William5000000
Smash Journeyman
Dead thread.
Last edited:
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Actually, from what I've seen so far, people have lost to unfair top KOs more times than anyone could have imagined.It does matter for Jigglypuff, the difference between getting a Star KO and a Blast KO can be the difference between surviving after a Rest and getting punished with a Smash attack. For most other characters, it usually never matters much at all (in some cases it can be the difference between fully charging an ability and not doing it, and in rare cases it can lose you game when you get an unlucky Star KO when you're falling to your death).
With that being said, I agree with Thinkaman that you seem to be putting a disproportionate amount of focus on this topic. I'm guessing this is a pet peeve of yours?
As for mods, I'm not 100% sure about how Switch modding works but from what I've gathered Nintendo are banning a lot more Switches than they did Wii Us. This could discourage Smash modding, since many people would be unwilling to risk an online ban just to mod Smash. I don't think Smash Ultimate modding will be nearly as prevalent as Smash Wii U or Smash Brawl modding for this reason (unless hackers either find a way to safeguard against bans or Nintendo stops banning as much).
You're discussing the mechanics of the game, which is absolutely fine.Hope the mods won't be too much of a problem in the future then.
Well, whatever the case may be for "Smash Ultimate", I just really hope the top KOs work like the previous 3 "Smash" games at least. "Smash 4" has left a very bad taste in my mouth with those cruddy upper Blast KOs, and I just didn't enjoy it at all.I do think it's silly that these cases don't get reviewed when the game allows you to save replays and there are cases where this happened on stream. It rarely happens, so what's the harm in making sure a player never gets screwed over because of this?
You know those three games had Screen KOs too, right?I just want all top kos to be star ko’s again like it was in 64 melee and brawl.
Even though its a small gameplay mechanic it was noticeably inconsistent in smash4.
And quite frankly just less fun, star ko’s have always been “entertaining.”
Yes I am aware, I consider screen splat KO’s and star KO’s similar. It would be ideal if their animations are the same lenghth of timeYou know those three games had Screen KOs too, right?
Yeah, I kind of wish I could disable it too.Yes I am aware, I consider screen splat KO’s and star KO’s similar. It would be ideal if their animations are the same lenghth of time
Its the instant upper blastzone ko’s that are new in smash 4 and are dumb.
It'd be a miracle if a feature that changes how often the Star KOs/Screen KOs occur was added in "Smash Ultimate", like the music feature was added.Yeah, I kind of wish I could disable it too.