The ideal patch: Greninja

Joined
Dec 24, 2016
Messages
136
#1
For some reason, greninja was heavily nerfed in patch 1.0.4, but in this particular patch note thread, i plan on undoing these nerfs (and adding a few buffs as well). Here are Greninja's "1.1.7" patch notes:

Hard landing lag: 4 frames -> 3 frames
Dash attack FAF: 31 -> 28
Standing grab active frames: 10-11 -> 9-11
Dash grab active frames: 9-10 -> 9-11
Pivot grab active frames: 15-16 -> 12-14
Pummel damage: 2 -> 3
Up smash (thrust) hitbox radius: 5 -> 6.5 (old value)
Up smash (clean) hitbox radius: 6 -> 7 (old value)
Up smash (clean) damage: 11 -> 13 (old value)
Up smash (clean) Y-offset: -4 -> -5 (old value)
Up smash (late) damage: 10 -> 11 (old value)
Down smash KBG: 90 -> 93 (old value)
Fair KBG: 84 -> 92 (old value)
Uair (last hit) KBG: 168 -> 190 (old value)
Hydro pump Base KB: 65 -> 85 (old value)
Hydro pump KBG: 100 -> 130 (old value)
Hurtbox details: Greninja's head hurtbox size has been reverted to it's pre 1.0.4 size

As usual if there is anything i have done wrong, or you want me to add, please let me know (but please be polite as you do so).
 
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free33

Smash Journeyman
Joined
Dec 17, 2014
Messages
245
Location
Socal
NNID
Intelctmeatbal
#2
lol im pretty sure this would make him high tier or top tier, which I am totally okay with. Personally, I think his killing power is already good as is. Greninja's 2 main weaknesses are his mediocre frame data getting him stuffed out by characters like sonic, fox, falcon. This along with his poor oos game. While I would love to have his old hydro pump back and his better hitboxes, the boost in power seems unreasonable, since his smashes can already kill some characters in the 70% range. I would take a look at the frame data of his aerials. The grab buff is very nice.
 

E.D.N.D.N

Smash Cadet
Joined
Aug 23, 2015
Messages
30
Location
Burlington, Vermont
#3
His upsmash is crazy good and old hydro pump was absolutely stupid. I'd love to see him get buffs but I don't think that's where he needs it. The only buff I would really want is a few frames of landing lag taken off of nair. It'd make him more aggressive, make footstool combos off nair work for a wider percent range, and it would make his kill confirms off of nair more reliable. Other than that I'd be fine with some quality of life buffs, more 2-3 active frames on hit 1/2 of bair, less lag in the air for fair, upair, and nair, make ftilt have either less startup or Endlag, etc. I've given up on down b but I guess they could rework it
 
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