Ten of Nine
Smash Apprentice
So I want to list off a few items that I noticed about aMSa's gameplay; bad habits, suboptimal choices, things left to improve. Some are things that could have won him those MLG sets, and others are bad habits that I feel some other Yoshi's might mimic and emulate not knowing they are gimmicks or easily punishable by top players.
Let me also preface this with a statement - I think aMSa's skill level as a player (separate of just the character Yoshi) is extremely high, he is highly intelligent, his tech skill is on par with the top 10, his punishes are usually flawless. I have great respect for him and the sets he gave us and the work he's done to show that Yoshi was always good is priceless.
Having said that there are a lot of bad habits, auto-pilot, and weaknesses in his game.
1. Almost never did he use Yoshi's long Nair the way Link mains use theirs to edge guard. backwards or forwards you start it early then FF down onto them or jump out there with it. Yoshi's weak Nair is very strong, one of the strongest weak aerials in the game, add that with Yoshi' aerial mobility and it's fantastic to use like this.
2. Rarely would read option select, or make medium-hard reads properly. I.e. when opponent was knocked down by edge he would almost always miss the roll in.
3. Platform tech chases - Yoshi has many options to cover entire platform aMSa would often have predictable timing and the same move/movement to punish.
4. He used F-smash when his back to the ledge WAYYY to much. High level players don't fall for that, it's like a 2002 playing against your friends tactic and it's easy to punish. It never worked in top 32 once, pretty much no one else either yet he still kept doing it.
5. Would often use Up-smash when like 4 other moves were better choices. It would often be whiffed but even when it landed a follow up was not found. (some may have been missed up-tilts)
6. His neutral approaches on platform stages was very predictable. I think this is a result of practicing solo too much and working out routines. He would WL DJ Aerial to attack certain zones in the same exact way every time. To the point that if I were playing him I could have countered every approach from a WL with Roy's laggy Down-B.
6.5 His Shield Drops were also kind of predictable, he would wait for a hit and almost always SDrop Up-air or DJC Nair. Most caught on and baited him into a punish. Yoshi shielding on a platform in the current meta is way too predictable.
7. He never used spot dodge. Even at a high level spot dodge is used successfully, often in groups to throw off opponents. Yoshi has a top tier spot dodge, it's a solid mix up and a way to get out of egg aside from rolling/light shield. plus it can lead to an immediate punish on a whiff.
8. He wouldn't try and set up grab traps such as Egg > force them to shield > Running grab them. Or the same on platforms with following it into aerial Egg Lay or platform AI grab.
9. He would often forget to use Eggs in neutral and fading back eggs. He did use the standing backwards egg behind a lot and people somehow fell for it. Jump > DJ back Egg is much better and can set up a trap as well as control approaches and neutral pacing.
10. He didn't use Egg Roll for recovery. There were moments where he air-dodged and got KOed where he could have survived with Egg Roll. There are ways to use it that beat reaction time and allow the end lag to be avoid punishment.
11. His ledge dash and ledge game were kind of predictable - He never varied the WL distance (was always PWL), he never used AIs from ledge, he almost always used the same attacks after landing on stage or platform.
12. His last stock or clutch "game" was lackluster. You'd often see tech flubs all over the place and the nerves affect his game tremendously.
13. He was bad at adapting. He would just do his thing and often while watching a set I'd do what I always do upon first viewing - Pause it every few seconds to try and predict what moves and movement would happen next. With aMSa I would be able to predict a lot of what he would attempt. And this would rarely change within a set.
14. His shield pressure was predictable - It was either DJC Nair into SH/FH Nair or DJC Nair into Jabs and F-Tilts. Not the best and he got punished a lot for it. He could have been crossing up with 3-4 DJC Nairs back to back, on platforms you can AI drop Uairs back to back, I noticed he didn't back angle cancel his jabs either which left more space between them, could have used D-tilts with Jabs. There were many instances where he almost broke shields, and totally could have if he'd been more aggressive and creative.
15. Would almost never DD or Dash WD back or WL back to fake and confuse movement. Something that I've noticed @Peanutphobia is much better at, and it usually pays off for him.
Concerning the long sets and aMSa results now, I of course recognize that it was Yoshi MU ignorance at first. But I also believe that a lot of it was people being able to adapt quickly to aMSa's habits and tells. I see a lot of the same exact things in new/current Yoshi mains, which is worrying. I think there is still a lot left in Yoshi's tank and he has the options, speed, and tools to succeed further. I don't know if there will be a player that will surpass aMSa with Yoshi (especially in the Parry and Shield Drop departments). They'd have to have his tech skill but Mango's unpredictability and mental game.
