"The Millennial Kingdom of Demons" Megaten General/SMT Support Thread ("Demi-fiend-for-Smash Section Is Finally Finished" Edition)

Hmm, give me a LIFE STONE and I might consider joining you...

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Idon

Smash Hero
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#1

Courtesy of ThatShadowLink ThatShadowLink , Original by the official Megaten twitter account
THE CHARACTER SUPPORT THREADS
> Booting DEMON SUMMONING PROGRAM...
booting demon summoning program.gif

>
Overview: The Summoners_
SMT Group Shot v.2.0.png

Character Profile: Kazuya "Digital Devil Summoner"
Welcome to Tokyo, or what's left of it after the nuclear I.C.B.M.s struck. In this post-apocalyptic world infested with demons, in constant war between the demons aligned with eternal chaos and the angels aligned with unyielding law, a man and his friends rises to guide this world, the Tokyo of Shin Megami Tensei. You take control of a boy thrown straight into the epicenter of this conflict. Kazuya, along with his newfound friends are given a vision of the oncoming disaster and set off to stop the missile launch, but are ultimately too late to prevent it. To escape the blast, they are transported to the future of the now destroyed Tokyo thanks to the sacrifice of one of the friends. Now, armed with nothing but their weapons and demons, they must save the remnants of mankind from the forces that seek to destroy it...

If only it could be that simple. Throughout his journey, his own friends will develop their own ideals and beliefs, and when given the opportunity to be able to shape the world in their image, nothing, not even the bonds of friendship will be able to stop them. Kazuya's friends are willing to fight, die, and kill for their beliefs; Kazuya must be able to do the same. Will he side with the Angels and lay down an oppressive law, the demons and let the world fall into chaos, or thread the thin line between and try to remain neutral in spite of it all?
> History_
Shin Megami Tensei is a historic franchise, having had its 25th anniversary in 2017. It's roots go even deeper than that though with the first Digital Devil Story: Megami Tensei being released in 1987 for the Super Famicom.

It has deep ties to Nintendo, with every single mainline game being released on a Nintendo console (the only exception being SMTIII) and plenty of Megami Tensei spin-offs as well. The demon designs that have come from SMT have lasted the decades with little to no design changes, being iconic with their distinct personality and are still used to this day. Even today, despite its age, it remains relevant and popular having both a dedicated Eastern and Western following. Unfortunately, it's localization with the West was earned a bit later than a series like "Final Fantasy" or "Dragon Quest" and as such, the West did not receive a mainline SMT game until SMTIII which wasn't even advertised as a 3rd game within a series. Since then, most entries have been localized, but the fanbase remains niche to this day. However, with the approaching release of the new Shin Megami Tensei V, there is no greater time for Shin Megami Tensei and all its historic glory to be represented alongside the other Super Smash Bros. titans. Jack Frost may be the mascot, but it's the protagonists that exemplify the main gameplay, and spirit, of SMT.
> Status_
ZERO% CHANCE.
CRITICAL FAILURE.
GAME-OVER.
INVITATION STOLEN BY THE PHANTOM THIEVES.

Unfortunately, in spite of its historic significance with Nintendo and video-game culture as a whole, the likelihood of a mainline SMT protagonist remains very, very low due to a number of factors. Mainline SMT is shockingly niche, with her sister series getting much more attention, especially the Persona series. More unfortunate still, there are very people who have even heard the names of the SMT protagonists and especially not the first one, who canonically has no name to begin with. On top of that, the series's protagonists pale in comparison to its mascot Jack Frost, who is also the mascot of Atlus as a whole. In terms of likelihood of getting into Smash, Jack Frost takes priority, followed by Joker of P5, Yu of P4, Makoto of P3, and then a mainline SMT protagonist falling way behind. Despite its unlikelihood, there is still a possibility with the SMT series's close relationship with Nintendo and the recent TMS#FE (aka SMT x FE) confirming at least a working relationship between Nintendo and Atlus. Plus, the timing for Shin Megami Tensei V's release would theoretically be a perfect game to promote with a Smash character.

Here's an analysis of SMTIV's Flynn's likelihood of making it into Smash as a playable character, courtesy of our resident ThatShadowLink ThatShadowLink

On top of that, Joker effectively kills the possibility of any SMT representation.
> Audio_
This section will be divided into three subcategories: Battle Theme, Boss Theme, and Victory Theme
These songs barely scratch the surface of Megami Tensei music. It is highly recommend that you explore the game OSTs yourself, or better yet, play them.
> Skills_
Here's a Google Doc Link that will take you to the clean version of the moveset with no gifs.
Below will be the full moveset with gifs for reference animations.

Kazuya Smash Final.png

Unique Trait/Gimmick- Demon summoning
Playstyle archetype- mid-range space control


Kazuya (better known as "The Neutral Hero" of Shin Megami Tensei), is unlike most JRPG heroes in that completely unable to use any form of magic. As such he has to rely mostly on weapons and his demons to attack his foes. He comes equipped with his deadly katana, and a sci-fi pistol high-power pistol.

His specials are unique in that it is not him that is actively casting these spells- it’s his demons. While this incurs a longer “cast time” until an active effect is applied on the game, it also means that he can move while the spell is being cast, leading to mix-ups and setups otherwise impossible for everyone else (Imagine Zelda’s Phantom Knight summon except much more versatile and applicable to more situations). Instead of the specials being specific moves to zone out the enemy and push them back, the knockback is instead directed towards the player so they can finish the enemy off themselves. The demons don't fight for you; they fight with you, so pull your weight.

This is combined with his unorthodox ability to have access to a ranged weapon at all times and a disjointed blade for several of his attacks comes at the cost of a rather sluggish ground and air speed and slower than average startup for his close range attacks. His powerful disjointed attacks and complete control of mid and long range should more than make up for that. Pushing momentum and keeping a safe distance will be key to victory. Just like in the game, one mistake could spell your doom, but keep the momentum up and you'll be sure to prevail.

Instead of a typical fantasy motif, he has a retro sci-fi theme for his abilities and focuses on the act of summoning rather than direct spellcasting.

Disclaimer: Yes, he uses a gun, which isn't allowed in Smash looking at Snake. However, guns that aren't realistic like Bayonetta and Fox, Falco, and Wolf are fine. The solution is simple then. For most attacks that aren't explicitly long range, the damage is only located in the muzzle flare and the guns themselves are blockier and more sci-fi than a normal gun. For example:
>Miscellaneous animations
Stance: Gun and Sword Stance
With his left hand he holds up a pistol vertically, ready to fire it and in his right he holds a katana ready to slice foes near him.
(Most SMT protagonists carry two weapons, a sword and gun)
Intro animation: Dramatic Terminal Entrance
White Lightning strikes his point of entry as Kazuya appears leaping into the air and drawing his blade and gun
(Flynn's teleportation animation from SMT4 and Raidou Kuzunoha’s Boss Battle in SMT3)
Idle: Menu management
When idling, he puts his pistol hand down horizontally in front of his face to look at his Hand Computer, or COMP, clicking away at it while various screens pop up.
(SMT games have a large amount of menu-management. The screens that pop up have the UI from Devil Summoner: Soul Hackers)
Walk: Cautious walk
Similar to Marth's except his left hand has his gun raised up ready to fire.
Run: Alert Sprint
Similar to Marth's except his left hand has his gun raised up ready to fire.
Shield: Tetrakarn/Makarakarn
Holds his katana up diagonally to block incoming attacks while bracing it with his left forearm, making an X shape.
The shield will look a bit unique with a pixel-y texture to it.
(Spell in SMT games that makes the user invulnerable from all threats physical or magical)
>Dodges: Avoid
Back Roll: Guarding Backflip
Does a quick backflip
(Raidou Kuzunoha's backflip in his 2nd game)
Front Roll: Dive Roll
Does a dodge-roll
(Raidou Kuzunoha's forward roll in his 2nd game)

Spot Dodge: Sukukaja
Deftly ducks to the background with a slight teal effect covering their body
(Sukukaja buff in SMT games)
Air Dodge: -Avoid
Lunges body in direction of air-dodge. Has a slight teal effect.
(Sukukaja buff in SMT games)
Shield Broken: Confused!
Kazuya will be dizzy and hunched over, clutching his left arm with his right hand.
(Raidou's low-HP or inflicted ailment pose)
>Get-up Moves: Death Counter\
Ledge Attack: Desperate Hit
Reaches up and fires 2 shots above the ledge before rolling on.
(Almighty attack used by Demonee-Ho, a gun-toting Jack Frost)
Face Down Attack: Relatiate
Fires a shot above his head (in front) and does a spin slash to cover the area behind him. Little damage, little knockback. The sword hit does slightly more damage and more knockback.
(Skill that activates when the player is hit with a physical attack)
Face Up Attack: Counter
Fires a shot above his head (behind him) before doing an arcing slash forward to cover the area above and in front of him. Little damage, little knockback.
(Skill that activates when the player is hit with a physical attack)
Normal Get Up: Endure!
Stabs his sword into the ground and uses it as leverage to pull himself up.
Dodge Get Up: Avoid!
Rolls backwards or forwards.
>Kirby Copy Ability: Jack Frost
Kirby appears to be wearing a Jack Frost hat, the iconic mascot of Atlus and MegaTen as a whole. He casts the bufu line of skills directly instead of summoning someone to do it.
The reason for this is that it reduces the workload required so 8 different Kirby copy appearances don't have to be made for 8 of the different alternate costumes.
(It's also way cuter.)
SMT Demons Group Shot.png
>Specials: Bad Company

His specials have 3 unique traits about them.
  1. The spells' effects are not done by the player. The player summons demons who will then cast the spell
  2. During the summoning process, he can charge the spell about to be casted to unleash more powerful versions with more devestating effects.
  3. Their abilities are purely meant as support for the player. They won’t be kill-moves in and of themselves and will tend to knock the enemy toward the player rather than away.

Neutral B: Jack Frost's ice
  • During the summoning, Kazuya raises his left hand vertically to his face as ice effect swirls arounds his COMP. Releasing it jerks his hand down, summoning Jack Frost.
  • Uses the bufu line of ice spells. When summoned, Jack Frost will begin casting an ice trail along the ground close to the player. If in the air, it will instead be a faint icy mist. When released, the ice will freeze anyone on or inside it setting them up for follow-ups, encasing them in an ice block similar to Lucas’s PK Freeze and popping them up. This does extreme shield damage, due to it’s slow nature of summoning and is more useful for threatening enemies who play it safe and block to be on their toes. The damage here is the lowest as its utility is far better than the other specials.
  • Longer charge times will make Jack frost cast bufula and then bufudyne, granting a larger vertical hitbox and longer freeze times.

Down B: Pixie's lightning
  • During the summoning, Kazuya raises his left hand to the sky, electricity swirling around his COMP. Releasing it makes him slam his palm to the floor, summoning Pixie.
  • Uses the zio line of electric spells. When summoned, Pixie will summon a storm high above the player. When released, lightning will strike down opponents towards Kazuya's feet, dragging any enemies down along the way. Similar to Pikachu’s Thunder, except the lightning striking down from slightly in front of Kazuya so he can follow up before the enemy hits the ground. This does percent damage greater than angel’s force due to being quite situational.
  • Longer charge times turn the spell into zionga and ziodyne, increasing the height and speed and slightly increasing the horizontal size.

Up B: Angel's force
  • During the summoning, Kazuya’s left hand is horizontal at his side, green wind swirling around his COMP. Releasing it makes him raise his hand to the sky, summoning Angel.
  • Uses the zan line of force spells. When summoned, Angel will form a gale beneath the player's feet. When released, wind will quickly blast the area around the player’s feet, launching them and enemies nearby into the air. The player is not in a helpless state during the ascent, but IS helpless on the descent, leading to potential kills on hit. This does percent damage less than pixie’s lightning due to being a recovery move.
  • Longer charge times turn the spell into zanma and zandyne, increasing the horizontal hitbox and percentage damage to the enemy.
  • (Side note: Due to its nature as a recovery move, it will have a slightly longer summon time, but an almost instantaneous cast time)

Side B:Jack O'Lantern's fire
  • When summoning, Kazuya raises his hand to his other shoulder, fire swirling around his COMP. Releasing it swings his hand out, summoning Pyro Jack.
  • Uses the agi line of fire spells. When summoned, Jack O'Lantern will incant a fiery spell a medium sized distance away from the player, say half of Final Destination’s distance. When released, a fiery explosion will knock the enemy towards the player to follow up. Percentage wise, this is the highest damaging of all the specials since it requires specific spacing to be effective.
  • Longer charge times turn the spell into agilao and agidyne, increasing the hitbox, damage, and knocking the enemy towards the players at more aggressive angles.
>Normals: Physical and Gun Skills

Jabs: Dark Sword
Jab 1: Ichi
A horizontal slash from right to left with his katana. Decent range and is extremely safe on shield. Sluggish start to compensate for exceptional jab range.
Jab 2: Ni
A diagonal slash from slightly low left to a slightly high right. Also safe on shield, but has a shorter range due to being primarily a linking move. Low endlag leading to a possible mixup between the final jabs or going into a grab.
Jab 3: San
A diagonal, almost vertical, slash from very high right to the ground on the left. Unsafe on shield, and has low killing power, but pushes the enemy at an aggressive low angle and has decent damage.
(Raidou Kuzunoha's triple square combo in his own games)
Tilts: Fatal Sword
Up Tilt: Big Gamble
Does a jumping rising slash, which leaves the user airborne. Leads to more aerial pressure, and has average killing power. Similar to Megaman’s upper, but focused more around damage and potential pressure afterwards instead of raw killing.
(Yu Narukami's rising slash in Persona 4 Arena)
Forward Tilt: Hell Thrust
Does a quick advancing stab with decent killing power, moves him noticeably forward. During this attack, he is very low to the ground, and is invulnerable to weak projectiles. With an exceptional stabbing range made longer by its advancing position and it’s killing potential, it’s sure to be one of his staple killing moves, along Ike’s ftilt. However, to compensate for this, this ftilt has below average endlag and is extremely punishable if blocked due to pressing up right into the shield’s face on top of the endlag.
(Raidou Kuzunoha's forward+square attack in his first game)
Down Tilt: Circle Slash
Does a quick spinning slash toward the enemy's feet diagonally downward. Hits twice at Kazuya's lower-front and once behind him higher up. This move pops the enemy diagonally upwards and covers a huge range in front and behind him. Not as fast or safe compared to a dtilt like Marth’s, but has more range and its double hitting property might get past shields the second time.
(Raidou Kuzunoha's charge attack in his first game)
Dash Attack: Mist Rush + Godslaying Sword
Moves so quickly he is temporarily shrouded in mist. He appears to teleport a short distance and begins pressuring the enemy with a barrage of slashes. At minimum hits only twice and pops which pops the enemy up for continued pressure.
(Kazuya's multi-hit attack in SMT4:A's DLC)
Additional inputs can add more hits up to 4, with one more last hit with mediocre killing power. Instead of a horizontal slash, it is a downwards diagonal flip slash.
(Flynn’s overworld slash from SMT4 and a reference to his ultimate attack in SMT4A)
>Smashes: Akasha Arts

Forward: Lightspeed Slash + Gideon Bullet
Two part forward-Smash similar to Link. First part readies his katana to his side, holstering his gun, ready to strike. Releasing it, as the name implies, makes him charge forward so fast that he disappears and only reappears as he slashes. Increased charge time increases the range of the teleport. While it doesn’t have as much strength as most forward smashes, it is supplemented with the next part of the smash. Charging the Fsmash increases the damage, but not the knockback. Instead, it increases the hit-stun time for the following attack.
(Kazuya's strongest attack in SMT4:A's DLC)


Only after hitting with that slash, can a 2nd Forward Smash can be charged. The second smash sheaths his sword as Kazuya takes aim with his gun and fires an extremely long range projectile laser beam that can pick off enemies offstage. As it has to be aimed and has a specific linear hitbox, it creates a conundrum: charge further for a more damaging kill option and risk the opponent avoiding, or do the 2nd part instantly, providing reliable damage but risk the opponent not dying.
(Aleph's strongest attack in SMT4:A's DLC)



While individually, these moves are nothing special, together, they can get extremely early kill confirms by knocking an enemy off-stage and finishing them off with a well-aimed and timed shot. As such, practice and prediction are required to use this tool well.
Down Smash: Blade Storm
Holsters his gun and readies his sword in a quick draw fashion at his side. Releasing it causes causes Kazuya to quickly slice a large sphere of sword strikes. Further charging increases the radius of the sphere. The sword and arm itself are so fast, they aren’t seen, merely the slashes as a result of them. Due to its large AOE and relatively fast start-up, it does less damage than most Smashes to compensate and kills far less early than the other smashes.
(Raidou Kuzunoha's “Strong Attack” in his 2nd game)



Up Smash: Myriad Arrows
Sheaths his sword and prepares to aim his gun in the sky. This Smash can be angled a bit in a narrow fan above. A targeting reticle appears from his head visor indicating the future direction of his shot. When released, he slams his gun upwards, sending foes in front of him above directly into the line of fire for the next shot. After the gun is raised Kazuya fires 2 bullets at minimum charge. This can be charged up to 4 bullets. Initial bullets will stun the enemy, but only the last bullet will kill. The damage falloff is great with really only a character’s length of the bullet shot having true killing potential.
(Aleph's multi-hitting attack in SMT4:A's DLC)
>Aerials: Riot Gun

Neutral Air: Fang Breaker
A double roundhouse kick that goes in an upward arc that comes out relatively fast, low killing power, better used as a “get off me” option. The kick arcs from the front of him over and behind him. While it comes out fast and covers both sides, it’ll rarely be used over his other aerials due to having a much smaller hitbox. Being forced to use this move often means you’ve failed to keep your optimal space and it’s very likely you’ll be punished. Also has a deadzone directly underneath him where it won’t hit.
(Raidou Kuzunoha’s attack while blocking in his 2nd game)


Forward Air: Crescent Slash
An arcing slash upward and then downwards. Two-parter like Link’s forward air. Covers a large distance, but has low killing power. Comes out decently fast. Think a Lucina fair except going upwards first before going downwards. The move can be auto-canceled early by landing leading to a set knockback for other follow-ups. Can potentially cover a large amount of space if used properly.
(Kazuya's double hitting sword attack in SMT4:A's DLC)


Back Air: Sonic Shot
Kazuya pulls his gun hand behind and aims two shots, one diagonally down and one horizontal. They travel a medium distance before disappearing. Decent killing power, but much more reliable for gimping people with poor horizontal recoveries. If an enemy is close enough, they’ll get hit with both shots, or possible be knocked into the second shot by the first shot.
(Aleph's double hitting bullet attack in SMT4:A's DLC)


Down Air: Megido Slash
Two input move. First input prepares a downward slash by lifting his sword over his head. Pressing the A button in this pose will make him swing down. There is a spike hitbox on the tip of the blade, activating only when the blade is almost horizontal. Due to the predictable and risky nature of the move along with the precision and timing, it’s extremely deadly, even as powerful as a Ganondorf stomp. The preparation part of the move can be canceled into an airdodge. If Kazuya lands while in preparation, he will slam the floor and cause a white explosion in an AOE around him. Like most aerial attacks that hit the floor, this has a large amount of endlag.
(Raidou Kuzunoha’s skill as an ally in SMT3)


Up Air: Down-Shot
Flips his body and aims his gun up, firing 2 shots straight upwards. Has a unique trait of turning him the other direction when done with the animation. It’s killing power is high, and it has very low-startup, making for an effective way to kill people very near to the top.
(Taken from Joker’s follow-up gun attack in Persona 5)
>Grabs and Throws: Shibaboo

Grab: Shibaboo
Lunges forward and appears to grab the enemy at first glance. However, on closer inspection, it can be seen that he is thrusting the COMP at the enemy, causing an electric effect to surround the enemy
(Shibaboo spell which stuns the enemy to make it easier to follow up with more attacks)
Pummel:
Pummel tightens the bind and has a shocking effect effect.
Throws: Megaton Press
Forward: Boogie-Woogie
Stabs them, knocking them up short distance, then fires 3 shots directly at the enemy, similar to Mewtwo’s forward throw, except launching them at a sharper, lower angle. Has very low killing power and is mainly used to reposition and gain percent.
(Raidou Kuzunoha’s bossfight in SMT3 where he shoots the enemy repeatedly)


Back: Backstab
Backhands the sword, ducks behind the enemy, and stabs his sword backwards into the enemy’s back, sending the enemy flying. Has an extreme amount of killpower, a very reliable kill option near the ledge.


Up: Critical Shot
Readies his leg backwards and unleashes a humongous kick launching them far up into the air. Launches them at a straight 90 degree angle, but lacks killing power outside of decently high percents.


Down: Execution
Does an overhead Slash and knocks the enemy to the ground, after which he fires 3 bullets into the enemy, launching then diagonally behind Kazuya. No killing power and is mainly used to combo into other moves like fair or bair.
>Final Smash: DIE FOR ME!

Final Smash: Alice’s darkness
Similar to his specials, this is a summoning spell. However, the main difference is that the animation shows that it is clearly involuntary, and is the will of the demon residing within the COMP rather than Kazuya calling out its power. Activating the final smash causes Kazuya to grip his right elbow as dark energy and lightning courses through the COMP as it rises of its own will. Alice summons herself and casts DIE FOR ME!
(Interesting to note is that while Kazuya has the “Final Smash” effect on him, he does not have the yellow eyes. Instead, the ghost of Alice will appear floating behind him with glowing yellow eyes.)
It’s a cinematic finisher with 2 activation variants. When on the ground, dark hands will rise up from a blue ring of fire and pull everyone in it down into Alice's world. When in the air, the ring of fire will be vertical, facing towards the enemy. Again, dark hands will grasp the enemy and pull them into her world.




When in her World, enemies will appear before an innocent looking Alice in a velvety blue void. Alice then does her signature spin, grin, and point as her eyes change from yellow to a glowing magenta.. The enemy is then assaulted from every which direction with red and black playing cards until Alice throws a single magenta card at the enemy, breaking her illusory “world” and blasting everyone caught to the blastzone.
(Reference to multiple interpretations of the Die for Me! Spell over the years)
>Taunts: Demon-amie_

Down: Pixie's Dia
Summons Pixie who will circle Kazuya sprinkling sparkling dust on him as the healing sound effect plays, blows him a kiss, and then teleports back into his COMP.
The healing is, of course, entirely cosmetic and doesn’t do anything, similar to Link’s Navi taunt.
(Trademark healing skill of Pixie)



Side: Charge
Puts away his weapons and crosses his arms, staring directly forward with his eyes closed. Then, opens his eyes, lets out a loud "Hmph!" and releases a large amount of electric energy around him.
(One of his skills in the SMT4:A's DLC which more than doubles his next attack’s damage. Animation from Raidou Kuzunoha's boss fight in SMT3 where he uses "Provoke")



Up: Pascal the dog is here
Summons Pascal the dog and plays with him. This taunt lasts indefinitely until it is canceled, where Pascal is then called back to his COMP.
(Original skill he has in the first SMT)


If the user is not Kazuya, it will instead summon a generic Cerberus
>Victory: Level Up!_

1st Victory: Running Start
Kazuya breathes a sigh of relief, beckons toward the camera, and then begins to run around the camera and the victory arena. This animation is continuous and does not end. He will keep on running for as long as the player is on the victory screen.
(Joker's victory animation in Persona 5where he runs in a circle around the camera.)



