Compilation of Falcon Knowledge to help my fellow Dougs out
Not Match Up Specific:
this is approximately the max distance you can be from ledge and retain the ability to dash -> pivot wavedash to ledge. Otherwise, something like this may be necessary to quickly grab the ledge
this beats them attempting to bair a haxdash -> dj aerial, a very common situation
do two jabs on missed tech, you can confirm the 3rd jab if they happen to sdi up, and just treat it as a normal jab reset if you don't see them clearly "fly" up
idj ff uair and idj no ff uair ALONE are powerful mix ups, without being preemptively stuffed they effectively force fox to either be close enough to punish ff/drift back and thus risk getting hit by the later timing of the no ff late uair OR be far enough to where the ff uair isn't able to be punished. This has been popularized by wizzrobe as his basic "answer" to dash dance camping, besides simple overshoots
also worth noting, ff empty land into something like a lord stomp is virtually unpunishable and is another "counter" to dd grabs or even a sheik/marth looking to dash attack/boost grab your landing
this is something not currently being explored by good players (read: besides my scrubby self)
finally, this can also be used vs people trying to wall you out as ff/noff are generally mix ups vs anti airs and an undershot jump (colloquially referred to as a "setchi jump" in this discord) is another easily set up thing here
random idj nair example i made in like 5 seconds, this is basically how it looks like
Not Match Up Specific:
this is approximately the max distance you can be from ledge and retain the ability to dash -> pivot wavedash to ledge. Otherwise, something like this may be necessary to quickly grab the ledge
this can be used to bait spacie utilts, marth side bs, sheik ftilts and the various other common anti airs usually used to stuff falcon jumping in
this beats them attempting to bair a haxdash -> dj aerial, a very common situation
do two jabs on missed tech, you can confirm the 3rd jab if they happen to sdi up, and just treat it as a normal jab reset if you don't see them clearly "fly" up
idj ff uair and idj no ff uair ALONE are powerful mix ups, without being preemptively stuffed they effectively force fox to either be close enough to punish ff/drift back and thus risk getting hit by the later timing of the no ff late uair OR be far enough to where the ff uair isn't able to be punished. This has been popularized by wizzrobe as his basic "answer" to dash dance camping, besides simple overshoots
also worth noting, ff empty land into something like a lord stomp is virtually unpunishable and is another "counter" to dd grabs or even a sheik/marth looking to dash attack/boost grab your landing
this is something not currently being explored by good players (read: besides my scrubby self)
finally, this can also be used vs people trying to wall you out as ff/noff are generally mix ups vs anti airs and an undershot jump (colloquially referred to as a "setchi jump" in this discord) is another easily set up thing here
The stomp shown, dash away stomp and drift back in as the hitbox comes out. Useful for dodging moves and stomping the endlag. I like to describe it as a "dd grab in read form" to make it easier to understand
Latest DSDI %s for non-nipple stomp
Sheik - 44
Marth - 41
Peach - 42
Fox - 42
Falco - 41
Falcon - 48
If you stomp them at the end of their tech roll near the side of the platform, they won't be able to DSDI normally and will have to hold cstick down and in, so %s will be decreased.
This info is still important for tech in place though and other situations
Sheik - 44
Marth - 41
Peach - 42
Fox - 42
Falco - 41
Falcon - 48
If you stomp them at the end of their tech roll near the side of the platform, they won't be able to DSDI normally and will have to hold cstick down and in, so %s will be decreased.
This info is still important for tech in place though and other situations
Haven't found a similar post anywhere, even though it should exist, so I made gifs of the tech options for each top tier (minus ICs) side by side since I find it's the best way to tell the differences between the animations.
Fox -
Falco -
Marth -
Sheik -
Jigglypuff -
Falcon -
Peach -
Pikachu -
(credit to Psyam)
Keep in mind that the camera angle will affect how you see the animations, they are 3d models. Also I only did 19 frames of each of the tech options as this is for reaction techchasing (RTCing), so the end of the animations isn't really important, outside of how far they go.
Hope this helps, took me a lot of time to figure out how to make these
Fox -
Falco -
Marth -
Sheik -
Jigglypuff -
Falcon -
Peach -
Pikachu -
Keep in mind that the camera angle will affect how you see the animations, they are 3d models. Also I only did 19 frames of each of the tech options as this is for reaction techchasing (RTCing), so the end of the animations isn't really important, outside of how far they go.
Hope this helps, took me a lot of time to figure out how to make these
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