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The ideal patch: Pac-Man

TheLobsterCopter5000

Smash Apprentice
Joined
Dec 24, 2016
Messages
138
Pac-Man has a lot of potential (*gasp* he said the "P-word"), but he is held back by some attributal flaws as well as a virtually non-existent grab game. With these notes i aim to fix this (as well as add a couple of neat bonuses).

air speed: 1.04 -> 1.09
Ftilt hitbox active: 5-7 -> 4-6
Ftilt FAF: 31 -> 28
Utilt hitbox size: 6.5 -> 7.0 (animation altered slightly to show Pac-Man's head briefly increase in size)
Utilt hitbox active: 7-10 -> 5-8
Utilt intangibility: 6-10 -> 4-9
Utilt FAF: 34 -> 31
Dtilt FAF: 29 -> 25
grab (all variants are identical) hitbox active: 12-14/22-24/32-39 -> 10-20/20-30/30-40
grab FAF: 76 -> 50
all grab hitboxes are 6% larger
Forward throw angle: 58 -> 110
Forward throw KBG: 65 -> 50
Forward throw FAF: 2 frames earlier
Back throw angle: 45 -> 30
Back throw KBG: 61 -> 70
Down throw (loop hits) damage: 1.5 -> 2
Fair FAF: 26 -> 20
Bair damage: 11.8 -> 12
Bonus fruit (throw) FAF: 45 -> 40 (will help followups from Bell)
Fire hydrant dropped has a new angle for frames 12-15: 60 -> 270 (yup)
Fire hydrant (launched) damage: 13 -> 16
 

Lola Luftnagle

Banned via Warnings
Joined
Nov 16, 2016
Messages
616
Fire hydrant dropped has a new angle for frames 12-15: 60 -> 270 (yup)
Fire hydrant (launched) damage: 13 -> 16
I am so in favor of this! Other than the Meteor Trampoline, Pacman lacks any meteor smash. I know he's a zoner/trapper, but I think it never hurts for any character to have at least one spike.
 

ZeoLightning

Smash Apprentice
Joined
Jan 31, 2015
Messages
170
Location
Bronx, New York
NNID
ZeoLightning
3DS FC
5455-9919-4674
Pac-Man has a lot of potential (*gasp* he said the "P-word"), but he is held back by some attributal flaws as well as a virtually non-existent grab game. With these notes i aim to fix this (as well as add a couple of neat bonuses).

air speed: 1.04 -> 1.09
Ftilt hitbox active: 5-7 -> 4-6
Ftilt FAF: 31 -> 28
Utilt hitbox size: 6.5 -> 7.0 (animation altered slightly to show Pac-Man's head briefly increase in size)
Utilt hitbox active: 7-10 -> 5-8
Utilt intangibility: 6-10 -> 4-9
Utilt FAF: 34 -> 31
Dtilt FAF: 29 -> 25
grab (all variants are identical) hitbox active: 12-14/22-24/32-39 -> 10-20/20-30/30-40
grab FAF: 76 -> 50
all grab hitboxes are 6% larger
Forward throw angle: 58 -> 110
Forward throw KBG: 65 -> 50
Forward throw FAF: 2 frames earlier
Back throw angle: 45 -> 30
Back throw KBG: 61 -> 70
Down throw (loop hits) damage: 1.5 -> 2
Fair FAF: 26 -> 20
Bair damage: 11.8 -> 12
Bonus fruit (throw) FAF: 45 -> 40 (will help followups from Bell)
Fire hydrant dropped has a new angle for frames 12-15: 60 -> 270 (yup)
Fire hydrant (launched) damage: 13 -> 16
The entire Galaga beam, from start to finish should have a grab box
 

Aaron1997

Smash Ace
Joined
Nov 29, 2014
Messages
708
Location
Arkansas
NNID
Aaron1318
TheLobsterCopter5000 TheLobsterCopter5000 People don't realize how much better Pac would be with a decent grab. It will turn a Low tier to a High tier with 1 change. Personally I would scrap all the buffs except the Grab, Air speed, less lag on Fruit tosses and Switch the FAF buff on Fair with less landing lag. (Why does F-air have 16F of Landing lag)
 

ZeoLightning

Smash Apprentice
Joined
Jan 31, 2015
Messages
170
Location
Bronx, New York
NNID
ZeoLightning
3DS FC
5455-9919-4674
TBH that wouldn't help much. After it's been out for a while, the opponent won't fall for it. What's more important is it being faster and larger.
it does if people can literally spotdodge or roll through the grab or better yet, after its been thrown come right to your face WHILE its retracting and punish you hard, at least if it constantly has a grab box during the whole beam it FORCES the opponent to jump over and attack from behind giving you time to possibly block or up b
 

BSP

Smash Legend
Joined
May 23, 2009
Messages
10,246
Location
Louisiana
I still stand by my opinion that the only thing Pac-Man needs is something to actually discourage opponents from holding shield against him the entire match.

The simplest way to do this without changing the character desgin much is to make Pac-Jump have diagonal knockback, similar to Mario's Fthrow. This change wouldn't make KO'ing easier for Pac-Man (which would be too good) BUT it would force opponents into an actual disadvantaged state when Pac-Man hits them with Pac-Jump. As is, it's just 7%. If it launched you offstage though? With Pac-Man's ledge setup potential? Now you've got something to worry about.

Alternatively you could buff his grab, but I think my suggested trampoline change would nix the problem itself.
 
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