TheLobsterCopter5000
Smash Apprentice
- Joined
- Dec 24, 2016
- Messages
- 138
In just about every smash bros appearance, Falco has been considered a worse version of Fox. But, to quote Corrin: 'This ends here!' as i present the ideal patch for Falco. Note: this thread is part of my own project to create a hypothetical 1.1.7 patch for all fighters in the game.
weight: 82 -> 88
air speed: 0.93 -> 1.01 *
gravity: 0.13 -> 0.125 **
jumpsquat: 6 frames -> 4 frames ***
rapid jab damage: 0.4 -> 0.6 ****
up tilt FAF: 37 -> 34
up tilt (hit 2) KBG: 150 -> 162 ****
forward smash hitbox information: late hitbox replaced with extended clean hitbox
forward smash KBG: 90/93/96 -> 97
forward smash hitbox active: 17-20 -> 16-20
Down throw base KB: 60 -> 57
Down throw KBG: 110 -> 98
Down throw IASA frame: 2 frames earlier (actual values unavailable)
air dodge intangibility: 2-26 -> 2-27 *****
Nair autocancel ASA: frame 43 -> frame 38
Fair (loop) hit rate: 5 -> 6
Fair autocancel ASA: frame 46 -> frame 42
Bair (clean) KBG: 130 -> 135
Bair (clean) hitbox size: 4.8/3.2 -> 5.0/3.4
Bair autocancel ASA: 15 -> 14
Uair FAF: 34 -> 30
Uair autocancel ASA: frame 23 -> frame 21
Dair autocancel ASA: frame 38 -> 35
Blaster damage: 3 -> 4 ******
Reflector (hit) hitbox active: 5-14 -> 5-16
Reflector (hit) damage: 5 -> 6
Reflector (reflection) reflect-box active: 1-33 -> 1-40
* Falco's air game is meant to be his strong suit, buffing his air speed will improve this. Also faster recovery
** Harder to juggle, harder to gimp and edgeguard, slightly higher jumps, slightly improved recovery
*** can get into the air quicker
**** this move has abysmal range, but is still the weakest rapid jab in the game, even weaker than Fox's
***** changes to move's FAF and Falco's jumpsquat compensate for the slightly reduced combo potential
****** safer recovery, harder to edgeguard
******* since this is so much slower than fox's, it deserves a slightly larger damage buff
sigh, the sad fact is, people only reply to my threads to complain.
weight: 82 -> 88
air speed: 0.93 -> 1.01 *
gravity: 0.13 -> 0.125 **
jumpsquat: 6 frames -> 4 frames ***
rapid jab damage: 0.4 -> 0.6 ****
up tilt FAF: 37 -> 34
up tilt (hit 2) KBG: 150 -> 162 ****
forward smash hitbox information: late hitbox replaced with extended clean hitbox
forward smash KBG: 90/93/96 -> 97
forward smash hitbox active: 17-20 -> 16-20
Down throw base KB: 60 -> 57
Down throw KBG: 110 -> 98
Down throw IASA frame: 2 frames earlier (actual values unavailable)
air dodge intangibility: 2-26 -> 2-27 *****
Nair autocancel ASA: frame 43 -> frame 38
Fair (loop) hit rate: 5 -> 6
Fair autocancel ASA: frame 46 -> frame 42
Bair (clean) KBG: 130 -> 135
Bair (clean) hitbox size: 4.8/3.2 -> 5.0/3.4
Bair autocancel ASA: 15 -> 14
Uair FAF: 34 -> 30
Uair autocancel ASA: frame 23 -> frame 21
Dair autocancel ASA: frame 38 -> 35
Blaster damage: 3 -> 4 ******
Reflector (hit) hitbox active: 5-14 -> 5-16
Reflector (hit) damage: 5 -> 6
Reflector (reflection) reflect-box active: 1-33 -> 1-40
* Falco's air game is meant to be his strong suit, buffing his air speed will improve this. Also faster recovery
** Harder to juggle, harder to gimp and edgeguard, slightly higher jumps, slightly improved recovery
*** can get into the air quicker
**** this move has abysmal range, but is still the weakest rapid jab in the game, even weaker than Fox's
***** changes to move's FAF and Falco's jumpsquat compensate for the slightly reduced combo potential
****** safer recovery, harder to edgeguard
******* since this is so much slower than fox's, it deserves a slightly larger damage buff
sigh, the sad fact is, people only reply to my threads to complain.
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