Electric-Gecko
Smash Cadet
I think that the new Pit should be a compromise between his versions in Brawl and Wii U. Dark Pit can be adjusted to please the fans of SSB4WU Pit.
As a Pit main in Brawl, I was very disappointed to find him massively overhauled in SSB4. However, others have pointed out the problems with him in Brawl; he relies too much on stunning, making him annoying to play against. Therefore, he should be a compromise between his last two appearances.
From the current build of Ultimate, it appears they are changing him very slightly from Smash 4 to make him just slightly more like he was in Brawl by adjusting the starting lag, ending lag, and knockback of some moves. However, they're still planning to use the unversatile and lame Power of Flight from Smash 4.
To remind you of differences, read this, and watch this video:
This video doesn't give you a very good idea of lag, as you're not the one pushing the buttons.
As a Pit main in Brawl, I was very disappointed to find him massively overhauled in SSB4. However, others have pointed out the problems with him in Brawl; he relies too much on stunning, making him annoying to play against. Therefore, he should be a compromise between his last two appearances.
- Palutena's Bow (the arrows) should behave similarly to in Brawl. The damage should be almost as high as in Brawl, and the lag should be almost as low. However, I think it should be possible to aim their initial angle slightly (I would make Dark Pit capable of this as well).
- The new Up-special should start like Power of Flight (Smash 4), but fades into Wings of Icarus (Brawl) in the first 0.7-1 seconds. It would start with an upward blast which can be steered by the player, but then grants full directional control as in Wings of Icarus. It should not last more than 2 seconds (Wings of Icarus lasted 3), but should not be able to go higher than Power of Flight (even when directed straight upwards).
- The Side-special should somehow be a compromise between Upperdash Arm (4) and Angel Ring (Brawl). It should have low start up lag (like Angel Ring), and variable (though limited) duration. It may be similar to Marth's side special, except that it hits at a much higher frequency, and more initial sideways movement. It should block projectiles, but not reflect them. We can talk about other options for a new side-special.
- For the Down-special, Pit will pull-out his Mirror Shield and the Guardian Orbitars appear at the same time, which disappear after 0.4 seconds. Therefore, it initially acts as a bidirectional shield, but then turns into a unidirectional shield shortly after activation. He should be able to turn around during this move.
- The aerials should be generally more like in Brawl than in Smash for Wii U, especially the forward aerial (which should be a powerful 1-2 hits, rather than a weak 3 hit).
From the current build of Ultimate, it appears they are changing him very slightly from Smash 4 to make him just slightly more like he was in Brawl by adjusting the starting lag, ending lag, and knockback of some moves. However, they're still planning to use the unversatile and lame Power of Flight from Smash 4.
To remind you of differences, read this, and watch this video:
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