smashkirby
Smash Hero

Chances are, you're probably sitting there going 'So... who's the bluebird dressed up as a Launchpad McQuack-fanboy?' and I don't blame you for thinking that. But maybe you remember this little guy's helicopter, the Helirin? For those who don't remember, the Helirin appeared as a collectible trophy in Melee and it later made a surprise appearance as an Assist Trophy in Super Smash Bros. Brawl.
About Kururin (for anyone out there who needs a refresher course on who this little guy is)
Kururin is the main protagonist of the titular Kururin games. He is the eldest brother of a VERY large family. He first appeared in the 2001 GBA launch title Kuru Kuru Kururin which released in both Japan Europe (and North America via the Wii U Virtual Console in 2016) and since then, he spawned two more sequels. Another game for the GBA and the other for Nintendo Gamecube.
OK... well, what do you do in his games?
His game is sort of of a puzzle solving adventure where you need to navigate his Helirin over a long corridor of obstacles until you make your way to the finish as quickly as you can. Of course that's easily said than done since the Helirin's spinning propellers move about non-stop, requiring the player to keep moving if they do not want to end up hitting a wall. Not to mention how after three hits you're sent back to the beginning of the level.
Kururin's chances for Smash UItimate.
Obviously, Kururin's chances in regards to being playable in Smash (in general) aren't all that great, especially since his demand for Smash is fairly nonexistent and Nintendo doesn't really show that much love for the handheld side of their characters in terms of them being playable characters. However, the handheld heroes did get some amount of love in the Assist Trophy department and Kururin (Well... okay, his Helirin to be exact) was one of them. I can't say his chances are likely, but Sakurai is aware of his existence, so that's a good thing. Not to mention his latest game. Kururin Squash opened doors for him in terms of moveset potential. (Kururin Squash came out in 2004 however, so if relevancy is something important, it's not on his side.)
Special moves.
* Neutral special: Lazer beams: Kururin can shoot multiple small lazer shots when pressing the button rapidly or charge up and shoot one strong beam right out of it. It's similar to the superscope item. Only the beams are thinner and not round like the Superscope's beam's. Kinda similar to how that one primid enemy shot his lazers from the Subspace Emissary now that I think about it. Oh and if you use the beams too much you will eventually run out and have to wait until it recharges again before you can use it again.
* Side special: Punching glove: He charges up a punching glove and then launches it at an opponent. It can hit opponents who are a small distance away too because of the string attached to it.
* Up special: Tornado: Basically works the same as the tornado's from the Hyrule castle stage from Smash 64. Kururin covers himself up inside a tornado and any opponent who gets in contact with him gets stuck inside and then launched away upwards once he finishes the move. If you use this move while midair, Kururin can also gain some height so it also works as a recovery move.
* Down special: Flamethrower: Basically similar to Bowser and Charizard's flamethrower. Only Kururin can't really control the angle he shoots the flame's from his flamethrower.
Smash attacks.
* Side smash: He does a quick peck attack against his opponent.
* Up smash: He does a small jump and then claps the air upward in order to hit any opponents from above.
* Down smash: Kururin does a quick spin to hit any opponents from both sides.
Final smash.
Well, there's no other FS better suited for Kururin than the one that already made it into Brawl. Of course I'm talking about the Helirin.
Obviously with a few new features included, such as:
* The Helirin is slightly bigger than it was in Brawl.
* This time around, you can actually control the Helirin in any direction you like instead of watching it move around aimlessly (duh).
* You have the ability to change it's direction of spinning whether it goes clockwise or counterclockwise, just press A to do so. If you want it to move in a certain direction from the very beginning be sure to face the side you want it to move in. Basically face right if you want it to go clockwise and left if you want it to go counterclockwise.
* If you want to attack press the B button in order to make it do a quick spin in order to shake your opponent away. Useful when your opponent manages to get themselves on top of the Helirin.
Kururin's other animations.
* Kururin has the ability to make multiple mid-air jumps.
* Kururin has the ability to glide.
* In idle animations he might occasionally cross his wings together and look a little bored and sometimes he may even spread his wings making himself look like he wants to fly.
Taunt's
* Up taunt: Kururin jumps up and down of joy.
* Left taunt: Kururin puts his wing above his head and looks around as if he's looking for something.
* Right taunt: Kururin spins around for a bit before getting a little dizzy.
Victory poses
* Kururin jumps about of joy and flies.
* Kururin sits down and sights in relief showing that he got exhausted of the battle.
* Kururin jumps and then gives a thumbs up for the player.
* His victory theme would be the first five seconds in this song.
* Neutral special: Lazer beams: Kururin can shoot multiple small lazer shots when pressing the button rapidly or charge up and shoot one strong beam right out of it. It's similar to the superscope item. Only the beams are thinner and not round like the Superscope's beam's. Kinda similar to how that one primid enemy shot his lazers from the Subspace Emissary now that I think about it. Oh and if you use the beams too much you will eventually run out and have to wait until it recharges again before you can use it again.
* Side special: Punching glove: He charges up a punching glove and then launches it at an opponent. It can hit opponents who are a small distance away too because of the string attached to it.
* Up special: Tornado: Basically works the same as the tornado's from the Hyrule castle stage from Smash 64. Kururin covers himself up inside a tornado and any opponent who gets in contact with him gets stuck inside and then launched away upwards once he finishes the move. If you use this move while midair, Kururin can also gain some height so it also works as a recovery move.
* Down special: Flamethrower: Basically similar to Bowser and Charizard's flamethrower. Only Kururin can't really control the angle he shoots the flame's from his flamethrower.
Smash attacks.
* Side smash: He does a quick peck attack against his opponent.
* Up smash: He does a small jump and then claps the air upward in order to hit any opponents from above.
* Down smash: Kururin does a quick spin to hit any opponents from both sides.
Final smash.
Well, there's no other FS better suited for Kururin than the one that already made it into Brawl. Of course I'm talking about the Helirin.
Obviously with a few new features included, such as:
* The Helirin is slightly bigger than it was in Brawl.
* This time around, you can actually control the Helirin in any direction you like instead of watching it move around aimlessly (duh).
* You have the ability to change it's direction of spinning whether it goes clockwise or counterclockwise, just press A to do so. If you want it to move in a certain direction from the very beginning be sure to face the side you want it to move in. Basically face right if you want it to go clockwise and left if you want it to go counterclockwise.
* If you want to attack press the B button in order to make it do a quick spin in order to shake your opponent away. Useful when your opponent manages to get themselves on top of the Helirin.
Kururin's other animations.
* Kururin has the ability to make multiple mid-air jumps.
* Kururin has the ability to glide.
* In idle animations he might occasionally cross his wings together and look a little bored and sometimes he may even spread his wings making himself look like he wants to fly.
Taunt's
* Up taunt: Kururin jumps up and down of joy.
* Left taunt: Kururin puts his wing above his head and looks around as if he's looking for something.
* Right taunt: Kururin spins around for a bit before getting a little dizzy.
Victory poses
* Kururin jumps about of joy and flies.
* Kururin sits down and sights in relief showing that he got exhausted of the battle.
* Kururin jumps and then gives a thumbs up for the player.
* His victory theme would be the first five seconds in this song.
Kururin's Birdy Buddies
smashkirby
CuriuosVillager
TheVillagerDucky
GoodGrief741
johno1995
Zabadoo
Wario Wario Wario
smashkirby
CuriuosVillager
TheVillagerDucky
GoodGrief741
johno1995
Zabadoo
Wario Wario Wario
Last edited: