Welcome, this is the Ridley for SSBB 2 thread. If you don't already know, the previous thread was closed due to........ a reason other than too much flaming and spam that I'm too lazy to make up right now.
Now, the purpose of this first post, and most first posts on other threads, is to contain all of the information gathered throughout the thread so that you don't have to read through 300+ pages of posts, and to (hopefully) convince haters and those unsure of the character's inclusion that they deserve to be in the game. Also, people who don't know much about the character can learn a little bit more about him or her or it.
So let us begin, shall we?
Who is Ridley?
Unless you're new to the forums, or video games completely, then you should know who Ridley is by now, but just to clear things up before we dive into the pool of Ridley related information, here is a brief summary from Wikipedia.
"Ridley is a fictional antagonist and high ranking Space Pirate from the Metroid video game franchise. His appearance is considered similar to that of a skeletal pterodactyl, but upon further examination it resembles a rather thin, bony European dragon with four limbs, two bat-like wings, thick protective skin, and a demon-like spear-tipped tail. Despite his savage appearance, he is known to be quite intelligent and is shown to be capable of human speech in the official e-manga. He's also bloodthirsty, as shown in the manga, and one the Pirate Logs in Metroid Prime said he would "relish" his role as their mainstream security, implying that he likes to fight as well. Ridley is known for killing Samus Aran's mother, and thus there is a bitter rivalry between them. Ridley is thought to be named after Ridley Scott, the director of Alien, since elements of Metroid appear to be inspired by the Alien film series."
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Why Should Ridley be in Brawl?
Now you may be asking yourself, "How can anyone think that this big, ugly dragon is going to be in Super Smash Brothers?" or "Ridley is so awesome, but I just don't see why, or even how, he can be in Brawl...."
Well this section is devoted to answering the questions of those who are unsure about Ridley's inclusion into the Smash scene. Please, before you make a pessimistic post about his chances, or start a rant about his possible boss status, give this section, or preferably this entire first post, a good, long read.
Weighing the Pros (Because Ridley has no Cons)
Common Arguments DEBUNKED
Contrary to what you might be thinking, you were not the first one to think it, and you will not be the first to have brought it up if you proceed to posting it after you have read this. Ridley is too big for Brawl! We hear it all the time. It's one of the many flawed and un-thought-out arguments used against Ridley.
So, in order to cut down on the frequent flame wars and attacks on one another caused by those who repeatedly post these so called "reasons" why Ridley shouldn't be in the game, we have debunked, shattered, broken, or at least made considerable counter arguments on many of them here.
We urge you to post your thoughts or comments on some of these reasonings, but please, don't completely disregard these statements and go about posting the same exact arguments, as you will only start a flame war, or embarrass yourself. And you don't want either one to happen, trust me.
This segment was contributed by our good friend, and valued Club RIDLEY member, Oasis_S. Props to him for the hard work he put into this.
1) "Ridley is too big for Brawl."
Ridley's size is hardly an argument. Smash is meant to bring fan-favorite (mostly) Nintendo characters into playable fighting form. As long as a move set can be created for them, then they are capable of being in Smash. Ridley's size would not interfere with this. Bowser is a good example, as he has been much larger than Ridley has even been in some games. But, in other games (even Smash), he has been downsized to fit whatever role he was given. Ridley's role has always been as a boss (an important one, at that). It's only natural for him to be large and imposing for this role. Ridley's role in Smash? To fight of course! So he would be easily downsized to compete with the rest of the Nintendo all-stars.
Another thing to point out is that the issue of size has yet to be a problem in Super Smash Brothers. For example, Pikachu is only a few inches tall. However, he has been resized for Smash to roughly the size of Mario. And on top of that, it isn't that Nintendo (or Sakurai for that matter) is not aware of Pikachu's actual size. In the opening cinematic for the original Super Smash Brothers, Pikachu was seen rolling around on top of a Pokeball in the middle of a crowded sidewalk. Guess what? He was no bigger than the shoes of the people around him! Yet, he is as tall as the likes of Link and Captain Falcon (two humans) when battling. This alone is proof that Sakurai knows how big the characters are in their respective games, but doesn't take it into serious consideration before deciding whether or not they make the cut. The bottom line is that it doesn't matter how small, or how big, or how zany, or how sinister a character is, they are never, I repeat, NEVER too anything for Smash.
How to correct this problem:
Unless he is flying, Ridley is usually in a scrawled up position, with his legs, arms, wings and neck all tucked in close to his body. And he reaches them out only to take a swipe at the enemy. In Smash, he could move around the same way (also making himself a smaller target). But, when he uses a move, Ridley can extend whatever limb he is using to attack with. This can be taken advantage of by keeping your opponent on his guard against the potential range of your next attack. If they are close, however, and inside your range, they may give you a difficult time. All in all, it would be a great way to deal with Ridley's size and would also give him a unique fighting style.
2) "Ridley would look awkward."
This argument holds so little water that it is upsetting to see someone use it as a reason why Ridley shouldn't be in Brawl. Ridley is a large, pterodactyl-esque purple dragon. So, his appearance must cause people to think that he would look out of place, but this is probably because there were no other characters currently like him in Smash. This would be why the frequency of this qualm’s appearance has died down some since the confirmation of Charizard.
Also, note that since Ridley is, in a way, anthropomorphic, he is also bipedal (as best seen in this image). This can often go overlooked, and lead one to believe that Ridley always moves around on all fours when he is not flying (like Omega Ridley in Metroid Prime 3: Corruption). Even then, that wouldn't be too major of a problem, seeing how Pikachu and Ivysaur both run on all fours.
If you're one of those who think Ridley is too dark and sinister to be in the same game as Jigglypuff or Yoshi, please think again. There is no rule that states a character cannot be included because they are too mature. What Sakurai did say, however, is that he cannot use guns or knives in order to obtain an 'E' rating world wide. A knife is not viewed the same way in Japan as it is in a country in Europe, so they have to be cut all together. Ridley though, doesn't use weapons.
As for being too serious or dark, if that is the case, than Sakurai can easily do what he did with Snake to Ridley: use a more subtle, less viscous design. Such as the Super Metroid look that was used for Ridley's trophy in Melee. Also, the only reason he looks so dark and evil when compared to the other characters in Smash is because he comes from the Metroid series, which is known for being one of few Nintendo franchises aimed specifically for a more mature audience. Games like Pokemon and Mario are intended for all ages, and so, their characters are much less intimidating, and take on a cartoony appearance.
To tell the truth, however, no character is out of place in Smash. The playable roster, which includes an electric rodent, a medieval swordsman, an elastic pink puffball, and a fireball shooting Italian plumber with stereotypical, obnoxious catch phrases, is so diverse, with such a variety of art styles, personalities, and occupations, that there really is no way that a specific character could stand out from all the others. Even if Doctor Seuss and Salvador Dali each took a hit of LSD and worked together, they could not make a character that would be out of place in Smash.
How to correct this problem:
A Fan's Look Inside
Ah yes. The enormous compilation of fan made stages, move sets, and other ideas used to show how the character would fit in Brawl. Every thread has one. But, I bet they don't have one like ours. The dedicated members of R.I.D.L.E.Y. have worked hard to create an example of nearly every aspect of Ridley's character and game modes in order to show the most naive of haters that he could, indeed, make a great playable character.
Sorry to those of you who don't wish to read this wall of text, or have already read this and wish to skip this segment. Your fingers will probably cramp from the amount of scrolling you're about to do with your mouse. May I suggest using the scroll bar located on the right side of your screen?
