Copkechins
Smash Rookie
- Joined
- Oct 13, 2016
- Messages
- 12
The thread for talking/fixing/improving the things about Bowser (NOT A GUIDE, UPDATED THREAD FOR BOWSER AND HIS MATCHUPS/META!)
Some things i wanna get off of my chest first, honestly the Old bowser guide is outdated and shys away new bowser players, we should create a new guide. (This is not the new bowser guide, just talking about a new one. We should definitely get together more and talk about critiquing sets/labbing. You can ask one of the discord mods for the under construction new guide). Because there have been recent discoveries/groups that have come together and they need to be talked about I should talk about them.
Movement and Bowser
Bowser's main movement tools are his wavelands, wavedashes and moonwalks. There is a technique for Bowser that makes it so you NIL (No Impact Landing) on most stages. Which can be seen here for reference
https://www.youtube.com/watch?v=2FPgMKssIkQ
Basically this allows bowser to move more swiftly on stages where he can do this. FoD highest platform, edge of YS, Battlefield (Top and Sides), Dreamland (sides, is different from most because you must do it a frame late) and PS. (More info about this topic can be seen in the video above.
Neutral
I believe bowser should become an aggressive wall while using his ftilts, fairs, falling nairs/KK, dash grab, tomahawk, shield games and other moves (that you guys think could help below) while using wavelands/wavedashes/UpbNIL.
For defense we're honestly set, we have one of the best OoS options in the game (which can lead into a techchase situation/kill when hit.), Fairs/Ftilts, platform games, amazing CC, and even ledge cancels too.
Punish
Bowser's punish game on fastfallers is great, most of the time they lead into an edgeguard situation, kill, or a techchase. On Floaties like Sheik/Marth his punish game is more complicated, throw combos (be it Koopa Klaw or Uthrow/Dthrow), jab utilt, upb shenanigans with the weak/multi hits of it, and much more where you can talk about below. When a character is too light/floaty to be combo'd , its usually best to get them offstage/in the air/or rack up % to get a kill.
Other
Labbing, Matchup/meta talk, and really any talk that contributes to bowser is welcome.
Discord: https://discord.gg/4jpjZkB (When joined do .im Non-Koopa or .im Bowser to see the rest of chat)
Discord is essentially skype but better and not annoying, easier to message in too. You can easily find most of our discoveries/gifs/lab data in here.
Some things i wanna get off of my chest first, honestly the Old bowser guide is outdated and shys away new bowser players, we should create a new guide. (This is not the new bowser guide, just talking about a new one. We should definitely get together more and talk about critiquing sets/labbing. You can ask one of the discord mods for the under construction new guide). Because there have been recent discoveries/groups that have come together and they need to be talked about I should talk about them.
Movement and Bowser
Bowser's main movement tools are his wavelands, wavedashes and moonwalks. There is a technique for Bowser that makes it so you NIL (No Impact Landing) on most stages. Which can be seen here for reference
https://www.youtube.com/watch?v=2FPgMKssIkQ
Basically this allows bowser to move more swiftly on stages where he can do this. FoD highest platform, edge of YS, Battlefield (Top and Sides), Dreamland (sides, is different from most because you must do it a frame late) and PS. (More info about this topic can be seen in the video above.
Neutral
I believe bowser should become an aggressive wall while using his ftilts, fairs, falling nairs/KK, dash grab, tomahawk, shield games and other moves (that you guys think could help below) while using wavelands/wavedashes/UpbNIL.
For defense we're honestly set, we have one of the best OoS options in the game (which can lead into a techchase situation/kill when hit.), Fairs/Ftilts, platform games, amazing CC, and even ledge cancels too.
Punish
Bowser's punish game on fastfallers is great, most of the time they lead into an edgeguard situation, kill, or a techchase. On Floaties like Sheik/Marth his punish game is more complicated, throw combos (be it Koopa Klaw or Uthrow/Dthrow), jab utilt, upb shenanigans with the weak/multi hits of it, and much more where you can talk about below. When a character is too light/floaty to be combo'd , its usually best to get them offstage/in the air/or rack up % to get a kill.
Other
Labbing, Matchup/meta talk, and really any talk that contributes to bowser is welcome.
Discord: https://discord.gg/4jpjZkB (When joined do .im Non-Koopa or .im Bowser to see the rest of chat)
Discord is essentially skype but better and not annoying, easier to message in too. You can easily find most of our discoveries/gifs/lab data in here.
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