• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

The new Paralyzer

CzarYoshi

Smash Rookie
Joined
Jul 20, 2014
Messages
12
Location
South US
Not being to dash-cancel Paralyzer is pretty bad. The end lag after doing any type of shot (charged or un-charged) is pretty big. How do you guys feel about this? Also, the uncharged shot is clankable. The charge-up is faster but that's not saying much.
 

Legit

Smash Apprentice
Joined
Jan 6, 2011
Messages
158
Location
California
3DS FC
1075-1516-8692
The move is terrible now. It's literally the worst projectile in the game. Laggy as hell,no damage, uncharged shot is useless even on hit (can't pressure afterward), so the only time its ever useful is when its charged, but nobody is going to get hit by a charged shot. We used to be able to use it to bait out a roll/jump or setup for a grab but now its just a projectile we throw out in the hopes that it lands for free percent. It's slow, readable, and punishable. Awful change.
 
Last edited:

CzarYoshi

Smash Rookie
Joined
Jul 20, 2014
Messages
12
Location
South US
Exactly, if it didn't have as much end lag it would be ok. It was a huge change to anyone that played ZSS, it was one of her signature things, poking with Paralyzer and dashing away or following up. Now we can only use Paralyzer from really far away, which is useless since the distance is too big to do anything with it. Just like you said, some free %.
 

Elegant

Smash Apprentice
Joined
Oct 2, 2014
Messages
149
I guess we'll have to see what happens from here on out, it just sucks that it almost makes another one of her moves less useful (lol at UpSmash)
 

Legit

Smash Apprentice
Joined
Jan 6, 2011
Messages
158
Location
California
3DS FC
1075-1516-8692
A lot of people are just switching mains. Others (like myself) are going to give her a chance for a while, but who knows how long that will last.
 

kaizo13

Smash Champion
Joined
Apr 14, 2010
Messages
2,399
Location
Cali
full-charge paralyzer is actually easier to land now thanks to its improved charge speed, and uncharged blaster is still good for edguarding, i also found that you can shoot it faster if you time the shots perfectly
 

CzarYoshi

Smash Rookie
Joined
Jul 20, 2014
Messages
12
Location
South US
full-charge paralyzer is actually easier to land now thanks to its improved charge speed, and uncharged blaster is still good for edguarding, i also found that you can shoot it faster if you time the shots perfectly
It might be easier to land but you can't get much out of it most times. The only really good thing about the Paralyzer is that it's easier to gimp the recovery. If they are offstage about your level, I use it, the go down which means a sweetspot, then I can downsmash and forwardsmash
 

kaizo13

Smash Champion
Joined
Apr 14, 2010
Messages
2,399
Location
Cali
How small is the stage? I've never gotten that. They mash out in a second, sometimes 2.
i've gotten punishes across the stage, you just have to time it right. Her blaster has IASA frames, you're able to move as soon as her front foot slides back when shooting
 
Last edited:

Player-3

Smash Hero
Joined
Nov 11, 2008
Messages
8,994
Location
Georgia
Being able to fastfall at any point during the charge is neat


So is having full drift control during it
 

Jibca

Smash Rookie
Joined
Nov 25, 2012
Messages
11
Location
Saint Cloud Minnesota
I always feel like whenever I start charging a paralyzer shot in 3.5 my time would be better spent doing something else. It doesn't feel that bad really, but I just think that its rarely the *right* option per se.
 
Top Bottom