Are there any I missed or maybe general optimizations you suggest for Yoshi? Do you disagree with me on some of my points?
Let me also preface this with a statement - I think aMSa's skill level as a player (separate of just the character Yoshi) is extremely high, he is highly intelligent, his tech skill is on par with the top 10, his punishes are usually flawless. I have great respect for him and the sets he gave us and the work he's done to show that Yoshi was always good is priceless.
Having said that there are a lot of bad habits, auto-pilot, and weaknesses in his game.
1. Almost never did he use Yoshi's long Nair the way Link mains use theirs to edge guard. backwards or forwards you start it early then FF down onto them or jump out there with it. Yoshi's weak Nair is very strong, one of the strongest weak aerials in the game, add that with Yoshi' aerial mobility and it's fantastic to use like this.
2. Rarely would read option select, or make medium-hard reads properly. I.e. when opponent was knocked down by edge he would almost always miss the roll in.
3. Platform tech chases - Yoshi has many options to cover entire platform aMSa would often have predictable timing and the same move/movement to punish.
4. He used F-smash when his back to the ledge WAYYY to much. High level players don't fall for that, it's like a 2002 playing against your friends tactic and it's easy to punish. It never worked in top 32 once, pretty much no one else either yet he still kept doing it.
5. Would often use Up-smash when like 4 other moves were better choices. It would often be whiffed but even when it landed a follow up was not found. (some may have been missed up-tilts)
6. His neutral approaches on platform stages was very predictable. I think this is a result of practicing solo too much and working out routines. He would WL DJ Aerial to attack certain zones in the same exact way every time. To the point that if I were playing him I could have countered every approach from a WL with Roy's laggy Down-B.
6.5 His Shield Drops were also kind of predictable, he would wait for a hit and almost always SDrop Up-air or DJC Nair. Most caught on and baited him into a punish. Yoshi shielding on a platform in the current meta is way too predictable.
7. He never used spot dodge. Even at a high level spot dodge is used successfully, often in groups to throw off opponents. Yoshi has a top tier spot dodge, it's a solid mix up and a way to get out of egg aside from rolling/light shield. plus it can lead to an immediate punish on a whiff.
8. He wouldn't try and set up grab traps such as Egg > force them to shield > Running grab them. Or the same on platforms with following it into aerial Egg Lay or platform AI grab.
9. He would often forget to use Eggs in neutral and fading back eggs. He did use the standing backwards egg behind a lot and people somehow fell for it. Jump > DJ back Egg is much better and can set up a trap as well as control approaches and neutral pacing.
10. He didn't use Egg Roll for recovery. There were moments where he air-dodged and got KOed where he could have survived with Egg Roll. There are ways to use it that beat reaction time and allow the end lag to be avoid punishment.
11. His ledge dash and ledge game were kind of predictable - He never varied the WL distance (was always PWL), he never used AIs from ledge, he almost always used the same attacks after landing on stage or platform.
12. His last stock or clutch "game" was lackluster. You'd often see tech flubs all over the place and the nerves affect his game tremendously.
13. He was bad at adapting. He would just do his thing and often while watching a set I'd do what I always do upon first viewing - Pause it every few seconds to try and predict what moves and movement would happen next. With aMSa I would be able to predict a lot of what he would attempt. And this would rarely change within a set.
14. His shield pressure was predictable - It was either DJC Nair into SH/FH Nair or DJC Nair into Jabs and F-Tilts. Not the best and he got punished a lot for it. He could have been crossing up with 3-4 DJC Nairs back to back, on platforms you can AI drop Uairs back to back, I noticed he didn't back angle cancel his jabs either which left more space between them, could have used D-tilts with Jabs. There were many instances where he almost broke shields, and totally could have if he'd been more aggressive and creative.
15. Would almost never DD or Dash WD back or WL back to fake and confuse movement. Something that I've noticed @Peanutphobia is much better at, and it usually pays off for him.
Concerning the long sets and aMSa results now, I of course recognize that it was Yoshi MU ignorance at first. But I also believe that a lot of it was people being able to adapt quickly to aMSa's habits and tells. I see a lot of the same exact things in new/current Yoshi mains, which is worrying. I think there is still a lot left in Yoshi's tank and he has the options, speed, and tools to succeed further. I don't know if there will be a player that will surpass aMSa with Yoshi (especially in the Parry and Shield Drop departments). They'd have to have his tech skill but Mango's unpredictability and mental game.
Are there any I missed or maybe general optimizations you suggest for Yoshi? Do you disagree with me on some of my points?
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