blue cheez
Smash Cadet
- Joined
- Jan 12, 2007
- Messages
- 44
Hi everyone,
There's been quite a bit of discussion in the Peach forums about how to deal with "rock,paper, scissors"-like situations that peach often encounters. I've mentioned on the forums before how these situations can be thought of as "simultaneous games" which can be solved using game theory, but I thought it might be helpful to the community to have a write-up that introduces game theory and goes over how it can be applied to melee.
The writeup is attached as a PDF.
I originally wrote a two-page short summary, but discovered that everyone who read it didn't really understand it.
Instead I decided to do a full comprehensive writeup of the topic - one that hopefully won't leave anyone with the patience to read it confused.
To the impatient melee player who doesn't want to read 16 pages:
I encourage anyone who is mildly interested to read the first four and a half pages. If you just read those four and a half pages, I think you will have a sufficient understanding to be able to apply some game theory on your own!
It's been quite a few months since I said I would do this write-up. So I'm rushing it out even though I'm not quite done with this whole gametheory analysis of peach thing. The write-up itself is complete. It introduces and explains game theory as it applies to Melee. But I only briefly mention the more complicated frame advantage situations that I've been analyzing.
A full analysis of these special, peach-specific situations will come soon, as a second write-up.
There's been quite a bit of discussion in the Peach forums about how to deal with "rock,paper, scissors"-like situations that peach often encounters. I've mentioned on the forums before how these situations can be thought of as "simultaneous games" which can be solved using game theory, but I thought it might be helpful to the community to have a write-up that introduces game theory and goes over how it can be applied to melee.
The writeup is attached as a PDF.
I originally wrote a two-page short summary, but discovered that everyone who read it didn't really understand it.
Instead I decided to do a full comprehensive writeup of the topic - one that hopefully won't leave anyone with the patience to read it confused.
To the impatient melee player who doesn't want to read 16 pages:
I encourage anyone who is mildly interested to read the first four and a half pages. If you just read those four and a half pages, I think you will have a sufficient understanding to be able to apply some game theory on your own!
It's been quite a few months since I said I would do this write-up. So I'm rushing it out even though I'm not quite done with this whole gametheory analysis of peach thing. The write-up itself is complete. It introduces and explains game theory as it applies to Melee. But I only briefly mention the more complicated frame advantage situations that I've been analyzing.
A full analysis of these special, peach-specific situations will come soon, as a second write-up.
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