The NEW Diddy Community General Guide - (10/9/11) - Discussing Aerials

Ingulit

Ing-u-lit
Joined
Feb 29, 2008
Messages
1,828
Location
Huntsville/Tuscaloosa, AL
#1
General Diddy Guide
Written by the SWF Diddy Community
v 0.5


Kongmunism at its finest



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-= Overview =-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Welcome to the latest general guide on Diddy Kong, written by the SWF Diddy community! Each week, we will go over one of Diddy's moves/ATs in a separate thread, and at the end of the week a summary of the threads will be placed in here. In time, this should come to be a good source of how competitive Diddy players utilize the tools given to them.

This thread contains gif images of each of Diddy's moves and their hitbubbles. For more detailed information about Diddy's hitbubbles, view this thread:

http://www.smashboards.com/showthread.php?t=273438

This thread also contains frame data for each of Diddy's moves. For more detailed information about Diddy's frame data, view this thread:
http://www.smashboards.com/showthread.php?t=290226




-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-= Updates =-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


7/26/11
- Guide Started, v 0.1
- Thread: Jab Thread started
- Thread: Tilt Threads started

8/3/11
- Format: Added Basics Section
- Format: Added Interesting Properties Section
- Format: Added stationary screenshots for each move
- Format: Thread brought to v 0.5 with formatting updates
- Summary: Jab Summary finished
- Summary: Tilt Summaries finished
- Thread: Smash Threads Started

9/20/11
- Thread: Aerial Threads Started
- Format: Added Dash Attack


10/9/11
- Summary: Smash Summaries finished
- Format: Added a template for every Basics section



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-= Moveset =-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-



-=-=-=-=-=-=-=-=-
-=-=-= Jab =-=-=-
-=-=-=-=-=-=-=-=-




.gifs and Frame Data

Jab 1

Hits on Frame: 3-4
Duration: 22
Hitlag: 6
Blockstun: 0
Blockhitlag: 6
Base Damage: 3%

Jab 2

Hits on Frame: 6-7
Duration: 25
Hitlag: 5
Blockstun: 0
Blockhitlag: 5
Base Damage: 2%

Jab 3

Hits on Frame: 10-11
Duration Fastest: 79
Hitlag: 6
Blockstun: 0
Blockhitlag: 5
Base Damage: 2%

Thread and Move Rating


Thread: http://www.smashboards.com/showthread.php?t=307866
Overall Move Rating: :diddy::diddy::diddy::diddy: (3.75)



Basics


Range:
Jab 1: Short
Jab 2: Short
Jab 3: Short

Disjointed:
Jab 1: No
Jab 2: No
Jab 3: Yes

Damage:
Jab 1: ~3%
Jab 2: ~2%
Jab 3: ~4-15%

Kill Percents:
N/A


Combos

True
-Jab1 > Jab2 > Jab3
-Dash Attack > Jab (Only on Shield; only on characters with Tether Grabs)

Pseudo
Jab > D-Tilt
Jab > Smash Attack
Jab > Grab
Jab > Side-b


Detailed Description/Summary


Very good move to hit when close up.

Jab1 should be used for most situations if you try to do a standing grab unless they just have their shield up. The vast majority of the time it will combo into a grab if you connect with it which is why it's better than just a normal standing grab and also because jab1 has such low cool down that it will be much more difficult to punish than a whiffed grab. If they spotdodge it that is also a free grab.

Jab2 is fairly useless because of how much cool down it has unless you want to combo it into jab 3.

Jab 3 is a bit more useful than people think just for pressuring purposes. I like to use it to see what the opponent does to punish it and if they don't DI up and hit you out of it then I'll continue to throw it in every once in a while. Olimar is a good char to use it against because it will beat out pikmin a lot of the time. It's also a great pressuring game especially on the ledge. I like to use it a lot to sandwhich characters between the jab3 and a banana if they're standing in front of one.
The earliest you can act after Jab1 (other than going into Jab2) is frame 18. The earliest you can act after Jab2 (other than going into Jab3) is frame 21. Pretty slow overall, but I still find things like Jab > Grab to be effective.

Jab1 is also good to take advantage of RCO lag, but Diddy doesn't really need to exploit RCO when he has bananas.
DFEAR said:
Jab 1: srsrly. hits on frame 3 best confirm type of move ever. see someone spotdodgin either dtilt or jab :3. good link to grab i guess but not a legit combo since the opponent can grab u just as fast as u can grab him

Interesting Properties


Jab1 can force a get up but only in certain circumstances. Only the back hitbox of the jab will force the get up, since this hitbox is SO small you can't hit it unless you hit while the character hits ground from the air because otherwise the character's hurtbox won't be able to reach the jab's hitbox except in the initial connection between the ground and the character. The best way to get this setup is to send the character into his edge slip animation off of a platform and hit them on their way down.



-=-=-=-=-=-=-=-=-=-
-=-=-= F-Tilt =- =-=-
-=-=-=-=-=-=-=-=-=-




.gifs and Frame Data

F-Tilt (Neutral)

F-Tilt (Angled Up)

F-Tilt (Angled Down)

(Sweetspot)
Hits on Frame: 10-13
Duration: 45
Hitlag: 9
Blockstun: 3
Blockhitlag: 9
Base Damage: 11%
(Sourspot)
Hits on Frame: 10-13
Duration: 44
Hitlag: 8
Blockstun: 3
Blockhitlag: 8
Base Damage: 9%
Thread and Move Rating


Thread: http://www.smashboards.com/showthread.php?p=13084952
Overall Move Rating: :diddy::diddy::diddy::diddy: (4)


Basics


Range:
Very Long (for Diddy)

Disjointed:
Yes

Damage:
Hands: ~11.5%
Forearm: ~9%
Upperarm: ~8%

Kill Percents:
162% +


Combos


True:
F-Tilt > Banana Trip (Low %) (The F-Tilt pushes the opponent into a Banana behind them)


Detailed Description/Summary


A good attack that does a good amount of damage and has decent knock back. Our only other attack besides banana that can stop MK's Tornado. The downsides to this move are that it has a lot of ending lag and low kill power.
Ftilt is a very good move for killing, but even better is that it is a good move to keep kill moves fresh while still giving a good amount of damage. Sometimes you just need that extra range that an fsmash can't give you or need the quickness of it to hit the person out of a banana lock.

It's a GREAT move for punishing airdodges because most of the time they try to airdodge at a good distance away thinking their out of range from the ftilt so it's a good surprise move.

Combined with angled ftilts, this move is GREAT on large slopes like the 2nd transformation of Frigate. This is because it can outrange things like Snake's ftilt since his can't be tilted up and down like ours.

Upward angle ftilt outranges Marth's fair it's good in that MU if you can predict the move.
Dtilt is a great mid/close range attack. It has nearly the same amount of range as ftilt with great knockback and trajectory as well as coming out on frame 4 with very little cool down.
if you play against people really experienced vs diddy they will spot dodge after a dtilt, so keep that in mind and just fsmash or pivot grab.

also, GR snake on the ledge>---dtilt for a gimp....or if you predict the snake to airdodge through the dtilt, step back and fsmash.

Interesting Properties


Ingulit]You can use D-Tilt while holding a Banana if you input the D-Tilt while you are crawling.[/quote] [quote=Player-1]Can hit below surfaces.[/quote] [CENTER] [SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE][SIZE=3][COLOR=Yellow]=[/COLOR][/SIZE][SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE][SIZE=3][COLOR=Yellow]=[/COLOR][/SIZE][SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE][SIZE=3][COLOR=Yellow]=[/COLOR][/SIZE][SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE][SIZE=3][COLOR=Yellow]=[/COLOR][/SIZE][SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE][SIZE=3][COLOR=Yellow]=[/COLOR][/SIZE][SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE][SIZE=3][COLOR=Yellow]=[/COLOR][/SIZE][SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE][SIZE=3][COLOR=Yellow]=[/COLOR][/SIZE][SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE][SIZE=3][COLOR=Yellow]=[/COLOR][/SIZE][SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE][SIZE=3][COLOR=Yellow]=[/COLOR][/SIZE][SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE] [SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE][SIZE=3][COLOR=Yellow]=[/COLOR][/SIZE][SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE][SIZE=3][COLOR=Yellow]=[/COLOR][/SIZE][SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE][SIZE=3][COLOR=Yellow]=[/COLOR][/SIZE][COLOR=Yellow][SIZE=5][B] U-Tilt [/B][/SIZE][/COLOR][SIZE=3][COLOR=Yellow]=[/COLOR][/SIZE][SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE] [SIZE=3][COLOR=Yellow]=[/COLOR][/SIZE][SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE][SIZE=3][COLOR=Yellow]=[/COLOR][/SIZE][SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE] [SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE][SIZE=3][COLOR=Yellow]=[/COLOR][/SIZE][SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE][SIZE=3][COLOR=Yellow]=[/COLOR][/SIZE][SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE][SIZE=3][COLOR=Yellow]=[/COLOR][/SIZE][SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE][SIZE=3][COLOR=Yellow]=[/COLOR][/SIZE][SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE][SIZE=3][COLOR=Yellow]=[/COLOR][/SIZE][SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE][SIZE=3][COLOR=Yellow]=[/COLOR][/SIZE][SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE][SIZE=3][COLOR=Yellow]=[/COLOR][/SIZE][SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE][SIZE=3][COLOR=Yellow]=[/COLOR][/SIZE][SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE][SIZE=3][COLOR=Yellow]=[/COLOR][/SIZE][SIZE=3][COLOR=SeaGreen]-[/COLOR][/SIZE] [IMG]http://img34.imageshack.us/img34/8673/utilt.png[/IMG] [/CENTER] [SIZE=4][COLOR=Yellow][B].gifs and Frame Data[/B][/COLOR][/SIZE] [collapse][SIZE=4][COLOR=YellowGreen][B]U-Tilt[/B][/COLOR][/SIZE] [IMG]http://img.photobucket.com/albums/v257/Ingulit/Diddy%20Hitbubbles/U-Tilt.gif[/IMG] [SIZE=2][B]Hits on Frame:[/B] 6-12 [/SIZE][SIZE=2][B]Duration:[/B] 30 [/SIZE][SIZE=2][B]Hitlag:[/B] 7 [/SIZE][SIZE=2][B]Blockstun:[/B] 2 [/SIZE][SIZE=2][B]Blockhitlag:[/B] 7 [/SIZE][SIZE=2][B]Base Damage:[/B] 7%[/SIZE][/collapse] [COLOR=Yellow][SIZE=4][B]Thread and Move Rating[/B][/SIZE][/COLOR] Thread: [URL]http://www.smashboards.com/showthread.php?t=307869[/URL] Overall Move Rating: Overall Move Rating: :diddy::diddy::diddy::diddy: [COLOR=Yellow][B][SIZE=3](4.3)[/SIZE][/B][/COLOR] [SIZE=4][COLOR=Yellow][B]Basics[/B][/COLOR][/SIZE] [SIZE=2][COLOR=Green][B]Range:[/B][/COLOR][/SIZE] Long (vertically) Short (horizontally) [SIZE=2][COLOR=Green][B]Disjointed:[/B][/COLOR][/SIZE] Yes (vertically) No (horizontally) [SIZE=2][COLOR=Green][B]Damage:[/B][/COLOR][/SIZE] 7.33% [SIZE=2][COLOR=Green][B]Kill Percents:[/B][/COLOR][/SIZE] 135-185% [SIZE=4][COLOR=Yellow][B]Combos[/B][/COLOR][/SIZE] [SIZE=2][COLOR=Green][B]Pseudo:[/B][/COLOR][/SIZE] U-Tilt > U-Tilt (Low %) U-Tilt > U-Smash (Low %) U-Tilt > U-Tilt > U-Smash (Low %) (Heavies and Fast Fallers only) Dash Attack > U-Tilt (Low %) [SIZE=4][COLOR=Yellow][B]Detailed Description/Summary[/B][/COLOR][/SIZE] [quote=sai_:)]Combo's really hard at low percents and its a pretty nice surprise kill move for when your good stuffs getting stale.Oh and it juggles fairly well too.[/quote] [QUOTE=Player-1 said:
Best times to use this move is when the opponent is near you and at low or high percents. It's a very good kill move (able to kill MK with average DI at 150% on FD).

