, more than likely it still wouldn't affect anything. Super hard to notice, but without a doubt fractioning the frames differently changes things.

As far as an average laptop not running a gamecube emulator with smash... not so sure about that. Have a wal-mart catalog on my desk and there's an HP laptop for $398...it has 4 gb of ram, an alright processor, no vid card. The avg laptop is better than this....

I looked at the 'more info' of that youtube link, and it says he's running the server with a 2.66 ghz processor overlocked to 3.2, 4 gb of ram, and a pretty good vid card... i would say that is completely run of the mill for a gaming cpu man. ;>
 
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