So I felt I’d design Ghirahim as a character that’s most likely bait and punish, since his character revolves around underestimating other characters, being generally flashy and flamboyant but loses it when things don’t go his way. So I figured he’d have good neutral, great advantage while pretty awful disadvantage state so he’d be a somewhat pseudo glass cannon, he even says “as long as you telegraph your attacks like the novice you are you’ll never land a blow!”
Ghirahim moveset:
Attributes:
pros:
good combo game
decent projectile(s)
good range
Just being Ghirahim because he’s fabulous
good throws for a long range character
High jumps
Fast faller
Great movement
Cons:
BIG hurtbox (taller than marth and almost as tall as Rosalina.)
Fairly light (sheik or possibly meta knight weight.)
Short range recovery
can struggle a bit to kill outside of combos
combo food
-jab combo: a punch, punch & roundhouse kick combo that he uses against link in his final battle against link in skyward sword.
-Dash attack: Similar to marth’s dash attack and one of his attacks he does in his assist trophy.
-Forward tilt: uses two demons blades, slashes once horizontally then slashes again diagonally upward, hits will combo into each other and the player can choose between use both hits or not, like bayonetta forward tilt in a way. Taken from a boss fight in skyward sword.
-Up tilt: vertical slash with his demon blade, great anti air tool, similar look to cloud’s up smash, except won’t really hit behind him, morely above him. Attack from hyrule warriors during one of his combos in that game.
-Down tilt: downward horizontal slash with his demon blade, a bit like Robin’s down tilt attack, but can still get some combos off of it.
-Forward smash: uses his giant sword that he uses with two hands, in his final boss fight with link in skyward and winds back and slashes Horizontally, would come a bit slowly since it would have absurd kill power.
-Down smash: Summons shadow swords on each side of him from the ground that knock the opponent vertically, would be a get off me tool, but with quite a bit of endlag, comes out relatively quickly, based off an attack in hyrule warriors.
-Up smash: Uses two demon blades and slashes with both of them horizontally, then both are slashed overhead, then both are slashed vertically. Or he can summon a tornado that will drag the enemy down for a follow up, the tornado itself would do VERY little damage, both based off boss fights and a cutscene at the very start of skyward sword respectively. (couldn’t think of much else for up smash.)
-forward air: Ghirahim uses two demon blades and slashes them from opposite sides in front of him, would knock opponents upward to combo off of. Taken from skyward sword In his second and final boss fights with link
-back air: Ghirahim roundhouse kicks behind him, main edgeguarding aerial.
-Up air: Overhead slash with his giant sword, his main kill aerial. Or fires a beam of light above him.
-neutral air: surrounds himself in his “aura” for when he transforms into his true form in his final boss fight in skyward sword (Tried giving him something for an aerial other than sword slashes.) mainly for a get off me and out of shield tool, launches upward.
-Down air: stall then fall with his demon blades, basically the same as corrin, toon link and sheik’s dair, can spike but that’s about it. Taken from skyward sword in his second boss fight with link.
-Grab: grabs with surrounding his hands in purple, electric “aura.”:
-pummel: small electric shock with the electric “aura” (couldn’t think of anything too creative.)
-forward throw: ghirahim casually throws the opponent in front of them, as if he’s casting them aside. Good for positioning off stage and low percent combos only.
-Back throw: levitates the opponent briefly before turning his back, clicking his fingers and throwing them behind him, mainly used like forward throw for positioning but may amount to 50-50s like with forward throw but only at low percents and won’t kill.
-Up throw: Levitates the opponent before launching them upward, like he does to Zelda in one of the last cutscenes of skyward sword. This would be a kill throw but only at pretty high percents, slightly lower percents where marth’s up throw would kill, but a lot later than lucas’ or mewtwo’s would.
-Down throw: Levitates the opponent before violently slamming them into the ground, main combo throw, at low to relatively high percents.
-neutral B: Ghirahim launches knives at the opponent like in skyward sword, can’t be stored with shield button. However, they always remain beside ghirahim as long as the player holds neutral b even while ghirahim’s moving, the knives won’t have hitboxes when being held. Similar to skyward sword.
-Side B: so for this one I couldn’t decide between another projectile or a movement option. For a projectile, It would have ghirahim summon a circular lightning projectile that resembles a skyward strike just like he does in his final boss fight, works like Zero suit’s paralyser, charge can’t be stored but may be fired prematurely or maybe he’d summon a sword and simply throw it at the opponent, like how he does to link when he grabs his sword in boss fights. However for the movement option, I was thinking Ghirahim could perform a pretty short dash that has invincibility at the start, to help him approach characters, space. Thought of this because in skyward sword in ghirahim’s first two boss fights, if you try launching a skyward strike with link at him, he teleports to the side and dodges it, so I thought it’d be a cool idea. Can be used off stage to help recover, but can’t reset on hit like sheik’s bouncing fish.
-Up B: simple teleport recovery, that goes the distance of sheik’s vanish, can be edge-cancelled and can even be acted out of at the end to use an aerial before going into free fall for combos on stage mainly. However the teleport will have no hitbox at all itself and if ghirahim were to use an attack when teleporting to the ledge immediately after, he’ll go into free fall and die off stage.
-down b: either the movement option mentioned earlier or a counter that when triggered instead of doing direct damage, Ghirahim disables the last move he countered for a short time (around 3 seconds?) would have a range like witch time but won’t slow down or stun anyone, only disable the move ghirahim countered, so it can’t be abused against projectiles, only disables the move after the full animation of the opponent’s move that was just countered is either finished or is interrupted by something like an attack, Ghirahim has very few invincibility frames at the start when he counters the move, about half the invincibility frames bayo gets when she witch times someone. Based off one of his main attacks in his boss fights where, his hand starts glowing and if link strikes the hand at an angle that Ghirahim predicted he clashes with link’s sword and can even take link’s sword and use it against him, felt this was good since it sort of matches his main quote “as long as you telegraph your attacks like the novice you are you’ll never land a blow!” So I wanted to find a way to accurately represent that move, without making it incredibly broken. Or maybe instead of disabling the attack, he can use the attack he just countered as a new down b until he uses it, sort of matches it’s origin in skyward sword where he uses character’s attacks against them like he could do to link’s sword.
-Final Smash: The endless plunge. Ghirahim encases the opponent in a diamond shape trap, then brings the opponent up a few feet by summoning platforms, lifting him and his opponent up a few feet before knocking them off the edge of each of them consecutively, before knocking his opponent to the ground and striking them down with his demon blade. From skyward sword.
-Back roll: Simple leap backward that goes a relatively long distance for a roll
-Forward roll: Ghirahim teleports forward a short distance, sort of like Rosalina’s forward roll.
-Spotdodge: Ghirahim ducks.
Taunts:
-Down taunt: does his summoning ritual dance from a cutscene in skyward, can be cancelled midway like bayonetta’s.
-Up taunt: sits on this while flipping his hair
Costume ideas (pics in order):
-Regular -true form - hyrule warriors costumes (1 example pic). -form without cape -Fi inspired recolour
-vatti inspired recolour -second boss fight form -light spirit inspired recolour -dark ghirahim
Misc.
-emits diamonds when hit like in his boss fights, just attention to detail like they did with bayonetta.
I didn't add percents to anything yet. Apologies for some low rez pics since I can't resize them.