Amazing move against people that approach from the air and really good for hitting out of airdodges.

Able to hit people on most average height platforms like BF
it's awesome for hitting chars that approach from above. I've found this move very good for stopping Fox's or Wario's dair approaches, the only thing is that it has to be well spaced or else you'll eat the dair and possibly the follow ups in case of Fox.
this is a good 'panic' move. So like, if you don't have ten billion situations memorized and you're in a tourney match and don't know what too do up close, utilt is almost never a bad option. spotdodge to utilt to gtfo the opponent is amazing.

Interesting Properties


Diddy's utilt can bring your hurtbox up long enough to dodge certain attacks


-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-= F-Smash =- =-=-
-=-=-=-=-=-=-=-=-=-=-=-=-




.gifs and Frame Data

F-Smash

Duration: 61
(First Hit)
Hits on Frame: 12-13
Hitlag: 6
Blockstun: 2
Blockhitlag: 6
Base Damage: 5%
(Second Hit)
Hits on Frame: 21-23 (26-28)*
Hitlag: 10
Blockstun: 5
Blockhitlag: 10
Base Damage: 13%
Thread and Move Rating


Thread: http://www.smashboards.com/showthread.php?p=13125859
Overall Move Rating: :diddy::diddy::diddy::diddy: (4)


Basics


Range:
Long
Very small anti-air on the first hit

Disjointed:
Not much

Damage:
5-19%

Kill Percents:
112-157%


Combos


True:
Banana > F-Smash


Detailed Description/Summary


Fsmash is a good move all around in the sense that it is good for both damage racking and killing. I normally keep track of how often I use it and when I last hit with it so I can know if it's fresh or not and if it's not then I opt for dsmash. It's a GREAT move if your opponent is at the ledge because there is not much they can do. If they shield it the first hit pushes them off of the stage and the 2nd hit will hit them and what's good about this is that since you're at the very edge of the stage it has a good chance of killing early. It's a great move for punishing airdodges as well. One of the bad things about this move though is that opponents can DI the first hit of fsmash to get out of the 2nd hit so sometimes it's better just to dsmash.
If someone DIs out, or even just DIs it into the ground, they can punish you.

Protip:

Enemy has ****ty SDI/reactions? Fsmash ALL DAY.

Enemy has great SDI/reactions? Dsmash

Interesting Properties


Coming Soon!



-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-= D-Smash =- =-=-
-=-=-=-=-=-=-=-=-=-=-=-=-




.gifs and Frame Data

D-Smash

(Front)
Hits on Frame: 6-7
Duration: 62
Hitlag: 11
Blockstun: 6
Blockhitlag: 11
Base Damage: 16%
(Back)
Hits on Frame: 15-17
Duration: 60
Hitlag: 9
Blockstun: 5
Blockhitlag: 9
Base Damage: 12%
Thread and Move Rating


Thread: http://www.smashboards.com/showthread.php?p=13125858
Overall Move Rating: :diddy::diddy::diddy::diddy: (4)


Basics


Range:
Medium-Long

Disjointed:
Slightly

Damage:
16%

Kill Percents:
127-169%


Combos


True:
Banana > D-Smash


Pseudo:
D-Tilt > D-Smash


Detailed Description/Summary


Usually I use this move just for killing, but if I see an opportunity for it that an fsmash probably won't hit then I'll go for it since it's pretty good at damage racking too. Just keep track with if you hit with fsmash or dsmash last and then use the other one for killing. Dsmash is a pretty fast move for a smash attack.

