- Joined
- Dec 10, 2013
- Messages
- 3,965
- NNID
- TCT~Phantom
ABILITIES
It is able to utilise many abilities Samus can, albiet in a much more powerful form e.g the two types of Phazon beam being either small shard-like bursts or a thin laser beam which can be shot in an arc. It is also capable of doing:
- a powerful dive bomb attack (combination of Phazon based Screwattack and Shinespark)
- Phazon boost ball
- massive beam of pure concentrated phazon
- Dark Echoes aka clones of herself
- able to manipulate and channel Phazon energy at will
- Giant Phazon pillars
- can regenerate from any injury except ones that disrupt the being at an atomic level
- looks so cool!!
Arguments FOR
- A newcomer for the Metroid series
- A villain!!!
- Has many abilities which look reallly cool so the wider market may find this character more appealing than many hardcore smash fans.
- A new and objectively viable character (unfortunatley unlike Ridley in Sakurai's eyes, at least for now).
- Will play very differently from Samus
- potentially Samus grab as a non-grab attack!
- Would be awesome to see another anti-hero type character, like Dark Pit for Pit or Wario for Mario.
- Will give Smash a new vibe to play as
Arguments AGAINST
- lacks recency which has rececntly proved a pretty relevant factor when deciding who gets in. (but so does Metroid as a series. Prime Hunters does not exist)
- competition with Ridely and the Hunters e.g Slyux or Rundus
- some don't like the idea of '3 Samuses' in one game. (lol Dark Samus is NOT Samus, merely resembles her)
- too cool for some.
- dead in canon.
- danger of being a clone of Samus to some extent
COOL GIFS & SCREENSHOTS - a taste of her promotion
Dark Samus B Specials
Phazon Cannon is Dark Samus’ Neutral B attack. Pressing B once will result in three separate Phazon energy shots to travel across the stage. They last around 6 seconds and deals 2% Dark damage for each energy ball. It does 6% damage if hit fully. It can be fired repeatedly by hitting B. Holding down B while cause a Phazon laser to shoot out. It usually takes 6 seconds to charge. Once fired, the beam will shoot out but will end when it reaches a certain length. It lasts around 8 seconds and Dark Samus cannot move during this period. The Phazon laser does 3% every hit and can do up to 10 hits. In total it does 30% Dark damage.
Phazon Cannon is Dark Samus’ Neutral B attack. Pressing B once will result in three separate Phazon energy shots to travel across the stage. They last around 6 seconds and deals 2% Dark damage for each energy ball. It does 6% damage if hit fully. It can be fired repeatedly by hitting B. Holding down B while cause a Phazon laser to shoot out. It usually takes 6 seconds to charge. Once fired, the beam will shoot out but will end when it reaches a certain length. It lasts around 8 seconds and Dark Samus cannot move during this period. The Phazon laser does 3% every hit and can do up to 10 hits. In total it does 30% Dark damage.
Phazon Pillar is Dark Samus' Side B move. Dark Samus unleashes a series of phazon pillars that either erupt from the ground or appear in thin-air if Dark Samus is in the air. It is a chargeable attack that, when charged, determines how far the Phazon Pillars will travel. If uncharged, it only does three Phazon Pillars and travels about 3 1/2 Dark Samus bodies away. However, a fully charged attack will unleash up to six pillars that will travel 6 1/2 Dark Samus bodies away. It has the ability to travel the entire length of a small stage on Fountain of Dreams or Pokemon Stadium. However, if it hits a wall, it will stop. Each pillar is able to be sweetspotted in it hits right at the point at the top of the pillar but the highest amount of knock back from the sweetspot is the last fully charged pillar. All the others do below average knock back when sweetspotted.
Phazon Boost is Dark Samus’ recovery move and Up B move. Dark Samus propels herself up by using Phazon. Holding B will cause her to continue to soar higher. She can stay in the air for a total of 10 seconds if the player holds down B without stopping. The propulsion is slower though so she is somewhat vulnerable to camping.
Dark Echo is Dark Samus’ Down B move. Dark Samus flips backwards and a Dark Echo dashes out. A Dark Echo, physically, is the same as Samus but it’s speed and strength has been nerfed. In fact, is strength does out a 3rd of the original damage. So a basic attack only does 1-3% damage. The Dark Echo will run, jump, and attack other characters. However, if it gets hit with enough damage, it will vanish. Being hit 1 to 4 times with a basic attack or once with a powerful attack will cause it to vanish. It lasts for 15 seconds before it vanishes. If it is destroyed or vanishes, it releases a powerful Phazon blast that does 12% Dark damage and high knock back. If Dark Samus presses Down B again to summon a Dark Echo while another Dark Echo is on the screen, it will vanish immediately with no explosion and the new Dark Echo will dash out. Two Dark Echoes can’t be in play at the same time.
Final Smash
Aurora Unit is Dark Samus’ Final Smash. Dark Samus’ merges with the Aurora Unit and becomes a giant mechanical being comprised of dark matter and Phazon. Dark Samus/Aurora Unit sits behind the stage and attacks that way.
- Pressing A will fire a single eye laser that does 25% Dark damage in the middle of the stage.
- Up Tilt fires a single eye laser that does 28% Dark damage that comes from the top to the bottom of the screen.
- Left or Right Tilt fires a single eye laser that does 23% Dark damage that comes from the left or right if the screen.
- Down Tilt fires a single eye laser that does 25% Dark damage that comes from the bottom to the top of the screen.
- Pressing B will cause the eye to grow red and a short laser burst will fire. It has a high radius and high knock back. It does between 26-30% Dark damage.
- Pressing Down B will cause a Dark Echo to appear and run around. Hitting it will cause it to vanish.
- Pressing Grab will cause Dark Samus/Aurora Unit to grab the opponent and shock it with Phazon. It does 45% Dark damage.
Aurora Unit lasts for 13 seconds before it vanishes.
Phazon Boost is Dark Samus’ recovery move and Up B move. Dark Samus propels herself up by using Phazon. Holding B will cause her to continue to soar higher. She can stay in the air for a total of 10 seconds if the player holds down B without stopping. The propulsion is slower though so she is somewhat vulnerable to camping.
Dark Echo is Dark Samus’ Down B move. Dark Samus flips backwards and a Dark Echo dashes out. A Dark Echo, physically, is the same as Samus but it’s speed and strength has been nerfed. In fact, is strength does out a 3rd of the original damage. So a basic attack only does 1-3% damage. The Dark Echo will run, jump, and attack other characters. However, if it gets hit with enough damage, it will vanish. Being hit 1 to 4 times with a basic attack or once with a powerful attack will cause it to vanish. It lasts for 15 seconds before it vanishes. If it is destroyed or vanishes, it releases a powerful Phazon blast that does 12% Dark damage and high knock back. If Dark Samus presses Down B again to summon a Dark Echo while another Dark Echo is on the screen, it will vanish immediately with no explosion and the new Dark Echo will dash out. Two Dark Echoes can’t be in play at the same time.
Final Smash
Aurora Unit is Dark Samus’ Final Smash. Dark Samus’ merges with the Aurora Unit and becomes a giant mechanical being comprised of dark matter and Phazon. Dark Samus/Aurora Unit sits behind the stage and attacks that way.
- Pressing A will fire a single eye laser that does 25% Dark damage in the middle of the stage.
- Up Tilt fires a single eye laser that does 28% Dark damage that comes from the top to the bottom of the screen.
- Left or Right Tilt fires a single eye laser that does 23% Dark damage that comes from the left or right if the screen.
- Down Tilt fires a single eye laser that does 25% Dark damage that comes from the bottom to the top of the screen.
- Pressing B will cause the eye to grow red and a short laser burst will fire. It has a high radius and high knock back. It does between 26-30% Dark damage.
