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The Nohrian Princess Azura Dances in Smash Switch

Yomi's Biggest Fan

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Azura Dances In


Who is Azura?









Azura was a princess of the Nohrian royal family, but was captured and held prisoner by Hoshido in a similar fashion to the Avatar. Azura is a gifted songstress and dancer and is seen dancing in a theatre, watched by Garon. The song she sings is if~hitori omou (if一人思う lit. if~one's thoughts). Azura's singing holds great, but mysterious powers.​



Shortly before the start of the great war, Azura meets the Avatar and they discover their similar origins and situations. Azura allies with the Avatar through the story of if, regardless of what route they choose. In the Hoshido route, Azura wears a white and blue dress. In the Nohr route, Azura wears a dark blue and purple dress as well as a veil. It is currently unknown if she will wear a different dress or one of the other 2 if the third path is chosen.
Why should I like Azura?










Azura is one of the main characters of Fire Emblem Fates, both titles which received plenty of critical acclaim fans and critics alike. The sales managed to surpass that of Awakening and gain the same love it did ever since. There's still potential for her to appear in Fire Emblem Warriors as a fighter, but the possibilities of that is unknown as her likeliness for a Smash title with the current presentation we have.
Corrin managed to be included to promote Fire Emblem Fates in Super Smash Bros. 4 as DLC. She's got several things going for her like being a popular character in Fates (if not, a popular female spouse to the fandom) and a unique stand out appearance (Being a Songstress who can not only since, but be equipped with a spear in combat). Not to mention her natural control over water among other ancient spells to surprise her foes. Lately, she's a fan favorite in the Fire Emblem fandom, having countless special event costumes in Free Emblem Heroes and being a DLC character in Fire Emblem Warriors.
Azura's Moveset Potential and Abilities







