The nerfs and buffs in Ultimate

Atem

Smash Cadet
Joined
Feb 5, 2018
Messages
52
#1
In the new smash game we all hoping to see some nerfs and buffs but were there any in the last showcase. This is what I could tell.

Mario-:up till more lag, less combos out of D throw

Dr. Mario+: completely different Dair.

Fox+:faster fair

Bayonetta+: witch time lingers and has greater power then.

Ike+: Faster attack speed

Cloud-:looses limit after 15 seconds

Pit: N/A

Kirby+: Dash attack was buffed

Samus+: Nair from Melee and Jump cancel neutral special

Mewtwo-: looks like smaller disjoints

Gandorf+: faster speed overall, longer reaching smash attack

Sonic+: Bair knock back increased, up throw increase knockback

Sheik+: no free fall after grenade and faster bouncing fish.

Bowser: N/A (possibly faster Nair)

Marth+: faster side special

PAC-man+: faster side special, faster Nair and dash attack

Pikachu+= Nair and down special more powerful

DK:N/A (+more expressive)

Ryu+:facing towards opponent

Marth+: ajustable angle of shield breaker, short hop fair, faster jab (for Lucina I assume the same)

Zelda: unsure but overall buff

Wolf+: “overall upgrade” presenters words not mine

Shulk+: art change

Mii+: you can actually play as them

Palutena+:better specials, faster up and forward tilt

Ness+:faster pk Thunder

Link: overall change

Pokémon Trainer+: no stamina and buffs everywhere else.

Little Mac+: side special no longer sends him into a free fall, can reverse neutral special, an KO punch has more range.

Megaman+: Lemons duration is increased, Down special start up and throw speed increase, Fair has no end lag.

Yoshi+: egg projectiles bounce and down special has super armor.

Villager+: air speed increased

Falco+:less lag, faster, and bigger lasers

Mr. Game and Watch-: smaller hit boxes

Ice Climbers-: no chain grab due to Nana stepping back and cheering after the throw.

Jigglypuff+: back air speed increased (#buffed the puff)

Tell me if I missed anything.
 
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Zinith

God Emperor Yoshi
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#5
I couldn't tell much from Yoshi (considering he's not been shown off all that well), but I can gleam some buffs from his trailer:

His egg projectiles can now bounce off the ground instead of exploding on impact
His Back air is faster and it's easier for all hits to connect
The startup of his Down B may have Heavy or Super Armor
 

Blank1

Smash Rookie
Joined
Jun 12, 2018
Messages
4
#6
In the Little Mac trailer, it seems he side-B's off stage, hits sonic, then up-B's afterwards. Meaning that side-B wont send him into freefall
 

tskidless

Smash Cadet
Joined
Feb 18, 2015
Messages
62
NNID
tskidless
#7
From what I noticed about Little Mac he no longer goes into freefall once he Jolt Haymaker offstage or at least if he uses it on stage and his KO punch seems to reach higher at the least since he jumps when using it.

Wolf has Fox's N-air now.

Zelda apparently doesn't go into special fall when she uses her Side Special off stage and I believe that there was something about the Phantom as well.

Switching pokemon as the Pokemon Trainer is a lot faster now.

Palutena's up and forward tilts are faster or at least appear to be so.

This thread here has a list of buffs and nerfs as well.

https://smashboards.com/threads/the-transition-new-mechanics-re-works-balance-changes-thread.455366/
 
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E10rodri99

Smash Rookie
Joined
Nov 6, 2016
Messages
1
#9
In the new smash game we all hoping to see some nerfs and buffs but were there any in the last showcase. This is what I could tell.

Mario-:up till more lag, less combos out of D throw

Dr. Mario+: completely different Dair.

Fox+:faster fair

Bayonetta+: witch time lingers and has greater power then.

Ike+: Faster attack speed

Cloud-:looses limit after 15 seconds

Pit: N/A

Kirby+: Dash attack was buffed

Samus+: Nair from Melee and Jump cancel neutral special

Mewtwo-: looks like smaller disjoints

Gandorf+: faster speed overall, longer reaching smash attack

Sonic+: Bair knock back increased, up throw increase knockback

Sheik+: no free fall after grenade and faster bouncing fish.

Bowser: N/A (possibly faster Nair)

Marth+: faster side special

PAC-man+: faster side special, faster Nair and dash attack

Pikachu+= Nair and down special more powerful

DK:N/A (+more expressive)

Ryu+:facing towards opponent

Marth+: ajustable angle of shield breaker, short hop fair, faster jab (for Lucina I assume the same)

Zelda: unsure but overall buff

Wolf+: “overall upgrade” presenters words not mine

Shulk+: art change

Mii+: you can actually play as them

Palutena+:better specials, faster up and forward tilt

Ness+:faster pk Thunder

Link: overall change

Pokémon Trainer+: no stamina and buffs everywhere else.

Little Mac+: side special no longer sends him into a free fall, can reverse neutral special, an KO punch has more range.

Megaman+: Lemons duration is increased, Down special start up and throw speed increase, Fair has no end lag.

Yoshi+: egg projectiles bounce and down special has super armor.

Villager+: air speed increased

Falco+:less lag, faster, and bigger lasers

Mr. Game and Watch-: smaller hit boxes

Ice Climbers-: no chain grab due to Nana stepping back and cheering after the throw.

Jigglypuff+: back air speed increased (#buffed the puff)

Tell me if I missed anything.
If cloud takes damage he will lose a bit of his limit charge.
 

Ultinarok

Smash Lord
Joined
May 7, 2013
Messages
1,454
Location
United States
#10
If cloud takes damage he will lose a bit of his limit charge.
Only if he's hit while charging. He doesn't lose it just by being struck, or he'd never actually get one in the first place lol.

Dr. Mario can now combo easier out of D Throw, Falcos blaster is much quicker from what people have studied, Fox can't combo out of D Tilt, Sonic's Spin Dash is much worse, Bayo is heavily nerfed in many ways, losing combos on Up throw, smaller hitboxes on witch twist, easier to escape all of her ladder combos unless your too bi-Ridley.
 
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