Skler
Smash Master
Alright, this is a thread for discussing what stages should/shouldn't be legal.
I think first we should try to define what makes a stage tournament worthy. I'm not very good at this, so let's hope somebody who can word this better comes in and helps.
1. Negligible Random Factor- Nothing random should change the game too much. It's ok to have a random effect that is clearly advertised and gives the players ample time to react, but it still needs to leave the core of the game unchanged and not have a huge difference on the match itself. Ex. Brinstar Depths
2. The Game Must Go On- A stage shouldn't force both parties to cease fighting and start fighting the stage. Ex. Icicle Mountain
3. The Stage Must Not Change the Game- If a stage removes a large facet of the game (edgeguarding, actual approaches) it should immediately be eliminated. Ex. that really awful Kongo Jungle stage and anything with a walkoff edge.
4. The Stage Must not Over-centralize the Game- If a stage has one clearly dominant strategy/character that can not be beaten it should not be legal. Ex. Circle camping and being Fox on Hyrule, the rock on that really awful Kongo Jungle stage, Fox on Green greens, Fox on a lot of stages.
Ok, let's get this discussion going!
I think first we should try to define what makes a stage tournament worthy. I'm not very good at this, so let's hope somebody who can word this better comes in and helps.
1. Negligible Random Factor- Nothing random should change the game too much. It's ok to have a random effect that is clearly advertised and gives the players ample time to react, but it still needs to leave the core of the game unchanged and not have a huge difference on the match itself. Ex. Brinstar Depths
2. The Game Must Go On- A stage shouldn't force both parties to cease fighting and start fighting the stage. Ex. Icicle Mountain
3. The Stage Must Not Change the Game- If a stage removes a large facet of the game (edgeguarding, actual approaches) it should immediately be eliminated. Ex. that really awful Kongo Jungle stage and anything with a walkoff edge.
4. The Stage Must not Over-centralize the Game- If a stage has one clearly dominant strategy/character that can not be beaten it should not be legal. Ex. Circle camping and being Fox on Hyrule, the rock on that really awful Kongo Jungle stage, Fox on Green greens, Fox on a lot of stages.
Ok, let's get this discussion going!