As previously stated, Azura has some abilities than any Fire Emblem character in the roster never had before. She is a Songtress, a brand new class that would be introduced in Fire Emblem Fates. She can grant the ability for a partner to have a new turn similarity to the Dancer/Bard classes previous Fire Emblem titles. How it can work in Smash on the other hand, can be pretty tricky since there will be more 1 vs. 1 matches prominent in the series than Team battles. One idea is that the singing can be used in a way where it either stuns or stops a fighter dead in there tracks to give her the chance to attack. Another would be for the singing to actually get a boost of strength for her physical attacks. Or even putting ancient curses on her foes to put them into submission.
Speaking of physical attacks, she is seen with a Blessed Lance in her official artwork (a fairly rare Fire Emblem weapon), which is promoted as her weapon of choice despite not having it in the main story. She can use to some heavy powerful strikes or quick jabs to make her an unpredictable fighter. Like how Marth works, her blade is only efficient in the tip except the difference is that other parts of the lance won't harm her opponents. Her status as a dancer could also work in her moveset since it can be used for some graceful flair in her movements or provide for some great attacks with her feet.
Lastly, there's the Dragon's Vein mechanic that will be used by every character in Fire Emblem Fates (which Corrin doesn't use much of in Smash). Some of the special abilities that it can do is manipulate certain aspects of the battlefield like manipulating the terrain to change it on a whim, drying a lake with fire, melting ice to create a lake, or even making tall grass grow for hiding. Most members of any Royal Family can use it in Fates, which puts the Hoshian and Nohrian families as her main competition (especially on a scale of popularity). She also has natural control over water thanks to the special amulet hanging from her neck, which she used when in times of being threatened. This can be another good gimmick to fit with her aquatic namesake. I can see it being no problem for Sakurai figuring it out given that it can be a unique mechanic that can help her stand out if more could be done than juts her lance and singing.
Majestic Azure Moveset
Entrance Animation: Azura rises our of a puddle of water while singing, then strikes a defensive pose with her lance.
Idle Animation: Azura stands on her two feet with her right hand holding onto the spear and her left hand hanging freely, all while sporting a serious look. Inspired by her model's stance in Fates and her character portrait in the game. There are times when she would flip her hair or even thump the spear occasionally.
Walk: She does a confident walk with her spear in hand with a determined look.
Run: She runs with her spear in hand while making slashing with the water that emanates beneath her feet.
Sleeping Animation: She kneels in pain similar to the scene in which she tries to calm down a rampaging Kamui.
Dizzy Animation: She struggles to hold her self up and teeters while trying to keep herself balanced with her spear.
Dodge Animation: A graceful sidestep like any dancer would in that situation.
Normals
Jab:
Azura swipes with her right hand to create a water effect, the connects with a another swipe with her hand in a similar manner (but upwards). The third attack would eventually connect into a combo of multiple water slashes from her free hand alone (which can eventually end with a water burst for a finisher)
Forward Tilt
She swipes with a graceful swing of her lance.
Up Tilt
She performs a dancer's kick into the arm wheel holding the spear with her arms as a balance.
Down Tilt:
She deals a sweep kick like a professional dancer would using the spear as a balance again.
Dash Attack:
She slopes towards the opponent using water waves with her spear pointing forward like a fierce jouster.
Neutral Air
Azura spins around her spear while singing, which would result in a water effect surrounding her entire body.
Forward Air
She quickly swings her spear before her with a fierce look.
Back Air
She does a graceful spin kick with a water effect while holding on to that said spear.
Up Air
Azura channels the water into her spear to spray a short ranged jet from the tip.
Down Air
She holds onto the spear and sings to channel the water around herself as the spear falls. Once she hits the ground, she jumps of it and pulls it out of the ground.
Forward Smash:
Azura spins her spear in a graceful manner like her attack animation in the game and deals the finishing blow with a forward leap. It's one of her more stronger non-aquatic physical attacks and has the right amount of range to attack nearby foes.
Up Smash:
Azura channels water into her hands with the help of her necklace as it shines. She is holding the spear into the air for this moment until the move would finally be unleashed. Once the Smash occurs, she would momentarily create a massive vortex that envelopes her entire body (which can suck inside foes with a mini vacuum effect and damage foes from the inside.
Down Smash:
Azura holds onto her sacred spear with both hands while reaching out both of her legs to the left. Once the Smash is released, she spins around her spear with miniature waves emitting from her feet. Like Toon Link's Forward Smash, this can be pressed multiple times for her to go for a second round of spinning.
Grab:
Azura reaches out her arm to create a miniature blob of water that "grabs" the nearby opponent once she clutches her hand backwards.
Pummel:
The blob strangles the opponent around their body like a boa constrictor while she makes a serious face.
Forward Throw
She pushes the foe backwards with a powerful jet of water while she opens her hand.
Back Throw:
Azura pulls the opponent closer with a finger gesture for her to grab the foe with her own hand, which would lead to her tossing the foe away while they are accompanied by a wave.
Up Throw:
Azura stands straight up, with her arm and index finger stretched out upwards. Spinning her index fingers around to convert that blob into a ravenous vortex carries the foe into the air. Then the throw ends in her doing a stomp for the the vortex to rupture and send the foe flying.
Down Throw
Azura then expands the blob which "drowns" the opponent in the inside as it would try compressing itself into the ground. She is making a pressing gesture with her free hand doing the process of it before eventually breaking the water blob with the last one.
Neutral Special: Dragon's Vein
Azura holds her spear towards the sky and looks at it determined. During this phase, you are charging what appears to be water inside of the emblem of your emblem (which should be dark blue for now), which dictates the style of power her move could have. At low power, she releases a violent burst of water from the spear after pointing it forward.
Mid charge is where things get interesting (the emblem is a baby blue), she can slash with her spear to create a traveling wave that's nearly the size of Link that deals slightly more damage that the previous water burst. It does at least travel the same distance as a Bob-Omb depending on the charge of it.
Full charge is now one of the more deadlier versions of this technique and the emblem should now be a extremely bright sky blue. Azura sings part of her theme (if ~ one's thoughts) and valiantly slings her spear with grace. Then she thrusts the spear to launch a powerful blast in the shape of an aquatic spear head at the foe to deal heavy damage. While it is the strong move, the start up for it leaves her pretty vulnerable to anyone that can attack her from any direction.
Side Special: Aquatic Ambience
Azura holds our her spear in a threatening manner in preparation of the next attack. Then she gathers water upon her feet while singing gracefully with slashes of water surrounding her legs from ankles up. This would eventually follow into her riding atop the water she gathers as a form of a quick tidal wave to damage nearby foes.
The second part of the attack can only be done after pressing the special button again as a secondary means of recovery or up close attack. If you don't do so however, it will be left as a plain puddle of raging water that can suck in anyone that steps near it (Which she can easily walk away from despite the fact that it can't harm her). It can last up to a good five seconds before disappearing.
When used in mid air without the extra press however, it will simply be a floating maelstrom disguised as a living platform that can harm anyone that thinks about jumping near it. It can last as long as the aforementioned raging puddle and "die" in a burst of water.
Up Special: Twists of Fate
Azura grabs her spear with both hands while channeling water from her emblem again. But this time, she would lance herself straight into the air while singing for her entire body to be surrounded with water
Down Special: Aria of the Songtress
Azura holds her hands at her chest with her spear clenched between them, obscuring the view on her necklace, while singing.
Within seconds, massive circle of water would completely surround her just like the scene of the E3 trailer with a rampaging Corrin.
The outlines of the circle deal damage to opponents and knock them directly upwards. Only one can be made, but it can change size based on the charge and the outlines can easily damage the opponents.
When the button is held, while being charged it can reach as far as three quarters of Battelfield itself and have a height of Takamaru (including the blade and his already tall appearance) to give Azura more defensive options. She can heal for a good 1% damage per send the longer she stays in the middle of it (which will be signaled by the emblem on her necklace flashing). That part can easily be difficult based on how diligent your other opponents are at stopping you or if don't stand perfectly still in the center.
Final Smash: Curse of the Nohr Princess
Based on the infamous dance scene from the game (specifically the Hoshido version), Azura starts to sing her entire dong words from word while dancing desperately. Once she dances normally, it's a warning for opponents to take cover or keep jumping for which things will get serious once she performs the water motions. The scene will darken and the movements of opponents will begin to slow down based on their distance from Azura. Then she will start dancing with the water surrounding her hands and feet to enact the curse to damage everyone on the screen. You can also gain damage from this move if you are close to her while she's doing these water motions.
Once the chorus for "Lost in Thoughts All Alone" kick in, things will get much more chaotic in while she performs more aggressive maneuvers with her dancing. This would cause things like vortexes and powerful slashes of water to appear in random spots (this would be a way of attacking the tricky opponents that like to camp or run away). Each attack causes moderate damage and even mores if you are anywhere closer to her. For the grand finale, she sings "Azuraaaaaaaaaaaa!" while stooping low with both hands outs stretched. This would result in a series of tall water spouts traveling across the entire stage to finish things off (have a high chance of KO'ing opponents based on the amount of damage they received).
Taunt 1: Azura sings the first verse of Lost in Thoughts All Alone with her spear planted in the ground. Then pulls it out once the song is over.
Taunt 2: Azura creates a mini water vortex in her hands while looking at it in amazement. Then ruptures it into a burst of water before closing her hand.
Taunt 3: She points her spear forward with a serious look while saying "Ones fate should be judged without fear nor pain!". She would pull her spear back around the pain part with a more aggressive gesture before getting back into her idle position.
Victory Animation 1: Azura does a motion similar do her Healing Song action (complete with the actually singing) during Fire Emblem: Fates gameplay before looking back at the camera with a smile.
Victory Animation 2: Azura says "Even with a duty to save the world, I'd rather risk my life for the people in it," with her hands together and spear lodged into the ground. Her expression during this scene is rather sad despite her victory.
Victory Animation 3: Azura does an aggressive dance similar to the Nohr version of her scene with Garon while singing a more sassy version of "If one's thoughts" with her eyes closed. She eventually opens them once she gets down with the last step and looks at the viewer.



Azura, the spear-headed Warrior
B: Dragon's Veil
Azura charges her spear by holding it up in the air like Link's side taunt.
The spear charges itself by pumping water to its end, and when water has pumped to the end 3 times.
A complete charge dures as long as charging Ike's fully charged Eruption.
The effect of the attack depends on the direction the player presses when releasing the attack.
Sidewards: On the ground, Azura points her spear to the ground and releases a water current, reminiscent of Piplup's Surf in Brawl, that clings to the ground.
When used in the air, Azura points her spear straight forward and releases a stream that goes straight forward, but is affected by gravity heavily.
Downwards: (Ground only) Azura sticks her spear straight into the ground, which creates a maelstrom around it that traps opponents at her feet. Has a vaccum effect
Side B: Purifying Song
Azura holds her hands at her chest and starts to sing.
Her singing causes a big circular area around her to light up in azure blue, with yellow circles flowing through as she sings.
When an opponent touches the area, they're slowed heavily, and are damaged and knockbacked upwards when touching the yellow lines.
When a teammate touches the area, they're sped up and healed when they touch the yellow lines.
Up B: Dance of the Waves
Azura points her spear at her feet and swings it in a 45 degree angle.The spear releases a cord of water for Azura to dance over.
Down B: Dancer's Turn
Azura holds up her spear and twirls around.
This causes rain to drop on her, which buffs her speed and hitstun for a short time.
Azura's Holy Supporters
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AwesomeAussie27

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Still support. I still like her son more as a character, but she is more plot relevant and popular. No double there's potential in her, especially since Dragon's Vein wasn't used in Corrin's current moveset at all. But his use of some water may hinder her a bit.

Not only this, but we have a couple issues. Not only Fire Emblem is currently full thanks to Corrin, but she does have to compete with the other royals (especially Xander, Leo, Camilla, and Ryoma). Though it looks like you've already addressed that in the update. So um, yeah.
 
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Luminario

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Your guess is as good as mine
One of the only relevant lance users with great potential regarding water control and Dragon Vein abilities. I'd love it if she was in the game.
There's a hurdle you didn't mention though: by the time the smash switch would probably be out the new switch FE game also would have released and she'd need to fight for relevancy at that time. The only royal that I'd say would give her some competition is Camilla.
Also her dance animation would probably work as a functional taunt where it could raise the speed of teammates for a few seconds like bunny ears. It's a way to reference her status as a songstress without detracting from her moveset.
 

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One of the only relevant lance users with great potential regarding water control and Dragon Vein abilities. I'd love it if she was in the game.
There's a hurdle you didn't mention though: by the time the smash switch would probably be out the new switch FE game also would have released and she'd need to fight for relevancy at that time. The only royal that I'd say would give her some competition is Camilla.
Also her dance animation would probably work as a functional taunt where it could raise the speed of teammates for a few seconds like bunny ears. It's a way to reference her status as a songstress without detracting from her moveset.
This.

Fates will be old news by time FE Switch happens. Not even Warriors would save her unless she still have a vocal following helping her. The others are definitely there, though you do have a point that Camilla (who also happens to be a favorite of mines) being competition for more than just looks.

Now that dance gimmick would be a cool Easter egg. Imagine the potential in s team match. She would be a force to be reckon with.
 

Yomi's Biggest Fan

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One of the only relevant lance users with great potential regarding water control and Dragon Vein abilities. I'd love it if she was in the game.
There's a hurdle you didn't mention though: by the time the smash switch would probably be out the new switch FE game also would have released and she'd need to fight for relevancy at that time. The only royal that I'd say would give her some competition is Camilla.
Also her dance animation would probably work as a functional taunt where it could raise the speed of teammates for a few seconds like bunny ears. It's a way to reference her status as a songstress without detracting from her moveset.
You definitely have a point. I should update the OP a little to reflect that situation. Fates is definitely a one year old game (two if we count the original Japanese release) and it can be overshadowed easily by Shadows of Valencia or the new Switch game easily. Azura's likeliness depends on interest as of now and that timing (if they don't have a new character to really promote for the future). Camilla is definitely in a league of her own being a popular royal and common joke request for Smash (mostly from those that like her appearance). I would argue there's also Xander and Ryoma since they are the heads of the Hoshido and Nohr respectively (it's heavily hinted that they will be the first revealed characters for Fire Emblem Warriors after Chrom. Only time will tell.

Nice idea though. That would be an easily way to incorporate her trademark ability without having it as a special. That way, it gives more room for stuff like Dragon's Vein or her curses.

Like the one she used to try "curing" Garon in the stage.

That being said. It's definitely an interesting taunt gimmick, which there are only few like Luigi's shy kick.
 

Erureido

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Still support Azura. She may not be my favorite Fates character, but there is plenty of moveset potential to her: lance-wielding, water-bending, singing, dancing, and Dragons Veins. All these traits make for a very unique moveset overall.

Regarding competition, I'd say Xander and Ryoma are the strongest competitors because both fulfill the "lord" roles for their kingdoms, not to mention both were the only royals to receive trophies in Smash 4. Even the other royals could be competitors. Camilla and Leo have already been mentioned, but I think Takumi could be a good competitor due to his immense popularity in the Fire Emblem community, although him, Camillla, and Leo aren't very well requested when it comes to Smash, and that hampers them down for the time being.
 

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Still support Azura. She may not be my favorite Fates character, but there is plenty of moveset potential to her: lance-wielding, water-bending, singing, dancing, and Dragons Veins. All these traits make for a very unique moveset overall.

Regarding competition, I'd say Xander and Ryoma are the strongest competitors because both fulfill the "lord" roles for their kingdoms, not to mention both were the only royals to receive trophies in Smash 4. Even the other royals could be competitors. Camilla and Leo have already been mentioned, but I think Takumi could be a good competitor due to his immense popularity in the Fire Emblem community, although him, Camillla, and Leo aren't very well requested when it comes to Smash, and that hampers them down for the time being.
Pretty much.

It's mostly the older brothers that would be a real issue for her. And maybe Camilla if we get into female popularity (Oboro is far too minor of a character despite being the most popular female).

Though this makes me wonder, I wonder why Sakurai never really tapped into the Dragon's Vein idea for Corrin? Probably because he felt the shapeshifting and water manipulation was enough to make him stand out.
 

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Still support Azura. She may not be my favorite Fates character, but there is plenty of moveset potential to her: lance-wielding, water-bending, singing, dancing, and Dragons Veins. All these traits make for a very unique moveset overall.

Regarding competition, I'd say Xander and Ryoma are the strongest competitors because both fulfill the "lord" roles for their kingdoms, not to mention both were the only royals to receive trophies in Smash 4. Even the other royals could be competitors. Camilla and Leo have already been mentioned, but I think Takumi could be a good competitor due to his immense popularity in the Fire Emblem community, although him, Camillla, and Leo aren't very well requested when it comes to Smash, and that hampers them down for the time being.
This all seems to be right.

And it's great to have you abroad Erureido. Kind of hoping for some older faces like Lord-Zero Lord-Zero to show up next.
 

Luminario

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Your guess is as good as mine
While Xander and Ryoma do have a shot I wouldn't really say that they compare to either of Camilla's and Azura's popularity + unique potential. Azura's potential has already been pointed out and Camilla is a dragon riding axe and tome wielder, even without the dragon she's a clear frontrunner, all they'd have to do is change up the outfit to be more kid friendly. The main brothers are head of their respective kingdoms and certain shoe-ins for Warriors but in regards to movesets and hype they sorta fall short compared to the 2 women.
Though this makes me wonder, I wonder why Sakurai never really tapped into the Dragon's Vein idea for Corrin? Probably because he felt the shapeshifting and water manipulation was enough to make him stand out.
I think it was because they didn't have enough room on the character to add on Dragon Veins. The Dragon Fang specials pretty much take up all space for Dragon Vein and like you said that's more than enough to work with for a unique moveset.
 

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Pretty much.

It's mostly the older brothers that would be a real issue for her. And maybe Camilla if we get into female popularity (Oboro is far too minor of a character despite being the most popular female).

Though this makes me wonder, I wonder why Sakurai never really tapped into the Dragon's Vein idea for Corrin? Probably because he felt the shapeshifting and water manipulation was enough to make him stand out.
Yeah, I too think the older brothers have the best shot of the royals to make it in not just because of the reasons I mentioned, but also because both have bigger impacts to Fates' story than the other royals do: well, pretty much the royal brothers from both kingdoms did much more to the story than the royal sisters did.

As for Corrin, I think Corrin's manakete skills definitely played a role in being chosen for uniqueness, and for him, he probably figured out how Corrin could play out just from learning that he/she can transform parts of his/her body into that of a dragon.
 

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In all seriousness, Camilla definitely needs a huge makeover if she would ever touch Smash. We all know happened with a certain Tharja trophy and can see what happened with Female Corrin's outfit.

But this is about Azura. And we shouldn't steal the spotlight from the Azure Princess. :p
 

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I think it was because they didn't have enough room on the character to add on Dragon Veins. The Dragon Fang specials pretty much take up all space for Dragon Vein and like you said that's more than enough to work with for a unique moveset.
You are right. Given the little development time they had on Corrin, including the mechanic would have been pointless when Dragon Fang provides enough material for one moves. Which is fine since they did him/her justice as a character.

In all seriousness, Camilla definitely needs a huge makeover if she would ever touch Smash. We all know happened with a certain Tharja trophy and can see what happened with Female Corrin's outfit.

But this is about Azura. And we shouldn't steal the spotlight from the Azure Princess. :p
Yeah. They are just going to have to cover her up in some places to maker her fit. It worked for Bayonetta and I wouldn't mind her inclusion.

Though let's not make this all about Camilla. :laugh:
 

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Not sure we'd really get someone else from Fates, but it's Azura we're talking about, so I'm in.
Added you to the list pal. Great to have you back.

And we'll have to see. She's definitely in a tight spot now that we have two games coming soon (one that is a remake with a Spring release).
 

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You know what? I'm going to make a Camilla support topic soon so we won't talk much of her here anymore. How does that sound? :laugh:
 

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You know what? I'm going to make a Camilla support topic soon so we won't talk much of her here anymore. How does that sound? :laugh:
Just go for it, as Sylvia would say.

That way, we can focus more on Azura as a character.

New topic, should Azura have the effects of the Blessed Lance like the games. As in she would slowly heal small amounts within every good hit of her lance? Or would that be too broken?
 
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New topic, should Azura have the effects of the Blessed Lance like the games. As in she would slowly heal small amounts within every good hit of her lance? Or would that be too broken?
Unless it's balanced correctly, I see little reason for her weapon to heal her based on the hits she does.

She kind of already have enough idea gimmicks going for her.
 

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New topic, should Azura have the effects of the Blessed Lance like the games. As in she would slowly heal small amounts within every good hit of her lance? Or would that be too broken?
That might too broken unless it was a Nosferatu type move. I'd say it should be the Blessed Lance in looks only.

Something to note, Azura could carry on the long line of Fire Emblem counter moves with her weird water tornado thing she did in the dragon Corrin cutscene.

If Azura also doesn't get in a fantastic idea could be to bring the dance hall area in as a stage with her in the background as a stage hazard. Those dance cuscenes are truly iconic and the stage can easily be a Final Destination type stage with water at either side that occasionally have boats floating around. Azura could warp into the background and dance to create water slashes and stuff.
 

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This all seems to be right.

And it's great to have you abroad Erureido. Kind of hoping for some older faces like Lord-Zero Lord-Zero to show up next.
Taco is becoming even more popular thanks to Heroes. As for supporting Azura, sure, count me in. She isn't my top choice but she can bring uniqueness to the table and that is a very good thing. Blessed Lance could have its effects kinda nerfed for balancing purposes.
 
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Yomi's Biggest Fan

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That might too broken unless it was a Nosferatu type move. I'd say it should be the Blessed Lance in looks only.

Something to note, Azura could carry on the long line of Fire Emblem counter moves with her weird water tornado thing she did in the dragon Corrin cutscene.

If Azura also doesn't get in a fantastic idea could be to bring the dance hall area in as a stage with her in the background as a stage hazard. Those dance cuscenes are truly iconic and the stage can easily be a Final Destination type stage with water at either side that occasionally have boats floating around. Azura could warp into the background and dance to create water slashes and stuff.
Perhaps your right. Carrying the elements of the lance could cause some potential balancing issues when she's already got enough stage control and a strong weapon on her side. Just keeping it simple should be good enough.

I know how everyone feels about too many counters, but that one seems fitting enough for her character that it works. It seems like something Sakurai would program as a key defensive move for her arsenal.

Oh yes, definitely. The stage would be a perfect arena for Fates if we do managed to get one in the next game (That or The Great Plains from Chapter 5). It's unique, has that good atmosphere, and many tracks would fit it. It's even advertised on the Japanese soundtrack for Fates.



If Azura doesn't make it, she would definitely make the most sense as a stage hazard that manipulates the water around the area herself like the original. Kind of like the Legendary Pokemon, but less destructive.

Taco is becoming even more popular thanks to Heroes. As for supporting Azura, sure, count me in. She isn't my top choice but she can bring uniqueness to the table and that is a very good thing. Blessed Lance could have its effects kinda nerfed for balancing purposes.
You and Erureido do have a point, Takumi is definitely getting bigger where he's seen as a competitor. The Drama CD's, his infamy in Heroes, his expended role in Conquest, and being a standalone archer (Unlike Pit who has extra weapons). Though the same can be said for other royal members for both countries.

Agreed. I'm adding you right about now. Glad you support.

 

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Stage discussion?

While I do see the Opera House being a strong possibility for a Fates stage to tie in with Azura's inclusion, I think a much more fitting stage would be the Plains of Hoshido, the location where the Chapter 6 battle takes place. Reasons why I think they'll go for it:
  • Simply put, it is the location where the most iconic moment in all of Fates takes place: when Corrin makes his/her decision regarding which nation to fight for.
    • This same scene and location also appears in tons of promotional material for Fates.
  • Appears in two prominent cutscenes
    • The first is the very first cutscene where we see a dream sequence of Xander and Ryoma fighting in the location
    • then there's the cutscene that happens right before Corrin makes the biggest choice in his/her life
  • It is the location where the Prologue battle in Fates takes place, a vision of the "Bridge of Fates" that was soon to take place
  • It is also the location where you fight Marth, Ike, Robin, and Lucina when you try to unlock them via amiibo.
  • It even appears to be the location featured in Corrin's Smash poster (the cliff and the grass look very similar to those from the Plains of Hoshido.
As for how I envision this stage will play out? Here's my idea of it, copy and pasted from another thread I shared this in:
I envision this stage taking place on the large bridge at the bottom center of the map. At the start, you can't fight on the area below the bridge because of the water (which has the same swimming/drowning effect like the bodies of water in other Smash stages), but at some point, a Dragon Vein will activate, causing a burst of flame to launch toward the stage. This flame forces the water to evaporate. From there, you can also fight on the area beneath the bridge, creating a walk-off. You can even fight beneath the bridge, but the bridge will serve as a hard ceiling that creates a "cave-in" effect, a similar element in stages like Spear Pillar.

