Almand
Smash Journeyman
- Joined
- Jan 20, 2018
- Messages
- 216
I did this for Pac-Man, and since I mained Ganon in Melee, I thought I might as well try my luck with him!
For reference:
-All values may or may not be accurate, so take them with a grain of salt.
-All values are formatted by "Smash 4 -> Smash Ultimate."
-Frame Data is always in green, Damage in blue, any other relevant changes in purple.
-Frame Data begins when the first "whoosh" or "strike" effect appears, in the event that I can't find an instance of the move hitting on its first possible frame. I cannot reliably find data for ending frames (for most moves) or late hit frame data, since there is no way of knowing this for sure.
-All attacks' damage values reflect Base Damage. This can change due to staling (up to 0.5294x damage), Freshness (1.05x damage), or the itemless 1v1 buff (1.2x damage). For example, if you want to see how much a Down Tilt deals in an itemless 1v1, when you first use the move, you would take the base % (13%), and multiply it by 1.2 (itemless 1v1), then 1.05 (Fresh), for a total of 16.3%.
-Any attacks with sweet/sourspots keep those sweet/sourspots unless otherwise specified (Up Smash, for example, has completely different hitboxes, so I had to adjust the change from Smash 4 to Ultimate).
-All Smashes are uncharged, but damage likely increases by 1.4x when charged (we don't know if SSBU is different from Smash 4 in this regard).
-Any unknown values are represented by a red ?.
-Special Instances (usually a possible inconsistency) are marked with a yellow symbol, such as * or ^.
-If I have conflicting data, I choose the highest damage output. With Frame Data, however, I choose the most consistently-occuring value (If I see 6 times where Down Tilt comes out frame 10, but 2 times when it comes out frame 9, I'm choosing frame 10, for example).
-If you see any evidence proving my research false, please link me to the video showing it, and I will update this Master List with credit to you in orange. (Make sure all reference videos are in 60 FPS if you're dealing with Frame Data. For Damage, just make sure the percents are easily visible.)
Without further ado, here we go!
Normals:
Jab: Active 7-8 -> 7, FAF 29 -> 29. Damage (Body/Arm/Hand) 6%/8%/10% -> 10%.
Dash Attack: Active 10-12 -> 10, FAF 38 -> 38. Damage 14% (+1) -> 14%.
Dash Attack (Late): Active 13-19 -> ?, FAF 38 -> 38. Damage 10% -> ?%.
F-Tilt: Active 10-12 -> 10, FAF 40 -> 40. Damage (Foot/Leg/Body) 13%/12%/12% -> 12%/11%/11%.
Up Tilt: Active 81-84 -> 60, FAF 115 -> 96. Damage (Leg/Leg/Explosion Center/Explosion Edge) 28%/28%/20%/18% -> 20%/?%/24%/?%. No longer holds his leg up manually, and a flame appears on his foot during startup.
Down Tilt: Active 10-12 -> 10, FAF 36 -> 36. Damage 13% -> 13%.
Smashes:
F-Smash: Active 21-26 -> 29, FAF 60 -> 70. Damage 24% -> (Tip/Base) 25%/20%. Sword glows yellow on frame 28 (When he's beginning to swing it down), but the earliest I've seen it hit is frame 29. Sword hits the ground on frame 30.
Up Smash: Active 21-23 -> 20, FAF 42 -> ?. Damage (Foot/Leg/Front) 24%/24%/21% -> (Early/Mid-Late) 24%/20%. Sword begins to glow frame 19.
Down Smash (Hit 1): Active 15-18 -> 15, FAF 64 -> 60. Damage 6% -> 6%.
Down Smash (Hit 2): Active 35-38 -> 35, FAF 64 -> 60. Damage (Foot/Leg/Body) 15%/15%/13% -> 15%. Damage seems to be consistent throughout sword. Total 21% -> 21%. Proper damage values found by Hokori.
Aerials:
Nair (Hit 1): Active 7-8 -> 7, FAF 42 -> ?, Landing Lag 17 -> 10. Damage 7% -> 7%.
Nair (Hit 1, Late): Active 9-13 -> ?, FAF 42 -> ?, Landing Lag 17 -> 10. Damage 5.25% -> 5%
Nair (Hit 2): Active 17-18 -> 17, FAF 42 -> ?, Landing Lag 17 -> 10. Damage 12% -> 12%. Total 19% ->19%
Nair (Hit 2, Late): Active 19-29 -> ?, FAF 42 -> ?, Landing Lag 17 -> 10. Damage 9% -> 9%.
Fair: Active 14-19 -> 14, FAF 45 -> 45 Landing Lag 22 -> 15. Damage (Fist/Arm) 18/17% -> 18%/17%.
Bair: Active 10-12 -> 10, FAF 36 -> ?, Landing Lag 19 -> 12. Damage (Fist/Arm/Body) 17%/16%/16% -> 17%/16%/16%.
Up Air (Early): Active 6-10 -> 8, FAF 34 -> 34, Landing Lag 19 -> 13. Damage (Foot/Leg) 13%/12% -> 13%/12%. "Whoosh" effects appear at Frame 6, but hitbox seems to come out frame 8.
Up Air (Mid): Active 11-13 -> ?, FAF 34 -> 34, Landing Lag 19 -> 13. Damage (Foot/Leg) 12%/10% -> ?%/10%.
Up Air (Late): Active 14-16 -> ?, FAF 34 -> 34, Landing Lag 19 -> 13. Damage (Foot/Leg) 8%/6% -> 9%/5%. Sends at a low angle, but possibly not 0.
Dair: Active 16-18 -> 16, FAF 47 -> 47, Landing Lag 26 -> 16. Damage (Feet/Upper Body) 19%/17% -> 19%/17%.
Specials:
Warlock Punch: Active 70-71 (Super Armor 11-65) -> 70, FAF 118 -> ?. Damage 30% -> 30%.
Warlock Punch (Aerial): Active 70-71 -> ?, FAF 118 -> ?. Damage 38% -> ?%.
Warlock Punch (B-Reversed): Active 80-81 (Super Armor 27-67) -> ?, FAF 128 -> ?. Damage 37% -> ?%.
Warlock Punch (B-Reversed, Aerial): Active 80-81 -> ?, FAF 128 -> ?. Damage 40% -> ?%.
Flame Choke (Ground): Active 16-30 -> ?, FAF 60 -> 60.
Flame Choke (Ground Attack): Active 32 -> 32, FAF 62 -> 57. Damage 12% -> 12%.
Flame Choke (Aerial): Active 19-31 -> ?.
Flame Choke (Aerial Attack): Active 1-2 -> 1, FAF 41 -> 41. Damage 15% -> 15%.
Dark Dive (Command Grab): Active 14-28 -> ?.
Dark Dive (Latch, Loop Hits): Damage 1.2% -> 1.2%.
Dark Dive (Latch, Final Hit): FAF 60 -> ?. Damage 9% -> 9%. Total 13.8% -> 13.8%
Dark Dive (Attack): Active 34-36 -> 34. Damage 7% -> 7%.
Wizard's Foot (Grounded): Active 16-35 -> 16, FAF 77 -> 60. Damage (Body/Leg/Foot) 14%/14%/12% (+4) -> 12.6%/15.2%/17.7%. Proper Foot Hitbox damage found by Hokori.
Wizard's Foot (Aerial): Active 16-18 -> ?, FAF 58 -> ?. Damage 15% (+10) -> ?%.
Wizard's Foot (Aerial, Late): Active 19-38 -> ?, FAF 58 -> ?. Damage 14% (+10) -> 14%.
Wizard's Foot (Landing): Active 2-3 -> 2, FAF 45 -> 45. Damage 8% -> 8%.
Grabs/Throws:
Standing Grab: Active 7-8 -> 7, FAF 36 -> 36. Now overhand with his left as opposed to underhand with his right.
Dash Grab: Active 11-12 -> 11, FAF 45 -> ?.
Pivot Grab: Active 10-11 -> ?, FAF 42 -> ?.
Pummel: Active 4 -> 1, FAF 24 -> 12. Damage 3% -> 1.6%.
F-Throw: Damage 5%, 8% -> 5%, 8%. Total 13% -> 13%.
Back Throw: Damage 5%, 5% -> 5%, 5%. Total 10% -> 10%.
Up Throw: Damage 7%, 3% -> 10%, 3%. Total 10% -> 13%. Proper damage found by Hokori.
Down Throw: Damage 7% -> 7%.
For reference:
-All values may or may not be accurate, so take them with a grain of salt.
-All values are formatted by "Smash 4 -> Smash Ultimate."
-Frame Data is always in green, Damage in blue, any other relevant changes in purple.
-Frame Data begins when the first "whoosh" or "strike" effect appears, in the event that I can't find an instance of the move hitting on its first possible frame. I cannot reliably find data for ending frames (for most moves) or late hit frame data, since there is no way of knowing this for sure.
-All attacks' damage values reflect Base Damage. This can change due to staling (up to 0.5294x damage), Freshness (1.05x damage), or the itemless 1v1 buff (1.2x damage). For example, if you want to see how much a Down Tilt deals in an itemless 1v1, when you first use the move, you would take the base % (13%), and multiply it by 1.2 (itemless 1v1), then 1.05 (Fresh), for a total of 16.3%.
-Any attacks with sweet/sourspots keep those sweet/sourspots unless otherwise specified (Up Smash, for example, has completely different hitboxes, so I had to adjust the change from Smash 4 to Ultimate).
-All Smashes are uncharged, but damage likely increases by 1.4x when charged (we don't know if SSBU is different from Smash 4 in this regard).
-Any unknown values are represented by a red ?.
-Special Instances (usually a possible inconsistency) are marked with a yellow symbol, such as * or ^.
-If I have conflicting data, I choose the highest damage output. With Frame Data, however, I choose the most consistently-occuring value (If I see 6 times where Down Tilt comes out frame 10, but 2 times when it comes out frame 9, I'm choosing frame 10, for example).
-If you see any evidence proving my research false, please link me to the video showing it, and I will update this Master List with credit to you in orange. (Make sure all reference videos are in 60 FPS if you're dealing with Frame Data. For Damage, just make sure the percents are easily visible.)
Without further ado, here we go!
Normals:
Jab: Active 7-8 -> 7, FAF 29 -> 29. Damage (Body/Arm/Hand) 6%/8%/10% -> 10%.
Dash Attack: Active 10-12 -> 10, FAF 38 -> 38. Damage 14% (+1) -> 14%.
Dash Attack (Late): Active 13-19 -> ?, FAF 38 -> 38. Damage 10% -> ?%.
F-Tilt: Active 10-12 -> 10, FAF 40 -> 40. Damage (Foot/Leg/Body) 13%/12%/12% -> 12%/11%/11%.
Up Tilt: Active 81-84 -> 60, FAF 115 -> 96. Damage (Leg/Leg/Explosion Center/Explosion Edge) 28%/28%/20%/18% -> 20%/?%/24%/?%. No longer holds his leg up manually, and a flame appears on his foot during startup.
Down Tilt: Active 10-12 -> 10, FAF 36 -> 36. Damage 13% -> 13%.
Smashes:
F-Smash: Active 21-26 -> 29, FAF 60 -> 70. Damage 24% -> (Tip/Base) 25%/20%. Sword glows yellow on frame 28 (When he's beginning to swing it down), but the earliest I've seen it hit is frame 29. Sword hits the ground on frame 30.
Up Smash: Active 21-23 -> 20, FAF 42 -> ?. Damage (Foot/Leg/Front) 24%/24%/21% -> (Early/Mid-Late) 24%/20%. Sword begins to glow frame 19.
Down Smash (Hit 1): Active 15-18 -> 15, FAF 64 -> 60. Damage 6% -> 6%.
Down Smash (Hit 2): Active 35-38 -> 35, FAF 64 -> 60. Damage (Foot/Leg/Body) 15%/15%/13% -> 15%. Damage seems to be consistent throughout sword. Total 21% -> 21%. Proper damage values found by Hokori.
Aerials:
Nair (Hit 1): Active 7-8 -> 7, FAF 42 -> ?, Landing Lag 17 -> 10. Damage 7% -> 7%.
Nair (Hit 1, Late): Active 9-13 -> ?, FAF 42 -> ?, Landing Lag 17 -> 10. Damage 5.25% -> 5%
Nair (Hit 2): Active 17-18 -> 17, FAF 42 -> ?, Landing Lag 17 -> 10. Damage 12% -> 12%. Total 19% ->19%
Nair (Hit 2, Late): Active 19-29 -> ?, FAF 42 -> ?, Landing Lag 17 -> 10. Damage 9% -> 9%.
Fair: Active 14-19 -> 14, FAF 45 -> 45 Landing Lag 22 -> 15. Damage (Fist/Arm) 18/17% -> 18%/17%.
Bair: Active 10-12 -> 10, FAF 36 -> ?, Landing Lag 19 -> 12. Damage (Fist/Arm/Body) 17%/16%/16% -> 17%/16%/16%.
Up Air (Early): Active 6-10 -> 8, FAF 34 -> 34, Landing Lag 19 -> 13. Damage (Foot/Leg) 13%/12% -> 13%/12%. "Whoosh" effects appear at Frame 6, but hitbox seems to come out frame 8.
Up Air (Mid): Active 11-13 -> ?, FAF 34 -> 34, Landing Lag 19 -> 13. Damage (Foot/Leg) 12%/10% -> ?%/10%.
Up Air (Late): Active 14-16 -> ?, FAF 34 -> 34, Landing Lag 19 -> 13. Damage (Foot/Leg) 8%/6% -> 9%/5%. Sends at a low angle, but possibly not 0.
Dair: Active 16-18 -> 16, FAF 47 -> 47, Landing Lag 26 -> 16. Damage (Feet/Upper Body) 19%/17% -> 19%/17%.
Specials:
Warlock Punch: Active 70-71 (Super Armor 11-65) -> 70, FAF 118 -> ?. Damage 30% -> 30%.
Warlock Punch (Aerial): Active 70-71 -> ?, FAF 118 -> ?. Damage 38% -> ?%.
Warlock Punch (B-Reversed): Active 80-81 (Super Armor 27-67) -> ?, FAF 128 -> ?. Damage 37% -> ?%.
Warlock Punch (B-Reversed, Aerial): Active 80-81 -> ?, FAF 128 -> ?. Damage 40% -> ?%.
Flame Choke (Ground): Active 16-30 -> ?, FAF 60 -> 60.
Flame Choke (Ground Attack): Active 32 -> 32, FAF 62 -> 57. Damage 12% -> 12%.
Flame Choke (Aerial): Active 19-31 -> ?.
Flame Choke (Aerial Attack): Active 1-2 -> 1, FAF 41 -> 41. Damage 15% -> 15%.
Dark Dive (Command Grab): Active 14-28 -> ?.
Dark Dive (Latch, Loop Hits): Damage 1.2% -> 1.2%.
Dark Dive (Latch, Final Hit): FAF 60 -> ?. Damage 9% -> 9%. Total 13.8% -> 13.8%
Dark Dive (Attack): Active 34-36 -> 34. Damage 7% -> 7%.
Wizard's Foot (Grounded): Active 16-35 -> 16, FAF 77 -> 60. Damage (Body/Leg/Foot) 14%/14%/12% (+4) -> 12.6%/15.2%/17.7%. Proper Foot Hitbox damage found by Hokori.
Wizard's Foot (Aerial): Active 16-18 -> ?, FAF 58 -> ?. Damage 15% (+10) -> ?%.
Wizard's Foot (Aerial, Late): Active 19-38 -> ?, FAF 58 -> ?. Damage 14% (+10) -> 14%.
Wizard's Foot (Landing): Active 2-3 -> 2, FAF 45 -> 45. Damage 8% -> 8%.
Grabs/Throws:
Standing Grab: Active 7-8 -> 7, FAF 36 -> 36. Now overhand with his left as opposed to underhand with his right.
Dash Grab: Active 11-12 -> 11, FAF 45 -> ?.
Pivot Grab: Active 10-11 -> ?, FAF 42 -> ?.
Pummel: Active 4 -> 1, FAF 24 -> 12. Damage 3% -> 1.6%.
F-Throw: Damage 5%, 8% -> 5%, 8%. Total 13% -> 13%.
Back Throw: Damage 5%, 5% -> 5%, 5%. Total 10% -> 10%.
Up Throw: Damage 7%, 3% -> 10%, 3%. Total 10% -> 13%. Proper damage found by Hokori.
Down Throw: Damage 7% -> 7%.
Last edited: