TheLobsterCopter5000
Smash Apprentice
- Joined
- Dec 24, 2016
- Messages
- 138
It had to be done. Spin Dash/Spin Charge are simply too good. Fortunately, i think i have found exactly how much to nerf them so they are not affected too much.
Disclaimers:
This thread is part of a project I am doing to create a final balance patch for every fighter in the game. I am not, nor do i claim to be an expert on Sonic, so there may be some issues with these patch notes. Please do be polite when pointing them out, as I do work very hard on researching for these.
Although it is unlikely we will get another patch, rumours of a port for the Switch do give us hope that there might be one. If worst comes to worst, this project could be realized in the form of a complex mod of the game.
weight: 94 -> 93
Fall speed: 1.45 -> 1.51 (fast fall speed increased proportionally)
Gravity: 0.09 -> 0.095
Spin Dash (all) frame speed multiplier: 1 -> 1.104 (10.4% slower)
Spin Charge (all) frame speed multiplier: 1 -> 1.104
Disclaimers:
This thread is part of a project I am doing to create a final balance patch for every fighter in the game. I am not, nor do i claim to be an expert on Sonic, so there may be some issues with these patch notes. Please do be polite when pointing them out, as I do work very hard on researching for these.
Although it is unlikely we will get another patch, rumours of a port for the Switch do give us hope that there might be one. If worst comes to worst, this project could be realized in the form of a complex mod of the game.
weight: 94 -> 93
Fall speed: 1.45 -> 1.51 (fast fall speed increased proportionally)
Gravity: 0.09 -> 0.095
Spin Dash (all) frame speed multiplier: 1 -> 1.104 (10.4% slower)
Spin Charge (all) frame speed multiplier: 1 -> 1.104