2nd Victory: Team Support
Kazuya slices top right to bottom left, bottom left to top right, then bottom right to top left, before spinning around and flourishing his sword to his side. All four of his demons then jump over him and pose towards the camera.
(Raidou Kuzunoha's Yo****sune show-up animation from his boss fight in SMT3)

3rd Victory: Ground stab
Falling from the sky, Kazuya impales his katana into the floor, before turning towards the camera and aiming his pistol at it.
(Yu's victory animation in Persona 4 Arena where he stabs the sword into the ground + Dante from the Devil May Cry Series’s entrance to the Demi-fiend in SMT3 for the gun aiming part)
Features a moveset created for Flynn, who actually CAN use magic courtesy of ThatShadowLink ThatShadowLink . Read more about it in his article here.
Credit to ThatShadowLink ThatShadowLink .



Flynn is a rogue Samurai from the Eastern Kingdom of Mikado. After embarking his own path, he decided to side with the people of Tokyo, and protect them from the demons and angels.


Flynn will probably be very similar to Robin in concept, in that he uses various magic spells to his advantage. Flynn has access to nearly every demon techniques in his game via the Demon Whisper mechanic, where demons who have unlocked all of their skills can pass them on to Flynn. The game only lets him carry 8 skills maximum, but for the sake of this moveset that will be ignored. Besides, when is Smash ever true to game limitations?

While Flynn carries a sword in its sheath in his artwork, he will not be using it for the majority of my moveset, instead it will stay sheathed while he walks around. Flynn has a Gauntlet on his arm which allows him to summon up to 3 demons as well, I will be staying true to this limitation. For added flair Flynn will be using this Gauntlet for all of his attacks involving demon skills and not his own.

MOVESET -

STANDARDS -
Neutral Attack – Godslayer Sword
Flynn slashes Masakado's Katana in a diagonal overhand arc, similar to his starting overworld attack in Shin Megami Tensei IV.
Dash Attack – Lunge
Flynn lunges forward, punching with his Gauntlet arm.


TILT ATTACKS -
Forward Tilt – Poison Claw
With a quick flick of the wrist, Flynn slashes his opponent with his Gaunlet hand in a claw. This will add a poison effect on his foe which will last for a few seconds.
Up Tilt – Tathlum Shot
Flynn holds his Gauntlet arm upward and it quickly shoots needles from each finger, mimicking machine gun fire.
Down Tilt – Oni-Kagura
Flynn smashes his opponent, performing a sweeping punch down with his Gauntlet arm.


SMASH ATTACKS -
Forward Smash – Nihil Claw
Flynn takes his Gauntlet hand into a claw and slashes at his foe with it, which can be chained three times with extra button presses.
Up Smash – Grand Tack
Flynn will launch a massive tack from his Gauntlet arm upward, which will hit anyone in its path. It quickly dissipates after getting a short distance away.
Down Smash – Berseker God
Flynn quickly does a one-two punch with his Gauntlet arm; one left, one right. It has a very short range, but on contact it is Flynn's most powerful attack.


AERIAL ATTACKS -
Neutral Aerial – Megidolaon
Flynn unleashes a burst of energy around him.
Forward Aerial – Agidyne
A blast of fire explodes from his Gauntlet as Flynn holds it in front of him.
Back Aerial – Zandyne
Flynn unleashes immense force behind him, which will propel him forward and anyone behind him away.
Up Aerial – Ziodyne
Flynn shoots a bolt of lightning above him.
Down Aerial – Bufudyne
Flynn launches an icicle beneath him, which quickly falls to the ground and shatters.


THROWS -
Grab – “This is a Samurai's Skill!”
Flynn pulls his enemy close to him, which he grips with his Gauntlet arm.
Pummel – Masakado's Fury
Flynn hits his opponent with the hilt of Masakado's Katana.
Forward Throw – Agilao
Flynn throws him opponent forward and throws a fireball at them.
Back Throw – Zanma
Flynn throws his opponent behind with great force, pushing them away.
Up Throw – Zionga
Flynn electrocutes his foe with his Gauntlet arm and throws them upward.
Down Throw – Bufula
Flynn throws his enemy against the ground, hitting them with a strong ice attack, and they launch away, frozen.


GET-UP ATTACKS -
Floor Attack – Hama
Flynn lets out a blinding light from his Gauntlet which gives him the chance to return to his feet.
Edge Attack – Mudo
Flynn unleashes a void of darkness from his Gauntlet upon climbing back up from the ledge.



SPECIALS -
Neutral Special – Smile Charge
Flynn will charge up and acquire Smirk status. The charging animation leaves Flynn vulnerable, and it takes two seconds to activate. This will strengthen his next attack, depending on the strength of said attack. If used with a Smash attack, the benefit will be minimal, but with any other move, it will essentially double the damage output.

Side Special – Jack Frost
Flynn summons Jack Frost, which will perform Bufula. Bufula is a medium sized ice projectile. It will hit any enemy it collides with, in a short, straight launch.

Up Special – Pyro Jack
Flynn summons Pyro Jack, who, because he floats, will carry him up for a short time.

Down Special – Jack Skelton*
Flynn summons Jack Skelton, who will use Tetanus Cut. Flynn and Jack will attack both sides with a quick slash, Flynn left and Jack right.


FINAL SMASH – Jack Bros
Flynn will trap anyone near him in a battle arena. Then, in a short cutscene, he summons all three Jacks who unleash attacks in succession. Bufula, Agilao, Tetanus Cut, and then finally Flynn finishes with Antichthon, a severe Almighty attack that will send the opponent flying.


*I don't think Nintendo would want to bring light to that fact that this Jack is based on a notorious serial murderer, so instead I've opted to use the name he went by in his Jack Bros appearance.
Features a moveset created for Aleph, who relies more on weaponry courtesy of Alastor017 Alastor017
Aleph: The hero of Shin Megami Tensei II. Unlike Kazuya, I'd have Aleph focus on gun skills rather than physical skills.
Normals:
3-hit Jab: Aleph slashes his opponents horizontally two times before blasting them with a pistol
Dash Attack: Tackle. A skill in SMT II, Aleph charges ate the opponent shoulder first.


Tilt Attacks:
Forward Tilt: Focused Fire. Aleph fires his pistol at his opponent. Take from Naoto's Snipe move from the Arena games.
Up Tilt: Autofire. Aleph fires upwards with one of his rifles from SMT II.
Down Tilt: Roundhouse Kick. Also a skill in SMT II, Aleph will roundhouse kick the opponent in front of him.


Aerials:
Neutral Aerial: Spin Slash. Another SMT II skill, Aleph spins around in the air sword drawn. Think of something similar to Link's Up B.
Forward Aerial: Needle Rush. Once again an SMT II skill, Aleph will throw needles at his opponent.
Back Aerial: Agidyne Stone. A common item found throughout the series, Aleph will throw an Agidyne stone behind him at his foes.
Up Aerial: Zandyne Stone. Another reoccurring common item, Aleph will throw a Zandyne stone upwards.
Down Aerial: Expel Arrow. An item in SMT II, Aleph will launch an highly effective arrow attack downwards. This is also his meteor attack.


Smash Attacks:
Forward Smash: Gigasmasher Blast. Aleph blasts his opponent with Gigasmasher rifle.
Up Smash: Myrrad Arrows. Aleph fires a volley of gunfire upwards.
Down Smash: Riot Gun. Aleph fires the Riot Gun skill against his opponent.


Specials:
B Special: Loki-Mabufula. Aleph summons the demon Loki for a Mabufula attack. Can be charaged
Side B Special: Cu Chulainn-Javalin Charge. Aleph summons Cu Chulainn to charge at the opponent spear-first.
Up B Special: Angel-Zanma Flight. Aleph summons Angel for a recovery move as the Angel carries him to saftey in a Zanma powered aerial charge.
Down B Special: Metatron-Holy Wrath. Aleph summons Metatron to use the Almighty spell Holy Wrath.


Final Smash: Megido Ark: In a possible spoiler to one of the endings of SMT II, Aleph summons the Megido Ark to annihilate all his opponents. (And possibly, you know, the whole world as well.)
OR
Final Smash: Jack Bros: Using his Gauntlet to launch a VR program, Flynn will trap anyone near him in a virtual battle arena. Then, in a short cutscene, he summons all three Jacks who unleash attacks in succession. Bufula, Agilao, Tetanus Cut, and then finally Flynn finishes with Antichthon, a severe Almighty attack that will send his opponent(s) flying.


Idle Animation: Menu Check. Aleph checks his comp for data. Similar to what Idon Idon Idon Idon purposed for Kazuya.
Taunt #1: "Dancing Furiously!" Aleph breaks out into a dance. A referance to an event, and meme, from SMT II.
Tanut #2: Aleph simply spins one of his pistols around in his hand.
Tanun #3: Intimidate. Aleph summons one of his summon-able demons to intimidate the enemy.
> User Accounts_
Demon Icon Transparent.png

SMT Logo Japan.jpg

SMT Logo National.png
SMT1 Kazuya Icon.png

SMT2 Aleph Icon.png


SMT4 Flynn Icon.png

SMT4A Nanashi Icon.png

RK Icon.png

Sorry if these are a bit rough. Digital art is new to me.
> Map Scan_
As the worlds of SMT are so different, it may be difficult to find a stage that is universal to all of them, however, one of them stands out as being common among all Megaten games.
Cathedral of Shadows, down angle.png

SMT Cathedral of Shadows flat angle.png

SMT Cathedral of Shadows Mid transformation.png

SMT Cathedral of Shadows Lightning Strike.png

Cathedral of Shadows (Taken from every single Shin Megami Tensei game)
The Cathedral of Shadows is a central element of every SMT game and is the location of one of the most important elements of SMT: Demon fusion. The Cathedral used for its normal form is its SMT3 incarnation. During a dark and stormy night, the moon will cycle forms in the background while the clouds spiral. Demons will fade in on the left and right poles. Then, once 2 demons are set, they will transform into dust and fly upwards sending a strong gust upwards at the 2 poles. Shortly after, lightning will strike into the middle pole, creating a new demon and hurting anyone inside the middle platform. Sometimes, a demon will appear in the back row and be impaled with spikes for to be sacrificed. This spike deals damage to anyone caught and intensifies the previous effects.
SMT Cathedral of Shadows Digital (Omega and Battlefield form).png

Its Omega/Battlefield variant is the digital version of the Cathedral, with wireframes ands shifting digital backgrounds as opposed to stormy ones.
> Negotiation_
Snake: Colonel, who is this guy? He definitely doesn't fit in with anyone here. Especially when he's packing more heat than I am.
Campbell: That's a demon summoner, Snake! That weaponry may be threatening, but be sure to watch out for those monsters, too. One mistake and you'll be dealing with the business end of the barrel.
Snake: Ugh, fighting would be a lot easier if I had some weaponry of my own. This blade and knife combination brings back bad memories...
Campbell: If I recall Snake, you were taught a few lessons in fighting against these kinds of fighters.
Snake: grumble
Pit: Aww, look at that little fella! What's his name?
Viridi: Well Pit, that's Jack Frost, spirit of Winter. He's cute isn't he?
Pit: Ooh ooh, and the pumpkin guy?
Palutena: Oh that's Pyro Jack, the Jack O'Lantern. He's a bit early for Halloween isn't he? [if the clock reads that the game is within a month of Halloween, the line will change to "He's just in time for Halloween too!"]
Pit: And that fluttery thing!
Viridi: That "thing" Pit, is a pixie! Protectors and dwellers of the perfection of nature!
Pit: Oh look, it's another angel! Hey there, wanna hang ou-
Palutena: Hold on Pit! That's definitely not one of mine. Especially since mine have erm, a bit of a stricter dress-code than that.
Pit: Wait, where are these little guys even coming fro- IS THAT GUY HOLDING A GUN!?
Palutena: Oh! I almost forgot, these are the minions of that demon summoner over there. Watch out, they work quite well together fighting as a team. You'll have to close in and not let up the pressure.
Viridi: Listen up Pit, this isn't like your ordinary Pokemon trainer. A demon summoner like that is way more than willing to get their hands dirty!
Pit
: Guns and demons in my Nintendo game? I thought we were supposed to be E for everyone...
> Introduction_
The trailer starts off with a Fire Red style GBA-era Red wandering through a patch of grass before transitioning into the battle phase. The pokemon that Red encounters is... Jack Frost? He sends out a Charizard in response. He chooses flamethrower and the battle starts.
"Jack Frost uses Bufu!"
"It's not very effective."
"Charizard uses flamethrower!"
"It's super effective!!!"
Jack Frost is brought to extremely low health.
With this, the camera zooms in and the CG trailer starts with a tired Jack Frost and a menacing Charizard looming over.


A patch of grass behind Jack Frost rustles before a shadowy figures leaps out and slices Charizard, launching him skyward. However, Charizard recovers in the air and furious, launches a flair blitz at the new opponent. However, before he ever reaches his target, a laser beam launches him even further into the distance until he becomes a twinkle in the sky.

The camera pans down to the smoking barrel of a sci-fi gun before zooming out to show the real character.
"Kazuya neutralizes the enemy!"
The gameplay trailer then begins, showing off the moveset and capping off with the final smash.
(Sidenote: If you haven't already seen, check out the movesets above!)


Post-trailer is a quick gag with Kazuya trying to get Mewtwo to join him by offering him money and items. Mewtwo, tired of the nonsense, sighs and teleports away, leaving a defeated looking Kazuya to sulk.
> User Manual_
Q: Why not someone from Persona?
A: I like SMT slightly more. Plus, there are many people who have already made threads for Persona characters.

Q: Why SMT?
A: I love the game, the aesthetic, the designs, and the stories. Plus, I'm a huge fan of the gameplay. It's like Pokemon except you're working with them rather than just commanding them. Plus you get a gun and a katana, which is super radical. Overall I just like the summoner combat more than the stand combat shown in Persona and the fighting game


Q: What makes him more unique than other sword wielders?
A: The gun in conjunction with the summoning abilities.


Q: Isn't this moveset kinda over/underpowered?
A: Probably. The intent was to shove in as many Megaten moves as possible. I did my best to consider balance, but I can't predict the results of it all.


Q: Hey, didn't you use some Persona moves in your moveset?
A: Yes, but just because this was an SMT character moveset doesn't mean I'm not allowed to use other Megaten franchises. Plus this is all in good fun anyways.


Q: Are you sure Raidou Kuzunoha is an SMT character?
A: I know he isn't. However, he fits far too well with the moveset I have created. Until the SMTV protagonist is revealed, he'll be kept and replaced when seen fit. Also, this is all in good fun. I can bend the rules a bit.


Q: Aren't you missing the Demi-fiend from SMT3?
A: As much as I like him, he doesn't quite fit the archetype I'm going for here. He punches stuff in the face, and while that is COOL AS HELL, the characters I'm making this for all use a sword and gun.


Q: How is it possible that all 8 of these fighters fight exactly the same?
A: It probably isn't. I'm taking a lot of creative liberties here. If this was just one character, it's 90% Raidou Kuzunoha the XIV. Regardless, most SMT games are first person so combat animations are unclear. The only exception is SMT3, and that has the Demi-fiend who fights completely different than any one in SMT or JRPGs in general.


Q: Why not echoes instead of alternate costumes?
A: Because Sakurai's not going to make 8 echoes, filling up an entire slot, like Sakurai didn't make each of the Koopalings an echo.


Q: Do you seriously expect this character to get in?
A: No. However, I think it has a chance, no matter how small. This is more of a way to gain momentum to support the character more than anything else.


Q: How do I get into SMT?
A: I recommend playing any of them. They're all fantastic. My first SMT was Nocturne.


Q: Where can I learn more about SMT?
A: You can always check the wiki or the r/megaten subreddit.
> DEMON SUMMONING PROGRAM installation Complete.
Peaceful days died
Let's Survive
THE DEMI-FIEND AWAKENS

Identity
Overview: Demi-fiend "King of Chaos"
One fateful day, a young man and his two friends visited their high-school teacher in a hospital only to be caught in the most important event of all-time: The destruction of the planet. A mysterious man and their teacher were involved in a radical plot to create an entirely new world based on their own ideologies... and they succeeded. Black Lighting rains down upon the earth, evaporating everyone and turning them into magatsuhi, the lifeblood for the new world. The world warps and shifts, curving into itself, Tokyo forming the inside of a shell. Welcome to the Vortex World, the foundation from which a new Earth shall be created.

Our protagonist is alone and weak. A woman in black and a child greet him and grant him the power he needs to survive. The power of a demon. He awakens, shirtless, tattooed, and with the potential to grow stronger than anyone could possibly predict. His past name and life are forfeit for now he is neither human, nor devil. He is the Demi-fiend and all bends to his will.
Legacy
Shin Megami Tensei is a hugely historic franchise, having had its 25th anniversary in 2017 and creating many of the JRPG tropes we see today. Its roots go even deeper than that though with the first Digital Devil Story: Megami Tensei being released in 1987 for the Super Famicom. It shares its birthday with the likes of Dragon Quest and Final Fantasy for some persepctive.

It has deep ties to Nintendo, with every single mainline game being released on a Nintendo console (the only exception being SMTIII) and plenty of Megami Tensei spin-offs as well. The demon designs that have come from SMT have lasted the decades with little to no design changes, being iconic with their distinct personality and are still used to this day. Even today, despite its age, it remains relevant and popular having both a dedicated Eastern and Western following. Unfortunately, it's localization with the West was earned a bit later than a series like "Final Fantasy" or "Dragon Quest" and as such, the West did not receive a mainline SMT game until SMTIII which wasn't even advertised as a 3rd game within a series. Since then, most entries have been localized, but the fanbase remains niche to this day. However, with the approaching release of the new Shin Megami Tensei V, there is no greater time for Shin Megami Tensei and all its historic glory to be represented alongside the other Super Smash Bros. titans. Jack Frost may be the mascot, but it's the protagonists that exemplify the main gameplay, and spirit, of SMT.

SMT3, is the first international SMT game, leading the way for almost every single Megaten game to come after. Without its success, we wouldn't have SMT, Persona, Devil Summoner, or anything else. Not to mention SMT3 is by far the most popular SMT3 to remember. It's practically the FF7 or Castlevania:SotN of SMT.
Likelihood
Unfortunately, in spite of its historic significance with Nintendo and video-game culture as a whole, the likelihood of a mainline SMT protagonist remains very, very low due to a number of factors. Mainline SMT is shockingly niche, with her sister series getting much more attention, especially the Persona series. More unfortunate still, there are very people who have even heard the names of the SMT protagonists and especially not the first one, who canonically has no name to begin with. On top of that, the series's protagonists pale in comparison to its mascot Jack Frost, who is also the mascot of Atlus as a whole. In terms of likelihood of getting into Smash, Jack Frost takes priority, followed by Joker of P5, Yu of P4, Makoto of P3, and then a mainline SMT protagonist falling way behind. Despite its unlikelihood, there is still a possibility with the SMT series's close relationship with Nintendo and the recent TMS#FE (aka SMT x FE) confirming at least a working relationship between Nintendo and Atlus. Plus, the timing for Shin Megami Tensei V's release would theoretically be a perfect game to promote with a Smash character.

That said, the Demi-fiend is the only SMT protagonist not tied directly to a Nintendo game, which may decreases his chances further. HOWEVER, he has appeared on a Nintendo console as DLC for SMT4A as a playable character. This means that Demi-fiend still technically qualifies in the same way that Cloud Strife does. The chances are slim, but they are not necessarily an impossibility.
World of Strength

The Demi-fiend has gained access to a limitless supply demonic power, and with that, a huge variety of unnatural abilities that one wouldn't expect, such as summoned swords and energy bullets. Unlike the other protagonists, he is neither defensive nor elegant. His strength lies in keeping that same momentum through his brutality and aggressiveness.

His entire kit revolves around picking up around picking up momentum and keeping it through a series of aggressive plays. His focus move leaves him open, but makes his advantage state much more powerful, increasing the killing power of every single grounded normal, including grabs. If he can continually achieve stage-control and keep himself focused, victory will come easy. However, a single mistake and he's left wide open in the wake of missing his focused attacks, and with a recovery as sub-par as his, this could spell his doom. Similar to his own games, being an effective Demi-fiend relies on making difficult battle decisions between attacking, defending, counter-attacking, and preparing, but with his myriad combat options, he's a force to be reckoned with.
Voice
Miscellaneous animations
Stance:
Has one hand lowered palm down and one hand raised to his face, palm outwards. His tattoos pulsate softly in a neon blue.
(Battle Stance associated with )
When the Demi-fiend is >100% he'll change to a new battle position. Both hands are down balled in fists. His chest rises and falls with every breath. His tattoos pulsate softly in a deep red. Though he remains expressionless as ever, he emanates a quiet fury.
(Normal battle stance in Nocturne)
Intro animation:
A red portal opens up in the sky with the Demi-fiend falling through it. He lands hard, punching the ground and cracking the earth before resuming his battle position.
(First time encountering a Fiend)
Idle:
He puts his left arm on his right shoulder and rolls his right arm while he stretches his right arm
When the Demi-fiend is >100%, He takes a deep breath and cracks his neck
Walk:
Sidesteps forward cautiously, with arms still in battle position.
When the Demi-fiend is >100%, he'll walk forward menacingly.
Run:
Flies low to the ground toward the enemy in a battle pose
When the Demi-fiend is >100%, he'll run forward stomping the earth with the weight of a super-heavyweight like Bowser
(His standard run animation in the games)
Shield:
Crosses his arms in an X shaped form.
(his most iconic pose and the one that gets featured in promotional material often)
Parry:
Pushes palms forward as the "void" sound effect plays.
(Unused animation. Sound effect is from when a move is nullified)
Shield Broken: Dizzy
Clutches his arm while crouched over. A special effect is over his head
(Dizzy animation from SMT3)
Face Down animation: Game Over
Lays down body outstretched
(Game Over screen from SMT3)
Victory: Leitmotif
0:10-0:18
(From SMT3 Title Loop 2)
Dodges
Back Roll:
Ducks backwards leaving an afterimage behind
Front Roll:
Dodge rolls through the enemy circling around the enemy.
Spot Dodge:
Dodges into the background before phasing right back in.
(His dodge animation from SMT3)
Air Dodge:
Twirls his body in a little spin while his tattoos let out a faint glow
Get-up Moves
Ledge Attack:
Flips up and lets out a war cry blowing away the enemy.
(War Cry skill in SMT3)
Face Down Attack:
Punches the ground, creating a shockwave to get up.
Face Up Attack:
Lets out a shockwave from his body while levitating to his feet
Normal Get Up:
Rises to his normally, his tattoos aglow for a second.
Dodge Get Up:
Dives either forward or backward to get up.
Kirby Copy Ability:
Divine Shot. Holds one of its stubs out while light gathers around it before launching it. Due to its power, if used without footing, it will launch Kirby in the opposite direction from which it was fired. Can be aimed in 8 directions. On the ground, it can also be aimed downwards to launch Kirby up.
Neutral Aerial: Prominence
Extends both his palms out slightly angled downward while black-blue flames erupt from both hands knocking the enemy away from the center. It's a deceptively powerful move and comes out extremely quickly while also being a potent combo option. Similar to Roy's Nair, it's sure to see use at both low and high percentages.
(Lucifer's almighty attack in SMT3)
Forward Aerial: High King
Rears back his right palm before striking forward, releasing a large explosion on the shape of his palm. This move can be angled both up and down making for a potent combo finisher and amazing for edgeguarding. Powerful, but the delay leaves him open to counterattack.
(Lucifer's almighty attack in SMT3 where he generates electricity from his hands)
Back Aerial: Gigantomachia
Flips over and kicks back at a downwards angle, doing a large amount of damage and knockback while if spaced correctly spiking the enemy at the end of the kick. A risky, but decisive move with a large amount of range.
(Physical skill Lucifer learns in Persona 5. Alternatively it is called "Titanomachia")
Up Aerial: Hamadyne
Does two quick roundhouse overhead kicks that drag all enemies in front into the second kick. Very powerful and very fast making it a go to combo and kill option.
(Demi-fiend can learn the hamaon skill in SMT3. The dyne variant was added in Dx2)
Down Aerial: Mudodyne
Overhead Slam that spikes if the enemy is directly below the Demi-fiend. Sluggish, but extremely fast for a spike and unlike most overhead slams extends slightly in front of him.
(Demi-fiend can learn the mudoon skill in SMT3. The dyne variant was added in Dx2)
Neutral Special: Divine Shot
Reaches left hand out, bracing it with his right hand, charging it up and then shooting a ball of pure light. Can be aimed downwards to launch the Demi-fiend off the ground, the first few frames turning his body into a weak hitbox that knocks away enemies nearby. This move can be used in the air, but will launch Demi-fiend in the opposite direction of it being shot. It only covers the area in front of him and slightly below and behind him, allowing him to use it to recover.
(A magical attack where Demi-fiend fires a ball of light from his arm like Megaman)
(Air version/launch off ground version)
Side Special: Deadly Fury
Rushes forward and slices forward with a purple energy sword.
(Move where Demi-fiend charges a katana with his right hand before gripping it with his left before slicing in an iai style)
Up Special: Xeros Beat
Spin Kick that unleashes explosive balls. Similar to Roy's Flare Blade, can be angled to move in a more horizontal or vertical motion. When used on the ground, Demi-fiend does not move.
(Magical attack where Demi-fiend does a spin kick launching several explosive balls from his feet)
Down Special: Focus
Charges up and changes the animation of the next grounded normal attack. This can only be used on the floor, limiting its spammability
(Skill that doubles the damage of the next attack)
FOCUSED: Gaea Rage
Due to already being focused, a grounded down b activates his strongest attack: The Gaea Rage. Here, the ground cracks underneath him and a giant blast of light explodes from underneath with him at the epicenter. It's similar to Cloud's Finishing Touch, but has a bigger vertical hitbox and deals more damage in exchange for less early killing power.
(Skill where Demi-fiend cracks the earth and OHKOs everyone with little exception)
Down Special (Aerial): Chaos Blade
Summons a blue energy sword midair and comes crashing down, spiking anyone caught within its length to the ground. Similar to Bayonetta's down air, but disjointed.
(Chaos Blade skill that creates blue energy blade)
Jab: Attack
A simple right hook. Comes out fast and has a decent amount of knockback. Akin to Ganondorf's jab. Can be charged up with increasing levels of flame to increase the power and mixup any spot-dodges. The charge itself is ridiculously long. Charged for long enough it actually exceeds the strength of a fully charged forward-smash though any instance of this happening will only be from shield-breaks.
(Default attack from SMT3)
FOCUSED: Heat Wave
Lets out a flurry of firey jabs from the left fist while the right unleashes a finisher charged up with the right fist.
Forward Tilt: Iron Claw
Scratches the area in front, a quick ranged punishing move with little startup or lag. Kills fairly late, but is useful for getting the enemy offstage and has a decent overhead hitbox as well.
(Iron Claw skill from SMT3)
FOCUSED: Blight
Creates two energy swords, on the right hand blue, on the left hand purple. Slightly increases the range of the tilt, but not by much. The blue sword strikes first locking the opponent into the second part of the attack, a quick horizontal slash that deals far more damage and knockback killing much earlier.
(Blue sword that's summoned for several sword attacks)
Up Tilt: Fire Breath
Breathes a stream of fire all around his body in an arcing motion above him. Covers a large portion above him, and knocks the enemy up for further aerial pressure.
(Fire Breath skill from SMT3)
FOCUSED: War cry
Lets out a furious shout which covers a large amount of space around and above Demi-fiend. If hit by this move, the enemy is put into full paralysis leaving them vulnerable for any punish.
(War Cry skill in SMT3)
Down Tilt: Hades Blast
Punches the earth, letting out a shockwave that travels low to the ground and could easily go through depleted shields that don't cover the enemy's feet. Knocks them directly upward for a followup.
(Hades Blast skill from SMT3)
FOCUSED: Deathbound
Does an axe kick which crushes the earth in front of him with greater force than the punch. The epicenter of the explosion is moved forward which increases the range. The move also arcs far above Demi-fiend and spikes the enemy on contact while doing a large amount of shield damage dissuading blocking it. It also spikes enemies on the ledge. Overall, extremely powerful
(Hades Blast Skill from SMT3)
Dash Attack: Lunge
Rushes into the enemy arms crossed. Does weak damage and knockback, but launches at a shallow angle putting the enemy in an awkward recovering position.
(Lunge skill in SMT3)
FOCUSED: Berserk
Summons two swords, one blue and one purple that slash after the initial lunge. This increases the range massively and makes dash attack kill far more early.
(Lunge Skill in SMT3)
Forward Smash: Freikugel
Crosses his arms in front of his face while energy gathers. When released, he fires a laser beam of pure energy from his eyes. This move can be angled up or down.
(Freikugel Skill in SMT3)
FOCUSED: Piercing Freikugel
Now has more visual flair and does more damage while wearing down more shield damage.
(Pierce is an ability Demi-fiend learns which lets him nullify enemy defenses)
Up Smash: Megidolaon
While charging he gathers energy into his fist. Releasing it makes him punch into the sky causing the energy gathered in his fist to explode in a purple-blue almighty blast doing critical damage to anyone caught above him. It also has a hitbox at the beginning near his feet that launch the opponent up into the explosion similar to Marth's Up-Smash.
(Megidolaon skill in SMT3)
FOCUSED: Piercing Gaea Rage
Now has more visual flair and does more damage while wearing down more shield damage.
(Pierce is an ability Demi-fiend learns which lets him nullify enemy defenses)
Down Smash: Javelin Rain
Launches explosive micro-missiles from his back that travel a short distance up before coming back down and exploding all around him. Hitting the missile while it's mid-air will have a small amount of stun but won't hurt significantly.
(Javelin Rain Skill in SMT3)
FOCUSED: Piercing Javelin Rain
Now has more visual flair and does more damage while wearing down more shield damage.
(Pierce is an ability Demi-fiend learns which lets him nullify enemy defenses)
Grab: Might
Reaches over with his left hand and holds the enemy up in a choke.
(Skill that increases Demi-fiend's attack)
Pummel: Tempest
Pummels the enemy with his right fist that is set aflame. Very slow for a pummel, but does a greater than average amount of damage for a pummel.
(Tempest skill Demi-fiend learns in SMT3)
Throws:
Forward Throw: Magma Axis
Grasps the enemy before rearing back and chucking the enemy as far as possible.
(Magma Axis skill Demi-fiend learns in SMT3)
FOCUSED:
Forms a fiery circle with his hands lifting the enemy far into the air and damaging them all the while. Then chucks the enemy full force while they're set ablaze.
Back Throw: Spiral Viper.
Slams the enemy over and behind him, bouncing them off the ground.
(Spiral Viper skill in SMT3)
FOCUSED:
Slams the enemy over and behind him, where he then follows up with an eye beam that explodes, killing the enemy at higher percent ranges.
Down Throw: Oni-Kagura
Slams the enemy into the floor with both arms being used to hold the enemy, bouncing them off the floor. While there are few, if any true combos that come from this move, but it sets the enemy up in a mixup position where the Demi-fiend can choose to pressure or to charge a focus.
(Oni-Kagura skill Demi-fiend learns in SMT3)
FOCUSED:
Charges up an energy ball around the enemy's head before Demi-fiend headbutts the enemy and the ball causing an explosion and burying the opponent into the ground, setting up for any killing blow. While the headbutt itself deals a small amount of damage, it also launches several small explosive balls around the enemy which explode dealing damage, but not knocking the enemy out of the bury.
Up Throw: Apocalyptic Deadly Fury
Rears his right fist back before the flames on his fist flare up. Then uppercuts the opponent with all his might. This is by no means a kill-throw, but it sets the enemy up in an uncomfortable position above demi-fiend where they can be pressured with nair and uair.
(Deadly Fury skill Demi-fiend learns in SMT3. However in SMT4: Apocalypse, the animation changed from a single clash to a series of claw strikes)
FOCUSED:
Lets out a flurry of clawed strikes before rearing back and letting loose with a brutal jumping kick, one that is dangerously lethal in power. This is a throw made explicitly for killing enemies at higher percents that are not close to a blastzone in front or behind.
Final Smash: Morning Star
Lets out a War Cry that stuns the area in a sphere around him and dragging them towards himself. Then he leaps into the sky before a cinematic displays him crashing down from the atmosphere while engulfed in an almighty purple-blue flame exploding on impact and dealing an extreme amount of damage. Past a certain percentage, anyone caught inside the blast is outright deleted.
(Lucifer's strongest attack, one that only gets put into the game past SMT3. Animation taken from Demi-fiend's strike when he dives in the Amala Labyrinth)
Taunt 1: Dia
Summons Pixie who will circle Kazuya sprinkling sparkling dust on him as the healing sound effect plays, blows him a kiss, and then teleports back into his COMP.
The healing is, of course, entirely cosmetic and doesn’t do anything, similar to Link’s Navi taunt.
(Trademark healing skill of Pixie)
Taunt 1: Provoke
Crosses his arms, staring directly forward with his eyes closed. Then, opens his eyes, lets out a loud "Hmph!" and releases a large amount of electric energy around him.
(Animation from Raidou Kuzunoha's boss fight in SMT3 where he uses "Provoke")
Taunt 3: Wild Dance
Sarcastically claps in a mocking manner.
Victory 1: Mind's Eye
Falling from the sky, Demi-fiend cracks the earth on impact before looking up at the camera, whereby the screen will flash.
(Animation taken from Dante from the Devil May Cry Series’s introduction to the Demi-fiend in SMT3. Mind's Eye is a skill learnt in SMT3 that prevents Demi-fiend from being ambushed)
Victory 2: Jive Talk
Summons Pixie on his shoulder and walks away before Pixie beckons towards the camera and they both look at it.
(Pixie is Demi-fiend's trademark partner demon. Jive Talk is a skill learned in SMT3 that allows Demi-fiend to more easily converse with demons)
Victory 3: True Demon Ending
Walks toward the camera slowly as it slowly zooms up to reveal his face. The victory screen splashes and for a second as Demi-fiend's eyes glow red. When the flash finishes, a horde of demons would've appeared behind Demi-fiend during the flash.
(The final and most difficult ending in SMT3 to achieve)
Features an alternate moveset courtesy of Alastor017 Alastor017
Demi-Fiend: The hero Shin Megami Tensei Nocturne. In addition to summoning demons, the Demi-Fiend's skillset focus more on skills exclusive to him in Nocturne.

Attacks:
3-hit jab: Demi-Fiend would punch his enemy two times, and his final blow would be his regular attack animation from Nocturne.
Dash attack: Lunge. Demi-Fiend would charge at his opponent with the starting physical attack Lunge players receive in the beginning Nocturne.


Tilt Attacks:
Forward Tilt: Iron Claw. Demi-Fiend would uitlize the claw skill Iron Claw against his foe.
Up Tilt: Demi-Fiend swings his energy-blade from Nocturne in an overhead angle. Think of something similar to Link's Up Tilt.
Down Tilt: Fire Breath. Demi-Fiend breaths fire at his opponents. This attack can be continued up to five times if the player taps A repeatedly.


Aeiral Attacks:
Neutral Aerials: Bolt-Storm. Demi-Fiend creates a field of lighting around him, shocking any opponents near him.
Forward Aerial: Evil Gaze. Demi-Fiend uses the skill Evil Gaze as his forward aerial against opponents. Very useful when trying to sends opponents off the stage.
Back Aerial: Megido Blast. Demi-Fiend fires a Megido spell backwards at his opponents.
Up Aerial: Wind Cutter. Demi-Fiend uitilizes the Zan spell Wind Cutter as up aerial against his opponents.
Down Aerial: Javelin Rain. Demi-Fiend fires several Javelin Rain blasts downwards towards his enemies.


Smash Attacks:
Forward Smash: Deadly Fury. The Deadly Fury skill is a multi-hit forward Smash attacks meant to pummel foes into oblivion.
Up Smash: Xeros Beat. Demi-Fiend fires the skill Xeros Beat upwards at opponents above.
Down Smash: Chaos Blade. Demi-Field brandishes his beam-sword for the devastating Chaos Blade, which engulfs opponents in flames like Simon's Holy Water move.


Speicals:
Standard B Special: Pixie-Dia. Demi-Fiend summons Pixie to use the Dia spell, which heals 10% of damage done to him.
Side B Special: Mothman-Stun Claw. Demi-Fiend summons Mothman for the skill Stun Claw, which stuns opponents when hit, like Zero Suit Samus's Standard B.
Up B Special: Liftoma. Demi-Fiend uses the Liftoma assist skill from Nocturne to fly upwards to saftey.
Down B Special: Gaia Rage. Demi-Fiend uses the Gaia Rage skill as a chargable AOE attack.


Final Smash: Freikugel. Demi-Fiend's strongest attack. This move covers the entirety of a floating stage like Battlefield, and anyone unfortunate to be caught in it's path will be instantly killed.

Grabs:
Pummel: Demi-Fiend punches the opponent in the face. Just like he did to God.
Forward Throw: Demi-Fiend electrocutes his opponent, then kicks them forward.
Back Throw: Demi-Fiend uses the skill Mana-Drain, and then throw the opponent behind him.
Up Throw: Demi-Fiend throws the opponent sky high, and blasts them with a Megido.
Down Throw: Demi-Fiend claspes his hands together, and hits his foe so hard, they bounce off the ground. So basically Ike's up air, but instead downwards.


Idle Animation: Demi-Fiend will crack his knuckles in anticipation for a fight.
Taunt #1: Provoke. Demi-Fiend will provoke the opponent, beckoning for a fight.
Taunt #2: Show of Power. Demi-Fiend channels his power through his body, similar to Mewtwo's taunt.
Taunt #3: Beckon Call. Demi-Fiend summons Pixie with a snap of his fingers.
Music
Symbols
Demon Icon Transparent.png


SMT Logo Japan.jpg

SMT Logo National.png
Demi-Fiend Icon Final.png
Worlds
The Cathedral of Shadows
Cathedral of Shadows, down angle.png

SMT Cathedral of Shadows flat angle.png

SMT Cathedral of Shadows Mid transformation.png

SMT Cathedral of Shadows Lightning Strike.png

Cathedral of Shadows (Taken from every single Shin Megami Tensei game)
The Cathedral of Shadows is a central element of every SMT game and is the location of one of the most important elements of SMT: Demon fusion. The Cathedral used for its normal form is its SMT3 incarnation. During a dark and stormy night, the moon will cycle forms in the background while the clouds spiral. Demons will fade in on the left and right poles. Then, once 2 demons are set, they will transform into dust and fly upwards sending a strong gust upwards at the 2 poles. Shortly after, lightning will strike into the middle pole, creating a new demon and hurting anyone inside the middle platform. Sometimes, a demon will appear in the back row and be impaled with spikes for to be sacrificed. This spike deals damage to anyone caught and intensifies the previous effects.
SMT Cathedral of Shadows Digital (Omega and Battlefield form).png

Its Omega/Battlefield variant is the digital version of the Cathedral, with wireframes ands shifting digital backgrounds as opposed to stormy ones.
Negotiation
Snake: Hey, what's up with this mute kid?
Otacon: Oh, that's the Demi-fiend. They say he's half demon and half human!
Snake: Well his fists are packing some serious firepower!
Otacon: Careful Snake, he's a force to be reckoned with. When he charges up, you better keep your distance. Some of his attacks even become entirely different!
Snake: Hmph, a man turned demon and with a horn to prove it... Big Boss could empathize pretty well with this kid.
Pit: Woah! This guy is intense!
Viridi: Be on your guard pit, that's the Demi-fiend, half man, half demon, and all violence.
Pit: Half demon? Is he part of the Underworld Army? Was he sent by Hades? It's always Hades!
Palutena: No actually. In fact he's no stranger to slaying both the divine and demonic alike.
Pit: gulp Does that include...
Viridi: Yes, that includes you, too, obviously
Palutena: It'd be greatly appreciated if you took him out before he become a problem for me.
Pit: Wait, are you serious? He looks about ready to smack me silly!
Viridi: Oh quit crying. Just watch out for when he charges up and you'll be fine! ... probably.
Palutena: Good Luck Pit!
Questions
Q: Why not someone from Persona?
A: I like SMT slightly more. Plus, there are many people who have already made threads for Persona characters.

Q: Why SMT?
A: I love the game, the aesthetic, the designs, and the stories. Plus, I'm a huge fan of the game-play, probably my favorite take on the turn-based genre. It's like Pokemon except you're working with them rather than just commanding them. Plus you get a gun and a katana, which is super radical. Overall I just like the summoner combat more than the stand combat shown in Persona and the fighting game


Q: Isn't this moveset kinda over/underpowered?
A: Probably. The intent was to shove in as many Megaten moves as possible. I did my best to consider balance, but I can't predict the results of it all.


Q: Do you seriously expect this character to get in?
A: No. However, I think it has a chance, no matter how small. This is more of a way to gain momentum to support the character more than anything else.


Q: How do I get into SMT?
A: I recommend playing any of them. They're all fantastic. My first SMT was Nocturne.


Q: Where can I learn more about SMT?
A: You can always check the wiki or the r/megaten subreddit.
Arrival
The trailer opens up with the good old Smash 4 nondescript canyon, but things are slightly different. The sky is a maelstorm of chaotic colors and the surrounding area is painted in a deep red.
The camera pans over to Pit who is clearly exhausted and tired before cutting to Ganondorf who is the same.
Each of their faces are displayed close-up at the same time, across from each other with a line dividing the two apart. They appear to stare at each other before both leaping forward to attack.


However, that isn't that case.
The camera pans out and they're rushing toward a singular common enemy.
The mysterious figure deftly dodges both fighters before grabbing Ganondorf's face with one hand and lifting Pit by the hair with the other.
Now, then does the tagline strike:

"The Demi-fiend Pierces through!"
Of course, then the gameplay demo starts as the Common Battle theme plays with the usual basic combos before finishing with the Final Smash.
(Sidenote: If you haven't checked already, there's a hypothetical moveset displayed above)


Post trailer, the chaotic skies above split open from which an angelic figure appears before the now visible clear blue sky. Palutena in all of her majesty slowly descends from the heavens, the Demi-fiend looking from below.
With her classic smug tone, she proclaims "You... are beyond the point of redemption." as her halo of light appears behind her.

The Demi-fiend grins at the prospect of facing a divine deity and cracks his knuckles in anticipation as the camera zooms out and fades to white as the Smash logo flashes in.
SMT3 The conception.jpg
THE GAMES
This is an exhaustive list of Megaten games and their relation to Nintendo.
This definitely proves that Shin Megami Tensei does in fact have the association needed to be in a Nintendo crossover.


*Red means they're Nintendo related.
Megami Tensei:
Digital Devil Story: Megami Tensei (1987)
Digital Devil Story: Megami Tensei II (1990)
Kyūyaku Megami Tensei (1995)

Shin Megami Tensei:
Shin Megami Tensei (1992)
Shin Megami Tensei II (1994)
Shin Megami Tensei If... (1994)

Shin Megami Tensei: Nine (2002)
Shin Megami Tensei III (2003)
Shin Megami Tensei: Imagine (2007)

Shin Megami Tensei: Strange Journey (2009)
Shin Megami Tensei IV (2013)
Shin Megami Tensei IV: Apocalypse (2016)
Shin Megami Tensei V (20XX)

Last Bible:
Revelations: The Demon Slayer (1992)
Megami Tensei Gaiden: Last Bible II (1993)
Last Bible III (1995)
Another Bible (1995)

Megami Tensei Gaiden: Last Bible Special (1995)
Majin Tensei:

Majin Tensei (1994)
Majin Tensei II: Spiral Nemesis (1995)

Ronde (1997)
Majin Tensei: Blind Thinker (2007)
Majin Tensei: Blind Thinker II (2008)
Devil Summoner:
Shin Megami Tensei: Devil Summoner (1995)

Devil Summoner: Soul Hackers (1997)
Devil Summoner: Raidou Kuzunoha vs. The Soulless Army (2006)
Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon (2008)
Persona:
Revelations: Persona (1996)
Persona 2: Innocent Sin (1999)
Persona 2: Eternal Punishment (2000)
Persona 3 (2006)
Persona 4 (2008)
Persona 4 Arena (2012)
Persona 4 Arena Ultimax (2013)

Persona Q: Shadow of the Labyrinth (2014)
Persona 4: Dancing All Night (2015)
Persona 5 (2016)
Persona 3: Dancing in Moonlight (2018)
Persona 5: Dancing in Starlight (2018)

Persona Q2: New Cinema Labyrinth (2018)
Persona 5: "R" (20XX)
Devil Children:

Shin Megami Tensei: Devil Children – Black Book and Red Book (2000)
Shin Megami Tensei: Devil Children – White Book (2001)
Shin Megami Tensei Trading Card: Card Summoner (2001)
DemiKids: Light Version and Dark Version (2002)
Shin Megami Tensei: Devil Children – Puzzle de Call! (2003)
Shin Megami Tensei: Devil Children – Book of Fire and Book of Ice (2003)
Shin Megami Tensei: Devil Children – Messiah Riser (2004)

Digital Devil Saga:
Shin Megami Tensei: Digital Devil Saga (2004)
Shin Megami Tensei: Digital Devil Saga 2 (2005)
Devil Survivor:

Shin Megami Tensei: Devil Survivor (2009)
Shin Megami Tensei: Devil Survivor 2 (2011)

Other:
Jack Bros. (1995)
Tokyo Mirage Sessions ♯FE (2015)

Shin Megami Tensei: Synchronicity Prologue (2017)
THE CHOSEN (29)
THE NEWS
Comments on future Atlus projects
Highlights:
Katsura Hashino (Studio Zero director)

  • "An entirely new RPG which is neither 'Megaten' nor 'Persona' at the new studio" (Project RE Fantasy likely)
  • "...this will be a year where certain backlash will begin."
Kazuyuki Yamai (Shin Megami Tensei series producer)
  • SMTV is still being worked on. (Thanks for the reminder?)
  • “new Megaten works”
Kazuhisa Wada (Persona series director)
  • "next 5 years will change. It will be a year of victory or defeat." (Honestly, not sure how likely defeat is at this point)
  • "we will continue to enliven “Persona” more and more" (We're getting another decade of spinoffs)
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Persona 5 "S", Persona 5 "M", and Persona 5 "B" websites registered.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Persona 5 R Teaser released. More news coming March.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Bayonetta x Shin Megami Tense: Liberation Dx2 announced.

Reminders:
Catherine: Full Body February 14, 2019
Persona 5 Live Concert April 2019
Persona 5 Joker in Smash Bros 2019 TBA
THE MASCOT
Jack Frost Pixel Art Gif Small .gif
"Hee-ho, maybe I'll join you if support me-ho!"
 
Last edited:

Gengar84

Smash Apprentice
Joined
Dec 9, 2009
Messages
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#3
Feel free to add me as a supporter. While I've never played a proper SMT game, I am a huge fan of the Persona franchise. I'm planning on trying out the SMT game for the Switch whenever it releases because I've always been intrigued by the series. I think you have some really good ideas here. I love the idea of a summoner character in Smash and I feel like I would still appreciate this since I know all the summons from the Persona games.
 
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#4
I instantly support, love the SMT franchise. I would be fine with Aleph, Flynn, or Demi Fiend.
 

ThatShadowLink

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Messages
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#5
I'm in. Huge SMT fan. Sign me up for the support list.

Here's the moveset for Flynn I concocted a month or two back, based on what loose memory I have of the old one I made way back in 2013 during Smash 4 speculation:
FLYNN – SHIN MEGAMI TENSEI IV

Flynn is a rogue Samurai from the Eastern Kingdom of Mikado. After embarking his own path, he decided to side with the people of Tokyo, and protect them from the demons and angels.

Flynn will probably be very similar to Robin in concept, in that he uses various magic spells to his advantage. Flynn has access to nearly every demon techniques in his game via the Demon Whisper mechanic, where demons who have unlocked all of their skills can pass them on to Flynn. The game only lets him carry 8 skills maximum, but for the sake of this moveset that will be ignored. Besides, when is Smash ever true to game limitations?

While Flynn carries a sword in its sheath in his artwork, he will not be using it for the majority of my moveset, instead it will stay sheathed while he walks around. Flynn has a Gauntlet on his arm which allows him to summon up to 3 demons as well, I will be staying true to this limitation. For added flair Flynn will be using this Gauntlet for all of his attacks involving demon skills and not his own.

MOVESET -

STANDARDS -
Neutral Attack – Godslayer Sword
Flynn slashes Masakado's Katana in a diagonal overhand arc, similar to his starting overworld attack in Shin Megami Tensei IV.
Dash Attack – Lunge
Flynn lunges forward, punching with his Gauntlet arm.

TILT ATTACKS -
Forward Tilt – Poison Claw
With a quick flick of the wrist, Flynn slashes his opponent with his Gaunlet hand in a claw. This will add a poison effect on his foe which will last for a few seconds.
Up Tilt – Tathlum Shot
Flynn holds his Gauntlet arm upward and it quickly shoots needles from each finger, mimicking machine gun fire.
Down Tilt – Oni-Kagura
Flynn smashes his opponent, performing a sweeping punch down with his Gauntlet arm.

SMASH ATTACKS -
Forward Smash – Nihil Claw
Flynn takes his Gauntlet hand into a claw and slashes at his foe with it, which can be chained three times with extra button presses.
Up Smash – Grand Tack
Flynn will launch a massive tack from his Gauntlet arm upward, which will hit anyone in its path. It quickly dissipates after getting a short distance away.
Down Smash – Berseker God
Flynn quickly does a one-two punch with his Gauntlet arm; one left, one right. It has a very short range, but on contact it is Flynn's most powerful attack.

AERIAL ATTACKS -
Neutral Aerial – Megidolaon
Flynn unleashes a burst of energy around him.
Forward Aerial – Agidyne
A blast of fire explodes from his Gauntlet as Flynn holds it in front of him.
Back Aerial – Zandyne
Flynn unleashes immense force behind him, which will propel him forward and anyone behind him away.
Up Aerial – Ziodyne
Flynn shoots a bolt of lightning above him.
Down Aerial – Bufudyne
Flynn launches an icicle beneath him, which quickly falls to the ground and shatters.

THROWS -
Grab – “This is a Samurai's Skill!”
Flynn pulls his enemy close to him, which he grips with his Gauntlet arm.
Pummel – Masakado's Fury
Flynn hits his opponent with the hilt of Masakado's Katana.
Forward Throw – Agilao
Flynn throws him opponent forward and throws a fireball at them.
Back Throw – Zanma
Flynn throws his opponent behind with great force, pushing them away.
Up Throw – Zionga
Flynn electrocutes his foe with his Gauntlet arm and throws them upward.
Down Throw – Bufula
Flynn throws his enemy against the ground, hitting them with a strong ice attack, and they launch away, frozen.

GET-UP ATTACKS -
Floor Attack – Hama
Flynn lets out a blinding light from his Gauntlet which gives him the chance to return to his feet.
Edge Attack – Mudo
Flynn unleashes a void of darkness from his Gauntlet upon climbing back up from the ledge.

SPECIALS -
Neutral Special – Smile Charge
Flynn will charge up and acquire Smirk status. The charging animation leaves Flynn vulnerable, and it takes two seconds to activate. This will strengthen his next attack, depending on the strength of said attack. If used with a Smash attack, the benefit will be minimal, but with any other move, it will essentially double the damage output.
Side Special – Jack Frost
Flynn summons Jack Frost, which will perform Bufula. Bufula is a medium sized ice projectile. It will hit any enemy it collides with, in a short, straight launch.
Up Special – Pyro Jack
Flynn summons Pyro Jack, who, because he floats, will carry him up for a short time.
Down Special – Jack Skelton*
Flynn summons Jack Skelton, who will use Tetanus Cut. Flynn and Jack will attack both sides with a quick slash, Flynn left and Jack right.

FINAL SMASH – Jack Bros
Flynn will trap anyone near him in a battle arena. Then, in a short cutscene, he summons all three Jacks who unleash attacks in succession. Bufula, Agilao, Tetanus Cut, and then finally Flynn finishes with Antichthon, a severe Almighty attack that will send the opponent flying.

*I don't think Nintendo would want to bring light to that fact that this Jack is based on a notorious serial murderer, so instead I've opted to use the name he went by in his Jack Bros appearance.

I tried to incorporate a bunch of skills from SMTIV and made heavier use of his Gauntlet than his sword because I know "anime swordsmen" is a hot-button topic in the Smash community right now.
 
Last edited:

Idon

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#6
I'm in. Huge SMT fan. Sign me up for the support list.

Here's the moveset for Flynn I concocted a month or two back, based on what loose memory I have of the old one I made way back in 2013 during Smash 4 speculation:
FLYNN – SHIN MEGAMI TENSEI IV

Flynn is a rogue Samurai from the Eastern Kingdom of Mikado. After embarking his own path, he decided to side with the people of Tokyo, and protect them from the demons and angels.

Flynn will probably be very similar to Robin in concept, in that he uses various magic spells to his advantage. Flynn has access to nearly every demon techniques in his game via the Demon Whisper mechanic, where demons who have unlocked all of their skills can pass them on to Flynn. The game only lets him carry 8 skills maximum, but for the sake of this moveset that will be ignored. Besides, when is Smash ever true to game limitations?

While Flynn carries a sword in its sheath in his artwork, he will not be using it for the majority of my moveset, instead it will stay sheathed while he walks around. Flynn has a Gauntlet on his arm which allows him to summon up to 3 demons as well, I will be staying true to this limitation. For added flair Flynn will be using this Gauntlet for all of his attacks involving demon skills and not his own.

MOVESET -

STANDARDS -
Neutral Attack – Godslayer Sword
Flynn slashes Masakado's Katana in a diagonal overhand arc, similar to his starting overworld attack in Shin Megami Tensei IV.
Dash Attack – Lunge
Flynn lunges forward, punching with his Gauntlet arm.

TILT ATTACKS -
Forward Tilt – Poison Claw
With a quick flick of the wrist, Flynn slashes his opponent with his Gaunlet hand in a claw. This will add a poison effect on his foe which will last for a few seconds.
Up Tilt – Tathlum Shot
Flynn holds his Gauntlet arm upward and it quickly shoots needles from each finger, mimicking machine gun fire.
Down Tilt – Oni-Kagura
Flynn smashes his opponent, performing a sweeping punch down with his Gauntlet arm.

SMASH ATTACKS -
Forward Smash – Nihil Claw
Flynn takes his Gauntlet hand into a claw and slashes at his foe with it, which can be chained three times with extra button presses.
Up Smash – Grand Tack
Flynn will launch a massive tack from his Gauntlet arm upward, which will hit anyone in its path. It quickly dissipates after getting a short distance away.
Down Smash – Berseker God
Flynn quickly does a one-two punch with his Gauntlet arm; one left, one right. It has a very short range, but on contact it is Flynn's most powerful attack.

AERIAL ATTACKS -
Neutral Aerial – Megidolaon
Flynn unleashes a burst of energy around him.
Forward Aerial – Agidyne
A blast of fire explodes from his Gauntlet as Flynn holds it in front of him.
Back Aerial – Zandyne
Flynn unleashes immense force behind him, which will propel him forward and anyone behind him away.
Up Aerial – Ziodyne
Flynn shoots a bolt of lightning above him.
Down Aerial – Bufudyne
Flynn launches an icicle beneath him, which quickly falls to the ground and shatters.

THROWS -
Grab – “This is a Samurai's Skill!”
Flynn pulls his enemy close to him, which he grips with his Gauntlet arm.
Pummel – Masakado's Fury
Flynn hits his opponent with the hilt of Masakado's Katana.
Forward Throw – Agilao
Flynn throws him opponent forward an throws a fireball at them.
Back Throw – Zanma
Flynn throws his opponent behind with great force, pushing them away.
Up Throw – Zionga
Flynn electrocutes his foe with his Gauntlet arm and throws them upward.
Down Throw – Bufula
Flynn throws his enemy against the ground, hitting them with a strong ice attack, and they launch away, frozen.

GET-UP ATTACKS -
Floor Attack – Hama
Flynn lets out a blinding light from his Gauntlet which gives him the chance to return to his feet.
Edge Attack – Mudo
Flynn unleashes a void of darkness from his Gauntlet upon climbing back up from the ledge.

SPECIALS -
Neutral Special – Smile Charge
Flynn will charge up and acquire Smirk status. The charging animation leaves Flynn vulnerable, and it takes two seconds to activate. This will strengthen his next attack, depending on the strength of said attack. If used with a Smash attack, the benefit will be minimal, but with any other move, it will essentially double the damage output.
Side Special – Jack Frost
Flynn summons Jack Frost, which will perform Bufula. Bufula is a medium sized ice projectile. It will hit any enemy it collides with, in a short, straight launch.
Up Special – Pyro Jack
Flynn summons Pyro Jack, who, because he floats, will carry him up for a short time.
Down Special – Jack Skelton*
Flynn summons Jack Skelton, who will use Tetanus Cut. Flynn and Jack will attack both sides with a quick slash, Flynn left and Jack right.

FINAL SMASH – Jack Bros
Flynn will trap anyone near him in a battle arena. Then, in a short cutscene, he summons all three Jacks who unleash attacks in succession. Bufula, Agilao, Tetanus Cut, and then finally Flynn finishes with Antichthon, a severe Almighty attack that will send the opponent flying.

*I don't think Nintendo would want to bring light to that fact that this Jack is based on a notorious serial murderer, so instead I've opted to use the name he went by in his Jack Bros appearance.

I tried to incorporate a bunch of skills from SMTIV and made heavier use of his Gauntlet than his sword because I know "anime swordsmen" is a hot-button topic in the Smash community right now.
That's a great moveset, actually. I absolutely love how you used Flynn's ability to actually learn all the kinds of skills in his moves. I especially love how you focus on the Jack family of summons on the specials. I say mine's a Kazuya thread, but most of the skills are from Raidou Kuzunoha, lol.
 

GoodGrief741

Smash Champion
Joined
Sep 22, 2012
Messages
2,673
#7
Would love to see a SMT rep. Am partial to the guy from Strange Journey, as that’s my favorite, but I could also see Flynn make it in. Demi-Fiend would be weird though, did his game ever make it to a Nintendo console?
 

Idon

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#8
Would love to see a SMT rep. Am partial to the guy from Strange Journey, as that’s my favorite, but I could also see Flynn make it in. Demi-Fiend would be weird though, did his game ever make it to a Nintendo console?
Err, no. That's partly why I excluded him from the list, on top of his unconventional weaponry.