Dsmas's 2nd hit (the back hit) is substantially weaker than the first hit so always go for the first hit if you can. Sometimes I'd rather just not hit with the back hit at all since it makes my dsmash staler.

Sometimes against Marths (other characters as well, but mostly Marths) I like to grab them at the edge if I can and then just pummel release them and a good amount of time they'll try to jump up and fair so I dsmash before they can get the fair out and a lot of times it turns into a free gimp since they've already used their midair jump.
Diddy’s 2nd fastest Smash Attack and easily the best. Opponents can’t DI out of it and it’s a great finisher after a forward GT. The only problem is that the attack leaves you open if you miss, but if you’re concerned about getting punished just replace it with a down tilt. Its also good at pressuring shielders after a shielded banana toss shince it hits them too far away to punish you and it takes a nice chunk out of their shield.
Interesting Properties


If you hit when your inside your opponent, you can sometimes hit with both hits for an easy 30 damage :)


-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-= U-Smash =- =-=-
-=-=-=-=-=-=-=-=-=-=-=-=-




.gifs and Frame Data

U-Smash

Duration: 66
(First Hit)
Hits on Frame: 5-7
Hitlag: 6
Blockstun: 1
Blockhitlag: 6
Base Damage: 5%
(Second Hit)
Hits on Frame: 11-14
Hitlag: 6
Blockstun: 1
Blockhitlag: 6
Base Damage: 5%
(Third Hit)
Hits on Frame: 18-22
Hitlag: 7
Blockstun: 3
Blockhitlag: 7
Base Damage: 6%
Thread and Move Rating


Thread: http://www.smashboards.com/showthread.php?p=13125857
Overall Move Rating: :diddy::diddy::diddy: (3.5)


Basics


Range:
Long (vertically)
Short (horizontally)

Disjointed:
Yes

Damage:
6-17%

Kill Percents:
N/A


Combos


True:
Banana > U-Smash
Dash Attack > U-Smash (low %)
U-Tilt > U-Smash (low %)


MU Specific True:
(Dash Attack >) U-Tilt > U-Tilt > U-Smash (Against heavies at low %)
(Dash Attack >) U-Smash > U-Smash (Against heavies at low %)


Pseudo:
Dash Attack > U-Tilt > U-Smash (low %)
D-Tilt > U-Smash


Detailed Description/Summary


This move is really MU dependent for me. In a couple of MUs it's amazing and then in others it's just average. This move is great for punishing spotdodges overall or if you're like right on top of each other. It's 1 frame faster than utilt as well. Any character that likes to approach with airdodges it's typically good, for example Wario. It's really good against Luigi as well since it beats out moves like dair and nair.

Since it's good for spotdodge and up close battles in those situations it's usually best to jump cancel it OoS for the additional speed.

this can be DIed out of as well as fsmash, but it's a bit harder.

Interesting Properties


It lifts you off the ground and can avoid a lot of grabs tilts and smashes.




-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-= Dash Attack =- =-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-




.gifs and Frame Data

Dash Attack
<.gif coming soon>
Duration: 37
(First Hit)
Hits on Frame: 9-13
Hitlag: 6
Blockstun: 1
Blockhitlag: 6
Base Damage: 3%
(Second Hit)
Hits on Frame: 14-18*
Hitlag: 5
Blockstun: 0
Blockhitlag: 5
Base Damage: 2%
(Third Hit)
Hits on Frame: 20-23**
Hitlag: 6
Blockstun: 1
Blockhitlag: 6
Base Damage: 4%
Thread and Move Rating


Thread: <Link coming soon!>
Overall Move Rating: :random:


Basics


Range:
Short

Disjointed:
No

Damage:
3-9%

Kill Percents:
N/A


Combos


Coming soon!


Detailed Description/Summary


Coming soon!


Interesting Properties


Coming soon!



