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The ideal patch: Link

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TheLobsterCopter5000

Smash Apprentice
Joined
Dec 24, 2016
Messages
138
You will notice that i focused more on buffing Link's power and range rather than his speed, this is because of the changes I plan on making to Toon Link.

Air speed: 0.88 -> 0.93
Jumpsquat: 7 frames -> 5 frames
Jab 1 damage: 2.5 -> 2.8
Jab 1 KBG: 37 -> 26
Jab 2 damage: 2.5 -> 2.8
Jab 2 KBG: 10 -> 8
Jab 3 damage: 5 -> 5.4
Jab 3 KBG: 50 -> 53
Dash attack damage: 14/13/12 -> 14
Dash attack Base KB: 70/85/85 -> 85
Dash attack KBG: 85/85/75 -> 87
Forward tilt hitbox size: 4.3/2.9/2.1 (Early) 5.2 (main) -> 4.4/3.0/2.2 (early) 5.6 (main)
Up tilt damage: 9 -> 10
Up tilt hitbox size: 3.6/ 4.32 / 2.88 / 2.16 -> 3.8 / 4.4 / 2.92 / 2.2
Down tilt FAF: 29 -> 26
Down tilt (spike) Base KB: 0 -> 32
Fsmash (hit 2) damage: 13/12 -> 13.5
Fsmash (hit 2) hitbox size: 4.0/4.0/3.6/3.2 -> 4.2/4.2/3.8/3.4
Up smash (hit 1) damage: 4 -> 4.2
Up smash (hit 1) hitbox size: 4.0/4.4/4.5/4.5/4.5 -> 4.2/4.5/4.6/4.6/4.6
Up smash (hit 2) damage: 3 -> 3.1
Up smash (hit 2) hitbox size: 4.0/4.4/4.5/4.5/4.5 -> 4.2/4.5/4.6/4.6/4.6
Up smash (hit 3) damage: 11//11/10/9 -> 11.5
Up smash (hit 3) KBG: 80/90/90/90 -> 90
Up smash (hit 3) hitbox size: 4.3/4.3/3.5/5.2 -> 4.5/4.5/3.7/5.5
Fair (hit 1) angle: 45 -> 365 (autolink)*
Bair (hit 1) angle: 72/68 -> 365 (autolink)
Bair (hit 2) damage: 5 -> 8
Bair FAF: 31 -> 28
Zair can now be "Z reversed"
Spin attack (air, final hit) Base KB: 30 -> 50
Spin attack (air, final hit) KBG: 200 -> 220
Spin attack (air, final hit) hitbox size: 7.0 -> 7.5
Bomb generation animation FAF: 40 -> 30

*autolink only caps knockback when the game believes the next hit of the autolinked move will connect, if the game detects that a fighter will land before the next hit comes out, the move will deal the normal amount of knockback.
 

Catana

Smash Journeyman
Joined
Nov 6, 2014
Messages
432
NNID
Catanaa
nobody cares about your irrelevant opinion, jim
 
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