Here is every Metroid game the good ol' purple dragon has been in (except Metroid Prime Pinball for the DS, but that's just a spinoff), listed in chronological order of their release dates. Also, beneath each picture of the game's box art is a brief description of Ridley's role in it (however important or unimportant it may be) accompanied by a video of the boss battle or confrontation that took place in that game. The links are provided by the grim lizard, an avid supporter of Ridley, and the Metroid Prime 3 links & info are provided by Ridley_Prime, one of the newest club R.I.D.L.E.Y. members.
In the original Metroid, the Galactic Federation hired bounty hunter Samus Aran to infiltrate a Space Pirate base on planet Zebes, and destroy their leader, the Mother Brain. In order to access Tourian (where the Mother Brain was located), Samus had to defeat the two mini-bosses, Kraid and Ridley. Kraid in the dark, rocky depths of Brinstar, and Ridley in the lava scorched, ancient Chozo ruins known as Norfair.
Ridley was a difficult opponent to say the least. Players had to fight around his hazardous, lava filled lair, all while dodging a barrage of fireballs from the purple beast. However, after a slew of Missles and Wave Beam shots, he was finally defeated. Upon the last blow, he exploded into several chunks (Power Ranger style).
At the time, Ridley's past and connection with Samus Aran remained unknown. Of course, players were shocked after they discovered Samus was female, due to the game's ending and the misleading text in the game's manual that stated she was a "he". So, no one knows if this was intentional, or that Ridley's backstory was made up in the later games. At any rate, Ridley was but a lowly boss figure at the time, serving as a less-than-worthy opponent for the bounty huntress. Samus' and Ridley's hatred to one another only grew as the series went on, to the point of arch-rivalry.
Ridley Boss Battle (6:01)
Super Metroid takes place after the events of Metroid II, in which Samus exterminated the Metroid species on the planet SR388, save one friendly Metroid hatchling that she couldn't bring herself to destroy. At the beginning of the game, Samus delivers the larva to a Galactic Federation research station for experimentation, only for it to be stolen by the Mother Brain's most trusted ally and vile creature, Ridley, as she leaves the station. After Samus returns and nearly gets defeated, Ridley flees with the Metroid to planet Zebes. When she follows him to the planet's surface, she discovers that the Space Pirates have rebuilt their underground base (known as Tourian), and that she must (once again) single handedly destroy the entire Space Pirate colony.
At the end of the game, Samus once again confronted the Mother Brain. This time, however, he (yes, it's male) wasn't finished after being shot down inside his glass jar. The floor collapsed beneath Samus' feet, and she fell down into a large chamber, where the huge brain's true form was revealed. The monster was invincible at first, and nearly killed Samus if it wasn't for one thing: the baby Metroid came to her rescue. It latched onto the Mother Brain and drained his life force (along with his "Hyper Beam" ability) until he was vulnerable to attack. Then, the Metroid was killed by the beast, right in front of Samus. Having gained the Hyper Beam the Metroid absorbed, she then killed the Mother Brain, and escaped the planet before it self destructed.
As you can see, Ridley plays a far bigger role in Super Metroid than any other game to date (save Metroid Prime 3: Corruption). Players discover that he's fairly intelligent, despite his beastly appearance, and that he serves as a high ranking commander in the Space Pirate confederation. It is also revealed in the game's handbook that Ridley led the raid on Samus' home world (K-2L), killing her family (most notably her mother) right in front of her. More information could even be found in some of the Japanese Metroid e-manga and comics released at the time, which can be viewed here.
Ridley also displayed new powers in Super Metroid, such as the ability to turn invisible to normal sight without the X-Ray Scope (as shown here, by Ridley_Prime). In the second battle with him, Ridley proved to be an even stronger opponent than previously thought. He used various tail attacks, rapidly shot fireballs. He would even lift you into the air with his talons, and then proceed to drop you from great heights. But once again, Ridley fell after several concussive shots to the face and chest, and exploded into large pieces of meat and flesh.
Ridley First Encounter (6:11)
Ridley Boss Battle (8:37)
F U S I O N
Metroid: Fusion was the curve ball in the Metroid saga. Samus takes a routine trip to the planet SR388 to watch over a research team as they study the wildlife. While surveying the area, she is confronted by a ferocious, frog like creature known as a Hornoad. When it lunges at her, she does not hesitate to shoot it down. After the animal is killed, though, a strange organism rises from its corpse and makes its way towards Samus. Her efforts to stop it are useless; it darts at her and absorbs into her power suit. On her way back to Biologic's headquarters, the parasite infects her nervous system, and she loses consciousness. Unable to steer her ship, it begins to drift into an asteroid belt. Upon impact, the ship's emergency systems automatically launch an escape pod. Biologic's vessel recovered it and sent her to the Galactic Federation's headquarters, where she was tended to quickly. The parasite, later known as the X, multiplied inside her and corrupted large portions of her power suit. They cannot be removed, however, because the organic components in her suit are bound to her too tightly to be removed while unconscious. Parts of her armor are surgically removed. But, the X are embedded to deep into her body to be removed, and she is left with a low chance of survival. Conveniently, someone finds a cure just in time. It is an anti-virus made of cells from the remains of the infant Metroid that was killed on Zebes. The Galactic Federation had saved a cell culture from it. It is injected immediately, and miraculously, it works. The X are annihilated, and Samus is saved by the Metroid hatchling yet again.
Immediately after Samus recovers, she is assigned a mission to inspect an explosion at a nearby research facility, where the removed pieces of her suit had been sent. When she arrives, she finds out that the X has the ability to copy the DNA of its prey and thus, take its form. The X copied the genetic code of the organic Power Suit pieces, and took the form of Samus. This being, code named SA-X (Samus Aran-X), has all the powers of Samus at full capacity, making it a deadly force. It roams around the space station, suiting the environment in the research facilities for the X. Samus must acquire new powers and stop it before the X overthrow the station and spread across the galaxy.
In the game, the player discovers weird things that conflict with the plot. Such as the fact that there are Metroid breeding areas, even though the Metroid species was wiped out by Samus. The Galactic Federation could of cloned them using the cell culture from the baby Metroid. But why would they do that when they want the species eradicated because they're a threat to the galaxy? They could be working with the Space Pirates, which would be an interesting plot twist indeed.
One of these strange happenings involved Ridley. In a frozen storage compartment, there was a frozen figure shaped like Ridley. When Samus returned to the room later in the game, an X parasite infected its body. It came to life as a strange, mutated version of Ridley. It attacked her, using some of Ridley's classic attacks such as fireballs, tail sweeps, and grabs; all accompanied by his signature screeches. The music played during the fight was even that of Ridley's, leading most to believe that the being inside the shell of ice was, indeed, Ridley. Some question whether it was the real Ridley, or was just an X mimicing him. But in any case, it can be considered as another cameo by the great purple dragon (or in this case, blue.)
Ridley X Boss Battle (1:51)
P R I M E
Metroid Prime takes place between the events of the original Metroid and Metroid II: Return of Samus. The story begins when Samus picks up a distress signal coming from a nearby space station. On her arrival, she finds the station at a critical state. Rubble is everywhere, and massive fires can be spotted in the distance. She decides to investigate. After further exploration of the station's many labs, Samus discovers that it is a research facility for the Space Pirate confederation, and that they are studying an unknown mutagen. They seem to be testing the material on various creatures native to the planet Tallon IV. She also finds that a few of the test subjects have gone missing. And that some of the Pirates, although severely injured, are still aboard the ship, and they aren't taking kindly to Samus' intrusion. When she makes her way through the station, and happens to find herself in the reactor core, Samus is attacked by a Parasite Queen. She defeats it with relative ease. However, it falls into the reactor core upon its death, and the whole place begins to go down in flames. She escapes in the nick of time, leaping into an elevator before she is engulfed in a wall of fire and electricity. Though, as the door closes, and electric wave hits Samus, and severely damages her suit. Injured, she makes her way to her ship. As she takes off, she notices a strange but familiar creature (Ridley) making its way to the planet Tallon IV. She loses him though, in the planet's thick atmosphere, as he was too fast for her gunship to keep up. Her ship takes a crippling blow by a bolt of lightning, and Samus is left with no choice but to land on the planet's surface and recoup.
