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The Dark Lord's Tower - A Ganondorf Hitbox Repository

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
This isn't gonna be pretty.

Note that * denotes a move using the "Sakurai angle". It's listed as an angle of 361 degrees.

Also I can't seem to get rid of the whitish T-stance thingy in the pictures, so I'll probably redo these images, just want to get this up.

Figured it out, but I'm gonna finish first before redoing stuff.

Also expect frequent edits.

"Normals"


Starts on frame 8
Hitbox 0: 7% damage, angle of 361, 40/105 knockback, attached to bone 0, Hand/Electric
Hitbox 1: 9% damage, angle of 361, 30/105 knockback, attached to bone 0, Hand/Electric
Hitbox 2: 5% damage, angle of 361, 40/105 knockback, attached to bone 0, Hand/Normal
End on frame 10

Dash Attack, Strong Hit

Hits on frame 10
Hitbox 0: 15% damage (+1 on shield), angle of 105, 60/80 knockback, Body/Normal
Transitions on frame 13 to weak hit

Dash Attack, Weak Hit


Hitbox 0: 10% damage (+1 on shield), angle of 100, 45/60 knockback, Body/Normal

FTilt

Hitbox 0: 13% damage, angle of 22, 30/88, Foot/Normal
Hitbox 1: 12% damage, angle of 22, 30/88, Foot/Normal
Hitbox 2: 12% damage, angle of 22, 30/88, Foot/Normal

Note that this angle cannot be DI'd.

DTilt

Hitbox 0: 12% damage, angle of 80, 30/100 knockback, Foot/Normal, 35% trip chance
Hitbox 1: 12% damage, angle of 70, 30/100 knockback, Foot/Normal, 35% trip chance
Hitbox 2: 12% damage, angle of 80, 30/100 knockback, Foot/Normal, 35% trip chance

UTilt Wind Effect

Hitbox 0: 0% damage, angle of 180, 1/100 fixed knockback, Knee/Normal, transcendent, 0x SDI ability
Hitbox 1: 0% damage, angle of 180, 1/100 fixed knockback, Knee/Normal, transcendent, 0x SDI ability
Hitbox 2: 0% damage, angle of 0, 1/100 fixed knockback, Knee/Normal, transcendent, 0x SDI ability
Hitbox 3: 0% damage, angle of 0, 1/100 fixed knockback, Knee/Normal, transcendent, 0x SDI ability

UTilt Explosion

Hitbox 0: 27% damage (+20 on shield), angle of 361, 60/80 knockback, Foot/Flame
Hitbox 1: 27% damage (+20 on shield), angle of 361, 60/80 knockback, Foot/Flame
Hitbox 2: 19% damage (+20 on shield), angle of 80, 60/80 knockback, Foot/Flame
Hitbox 3: 17% damage (+20 on shield), angle of 80, 60/80 knockback, Foot/Flame, transcendent

Oooh, I didn't know we had transcendent moves.

Smashes

Down Smash First Hit

Hitbox 0: 5% damage, angle of 140, 90/100 fixed knockback, Foot/Normal, 0.5x SDI ability
Hitbox 1: 5% damage, angle of 141, 80/100 fixed knockback, Foot/Normal, 0.5x SDI ability
Hitbox 2: 5% damage, angle of 50, 70/100 fixed knockback, Foot/Normal, 0.5x SDI ability

Down Smash Second Hit

Hitbox 0: 14% damage, angle of 130, 60/75 knockback, always knocks forwards
Hitbox 1: 14% damage, angle of 130, 60/75 knockback, always knocks forwards
Hitbox 2: 12% damage, angle of 130, 60/75 knockback, always knocks forwards

Forward Smash Down *note* I screwed up and these are the hitbubbles for the neutral FSmash. It'll get fixed when I redo the t-stance ones, so no worries.

Hitbox 0: 24% damage, angle of 35, 30/80 knockback, Elbow/Darkness
Hitbox 1: 24% damage, angle of 35, 30/75 knockback, Elbow/Darkness

Forward Smash Up

Hitbox 0: 24% damage, angle of 45, 30/85 knockback, Elbow/Darkness
Hitbox 1: 24% damage, angle of 45, 30/75 knockback, Elbow/Darkness

Forward Smash *note* I screwed up and these are the hitbubbles for the downward FSmash. It'll get fixed when I redo the t-stance ones, so no worries.

Hitbox 0: 24% damage, angle of 40, 30/83 knockback, Elbow/Darkness
Hitbox 1: 24% damage, angle of 40, 30/75 knockback, Elbow/Darkness

Up Smash

Hitbox 0: 22% damage, angle of 80, 40/70 knockback, Foot/Normal
Hitbox 1: 22% damage, angle of 78, 40/70 knockback, Foot/Normal
Hitbox 2: 19% damage, angle of 75, 40/75 knockback, Foot/Normal


Aerials

NAir Hit 1 *Note* on frame 9, the damage of all hitboxes changes to 7.

Hitbox 0: 11% damage, angle of 55, 30/100 knockback, Foot/Normal
Hitbox 1: 11% damage, angle of 60, 30/100 knockback, Foot/Normal
Hitbox 2: 11% damage, angle of 65, 30/100 knockback, Foot/Normal

NAir Hit 2 *Note* on frame 22, the damage of all hitboxes changes to 5.

Hitbox 0: 7% damage, angle of 361, 25/100 knockback, Foot/Normal
Hitbox 1: 7% damage, angle of 361, 25/100 knockback, Foot/Normal
Hitbox 2: 7% damage, angle of 361, 25/100 knockback, Foot/Normal
 

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
Wow, this is sick, Supreme D.
I hope you get laid this coming weekend.
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
I just can't figure out how to flip those hitbubbles on the second hit of DSmash :/

W/e, I'll worry about it later.

Also because I might as well, I'm just gonna throw my hitbubble stuff from Brawl Minus for Ganon here as well, in a collapse thing. Just in case anyone's curious as to how they compare.
 
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