-=-=-=-=-=-=-=-=-=-
-=-=-= N-Air =- =-=-
-=-=-=-=-=-=-=-=-=-




.gifs and Frame Data

N-Air

Hits on Frame: 7-8, 10-20
Duration: 55
Hitlag: 7
Blockstun: 1
Blockhitlag: 7
Landing Lag: 13
Base Damage: 6%
Thread and Move Rating


Thread: <Link coming soon!>
Overall Move Rating: :random:


Basics


Range:
Very short

Disjointed:
Not at all

Damage:
-%

Kill Percents:
N/A


Combos


Coming soon!


Detailed Description/Summary


Coming soon!


Interesting Properties


Coming soon!



-=-=-=-=-=-=-=-=-=-
-=-=-= F-Air =- =-=-
-=-=-=-=-=-=-=-=-=-




.gifs and Frame Data

F-Air

Landing Lag: 30
(Sweetspot)
Hits on Frame: 6-9
Duration: 56
Hitlag: 10
Blockstun: 4
Blockhitlag: 10
Base Damage: 14%
(Sourspot)
Hits on Frame: 10-16
Duration: 55
Hitlag: 9
Blockstun: 3
Blockhitlag: 9
Base Damage: 11%
Thread and Move Rating


Thread: <Link coming soon!>
Overall Move Rating: :random:


Basics


Range:
Long

Disjointed:
Yes

Damage:
14.5%

Kill Percents:
141-185%


Combos


Coming soon!


Detailed Description/Summary


Coming soon!


Interesting Properties


Coming soon!



-=-=-=-=-=-=-=-=-=-
-=-=-= B-Air =- =-=-
-=-=-=-=-=-=-=-=-=-




.gifs and Frame Data

B-Air

Hits on Frame: 5-8
Duration: 37
Hitlag: 8
Blockstun: 2
Blockhitlag: 8
Landing Lag: 12
Base Damage: 9%
Thread and Move Rating


Thread: <Link coming soon!>
Overall Move Rating: :random:


Basics


Coming Soon!


Combos


Range:
Very Long (for Diddy)

Disjointed:
Yes

Damage:
9.33%

Kill Percents:
153-215%


Detailed Description/Summary


Coming soon!


Interesting Properties


Coming soon!



-=-=-=-=-=-=-=-=-=-
-=-=-= U-Air =- =-=-
-=-=-=-=-=-=-=-=-=-




.gifs and Frame Data

U-Air

Hits on Frame: 3-7
Duration: 49
Hitlag: 9
Blockstun: 3
Blockhitlag: 9
Landing Lag: 21
Base Damage: 11%
Thread and Move Rating


Thread: <Link coming soon!>
Overall Move Rating: :random:


Basics


Range:
Medium (Vertically)
Short (Horizontally)

Disjointed:
Yes

Damage:
11.5%

Kill Percents:
142-194%


Combos


Coming soon!


Detailed Description/Summary


Coming soon!


Interesting Properties


Coming soon!



-=-=-=-=-=-=-=-=-=-
-=-=-= D-Air =- =-=-
-=-=-=-=-=-=-=-=-=-




.gifs and Frame Data

D-Air

Hits on Frame: 13-15
Duration: 57
Hitlag: 9
Blockstun: 4
Blockhitlag: 9
Landing Lag: 30 (4)
Base Damage: 12%
Thread and Move Rating


Thread: <Link coming soon!>
Overall Move Rating: :random:


Basics


Range:
Medium (Underneath Diddy vertically)
Short (Horizontally)

Disjointed:
A little bit

Damage:
12.5%

Kill Percents:
Gimps/Meteor Spike


Combos


Coming soon!


Detailed Description/Summary


Coming soon!


Interesting Properties


Coming soon!



-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-= Neutral B =- =-=-
-=-=-=-=-=-=-=-=-=-=-=-=-




.gifs and Frame Data

Neutral B

Thread and Move Rating


Thread: <Link coming soon!>
Overall Move Rating: :random:


Basics


Range:
-

Disjointed:
-

Damage:
-

Kill Percents:
-


Combos


Coming soon!