- Pressing Down B will cause a Dark Echo to appear and run around. Hitting it will cause it to vanish.
- Pressing Grab will cause Dark Samus/Aurora Unit to grab the opponent and shock it with Phazon. It does 45% Dark damage.
Aurora Unit lasts for 13 seconds before it vanishes.
Ground Attacks
Normal
Dash Attack – Arm cannon thrust. 9% damage. A quick and far reaching attack that does decent knock back. Fairly fast and no lag at the end.
Neutral Attack – Punches first and then punches with her arm cannon. First hit does 5% while the second does 7% damage. The last hit is slower and is a bit delayed after the first punch is thrown.
Forward Tilt – Short-hop kick. Dark Samus slightly jumps and does a spinning kick in the air. Does 5-8% damage depending on the distance. Has high knock back and can defeat enemies at percentages 100% and higher.
Up Tilt – Elbows upwards. Very fast and quick. Does 6% damage with moderate knock back. very hard to KO; even at higher percentages.
Down Tilt – Crouches and performs a 360 leg sweep. Does 8-11% damage depending on the length. It has decent knock back but it has a long reach.
Normal
Dash Attack – Arm cannon thrust. 9% damage. A quick and far reaching attack that does decent knock back. Fairly fast and no lag at the end.
Neutral Attack – Punches first and then punches with her arm cannon. First hit does 5% while the second does 7% damage. The last hit is slower and is a bit delayed after the first punch is thrown.
Forward Tilt – Short-hop kick. Dark Samus slightly jumps and does a spinning kick in the air. Does 5-8% damage depending on the distance. Has high knock back and can defeat enemies at percentages 100% and higher.
Up Tilt – Elbows upwards. Very fast and quick. Does 6% damage with moderate knock back. very hard to KO; even at higher percentages.
Down Tilt – Crouches and performs a 360 leg sweep. Does 8-11% damage depending on the length. It has decent knock back but it has a long reach.
Smash
Forward Smash – Engulfs her hand in Phazon and punches forward with it. Oppnents ar ehit with Dark damage because of the Phazon. It does between 15-21% Dark damage and has moderate knock back. It can OHKO opponents as low as 70%. It is fairly quick but a slow ending lag that may leave Dark Samus helpess. However, it has a very long reach and a very small blast radius because of the Phazon.
Up Smash – Engulfs her hand in Phazon and then thrusts it above her head. The Phazon leaps slightly from her hand. It has a disjointed hit box and can attack from a small length. It also has a small blast radius around it. It is her best killing Smash move since it does between 13-19% Dark damage. It has very high vertical knock back, a little startup lag, but no ending lag.
Down Smash – Several points of frozen Phazon erupts around her. It is unique since it blocks most basic attacks and projectiles for half a second. It has very high vertical and horizontal knock back. It does 16-20% Dark damage and can OHKO as low as 50%. However, it suffers from both start up and ending lags so it’s best to use to juggle or kill an opponent.
Aerial Attacks
Neutral Air – Spins around while activating her Phazon Booster. It deals hits four times and deals 2% each hit. In all, it deals 8% Dark damage and can meteor spike at the last frame. Extremely quick move with no start up and ending lag.
Forward Air – Spins forward while encasing herself in Phazon. It hits 3 times and does 4% damage for each hit. It does a total of 12% Dark damage for each hit. It is one of her best aerials because it is quick, powerful, and useful in high competitive playing.
Back Air – Activates her Phazon Booster and loosens a short Phazon burst that burns the opponent. Does 8% Dark damage and has one of the highest aerial knock backs in the game.
Up Air – Turns upside down and kicks high in the air with both feet. It has high vertical knock back but suffers from start up and ending lag; especially when Dark Samus lands on the ground right after the attack. It does 12% damage.
Down Air – Kicks her feet down and spins rapidly. It hits 5 times and does 2% damage each time. It totals for 10% damage for each hit. Low knock back and one of the lowest KO abilities in the game.