In the game, Samus must learn the origin of the strange, blue mutagen on the planet, discover the fate of the great race of bird like creatures that raised her (the Chozo), and stop the Space Pirates from mining the mineral before they have the chance to use it for evil. And most of all, she has to locate the source of the deadly material, and destroy it before it's too late, as she is (again) the last hope for the planet and the universe. Without her help, the Chozos' deaths will have been in vain.
Ridley once again serves as the game's catalyst- leading Samus straight to the Space Pirate's base of operations. His role after that, however, is rather small. He is seen soaring over the landscape several times throughout the game (most notably Phendrana Drifts after the player acquires the Boost Ball), but never acknowledging Samus' presence until the end of the game. After she has single handedly taken the Space Pirate facilities by storm, and is about to succeed in reaching the source of the Phazon, with no one to stop here, Ridley flies in from the horizon. As the Pirates' last remaining force, he puts up one hell of a fight. Some say that he would have made an even better final boss then Metroid Prime.
Ridley was saved from near death on Zebes upon his first defeat in the original Metroid. The Space Pirates kept him alive with mechanical organs and body parts (with his brain and heart being transmitted to this new body). He was also fitted with durable plated armor and dozens of weapon systems, such as his kinetic breath weapon, multi-missile system, and meson bombs. All of which he uses in the battle versus Samus. He was even given a new name. He was referred to by the pirates as Meta Ridley in several of their logs.
When Ridley was defeated by Samus in battle, the enormous Chozo statues in the background of the Artifact Temple came to life. Each shot a bright red beam from their eyes, hitting Ridley in his damaged heart area. The combined force of the lasers pushed him back, until he toppled off the edge of the cliff, into the Phazon Impact Crater below. It seems as though he didn't die though, because he returns in Metroid Prime 3: Corruption, and with a mutated, Phazon induced new form. This was from coming in contact with the mysterious blue mutagen after his fall into the source of it all.
Meta Ridley Boss Battle (6:21)
Metroid: Zero Mission was, essentially, a Game Boy Advance remake of the original Metroid for the NES, but with an extended ending. After defeating the Mother Brain and escaping to the surface of the planet, Samus sets off in her ship, only for it to be shot down by Space Pirate forces from the Space Pirate Mother Ship (owned by Ridley). Upon crashing, her suit is severely damaged. So without her armor, she sets off to find another means of leaving the planet. With only an stun emergency pistol and her courage, she decides to sneak into the Space Pirate Mother Ship and steal a Space Pirate ship. She stealthily makes her way past Pirate forces, and eventually acquires a new Power Suit in the Chozodia region of Crateria. Samus then returns to the ship, eliminating what were previously un-killable enemies on the way. There, she finds a fully mechanical version of the Space Pirate commander: Ridley. Dubbed Mecha Ridley, the gigantic iron beast proves to be quite a challenge, but still not enough to beat Samus in the end of course. Once she has defeated the overgrown calculator after several concussive shots into its chest, the self-destruct sequence initiates, and Samus must escape in a matter of minutes. Jumping into a Space Pirate fighter ship, she speeds away from the exploding ship just in time. Completing one of her first big missions.
Ridley serves as one of the two mini bosses once again. But, it's nice to see him as he was originally intended, with the better graphics offered by the Game Boy Advance over the original NES system. His attacks remain the same as those in the previous 2-D Metroids, though. Once again, he sticks with tail attacks, fire breath, and grabbing his foes, all of which he lacked in the original Metroid. He does display the ability to shoot fire balls at a rapid pace, which isn't really a new move, but isn't something he has done before at this level of speed. He also shoots large fireballs too, which aren't as fast, but more powerful.
If you manage to beat the game in a set period of time and on a high difficulty (in the Japanese version of Metroid Fusion), you are rewarded with an ending screen that shows Ridley leading a horde of Space Pirates, and Samus' parents standing in their way, protecting their young child. This officially confirms that Ridley did lead an attack on Samus' home world, and killed her parents. The design of each character in the scene is very similar to that of the manga, which proves the manga (made by Yoshio Sakamoto whose helped direct or take part in many of the Metroid titles) is indeed, a true part of the storyline like the games are.
Ridley Boss Battle (4:47)
Mecha Ridley Boss Battle (1:49)
METROID PRIME 3
Metroid Prime 3: Corruption takes place precisely 6 months after the events Metroid Prime 2: Echoes (which wasn't included in this list since it didn't have Ridley). The story begins with a meeting between Samus and Fleet Admiral Dane of the Galactic Federation, where she meets 3 other Bounty Hunters: Rundas, Ghor, and Gandrayda. The hunters help fend off a Space Pirate attack on the fleet, then are quickly dispatched to the nearby planet Norion and ordered to activate its laser defense system. Along the way, Ridley (in his genetically enhanced metaform known as Meta-Ridley) was revealed to be alive and well after his ordeal beneath the Artifact Temple of Tallon IV on which he fell, as he's shown leading the Pirate invasion on Norion by distracting the G.F.S. Olympus and its fleet of starships with a sneak attack through a wormhole, giving Ridley's troops sufficient time to land on the planet's surface.
After that, Ridley leads the battle to take out the defense system on the planet surface personally, allowing an asteroid-like Leviathan Seed to crash into Norion. At one point in the battle, Samus and a fellow Federation P.E.D. Marine could only watch helplessly as Meta-Ridley single handedly wiped out an entire platoon of Marines on the other side of the base. Ridley also attacks Samus multiple times throughout the invasion, striking her while in Morph Ball form when she is traveling to the last power generator. Shortly afterward, Samus battles Meta-Ridley once more as she turns the 3rd and final generator back online. Ridley makes a surprise attack and tries to tackle her to the ground, but due to his weight, the two fall into a very deep shaft under the generator. Meta-Ridley's much weaker and easier to defeat this time, although this is probably only due to him being one of the first bosses in this game, and most likely a gameplay choice.
The hunters, having defeated Meta-Ridley and leaving him to fall down the rest of the generator shaft, restore power to the defense system, rush to the control room, but are attacked by Dark Samus just before they can activate the system. With the other hunters unconscious, a severely wounded Samus manages to activate the laser just in time to destroy the Leviathan Seed.
Samus wakes up a month later and learns that she and her fellow hunters were corrupted by Phazon from Dark Samus' attack. However, the Federation scientists discover that Samus' body was now self-producing Phazon and have installed a Phazon Enhancement Device (P.E.D.) that the GF previously developed, allowing Samus to control her internal Phazon on a safe level and to enter Hypermode. Samus further learns that the other 3 Hunters had left 2 weeks before for missions to 3 other planets where Seeds have been observed, but the Federation lost contact with them 7 days earlier. Samus is ordered to destroy each Leviathan Seed and seek the whereabouts of the other hunters.
Samus travels to the planets of Bryyo, a planet covered in fire, ice, and ruins of an ancient civilization, Elysia, a planet with a thick atmosphere containing SkyTown, an airborne city with a steampunk feel, and the Pirate Homeworld, a very polluted, mechanical, murky planet, to find upgrades to further enhance her abilities and destroy the Phazon seeds. However, she learns along the way on Bryyo that the Phazon corruption that was initially thought to be benign can cause her body to overload with Phazon energy to where she must dispel to prevent total corruption, lest she become another Dark Samus. She also learns that each of her fellow hunters fell to the Phazon corruption and to protect herself, she battles each one in turn, defeating them. As each hunter falls, Dark Samus shows up to drain the Phazon energy from their bodies, with Samus powerless to stop her.
After destroying the source of Phazon in both seeds on Bryyo and Elysia, Samus helps the Federation lead an all-out assault on the Pirate Homeworld, and at the core of the Pirate Homeworld's Leviathan seed, she once again faces off with Ridley, who became Omega Ridley (with attacks very identical to the Omega Pirate, the "dash" attack inherited from the first Metroid Prime, as well as some new attacks, such as firing big energy balls of Phazon out of his hands and being able to spin around with his fire breath and tail at the same time) after his fall in the shaft of Generator C, and was revived and regenerated through further Phazon exposure. As a result, he has been energized to a new combat threat level. He has a very durable, Phazon-enhanced armorskin known as Phazite, along with the protective armor plating he had before. However, he has an injury on the chest area that has not yet fully healed, his only weakness. He tries to protect this injury, requiring Samus to stun him by shooting inside the mouth while it's flashing, using the Grapple Lasso to rip off Ridley's armor and leave the chest injury open to overload with strong, Phazon-based attacks. After done a few times, Omega Ridley will generate fresh Phazite armor. However, since it's not fully hardened, it's still vulnerable to the Nova Beam being used in cooperation with the X-Ray Visor. After this phase (with half of his health gone), Omega Ridley continually flies around the room now that his wound's completely exposed, attempting to prevent it from being targeted. After Ridley's wings tire out, he eventually lands back on the ground with Samus, which then she uses her P.E.D. Suit to further overload the exposed wound with Phazon, resulting in Omega Ridley's body vanishing in a blue flash of light. You receive the Hyper Grapple for beating him, allowing Samus to destroy the Pirate's planet seed in the process.
The Aurora Units then discover the location of planet Phaaze, the source of all Phazon. However, it is impossible to get there by normal space travel. The only way to get there is by a wormhole, which can only be created with the Leviathan, which requires special Pirate codes to operate (only obtainable by the exploring G.F.S. Valhalla.) Traveling with the Federation via wormhole, Samus arrives and descends to the planet. Suddenly, Samus begins absorbing dangerous amounts of Phazon energy, nearly corrupting her completely, but manages to prevent this by venting all her available Energy Tanks and locking herself in permanent Hyper Mode. After venturing to the planet's inner sanctum, she encounters Dark Samus, who fuses with a stolen Aurora Unit that is linked with Phaaze's core. Samus is able to defeat Dark Samus, which destroys the Phazon in her body and causes the planet to self-destruct. The Federation fleet escapes via another wormhole, but loses contact with Samus in the process. Eventually though, her ship appears, and she reports that the mission is complete, and flies off into space. Should the player collect every pickup upon completion, a special ending after the credits shows an unknown ship that's very identical to the Delano 7 (Sylux's ship) following Samus' gunship as it flies off from Elysia.
Meta-Ridley's Norion assault (5:08)
Meta-Ridley boss battle (4:39)
Omega Ridley boss battle (10:08)
The Move Set
The infamous thousand-story tower of text that is Gypsy's fan-made Ridley move set. Though the majority of the original post was broken up and used under various sections here, the actual move list portion of it remains the same in this post.
(Keep in mind, this was made before the announcement of several new gameplay mechanics.)
Ridley can't jump very high, but the amount of jumps he has more than makes up for it. Ridley's first jump is average when compared to other characters. His second jump is quite mediocre, too. But, it doesn't stop at just two jumps. Like Kirby, Jigglypuff, Metaknight, and Pit, Ridley has multiple jumps. With each flap of his wings, he is carried a little higher, though they decrease in height with each consecutive jump. He maxes out at 6 jumps, including his initial "ground" jump.
Let me get this out of the way right now - Ridley's a beast. He's so big and ripped, that Sakurai is going to have to shrink him down to the size of a small adult elephant, so that he may compete 'fairly' against the puny humanoid characters in Brawl.
All jokes aside though, Ridley will most likely be the same height as Bowser and DK. However, he will much skinnier and a lot longer. Ridley will probably be modeled after his Super Metroid appearance, in which, he was bony and lizard like. For those of you who aren't familiar with this look, simply view his trophy in Melee, or you could even watch the Samus scene in the intro movie of SSBM.
Ridley, being the scrawny, anorexic dragon he is, isn't as heavy as his enormous size may lead you to believe. Ridley ranks between Link and Ganondorf on the weight scale. Characters with heavier weights are generally harder to send flying off of the edge. This, coupled with his great recovery, makes for a long day for your opponent. Weighing a ton isn't always a good thing in Smash, however, it also makes you more susceptible to long, drawn out combos.
Ridley has a speedy straight ahead dash that rivals those of Marth and even Fox. Though, his starting animation and the time it takes for him to turn around hurt the effectiveness of his dash dancing and foxtrotting badly.
Ridley's size and lanky build causes him to be a clumsy character with poor maneuverability. It isn't that his attacks are laggy (which most aren't), but that a smaller character can simply dart all around him, needling him with dozens of lighting fast combos.
Ridley isn't as strong as you'd expect him to be. His arms are long, slender, and weak. Ridley usually carries things with his feet or in his mouth, making for slow, awkward uses of items. In combat, he relies on his powerful jaws and strong dagger-like tail. He seldomly uses his arms, except for an occasional claw swipe at the enemy.
Armed with several jumps, the ability to glide, and fireballs to preoccupy edge guarders, Ridley is extremely hard to keep off stage. Ridley's opponents must put their blood, sweat, and tears into each KO.
Fall Speed: ***
Ridley is large and heavy, yes. But, Ridley is also a pterodactyl/dragon, meaning he can fly, meaning he should be somewhat floaty. These two confiscate for one another, making him neither a floaty, nor a fast faller. He should be somewhere around average.
Ridley is not about combos. Ridley is about run-and-gun deals, in which he comes in for an attack every now and then until the other player's damage is at a high percentage. At this point, Ridley comes in for the kill.
Ridley is good at KOing the opponent at high percentages, though only at high percentages. He has a few satisfactory kill moves that get the job done when the opportunity comes.
Coolness Factor: ************************************************** *************************
I could give him a higher rating, but you get the point.
Neutral A Combo
Name: Double Bite
Ridley reaches his head out for a quick bite at the enemy. If the 'A' button is pressed a second time, Ridley will then stretch out his neck and twist his head for a second, more powerful bite.
Name: Tail Slash
Ridley spins around and swings his tail in front of him, slicing and dicing the opponent. Much like Mewtwo's Forward Tilt, except with more reach and slightly more knockback. This move is effective for edge guarding, or keeping an attacker at bay.
Ridley yanks his head upwards and hits the player in the air with his snout. It has some lag, but is hard to miss with, so Ridley is hardly ever open to a counter attack unless he completely wiffs. This move is good for juggling an opponent, but not much else.
Name: Ankle Bite
Ridley crouches down on all fours and bites at the enemy. This move deals good damage and knocks your opponent far back, but due to lag, it leaves you open to attack afterward.
Name: Dragon Claws
Whilst running, Ridley furiously slashes at the opponent 4 times, twice with each claw. Punishable (as most dash attacks are), but useful nonetheless. This attack may be used as an alternative approach to Ridley's Forward B.
Name: Devastating Chomp
Ridley lunges at the opposing player with his mouth wide open and crunches them with his powerful jaws. This move is laggy and highly punishable, but is a powerful smash with long reach, making for a satisfactory finisher.
Name: Wing Strike
Ridley leans to his right, looking over his left shoulder, and swings open his left wing at the player above him. It's a decent smash overall, but it serves no particular purpose as far as edge guarding, KOs, etc.
Name: Tail Sweep
Knockback: Very High
This is Ridley's signature tail sweep. Ridley spins and sweeps his tail across the ground on both sides of him. The player hit is sent at a near horizontal trajectory. It is devastatingly powerful and is easily his greatest kill move.
Name: Wing Spin
Lag: Very Low
Ridley spins twice in the air with his wings spread out to his sides. It is great for knocking away another aerial opponent on either side of you, and looks cool too.
Name: Claw Swipes
Ridley swings one of his claws and then the other at the player in front of him. Both swipes do the same knockback and damage, so hitting with either one will send the opponent flying.
Name: Back Slash
Ridley spins around to his right, with his left claw reached out to his side, and slashes at the player behind him. It sends them at a horizontal trajectory, and it's accompanied by an awesome slashing sound.
Name: Overhead Bite
Ridley looks up and quickly snaps at the enemy above. This move is very damaging, but by no means is it powerful.
Name: Head Splitter
Ridley's meteor strike. Ridley pulls his wings and arms back (as if to give some one a hug), looks down at his victim, and then swings his tail from right to left. It can, like most meteor strikes, be meteor canceled. Otherwise, it's a fast, deadly move.
Range: Very Long
Effect: Fire Damage/Stun
Ridley shoots a bright orange fireball from his mouth (a slighty bigger and elongated version of Mario's) that travels at about the same speed and distance as that of Samus' missles. It scores 3 hits on whomever it comes in contact with, each dealing about 2% damage. It has little knockback, but stops the opponent in his tracks because of the "fire stun" (like being hit by Young Links arrows). Like all projectile attacks, Ridley can fire them from the air, too.
Ridley can also charge the attack in a similar way to Samus' charge shot. If the B button is held instead of tapped, a glowing orange orb of fire will begin to form in his mouth. The longer it is held, the bigger it grows, and the more fireballs will launch from his mouth when the button is let go. Ridley maxes out at four fireballs after charging it for about three seconds. The fireballs shoot out of his mouth at a rapid pace, and in a line. Obviously, a row of three or four fireballs is much harder to avoid then just one. Ridley cannot, however, charge the move in the air, because he must be stationary while doing so. We don't want him too broken now do we?
The fireballs are sub-par as far as damage and knockback standards go, but when combined with the ability to shoot them in barrages while flying over an opponent, or charge them for a massive wall of flames, they become a very versatile and useful projectile.
Name: Dragon Flight
Lag: Very Low
Duration: Very Long
Ridley is granted temporary flight for several seconds, allowing him to recover or maneuver freely in the air for a short time. Upon activation, Ridley's eyes glow a bright, fiery orange. For the last few seconds of the move's duration, the light from his eyes flickers off and on until eventually, the light fades and they return to normal, signifying that the move has ended. When this happens, Ridley gives a last, hopeless shriek and tumbles to his doom, or until he touches solid ground, or until he is hit again.
The move can be automatically canceled by performing another move before it's over, such as a Fireball. It can even be transitioned into a glide, allowing for aerial strikes with bombardments of fireballs on pesky edge guarders.
Name: Relentless Charge/Glide
Ridley quickly pulls his head back, screams, and gallops forward with an open mouth and claws. Right before hitting the opponent, Ridley closes his mouth and lowers his head. Upon contact, he thrusts his head and body forward, knocking the opponent back at a good distance. During the duration of the charge, Ridley is completely invincible to projectiles, direct attacks, etc. Hence the name: Relentless Charge. Although recognizeable by the scream, the start up of the move is fairly quick and can be difficult to predict. However, the ending lag is very noticeable. After traveling approximately the distance as Falcon's Raptor Boost, Ridley falls over in a similar fashion. Thus, making this move easily punishable when missed. Also, the charge itself is a tad bit sluggish, but is made up for by the invincibility frames. This move is best used in close quarters, or when the opponent is projectile happy.
In the air, instead of charging forward, Ridley swoops forward a short distance and opens his wings, allowing him to glide. During this move, Ridley can perform any aerial attacks. All of his special moves have a different effect while gliding. He can shoot fireballs at different angles, he can rain plasma breath on foes below, and he can even fly directly out of his glide (in the event that he hasn't used is previously, of course). Ridley continues to glide for a short time, or until he touches the ground. The trajectory of his decent is around 30 degrees less than horizontal (or 90 degrees), so he falls rather slowly.
Name: Plasma Spew
Effect: Fire Damage/Stun
Ridley crouches down on all fours in a "ready to attack" position (similar to how cats and dogs do) then draws his head back, opens his mouth, and spews plasma ahead of him. As he does so, he motions his head from side to side, as if spreading the flames all over (but it can't be seen unless you pause the game and turn the camera angle). It works in a way that is very similar to that of Bowser's Fire Breath. Ridley keeps a steady flow of plasma going for a short while (continuing to move his head back and forth also) until the ever shrinking flames die down to a tiny spark, and then to nothing at all. There's a bit of lag at the beginning and end of the move to watch out for when using it.
Whilst gliding, Ridley performs an aimable version of the attack, just like the fireballs. The properties of the move remain the same. However, he only makes one motion of his head, and then the move is finished.
Name: Plasma Beam
Damage: Very High
Knockback: Very Low
Range: Very Long
Duration: Very Long (between 20-25 seconds)
Effect: Fire Damage/Stun
Ridley's eyes glow, and he is surrounded by the Final Smash's signature orange aura. He lets out a screech as he swoops into the air. As Ridley hovers high in the air, he pulls back his head and slowly opens his mouth. A bright light begins forming in Ridley's mouth. Then, suddenly, he lets out an unnerving shreik as a thick red beam of plasma shoots from his mouth. When it first crashes onto the stage, flames burst all around it. The move is a continuing beam of plasma, and is fully aimable, allowing Ridley to direct it over the other players. When it hits an opponent, they are stunned a bit, (from the fire, like in Melee) and as long as they are under the beam, their damage sky rockets. (Probably around 25% a second). However, the move has no knockback, exept for when the laser initially hits. Small trails of flames (from where the beam has been) last for a few seconds, dealing some damage to anyone who walks into them. During the whole move, Ridley is far out of the reach of anyone, and is only able to be hit via projectile. When this happens, Ridley is briefly interrupted, but quickly continues the move again until it is finished. If the projectile has no knockback (i.e. Fox's blaster), then Ridley is damaged by it, but not interrupted.
Name: Vicious Bites
Damage: Very Low
Duration: Very Short
Ridley, holding the opponent in a death grip right in front of his face, bites at the poor soul caught in his clutches.
Name: Ruthless Toss
Ridley pulls his victim to his hip, holding them firmly in his grasp. Then, with a horrendous screech, he gallops forward and launches the opponent ahead of him.
Name: Behemoth Slam
Ridley lifts his foe over his head and proceeds to slam them into the ground behind him. Upon impact, the foe is dealt a second helping of damage, and bounces off the floor.
Name: Pogo Tail Stab
Damage: Very High
Knockback: Very Low
Duration: Very Long
Ridley plants the opponent into the ground beneath him, then hovers in the air a few feet above them. He then deals a massive amount of damage to the foe by stabbing them several times with his spear like tail. The initial slam can be teched, though, much like Fox's Down Throw.
Name: Suicidal Crash
Damage: Very High
Effect: Ridley is dealt with 10% damage
Ridley flies straight up into the air with the opposing player in his clutches, then after an earth shaking shriek, he dives straight down as fast as he can and crashes into the ground. Both Ridley and his foe are damaged by the move, though Ridley receives far less. 30% damage to the player he was holding, and 10% to Riddles.