Detailed Description/Summary


Coming soon!


Interesting Properties


Coming soon!



-=-=-=-=-=-=-=-=-=-=-
-=-=-= Side B =- =-=-
-=-=-=-=-=-=-=-=-=-=-





.gifs and Frame Data

Side B - Grab

Side B - Kick

Thread and Move Rating


Thread: <Link coming soon!>
Overall Move Rating: :random:
Side B - Grab Rating: :random:
Side B - Kick Rating: :random:


Basics


Range:
-

Disjointed:
-

Damage:
-

Kill Percents:
-


Combos


Coming soon!


Detailed Description/Summary


Coming soon!


Interesting Properties


Coming soon!



-=-=-=-=-=-=-=-=-=-
-=-=-= Up B =- =-=-
-=-=-=-=-=-=-=-=-=-




.gifs and Frame Data

Up B

Thread and Move Rating


Thread: <Link coming soon!>
Overall Move Rating: :random:


Basics


Range:
-

Disjointed:
-

Damage:
-

Kill Percents:
-


Combos


Coming soon!


Detailed Description/Summary


Coming soon!


Interesting Properties


Coming soon!



-=-=-=-=-=-=-=-=-=-=-
-=-=-= Down B =- =-=-
-=-=-=-=-=-=-=-=-=-=-




.gifs and Frame Data

Down B

Thread and Move Rating


Thread: <Link coming soon!>
Overall Move Rating: :random:
Down B (Tilt) Rating: :random:
Down B (Smash) Rating: :random:


Basics


Range:
-

Disjointed:
-

Damage:
-

Kill Percents:
-


Combos


Coming soon!


Detailed Description/Summary


Coming soon!


Interesting Properties


Coming soon!



-=-=-=-=-=-=-=-=-=-=-
-=-=-= Grabs =- =-=-
-=-=-=-=-=-=-=-=-=-=-




.gifs and Frame Data

Standing Grab

Dash Grab

Pivot Grab

Thread and Move Rating


Thread: <Link coming soon!>
Overall Move Rating: :random:
Standing Grab Rating: :random:
Dash Grab Rating: :random:
Pivot Grab Rating: :random:


Basics


Coming Soon!


Combos


Coming soon!


Detailed Description/Summary


Coming soon!


Interesting Properties


Coming soon!



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-= Advanced Techs =-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Coming soon!



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-= Banana Useage=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Coming soon!



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-= Credits =-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

illinialex24
For all the frame data

Bellioes
For the damage/kill percents and the screenshots of each move

 

Ingulit

Ing-u-lit
Joined
Feb 29, 2008
Messages
1,828
Location
Huntsville/Tuscaloosa, AL
#2
Welcome to the new community Diddy guide! Each week (or half week) I'll put up threads to discuss each of Diddy's moves and ATs, and at the end of week (or half week) I'll post a summary in here.

I don't have the ATs up yet, just the movesets.

Can I get any critique on the format?


EDIT: Also, this:
Just get the information that we put one the two community guide groups you made
They're really old, so I'm just having people start from scratch. If you posted in one of the groups and that's all you have to say about any given move, just copy-paste that info into here please :)

People will have an easier time finding these threads than the old group, anyway.

EDIT 2: This week, the discussion will be about Diddy's Jab and his Tilts.
 

Dre89

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#4
Just letting you know, the stuff that helps new Diddys/lesser Diddys the most isn't an extensive write-up detailing the properties of every move, it's telling them things like useful mix-ups to use in X situation etc.

What'd be really helpful would be if the guide said what banana mix-ups are good in certain situations- such as in the neutral position, approaching from the air, mid-range, at the ledge etc.

Also, guides tend to make vague comments such as "mix up your approach" or "condition your opponent into doing a certain action and then punish it". That stuff is pointless, it's much better to tell us actual approach mix-ups, and what is good to condition and how we go about conditioning it.
 