The background would be filled with Nohrian and Hoshidan soldiers fighting each other, namely Samurais versus Lancers similar to the first cutscene featuring Ryoma vs Xander. The royal siblings also act as stage hazards. One sibling will drop by and attack fighters for a short period of time, then leave. In a two minute match, you will see two siblings within the time frame, and the order they appear is completely randomized each time. There are six siblings total that appear as hazards:
  • Ryoma: Can hop over any characters' heads like a samurai just like in the first cutscene, putting the character that was jumped in the footstool animation, and will attack anyone with sword swings. Sometime he can attack from a distance by generating electricity from the Raijinto. He's a very dangerous attacker just like in the games. His attacks can deal high damage and knockback.
  • Xander: Can trample fighters because he's a mounted unit, causing affected foes to be buried into the ground for a short period of time. He can also swing his sword from time to time to attack up close. He can even attack from a distance by releasing darkness from the Siegfried just like in the games. Xander's horse can also jump from time to time, usually when it needs to go on the bridge or access the dried-up river. He's a fairly dangerous hazard overall.
  • Hinoka: Flies on her Pegasus and attacks fighters using her naginata, dealing low damage and knockback. Her pegasus can also blow gust of winds by flapping its wings towards fighters, pushing them away if they are affected. This is similar to the Gust Belows item. The wind Hinoka creates even has the same force as that item, and she can move around while using her pegasus to blow these gusts of wind.
  • Camilla: Flies with her Wyvern and starts by attacking with her Ragnarok tome up to three times, triggering large explosions on the battlefield. She will then attack foes up close with her Axe, dealing decent damage and knockback.
  • Takumi: Fires a quick arrow from the background using the Fujin Yumi. Visually, the way how he attacks looks similar to his cutscene. The arrow has OHKO potential if it lands a hit, similar to Zelda, Sheik, and Dark Pit's Final Smashes. He attacks up to three times.
  • Leo: Attacks from the background by using Brynhildr to create a large swirling vortex of rocks coming out of the ground similar to his cutscene (since his signature tome is technically supposed to be a gravity spell). This vortex appears either on the left, center, or right sides of the stage, and in terms of damage and knockback, it would be similar to Entei and Ho-Oh's attacks in Smash.
What about Sakura and Elise? They will also appear from time to time (individually, not together), but it's rare. When they do, they can heal fighters by using their respective staffs to heal a fighter at will. The visual effects would be based on what staff is used. They can heal up to 25% damage to a single foe.

To better describe the stage layout, imagine you are standing in the middle of the large bridge. Instead of looking over the river, look over to the front and behind the bridge where the fighting is going on. That's how the perspective would look like when you fight on the bridge. The side you are facing will also determine which siblings will appear on the stage. If you see Nohrian flags and more Nohrian Lancers in the background but less Hoshidan Samurais, that means only the Nohrian siblings will appear. Similarly, if you see Hoshidan flags and more Hoshidan Samurais in the background but less Nohrian Lancers, that means only the Hoshidan siblings will attack. The side that you'll see in the background is randomized with each match similar to how Dialga, Palkia, and Cresselia are treated on the Spear Pillar stage.

The siblings will arrive by entering from the left or right sides in the background, then crossing the bridge depending on how they attack. Ryoma, Xander, Hinoka, and Camilla will attack in the area where all the Smash fighters are battling. The other four siblings will only do their gimmick (attacking/healing) from the background: those characters being Takumi, Leo, Sakura, and Elise.

The Omega version of this stage would take place on the cliff that Xander stands on during the first cutscene in Fates, so it'd be one of those Omega stages that has ledges you could wall cling on. You can see the battle between Hoshido and Nohr taking place in the background.
I think this stage would be a great way to incorporate all the royals if they can't find there way in as playable fighters. I don't know how Azura would fit into it though, probably a background cameo character who occasionally appears at best. I think her role as a stage hazard would fit much better in the Opera House stage, especially how her dance could create different effects such as temporary super armor, light-weight, lowered knockback, etc. for everyone present on the stage.

Not to mention the Plains of Hoshido could incorporate some awesome tunes from Fire Emblem Fates soundtracks, especially Thorn in You (Roar).

And speaking of Takumi, just like there has been some discussion about a Camilla support thread in the works, I'm planning on creating a Takumi support thread sometime soon. That way, anything else related to him can be discussed there while this thread would focus more on Azura.
 
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Yomi's Biggest Fan

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Stage discussion?

While I do see the Opera House being a strong possibility for a Fates stage to tie in with Azura's inclusion, I think a much more fitting stage would be the Plains of Hoshido, the location where the Chapter 6 battle takes place. Reasons why I think they'll go for it:
  • Simply put, it is the location where the most iconic moment in all of Fates takes place: when Corrin makes his/her decision regarding which nation to fight for.
    • This same scene and location also appears in tons of promotional material for Fates.
  • Appears in two prominent cutscenes
    • The first is the very first cutscene where we see a dream sequence of Xander and Ryoma fighting in the location
    • then there's the cutscene that happens right before Corrin makes the biggest choice in his/her life
  • It is the location where the Prologue battle in Fates takes place, a vision of the "Bridge of Fates" that was soon to take place
  • It is also the location where you fight Marth, Ike, Robin, and Lucina when you try to unlock them via amiibo.
  • It even appears to be the location featured in Corrin's Smash poster (the cliff and the grass look very similar to those from the Plains of Hoshido.
As for how I envision this stage will play out? Here's my idea of it, copy and pasted from another thread I shared this in:


I think this stage would be a great way to incorporate all the royals if they can't find there way in as playable fighters. I don't know how Azura would fit into it though, probably a background cameo character who occasionally appears at best. I think her role as a stage hazard would fit much better in the Opera House stage, especially how her dance could create different effects such as temporary super armor, light-weight, lowered knockback, etc. for everyone present on the stage.

Not to mention the Plains of Hoshido could incorporate some awesome tunes from Fire Emblem Fates soundtracks, especially Thorn in You (Roar).

And speaking of Takumi, just like there has been some discussion about a Camilla support thread in the works, I'm planning on creating a Takumi support thread sometime soon. That way, anything else related to him can be discussed there while this thread would focus more on Azura.
Pretty much. The biggest shoo-in for a Fates stage is easily the Great Plains. It definitely has that heavy plot relevance going for it compared to the Opera House. Which isn't a bad choice either, there is potential in it whether or not Azura is a stage hazard. A Fates stage is definitely overdue since we only got two new tracks for Corrin's DLC inclusion. I personally can't wait until we see it happen.

Then that's fine. All of the siblings can get their own threads if anyone is up for the challenge. We've got Takumi and Camilla claimed, so the others can be there.

On the topic of Azura, should she have any special quotes when fighting Corrin? Also, should she be a slow or a fast runner?
 

WeirdChillFever

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What I'm wondering about when it comes to Azura, is how to implement her status as Songstress.
And by that I don't mean that her moveset should consists of singing attacks, but rather how to implement the refreshing-a-turn-gimmick.

There's a few mechanics in Smash that are like "turns"

-Attacking itself and the endlag attacks have. However, a Singing animation would likely be longer than any endlag, making this point hard to implement.

-Jumping. A refreshing-move could refresh a mid-air jump.

-Up Special. Same principle as mid-air jump refreshing.
 

Luminario

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I like the Great Plains too, but the Opera House is... flashier if you get what I mean. The Great Plains are plot-relevant plains but the Opera House is an OPERA HOUSE. So plains if Azura gets in, Opera House if she doesn't

She should definitely have a Vs Corrin quote but none come to mind right now. Her running speed should probably be a little faster than Peach but not like Marth level to balance the range on the lance.
On the subject of running, her dash attack could be a double hit spin attack where she props the lance against her hip and the inside of her elbow like she does with her support attack in Fates, bonus points if she goes "look me in the eyes~" cause I love that quote.
 
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What I'm wondering about when it comes to Azura, is how to implement her status as Songstress.
And by that I don't mean that her moveset should consists of singing attacks, but rather how to implement the refreshing-a-turn-gimmick.

There's a few mechanics in Smash that are like "turns"

-Attacking itself and the endlag attacks have. However, a Singing animation would likely be longer than any endlag, making this point hard to implement.

-Jumping. A refreshing-move could refresh a mid-air jump.

-Up Special. Same principle as mid-air jump refreshing.
Yes. This would be something to think about. Implementing that status of her Songress role. Granting extra jumps can definitely make it more effective, though you are right that attacking is a tricky pony for her singing.

On the topic of Azura, should she have any special quotes when fighting Corrin? Also, should she be a slow or a fast runner?

Those two are very close, lovers or even alllies. Not being too specific for spoiler reasons. So a couple quotes with Corrin would make sense.

As for her running, it should be slightly faster than Peach like Luminario said. Her dancer outfit allows for more freedom with her legs than her. But not to the point where she's fast as the other Fire Emblem cast members. Definitely agree with the dash attack idea too.
 
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Erureido

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On the topic of Azura, should she have any special quotes when fighting Corrin? Also, should she be a slow or a fast runner?
Definitely give her special victory quotes (and vice versa) with Corrin the same way Fox and Falco are to each other or Lucina is towards Marth and Ike. I can imagine her apologizing to Corrin for the victory just to show their tight bond.

As for her running speed, I'd say she'd be closer to a fast runner due to her agile movements from her dancing skills.

I like the Great Plains too, but the Opera House is... flashier if you get what I mean. The Great Plains are plot-relevant plains but the Opera House is an OPERA HOUSE. So plains if Azura gets in, Opera House if she doesn't
My problem with Opera House is that it would be another arena-looking stage. I mean, sure, it's an opera house and not an actual arena, but it still has an arena-like vibe to it: you've got a main stage where the action takes place, and an entire audience watching the stage. Two of the three Fire Emblem stages we've had thus far have this arena-like vibe to them, and if Opera House turns out to be in that style, I would be disappointed. To make it feel more unique, I would make the boats the main platforms for the stage instead of the theatre area, the latter which of which could be relegated to the background to make room for Azura as a stage hazard.

And the Plains of Hoshido (the actual name of the Great Plains) are definitely capable of being a very flashy stage.



While this picture may look rather bare, the reason I'm sharing it here is for a certain background detail: the soldiers. If any unit fights on this bridge at the bottom center of the map, several soldiers will appear in the background on both sides of it. This is where my idea about the bridge as the main platform for the stage came from.

Due to the 3DS limitations, the soldiers only stand there and not move, but imagine seeing this stage on a more powerful console complete with HD graphics. You could really see a battle coming to life that way, complete with flags raised in the distance just like in the cutscene and even Nohrian Lancers and Hoshidan Samurais fighting each other.

We only have one stage that comes close to showing a Fire Emblem battle in action: the Castle Siege. Yet, all we see for the action are fireballs flung in the distance for the outside portion and soldiers only standing in the background for the inside portion. Meanwhile, the Plains of Hoshido has the potential to better the demonstrate the action, especially when it captures a heated battle between Nohr and Hoshido. It's even worth mentioning Fire Emblem is more known for the wartime battles the arenas, and nothing screams the ultimate wartime battle than one that takes place on the border between Nohr and Hoshido (well, the Plains of Hoshido are technically located in Hoshido, but they are still on the edge of the border between the two kingdoms).
 
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Luminario

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Oooh those are some good points I never thought of it like that. Having a full scale war in the background would actually make it much more flashier.
You also mentioned the border between Hoshido and Nohr and that got me thinking, what about the Bottomless Canyon? Breakable bridges, lightning that strikes characters if they stay above a certain height for too long, Hans being a ****, its got the makings of a good stage as well, if a little lacking on the war in the background that the plains would have.

So it's clear that Azura would use her lance for general attacks like tilts and smashs while keeping the Dragon Vein for specials, but would she only use water based ones? she could easily use the phoenix fire one that dries up rivers as a side special projectile but would using anything other that water based attacks be going against her design?
 

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So it's clear that Azura would use her lance for general attacks like tilts and smashs while keeping the Dragon Vein for specials, but would she only use water based ones? she could easily use the phoenix fire one that dries up rivers as a side special projectile but would using anything other that water based attacks be going against her design?
You do raise a good point. Her using non-water based Dragon Veisn attacks would go against her character, even if it's possible for her and others to do it. We would want Azura to stay true to her status as a water bender. It would be like seeing Pikachu use moves like Surf (Though Raichu can learn it) in Smash.

Title and smashes should definitely be spear based. She do need some physical options after all to balance out the ranged water stuff.
 

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Oooh those are some good points I never thought of it like that. Having a full scale war in the background would actually make it much more flashier.
You also mentioned the border between Hoshido and Nohr and that got me thinking, what about the Bottomless Canyon? Breakable bridges, lightning that strikes characters if they stay above a certain height for too long, Hans being a ****, its got the makings of a good stage as well, if a little lacking on the war in the background that the plains would have.
I think the Bottomless Canyon is another strong candidate for an FE: Fates stage. It's a prominent early game location which also serves another major story purpose:

It's the gateway to Valla.

The main platform would likely be that abandoned fort, and it could utilize an effect similar to Luigi's Mansion where you can see the inside of the fort if you fight within it, but when everyone fights outside it, the inside wouldn't appear. There could be long suspension bridges to the sides, and Hans can destroy those bridges once in a while and deal damage to those caught by his axe blows. Perhaps even that ninja that initially guards the fort (forgot his name) can appear as a background cameo or a stage hazard that attacks inside the fort.
 

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Remember when the vocal version of Lost in Thoughts All Alone from Smash kept getting muted due to copyrights? Good times.

I think the Bottomless Canyon is another strong candidate for an FE: Fates stage. It's a prominent early game location which also serves another major story purpose:

It's the gateway to Valla.

The main platform would likely be that abandoned fort, and it could utilize an effect similar to Luigi's Mansion where you can see the inside of the fort if you fight within it, but when everyone fights outside it, the inside wouldn't appear. There could be long suspension bridges to the sides, and Hans can destroy those bridges once in a while and deal damage to those caught by his axe blows. Perhaps even that ninja that initially guards the fort (forgot his name) can appear as a background cameo or a stage hazard that attacks inside the fort.
Now this is another thing I can agree with. The Bottomless Pit is another key location in the game that can serve as stage and it's connect to Azura's

Vallite heritage as with Corrin. Instead of going for the Kingdom of Valla itself, going for the Pit would make things a bit less spoilerific.

It's also where you first know that something wasn't right with Hans and spared Saizo's squadron. It would definitely make for a more thematic stage with more cameos of the Hoshidian and Nohrian armies.
 
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WeirdChillFever

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Oooh those are some good points I never thought of it like that. Having a full scale war in the background would actually make it much more flashier.
You also mentioned the border between Hoshido and Nohr and that got me thinking, what about the Bottomless Canyon? Breakable bridges, lightning that strikes characters if they stay above a certain height for too long, Hans being a ****, its got the makings of a good stage as well, if a little lacking on the war in the background that the plains would have.

So it's clear that Azura would use her lance for general attacks like tilts and smashs while keeping the Dragon Vein for specials, but would she only use water based ones? she could easily use the phoenix fire one that dries up rivers as a side special projectile but would using anything other that water based attacks be going against her design?
I think Azura shouldn't use every Dragon's Vein, but I don't think she has to.
Cyclones, spikes and bridges can easily be changed so that they bear a watery motif and I think wind and ice are close enough to water to work
 

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You shall add me as a supporter even if tiny. I think her best chance has passed but miracles :4bayonetta2: happen.

I'd have Palutena vs Azura matches alllll the time.
 
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Yomi's Biggest Fan

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You shall add me as a supporter even if tiny. I think her best chance has passed but miracles :4bayonetta2: happen.

I'd have Palutena vs Azura matches alllll the time.
That's an interesting match-up, never thought of that before.

And you are right, miracles can happen. Going to add you in a bit.
 

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That's an interesting match-up, never thought of that before.

And you are right, miracles can happen. Going to add you in a bit.
I love doing thematic matchups. I can't tell you how many hrs I spent in 8 player mode doing so many combinations.
Azura and Palutena both have very long anime hair and use a staff thing and have magic.
 
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I love doing thematic matchups. I can't tell you how many hrs I spent in 8 player mode doing so many combinations.
Azura and Palutena both have very long anime hair and use a staff thing and have magic.
That sounds like a fair and really balanced theme.

They both have some themes in common despite one of them being a trolling goddess. Just imagine the quips Azura would give her since she has her moments of snark (especially in Conquest).

That reminds me, what if she had a similar taunt to Palutena where she dances around her spear? Though that could raise the rating. lol
 
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Support. Given that FE newcomers are usually from whatever new game is coming, another Fates character is probably unlikely, but here's to hoping. The Awakening characters are still getting a lot of mileage and Corrin remains extremely popular as well.
 

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I swear if another Fire Emblem character gets in I'll kill myself
 

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I just wanna see her and jigglypuff singing together in trailer
A duet between Jigglypuff and Azure would be nice.

It's like they were made to be the perfect singing partners, assuming she is immune to sleeping.
 
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