Ridley leans forward, with his arms tucked under him and his neck stretched out, and sways his head from side to side as he shrieks. Some people may recall this from Metroid Prime, in which he was left open to fire when doing this. This is easily incorporated into Smash as a taunt, seeing how it's of no benefit to him, and that he is left open to attack whilst doing so. His signature scream may sound cool at first, but eventually, it becomes quite annoying, especially to the other players.
Ridley tucks his head in, and shields his body under his enormous wings. Then, the shield itself appears around him. Like all large characters, his shield isn't big enough to cover the entirety of his body.
Ridley spreads open his right wing and spins backwards around his foe, then folds his wing again. His roll moves him over a large distance, and has an average duration time. It is an overall decent roll.
Ridley flaps his wings forward, propelling himself backwards into the "3rd dimension", and pulls his wings back out of the way of the enemy's attack. Afterwards, he cannot move and falls until he touches the ground or dies. As far as air dodges go, its duration is rather long.
Winning Pose 1
Ridley, nowhere to be seen, suddenly appears in the distance, flying towards the screen. He then soars past, screeching, and returns to land abruptly in center stage, and folds his wings behind his back. He flew out of nowhere just like this in Metroid: Zero Mission and Metroid Prime.
Winning Pose 2
Ridley opens his broad wings and holds them high above his head. He pulls his arms to his sides, raises his head in the air, and gives a long, drawn out sceech as he moves his head from the right to left. If anyone has seen the avatar of the chicken with its wings raised in the air, that is basically what this pose looks like.
Winning Pose 3
The screen is blank for a second. Then, a beady red eye fades into view, followed by the rest of Ridley. He did this in the beginning of each of the two encounters Samus had with him in Super Metroid.
Victory Music / Theme Song
Ridley's Boss Battle Music
Listen or Download the Original Song Here
Listen to the Brawl Take on the Song Here
Other Notable Move Sets
Rock in reo's move set: http://smashboards.com/showpost.php?p=1598209&postcount=130
Marthmaster92's move set: http://smashboards.com/showpost.php?p=1821734&postcount=211
Arian_Kylos' move set: http://smashboards.com/showpost.php?p=2089219&postcount=377
Rock in reo's move set: http://smashboards.com/showpost.php?p=1598209&postcount=130
Marthmaster92's move set: http://smashboards.com/showpost.php?p=1821734&postcount=211
Arian_Kylos' move set: http://smashboards.com/showpost.php?p=2089219&postcount=377
Though it varies from game to game (from a deep violet, to a near periwinkle hue), this is Ridley's normal color. This color would double as his costume when he is on the Blue Team in team battles. This is entirely possible, seeing how Samus used her purple Gravity Suit for the Blue Team in Melee.
Originially used for promos, renders, and box art for Super Metroid for the SNES, the red colored Ridley is one of his more common depictions. In alot of the 2D Metroid games, Ridley would flash or turn completely red in rage towards the end of a fight. This color would also serve as his costume for the Red Team, obviously.
This color was never used in a Metroid game, but it would give Ridley a more "dragon" or "dinosaur" like appearance. Plus, it would serve as his costume for the Green Team.
Ridley first appeared with a brownish hue in the remake of the original Metroid, known as Zero Mission for the GBA. So far, it has been the only time he has been seen in a game in a color other than purple. I personally think that this costume looks terribly awesome.
Meta Ridley appeared in Metroid Prime and will also play a role in the upcoming Metroid Prime 3: Corruption, which he acquires Phazite armor, in addition to the already durable armor he had in the first Metroid Prime. Meta Ridley is not to be confused with Mecha Ridley. Meta is the actual Ridley that was defeated in the first Metroid and was "resurrected" by the Space Pirates through advanced technology. Many of his body parts were replaced by robotic parts (most notably his synthetic, fire-like wings) and was fitted with weapons. A lot of people want to see this version of Ridley as at least an alternate costume because he looks like a torn up, metal badass, and I completely agree.
Omega Ridley appeared in Metroid Prime 3: Corruption as the 2nd to last boss. Omega retains the good ol' metal armor plating he (as the original Ridley) received upon becoming Meta Ridley, along with the Phazon-enhanced armorskin (known as Phazite) he had when battling Samus on planet Norion. Although very (and I mean very) identical to Meta Ridley, Omga Ridley is not to be confused with him. Omega is the Ridley that possessed actual Phazon powers (that he uses in his attacks in Metroid Prime 3), which Meta Ridley did not have. Omega Ridley may not be as popular a suggestion for a boss or alternate costume as Meta, but some still say he's even more badass than Meta Ridley, and I (Ridley_Prime) completely agree.
This is Mecha Ridley, or Robo Ridley (usually Mecha Ridley because Robo Ridley sounds like a really lame anime character, or a rip-off of the name Robocop). He/it is actually a robot. It was the final boss in Metroid Zero Mission.
Ridley-X (also known as Neo Ridley by some others) is Ridley, or a 'clone' of him that has been infected by the X-Parasites. In Metroid Fusion, he had been frozen in a storage compartment. Towards the end of the game, his frozen body was infected by the X. He then mutated into this creature, who looks more like a dragon then the pterodactyl-esque normal Ridley.
In Melee, almost every franchise was represented with one or more stages based off of specific locations in the games, so we have decided just to give a couple of possible stage ideas until more information is uncovered on how arenas will represent games or characters.
Note that these battlefield ideas are to specifically represent Ridley, not the Metroid series as a whole. There are plenty of great locales for the franchise in general, so these were modeled after the places where you met the purple dragon throughout the series. Though, I suppose they could be used for the entire franchise, as they are pretty memorable places in their respective games.
After each description is a link to the music and a picture to give you a good idea of what the stage would look like (for you unimaginative ones). Please forgive any differences between them and the text. Sprites are very limiting, and it's hard to get exactly what you want and still make it look acceptable.
The "My Music" feature that was revealed on SmashBros.com screws things up a bit. There really isn't a good way to give each of these maps five or six separate tunes without reusing some of them, but since these are not designed with the idea that all of them would be in the game, they can be given whatever songs fit them best without the other stages in mind. So, it was decided that the best way to do this was to just provide a list of possible songs that any of them could use, and let the reader decide for themselves.
Here is a link to a list of almost every Metroid score used in-game. I apologize for the inconvenience of having to download them first, but it is nearly impossible to find video game music for streaming.
(Keep in mind, that the following Norfair idea was made before the announcement of the actual Norfair stage that's in Brawl, as shown here.)
Norfair would be a combination of the Ridley Boss Room and Lower Norfair from the 2-D Metroid games. The battle takes place on a central steel platform that is approximately the length of the Fountain of Dreams stage from Melee. The platform is held above a bed of lava by two metal pillars at each of its ends. These pillars extend and contract when the lava rises and falls, respectively, thus raising and lowering the main platform. This can cause the fight to move closer to the top kill zone, allowing for easier vertical KOs. Two Rippers (small, brown hovering beetles) will often rise from the lava and roam the areas on each side of the main platform. They work like moving ledges, in other words, you can hang on to them for dear life. From time to time, these little guys will save you from certain death.
The lava beneath the stage is deadly. Acting as the acid did in the Brinstar stage from Melee, it sends you rocketing upward if you happen to land in it. This can be especially dangerous if the lava has risen, and the main platform is closer to the level's ceiling. The kill zones to the left and right of the stage are relatively wide, about the same as those in Final Destination.