Ingulit

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#5
Dre, thanks for the input. Let me explain how I'm hoping to structure the guide:

The guide will consist of several different sections, first of which is a detailed discription of each move. From what I've seen in other guides, this is relatively standard, and is designed to aid the complete Brawl newcomer in familiarizing themself with Diddy's moveset.

The next section is going to be about Advanced Techniques and will follow the same design as the moveset section.

The following sections are going to discuss what you're saying, such as smart Banana placement, when to pull a Banana safely, mixups, etc. etc.


Because I am having weekly discussions of moves/ATs/etc., I am leaving the other General Diddy Guide (with more of the information you're talking about) stickied until enough discussions have been had to populate this guide appropriately.

Thank you for the feedback. Did I miss anything in my explanation, and/or do you have any disagreements with these ideas?

:phone:
 

Dre89

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#6
I am aware of the format, I just feel most of it is unecessary. You already have an AT guide and an individual move guide, I don't see why you need to re-do those.

What you don't have is a guide on practical mix-ups, ledge game, approaches etc. I personally feel this is what should be discussed and formatted first, and then if you still feel the the need to re do the AT and individual move guide, then do that later, because that's not important.

Think about how character boards go about making MU charts. They generally discuss the high tier characters first, because seeing as they're the most important MUs, they feel it's most important to get that information out first.

So just as it's more important to learn the MK MU before the Ness MU, it's more important for a Diddy to learn approaches, mix-ups, the ledge-game etc. before they learn how to single-nana infinite, or the frame data of specific moves to know which moves are good in specific MUs.

Look normally I wouldn't challenge things like this, because I'm a new, low-level Diddy who isn't even apart of this character board community. But with regards to this guide, the fact I am a new low-level Diddy is what validates my opinion, because I'm exactly the type of person the guide is aimed at.

That's just my opinion. I'm obviously not going to complain if you stick to your original plan.

Sorry I'm in a my debate mood, hence the overly throurough post.
 

Ingulit

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#7
Now I understand your concern, and that's a valid point. For the sake of consistency, I do want to finish up the moveset and AT threads first (I'll only touch on vital ATs like Glide Tossing), but I'll try to get them finished more quickly so we can get to what you're talking about.

:phone:
 

Ingulit

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#8
Update:

I added several things to the format, including a Basics section, an Interesting Properties section, and images of each of the moves from the current Diddy general guide.

I finished the Jab, F-Tilt, D-Tilt, and U-Tilt summaries, and those are posted.

I started the F-Smash, D-Smash, and U-Smash threads. Go post in them!
 

Player-1

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#9
dash attack>jab is only a true combo in the sense that they can't shield grab it, pretty sure some of the characters can still attack out of it before you can get the jab off.
 

DFEAR

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#10
What'd be really helpful would be if the guide said what banana mix-ups are good in certain situations- such as in the neutral position, approaching from the air, mid-range, at the ledge etc.

it's much better to tell us actual approach mix-ups, and what is good to condition and how we go about conditioning it.
http://www.smashboards.com/showthread.php?t=292300

i remember making a thread promoting such strategies but im lazy so w.e
 

Ingulit

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#12
We should use that thread again, if only as a means of obtaining the information foi ser this guide.
I second this notion. If we could get more posts like Sails', that thread could provide incredible information for newcomers. Go on ahead and necro that thread and see it it goes anywhere (or have someone else take it over if you want).

:phone:
 

DFEAR

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#13
i could revive it and create further discussion, but i stopped from seeing the lack of input from everyone really :\
 

FelixTrix

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#19
you're missing the Jebus dribble, the grizzfinite, and the Felixinfinite side b super train. terrible guide. would not read again.
 

Ingulit

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#25
Technical Chase, when it comes to the format, go for it!

As for the content, I'd update if anyone other than P1 (thank you P1) posted in the threads :\

EDIT: I'm updating the summaries now. I'm also adding all the basic information for each move.
 
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