Grapple Beam – Sends grapple forward, with long range. 3% damage, 6% damage at tip.
Grabs & Throws
Grab – Reaches forward with Grapple Beam. While shorter then Samus, it’s faster. Much, much faster.
Pummel – Burns opponent with Phazon. Does 2% damage for each Phazon burn.
Back Throw – Tosses the opponent backwards and activates her Phazon Booster. Deals 10% Dark Damage. Her best
Forward Throw – Slams opponent down and chucks them with a over-head throw Does 7% damage.
Up Throw – Fully extends the Grapple Beam and thrusts the opponent upwards. Does 8% damage.
Down Throw – Throws her opponent down and slams her heel into them. Does 8% damage.
Forward Smash – Engulfs her hand in Phazon and punches forward with it. Oppnents ar ehit with Dark damage because of the Phazon. It does between 15-21% Dark damage and has moderate knock back. It can OHKO opponents as low as 70%. It is fairly quick but a slow ending lag that may leave Dark Samus helpess. However, it has a very long reach and a very small blast radius because of the Phazon.
Up Smash – Engulfs her hand in Phazon and then thrusts it above her head. The Phazon leaps slightly from her hand. It has a disjointed hit box and can attack from a small length. It also has a small blast radius around it. It is her best killing Smash move since it does between 13-19% Dark damage. It has very high vertical knock back, a little startup lag, but no ending lag.
Down Smash – Several points of frozen Phazon erupts around her. It is unique since it blocks most basic attacks and projectiles for half a second. It has very high vertical and horizontal knock back. It does 16-20% Dark damage and can OHKO as low as 50%. However, it suffers from both start up and ending lags so it’s best to use to juggle or kill an opponent.
Aerial Attacks
Neutral Air – Spins around while activating her Phazon Booster. It deals hits four times and deals 2% each hit. In all, it deals 8% Dark damage and can meteor spike at the last frame. Extremely quick move with no start up and ending lag.
Forward Air – Spins forward while encasing herself in Phazon. It hits 3 times and does 4% damage for each hit. It does a total of 12% Dark damage for each hit. It is one of her best aerials because it is quick, powerful, and useful in high competitive playing.
Back Air – Activates her Phazon Booster and loosens a short Phazon burst that burns the opponent. Does 8% Dark damage and has one of the highest aerial knock backs in the game.
Up Air – Turns upside down and kicks high in the air with both feet. It has high vertical knock back but suffers from start up and ending lag; especially when Dark Samus lands on the ground right after the attack. It does 12% damage.
Down Air – Kicks her feet down and spins rapidly. It hits 5 times and does 2% damage each time. It totals for 10% damage for each hit. Low knock back and one of the lowest KO abilities in the game.
Grapple Beam – Sends grapple forward, with long range. 3% damage, 6% damage at tip.
Grabs & Throws
Grab – Reaches forward with Grapple Beam. While shorter then Samus, it’s faster. Much, much faster.
Pummel – Burns opponent with Phazon. Does 2% damage for each Phazon burn.
Back Throw – Tosses the opponent backwards and activates her Phazon Booster. Deals 10% Dark Damage. Her best
Forward Throw – Slams opponent down and chucks them with a over-head throw Does 7% damage.
Up Throw – Fully extends the Grapple Beam and thrusts the opponent upwards. Does 8% damage.
Down Throw – Throws her opponent down and slams her heel into them. Does 8% damage.
FANART
The Phazon Supporters:
WhiteEaglePL
Venus of the Desert Bloom
Aetheri
Yomi's Biggest Fan
Kirbeh
Ridley_Prime
Deathlightning21
Fisher
Zebei
CardiganBoy
TCT~Phantom
Venus of the Desert Bloom
Aetheri
Yomi's Biggest Fan
Kirbeh
Ridley_Prime
Deathlightning21
Fisher
Zebei
CardiganBoy
TCT~Phantom
Credit to Wolfie557 for the Op as original thread owner.
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