The background in Ridley's Lair would be home to several cameos appearances by a few critters from the Metroid games. Large, gaudy columns line the background, engraved with lores and pictures by the Chozo. Ancient, crumbling Chozo statues and architecture line the floor, damaged by years of erosion from the constantly rising lava. Occasionally, an Etecoon or Dachora will wander around in the background, hopping around on the statues. The flickering light from the lava causes the small, friendly creatures to cast huge, ominous shadows as they pass by.
Sounds would include the crackling of fire from the lava, and the noise of bubbles rising to the surface and bursting, generated by the same burning lake of fire. When one of the animals moves around in the background, the sound of their footsteps and crumbling rocks would echo through the huge, open chamber. The music playing would be none other than the Lower Norfair theme. Its solid beat sets the pace for battle.
Listen or Download the Song Here
Everyone, even those new to the Metroid series, should know about this level. Taken straight from Metroid Prime, is the Artifact Temple, the location where you first fight with Meta Ridley. The battle is fought from the front view of the stage on the cliff overlooking the Impact Crater. To make it a playable arena, the small Chozo totems that hold the artifacts are removed, but in their place are two small platforms hovering over the gigantic, main platform. These platforms, like the totems, have thick, engraved lines that glow blue. These markings spread from the center of each platform, in which there's a glowing blue, circular engraving.
The length of the main platform is the equivalent of Final Destination. The horizontal kill zones are quite short, allowing for an occasional cheap KO. However, the level has a very high ceiling, so star KOs are hard to come by. The walls leading up to the ledge of each side of the stage are high and flat. This affects the difficulty each character has recovering drastically.
Periodically, the enormous Chozo statues in the background will "come to life" and their rich blue light turns into a deep red. Their eyes steadily shine brighter and brighter, until lasers shoot from them. The tiny red lines meet at a central point, where they form a thick scarlett beam that fires at the character that is currently in the lead. The laser stuns the player for a few seconds, leaving him open to an attack for a short time, then the beam dies down and perishes. The light in the statues' eyes fade away, and the red lights change to blue again.
The most notable cosmetic change of the Artifact Temple is the weather. Starting with a clear, peaceful day, it worsens as dark clouds start to gather, and it begins to rain. It progresses from a light drizzle, to a downpour, and finally into a frightening thunderstorm. Then, the sky clears, and the cycle continues. As the weather changes, however, so does the atmosphere of the battle. When sunny and mellow, flocks of birds will soar into the horizon, various creatures can be heard in background, and the music (the Red Brainstar remix that was later used for Metroid Prime) is slow and calm. As it starts to rain, everything goes silent, the setting darkens, and the theme picks up tempo. While the rain comes down heavier and harder, the rumbling and crashing of the thunder shakes the ground, and the song becomes more twisted and unnerving. By the time the storm is in full throttle, so is the now dark music, and lightening strikes in the background, briefly lighting up the stage. As the storm wanes, the song slows back down to a soothing rhythm, the wildlife awakens, and the stage is in a peaceful state again.
Listen or Download the Song Here
Ridley's lair is his signature stage in all the 2-D games that take place on Zebes. It usually consists of lava at the bottom of a room, walls at each end, and a platform in the center.
His Smash stage be similar to this, and in addition, spikes on the ceiling add extra edge and incentive as not to touch them. They also can be used for combos, as when you hit the spikes, you bounce off in opposite direction of what angle you hit them at. So, if somebody thows you at a 90 degree angle upwards, you're going to come back down helpless, and open to a pounding.
There is only one way to be KO'd on this stage, and that's the lava. Of course, the lava is hot, so if you are falling down to your doom, you will be singed and bounce off the lava, only to plummet back down to your death with a small window of chance for recovery. This lava bounce could lead to edge guarding to prevent your successful recovery.
This level is designed with flyer's in mind, as there is a bigger chance of recovery from the lava with them. They can also maneuver their way around a lot more. Small characters are also at an advantage, as there are a few nooks and crannies for them to sneak into and perform sneak attacks on. Fast fallers might have a few problems in this level, as it's designed against them; it's more difficult to recover from, and you'd get comboed faster on the spikes.
The Ridley Boss Battle music blares out on this stage, as to give it an aggressive edge and get the adrenaline flowing for an action packed battle. It's a perfect stage for hardcore Brawling, or for just hardcode Ridley fans.
Listen To or Download the Song Here
Fan Art Contest
Tag Line Contest
Short Story Contest
Stories and Poems[/CENTER][/CENTER]
Members and Accomplishments
Over the past year, the Ridley fans here on these boards have grown into a tight-knit community. Though from humble beginnings, the Ridley supporters have since earned the reputation of being some of the most rabid fanboys on SWF. As popular and anticipated a character Ridley is, he does have his fair share of haters out there. Half of this section is dedicated to showing you who those people are.
The other half, however, is for display of everything the Ridley community has accomplished and also, contributed to SWF. And though this section may not appeal to most of you, it's great for us to see that we've actually accomplished something with all the time and work we put into this. Besides, you may get to know us a little better by reading it. =)
Supporters and Haters[/CENTER]
Though I doubt many care, I think it's nice to know who is for and against Ridley. It is also a good motivation for us supporters to try and make the list one sided by convincing as many people as possible that he deserves a playable spot in the Brawl roster. The Ridley fans here are like a small community here on SWF, and more supporters are always welcomed. The more the merrier, after all.
If you would like to be included on this list, just post here saying that you're a hater or a lover, and you will be added. Don't worry anti-Ridleys. You won't be flamed too bad. And if you think you should be placed differently on here, tell us why you think you should be moved for whatever reason, and it will be considered.
This list was gathered by ParamoreRiot, who went through the trouble of reading this entire thread and writing down which side each poster stood on. Props to him for his hard work.
Key: Purple = Club RIDLEY member, Blue = Fanboy, and White = Supporter
007flash, Anomilus, Arteen, Aryman, axemangx, Blasphemy, brawler12, Buzz, Caael, Cenedar, clarkjables, colbusman, Dave the Perspicacious, Del Money, Drascin, dynamic_entry, egruntz, Ekul, etrain911, Falco&Victory, Fawriel, FierceDeityWolf, FoxxehRoxxeh, freeman123, FrozenRoy, GigaKoopa, Gypsy Lee, IllidR, JesterBox, jimmysilverrims, JohnKnight1, Jopaan, kaid, Legolastom, Lord_Deathborne, LukeFonFabre, Lupo Aro, METROID MAN, Milkyway64, Mic_128, MysticKenji, ~N9NE~, Nelo_Angelo_Wesker, NeoSoul, Oasis_S, O D I N, OnyxVulpine, ParamoreRiot, Paranoid_Android, Phazon_Dude, Pieman0920, prettymanfairy, PsychoIncarnate, raphtmarqui, Red Darkstar Kirby, RidleyFTB!!!, Ridley_Prime, RyuDragonKing, samusrules93, shadenexus18, shadowplusle, Shuma, silver777, Smooth Criminal, Stryks, TDub301, the grim lizard, Tru-underdog, Vali, Wiseguy, Wreked, Wyvern, xianfeng,Mic, Y34HDUD3!!!, Reyairia and Dyce.
Key: Red = Total Noob, Orange = Notorious Hater, and White = Non Believer
alphan00b, Betrayed, BigRick, danroks, Derek~Joe, Fabiano, Farca, Flying Pig, Jackal478, Kokichi, Luke Groundwalker, MR. WIGZ, parrothead, PitIcarus, SiegK, SmashYou666, Sonink, tstumo, and Volrec.
(Ridley's Intensely Dedicated Legion of Enthusiastic Youths)
(Ridley's Intensely Dedicated Legion of Enthusiastic Youths)
Club Ridley. Many fear the name. Originally co-founded by colbusman and Gypsy Lee as just a small club for the biggest supporters of Ridley, it has grown into a sort of crew, and the minds behind almost anything Ridley related on SWF. We originally accumulated 32 members (with only around 20 or so being active) in our two months of existence, but due to Gypsy recently "cleaning up" R.I.D.L.E.Y.'s messy slate to start things over, almost all of those accounts were deleted, so now there's currently 17 registered users. In addition, Gypsy has recently announced that we've decided for there to be only 20 members of RIDLEY, and have also decided on a ranking system as well as several objectives that we need to accomplish on the boards. So, as of now, we're accepting 4 members.
In any case, we are known as a group of the most dedicated fanboys, and have a sort of bad reputation due to our constant flaming and **** of many anti-Ridley threads and users.
Dozens of Ridley supporters are lined up to join. Our actions and reputation apparently appeal to people. But, now, with the huge roster of members, it is unlikely that any new fanboys will be accepted into the club (aside from 4 new members we're currently accepting).
Upon initiation, the members must take an oath to always defend Ridley in every thread no matter the consequences. So, next time, think before you say Ridley is too big for Brawl or something of the like.
For More Information, Click Here
Below is a brief summary on all our current members and their contributions, accomplishments, and niche. For more personal info on them, please see the SmashWiki link provided above. Those that have left, quit, or been too busy post as of now are listed as inactive. Note that each member is listed in alphabetical order within their respective generation.
Also, when Club RIDLEY accepts new members, we let in five or six people at a time. This allows us to set up a sort of power system based on their generation. For instance, a first generation member (nicknamed the 1337 16) has more privileges, rights, and their opinions are respected a lot more than that of a third generation member. Similar in the way that Seniors, Juniors, Sophomores, and Freshman are treated in high school, college, etc. That isn't to say that a member's importance is based entirely off of when they were accepted. The Hall of Shame and Pride, a huge graph calculating everything good and bad each person has done, also helps determine the ranking system of members. Someone who is a respected poster and contributes loads to the community has just as much say in decisions as a first generation member, despite being new.
O D I N
the grim lizard
Milestones and Awards
Oh. Ha ha. To be honest, this is just a list of random stuff that deserved recognition, but really didn't fall under any category. This will (hopefully) grow in time, but for now, it's basically just a bunch of trivial contest awards and posts. Feel free to skip this; you won't be missing out on anything.
1000 post- axemangx
2000 post- OnyxVulpine
3000 post- Legolastom
4000 post- colbusman
Most posts in the Ridley for SSBB thread- Gypsy Lee
Most posts in the Ridley for SSBB 2 thread- Legolastom
Best Heterosexual Life Mate- Caael
Flamethrower- Gypsy Lee
Future Picasso- silver777
Resident Spambot- Shuma
Signature Sig Maker- O D I N
Web Comic Messiah- Legolastom
Fan Art Contest Winner- silver777
Short Story Contest Winner- Ekul
Tag Line Contest Winner- the grim lizard
The Original Ridley for SSBB Thread
The Original Ridley for SSBB Thread
Some of you may be wondering why this thread is titled "The new Ridley for SSBB thread". Well, that's because the first Ridley for SSBB thread, created by xianfeng, was closed.
In it's early life, the thread was a wasteland, going over four or five days between posts. The thread was continuously bumped and kept alive by colbusman until, finally, it started to gather more and more posters. It eventually became its own small community inside SWF. This lead to more socializing and spam than actual discussion about Ridley, and thus, the thread, after almost a year of existence, surpassed the Confirmed Character Discussion thread (which was stickied) for most posts in the entire Brawl forum, and as it was closing in on 8000 posts, Kokichi (a relative of Lucifer) closed our beloved topic and forced us to start anew.
Though we've already surpassed the original in posts, and have made an overall better thread, we will never forget the one that brought most of us all together, and many of you may not care, but it holds a special place in our hearts.
Now, to close this post, may we have a moment of silence as we pay tribute original thread.
It starts with the regulars.
Then more come.
Then you start going a little off topic.
Just a little...
Soon enough, your entire post consists of "Ridley for Brawl!"
Every time you post, three new pages come up!
Everyone races for the next thousand!
Each day, more posts...
More and more, until...
Until your closing in on the 8000'th post.
Everyone is spamming like mad!
You pass it, but at that moment, all eyes turn to this one thread.
Darkness looms overhead
and with a click
and a post-
The thread is closed...
screams the Ridlyians.
The mods retreat.
There is nothing they can do
as the rage of the enemy surround them with all their darkness and malice.
Their is nothing they can do...
Nothing they can do...
But as the threads and the posts burn out of the most unlikely of sources
a new thread grows.
From a tiny seed
it slowly grows from the people who stood by the old thread.
They pour their heart and soul into the newborn.
It grows and grows into a mighty tree standing tall above all else.
Nothing can stop it...
But, there are those...
Those that lurk in the shadows.
They envy and they hate.
Ever watching until their time is right.
They come with their axe and their flame.
And strike fear into the ones that are loyal to but Ridley.
We fight back.
We always fight back.
Alas, their is nothing we can do.
They will never leave.
They never slumber.
They will torment and burn while their king-
Their alpha king!
Mocks us from a distance...
Now we return.
Enough of the past.
Enough of our past faults and past hatreds.
This is a new day!
Stop your pettiness!
Take sword in hand and courage in heart and march!
March to ruin and the world's end for we shall never stop fighting!
There may even come a day when the hearts of R.I.D.L.E.Y. fail.
BUT IT IS NOT THIS DAY!
There may come a day when our shields brake and the SSS roam our lands.
BUT IT IS NOT THIS DAY!
Now fellow R.I.D.L.E.Y. members
I ask you:
Will you fight with me?
Will you fight with me for all that is Ridley and all that is right!?
Wounds run deep...
The past and the great closing.
Even though we may never forget it.
Or forgive the ones who did it.
We may at least learn from it.
Do not let it happen again.
Do not do what caused those so hated ones to do what they did!
When you fight those who wish to hurt us and consume us with their hatred
Do so with honor and valor
They may not deserve it
But you owe it to your fellow Ridley supporters....
This massive post could not of been made by a single person. It was a team effort. The credit goes to Club RIDLEY and its members who each put work into different portions of this post. Everyone that contributed is listed here in alphabetical order with what they did. Gypsy Lee (Hi!) assembled, typed, and "narrated" this post, not Legolastom, the topic creator. I worked hard on this people, and don't want someone else getting the credit! Sorry if I come off as gloating or self-centered right now. Anyway, on to the credits. *cue Star Wars music*
Caael- for Board the Platforms, Break the Targets, the Fake Ridley Update, and Some Stages
Gypsy Lee- for Creation of this Post, the Move Set, Game Appearances, Color Swaps, Costumes, Stages, and Various Banners and Images
Ridley_Prime- for adding the Metroid Prime 3: Corruption video links (concerning Ridley), info, and box art cover under the "Game Appearances" section of this post, adding Omega Ridley under the "Costumes" section of this post, and most of all, for taking the time to go through this entire post to fix all the spelling, grammar, punctuation, and capitalization errors, fixing the weird HTML tags, making the necessary updates & changes to this post, etc. (on November 17th, 2007)
Legolastom- for the Ridley Thread Speech and the Comic Archive
Oasis_S- for the Entirety of the Why Should Ridley be in Brawl? Section
ParamoreRiot- for the List of Supporters and Haters
Silver777- for the Drawings of Club RIDLEY and the Kirby Hat
the grim lizard- for Various Links to Articles, Videos, and Images
Colbusman- for founding R.I.D.L.E.Y. , creating the Smash wiki page and being our leader through it all
THANKS FOR THIS GYPSY LEE[/QUOTE]