He's still my favorite, just doesn't fit with the moveset I have.
 

GoodGrief741

Smash Champion
Joined
Sep 22, 2012
Messages
2,673
#9
Err, no. That's partly why I excluded him from the list, on top of his unconventional weaponry.

He's still my favorite, just doesn't fit with the moveset I have.
Heh, guess I didn’t notice his absence, just saw your avatar and assumed he was there.
 
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#10
Instantly support.

I love SMT and to see this is great. I would definitely prefer this over anything from Persona honestly.
Plus it feels more unique then Jack Frost. Although I’d be fine with a Jack being playable as well.
 

Idon

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#11
Instantly support.

I love SMT and to see this is great. I would definitely prefer this over anything from Persona honestly.
Plus it feels more unique then Jack Frost. Although I’d be fine with a Jack being playable as well.
While I'd obviously prefer to have a playable SMT protagonist, the synchronicity game really turned me around on playable Jack Frost.
You could do a lot with him, especially if you incorporate Pyro Jack as a tag team.
 

SEGAGameBoy

Smash Journeyman
Joined
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Messages
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#13
I've only played Shin Megami Tensei IV: Apocalypse. I don't know how long it is, but I fought Shesha twice. I think i'm close to beating it. I'm planning on getting Shin Megami Tensei: Devil Survivor 2 Record Breaker for my 3DS. I support!
 
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#14
I'd love to see a Shin Megami Tensei character in smash! That's one of my favorite video game franchises of all time! Of course i'm supporting!
 

Idon

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#15
I've only played Shin Megami Tensei IV: Apocalypse. I don't know how long it is, but I fought Shesha twice. I think i'm close to beating it. I'm planning on getting Shin Megami Tensei: Devil Survivor 2 Record Breaker for my 3DS. I support!
Oh you've still got a decent chunk left to go. Have fun!
I HIGHLY recommend you check out SMTIV and DS1 too, even if they came before SMTIV:A and DS2.
 
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ThatShadowLink

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#16
Shin Megami Tensei IV is a great game, and very worth your time. It's of course similar too, with only a few systems working differently, and a large portion of the levels being shared. IV is more open and while it's still linear, it generally lets you go at your own pace instead of constantly pushing you along like Apocalypse. I love both of them, but it's for that reason that I prefer IV.

Also Flynn's power-walk has way more swagger than Nanashi's prance.
 

amageish

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#19
Given ATLUS' loyalty to Nintendo (special shout-outs to Jack Bros on the Virtual Boy and Tokyo Mirage Sessions #FE for the Wii U), I could honestly see ATLUS getting some sort of cameo in Smash Bros, though an (assist) trophy would probably be the method...

That said, I personally feel like a human character (be it SMT or Persona) would be more likely then Jack Frost solely because Sakurai recently has been striving to represent JRPGs mechanically and not just character-wise (re: Robin and Shulk). SMT (and Persona) is a game series about summoning demons and fighting with them using elemental spells. Jack Frost, for as cute as he is, couldn't really represent the games' mechanics on his own.
 

Idon

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#20
Given ATLUS' loyalty to Nintendo (special shout-outs to Jack Bros on the Virtual Boy and Tokyo Mirage Sessions #FE for the Wii U), I could honestly see ATLUS getting some sort of cameo in Smash Bros, though an (assist) trophy would probably be the method...

That said, I personally feel like a human character (be it SMT or Persona) would be more likely then Jack Frost solely because Sakurai recently has been striving to represent JRPGs mechanically and not just character-wise (re: Robin and Shulk). SMT (and Persona) is a game series about summoning demons and fighting with them using elemental spells. Jack Frost, for as cute as he is, couldn't really represent the games' mechanics on his own.
THANK YOU.
That's exactly why I'm pushing for an SMT protagonist rather than Jack Frost.
It's like how Pikachu is the face of Pokemon, but Pokemon Trainer really represents the franchise better.

That said, a Jack Frost assist trophy would be disheartening, but it wouldn't exactly be unexpected.
But hey, it at least brings the possibility of SMT representation in a later installment.

With your knowledge on the subject, is it safe to assume I can add you to the support list?
 

amageish

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#21
THANK YOU.
That's exactly why I'm pushing for an SMT protagonist rather than Jack Frost.
It's like how Pikachu is the face of Pokemon, but Pokemon Trainer really represents the franchise better.

That said, a Jack Frost assist trophy would be disheartening, but it wouldn't exactly be unexpected.
But hey, it at least brings the possibility of SMT representation in a later installment.

With your knowledge on the subject, is it safe to assume I can add you to the support list?
Quite welcome! I'm glad to know there are people who agree with me out there haha. I'd be more then happy to be added to the support list, yes.

I'd honestly rather they give some more niche series (Etrian Odyssey perhaps?) the glory of the cameo in the base game, thereby leaving SMT representation as a possiblity for the DLC (a la The Wonderful 101 appearing in the base game of Sm4sh with Bayonetta as DLC). However, any mention is better then no mention.
 

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#22
Quite welcome! I'm glad to know there are people who agree with me out there haha. I'd be more then happy to be added to the support list, yes.

I'd honestly rather they give some more niche series (Etrian Odyssey perhaps?) the glory of the cameo in the base game, thereby leaving SMT representation as a possiblity for the DLC (a la The Wonderful 101 appearing in the base game of Sm4sh with Bayonetta as DLC). However, any mention is better then no mention.
Thanks for the support!
Honestly, with how well they treat DLC characteres, I'd actually much prefer they be that one.

And on Etrian Odyssey, it's a game I've got on my backlog and it looks really neat. The first person dungeon crawling mixed with the turn-based 5 party back-front row system really intrigues me. I'll get to it eventually, I promise.
 
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amageish

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#23
Thanks for the support!
Honestly, with how well they treat DLC characteres, I'd actually much prefer they be that one.

And on Etrian Odyssey, it's a game I've got on my backlog and it looks really neat The first person dungeon crawling mixed with the turn-based 5 party back-front row system really intrigues me. I'll get to it eventually, I promise.
That is true, though Inkling's unique mechanics make me think that our "not too many" newcomers this time will (hopefully) be DLC-level quality in terms of uniqueness.

It's definitely worth a series worth playing, especially if you enjoy tabletop RPGs, as it takes its character-creation and map-making features from those. That said, if you want a more traditional experience, they remade the first two games for the 3DS with proper story modes. Persona Q also exists, though that game is kinda divisive among fans of both series (I personally found it quite enjoyable, but I see why others would be unsatisfied).
 

ThatShadowLink

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#26
It's apparently more difficult to do model swaps in Smash 4 so most character mods are just kinda recolors.
 

amageish

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#28
So, how about that Smash direct?

Simon confirming that echoes of third-party newcomers is an option and Chrom seemingly confirming that echoes can have unique specials makes me think of SMT representation once more.

If we were to get a SMT representive whose main attacks are based on demon-summoning and meleeing, then I'm wondering if we'd see a Persona character as an echo of them - same base moveset, but with a few specials changed to incorporate their initial persona and a cameo-filled All-Out-Attack for a Final Smash. This could also work in the reverse, with a SMT character echoing a Persona one, though that would definitely a Simon-versus-Richter "who is the real echo here" situation.

Thoughts?
 

Idon

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#29
So, how about that Smash direct?

Simon confirming that echoes of third-party newcomers is an option and Chrom seemingly confirming that echoes can have unique specials makes me think of SMT representation once more.

If we were to get a SMT representive whose main attacks are based on demon-summoning and meleeing, then I'm wondering if we'd see a Persona character as an echo of them - same base moveset, but with a few specials changed to incorporate their initial persona and a cameo-filled All-Out-Attack for a Final Smash. This could also work in the reverse, with a SMT character echoing a Persona one, though that would definitely a Simon-versus-Richter "who is the real echo here" situation.

Thoughts?
I don't think it'd work as smoothly as it would for Richter as he actually makes the majority of the Sichter pairing with his moves compared to Persona where all the Persona protagonists wield different weapons with different persona abilities.

Persona protagonists are most definitely going to use their main persona. It's as much a part of their character as their school uniform and Persona protagonists most definitely going to use their main weapon of choice as well, compared to the one handed blade most SMT protagonists use.
 

amageish

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#30
I don't think it'd work as smoothly as it would for Richter as he actually makes the majority of the Sichter pairing with his moves compared to Persona where all the Persona protagonists wield different weapons with different persona abilities.

Persona protagonists are most definitely going to use their main persona. It's as much a part of their character as their school uniform and Persona protagonists most definitely going to use their main weapon of choice as well, compared to the one handed blade most SMT protagonists use.
I agree that it wouldn't be nearly as smooth of a transition, but it's still not-impossible in my mind.

The initial persona is very iconic and symbolically-connected to their character; however, if we're representing a persona game mechanically, then it'd be kinda odd to tie someone with the Wild Card down to one persona, as that's generally not how combat works. Also, Makoto uses a one-handed sword and Yu, while he uses a "two-handed-sword," he can wield it using one hand for some attacks in Arena (for some reason).

I certainly don't think that it's likely (though, frankly, I'm not expecting any MegaTen representation outside of maybe some TMS#FE trophies) and it would present it's own challenges as well; however, it seems like a relatively harm-free way to represent both of the sister franchises to me, assuming that giving us two fully-unique characters would be going too far.
 

PSIGuy

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#31
An SMT rep has about a Jack Frost's chance in hell but I'd be lying if I wasn't lowkey hoping for one to get in anyways. SMT1 Hero/Aleph/Tamaki/Flynn serving as palettes for a "Demon Summoner" moveset with sword/gun/COMP attacks would be great, if not Demi-fiend with more physical attacks instead. Both have their strong points (former are more connected to Nintendo, latter is more iconic in general).
 

Idon

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#32
An SMT rep has about a Jack Frost's chance in hell but I'd be lying if I wasn't lowkey hoping for one to get in anyways. SMT1 Hero/Aleph/Tamaki/Flynn serving as palettes for a "Demon Summoner" moveset with sword/gun/COMP attacks would be great, if not Demi-fiend with more physical attacks instead. Both have their strong points (former are more connected to Nintendo, latter is more iconic in general).
I'd be fine with either. Either way MegaTen deserves to be represented. ****, this series has been mostly Nintendo only since the 1980's.

Hell, the only reason I haven't made a Demi-fiend support thread is it's a Richter situation.
To the outside world, SMT's Demi-fiend is "literally who" but everyone inside the bubble, he's by far the most popular protagonist.

However, SMT itself? Some people have heard of that, and some people might be inclined to vote for a representative of the entire series.

Either way, thanks for the support.
 
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ThatShadowLink

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#33
Working on a nice meaty project relating to this thread but I'd like to let you guys know I'll be drawing out some of the moveset concepts I had for Flynn. I need to make sure I properly capture Jack's hee-holiness.
 

Idon

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#34
Working on a nice meaty project relating to this thread but I'd like to let you guys know I'll be drawing out some of the moveset concepts I had for Flynn. I need to make sure I properly capture Jack's hee-holiness.
Oho?
Well, best of luck to you. I certainly lack the dedication to draw any of those moveset concepts out like I've seen online.
 

Shishœ

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#35
I'm all in for any Atlus representation I'm just not reading the OP because that font hurts my eyes
 

amageish

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#37
What are your thoughts on a SMT hero announcement trailer?

I'm of two minds on it: part of me wants it to be a Pokemon versus demon themed trailer with the SMT hero saving the trainer from the demons that are directly attacking them (or, if its Persona, Pokemon Trainer facing off against his shadow self), but part of me wants it to be a Fire Emblem x SMT trailer, prehaps including the TMS cast getting knocked aside, ending with Itsuki lying on the floor commenting how he'll get his chance another day.
 
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