TheLobsterCopter5000
Smash Apprentice
- Joined
- Dec 24, 2016
- Messages
- 138
So a WHILE back I made a balance patch for Bayonetta, and it was generally received quite poorly. The general consensus was that I had not properly tailored my patch notes to the changes that should be made specifically to Bayonetta. Since it was the first one I ever made, and since the Bayonetta problem has only gotten worse since then, I have decided to completely overhaul and redo it, with a much heavier focus on changing Bayonetta directly based on how she is used in tournaments, as well as ways in which she could be considered unbalanced in general. Please let me know what you think about it.
Stats:
Weight: 84 -> 80
Fall speed: 1.77 -> 1.8 (fast fall speed increased proportionally)
Standard attacks:
Jab 1 startup lag: 8 -> 7
Rapid Jab SDI multiplier: 0.6 -> 1
Dash attack startup lag: 14 -> 12
Dash attack FAF: 47 -> 44
Ftilt (hit 1) startup lag: 11 -> 9
Forward smash FAF: 68 -> 74
Up smash FAF: 65 -> 71
Down smash FAF: 69 -> 75
Aerial attacks:
Nair landing lag: 10 -> 15
Bair FAF: 30 -> 32
Bair landing lag: 12 -> 14
Uair KBG: 90 -> 85
Uair landing lag: 12 -> 15
Dair landing lag: 28 -> 30
Special moves:
Bullet Climax can no longer be cancelled while charging
Witch Time (failed) FAF: 50 -> 55
Stats:
Weight: 84 -> 80
Fall speed: 1.77 -> 1.8 (fast fall speed increased proportionally)
Standard attacks:
Jab 1 startup lag: 8 -> 7
Rapid Jab SDI multiplier: 0.6 -> 1
Dash attack startup lag: 14 -> 12
Dash attack FAF: 47 -> 44
Ftilt (hit 1) startup lag: 11 -> 9
Forward smash FAF: 68 -> 74
Up smash FAF: 65 -> 71
Down smash FAF: 69 -> 75
Aerial attacks:
Nair landing lag: 10 -> 15
Bair FAF: 30 -> 32
Bair landing lag: 12 -> 14
Uair KBG: 90 -> 85
Uair landing lag: 12 -> 15
Dair landing lag: 28 -> 30
Special moves:
Bullet Climax can no longer be cancelled while charging
Witch Time (failed) FAF: 50 -> 55
Last edited: