lurxy
Smash Cadet
So I was looking through my computer the other day and found a nice game that I had posted in another forum in 2013. And since we are all basically holding our breaths until the next snippet of info on the game, why not shorten the time with a llittle game?
Basically, it was a community game where the community was in a position of power at Nintendo and could decide the roster for the upcoming Smash Bros. The game had several phases which i will explain right now.
Phase 1: Voting on the number of characters
The first step was to vote on the number of characters the final game should have (since the game started before DLC was even a thing i suggest we keep the number for the release roster).
Phase 2 (running right now): Voting on number of character an IP gets
In the next phase, everyone had five votes and had to give them to different IPs. The number of votes later decided, which IP would get how many characters of that IP were to be in the final roster. The amount of characters an IP would get was decided by the "Largest Remainder Method".
With this method you take the amount of votes an IP got and divide this by the total votes. With that you get a value called qouta. This qouta is then rounded off and that is the amount of places an IP gets in the first run. In the second run, you then give extra places to IPs with the hightest remainder. If two IPs have the same remainder, the result will be decided by chance.
Basically, what this means is that if there are for example ten roster places and the voting results were like this:
Mario: 10
Zelda: 5
Metroid: 4
Kirby: 3
Total votes: 22
With theses votes the qoutas would look like this:
Mario 4.5455
Zelda 1.8182
Metroid 2.2727
Kirby 1.3636
This means Mario gets 4 places, Zelda and Kirby get 1 each and Metroid gets 2 in the first run. This makes 8 places in total so there are 2 more to give out. Since the remainders of Mario's and Zelda's qouta are the highest ones, each IP gets another place so the result would be:
Mario: 5 characters
Zelda: 2 characters
Metroid: 2 characters
Kirby: 1 character
This is a fairly easy example without the need of deciding by chance but I hope it explains what I'm up to.
Phase 3: Nominating characters for an IP
Since the places for each IP are now distributed, it is time to nominate characters for the IPs. I do not know how this phase went last time anymore so I will come up with something. The idea will be that each character needs a certain amount of nominations to get to the final selection but the details will follow!
Phase 4: Voting for the nominated characters to make the cut
In the last phase we will finally decide which of the nominated characters will make it into our roster. The idea here is that the characters with the most votes will make it into the roster.
Since there are many IPs which can get votes I would suggest to pack some of them together. My suggestions for the IPs would be:
Mario
Yoshi
Donkey Kong
Wario
Zelda
Pokemon
Kirby
Metroid
Fire Emblem
Star Fox
F-Zero
Mother/Earthbound
Animal Crossing
Xenoblade Chronicles
Retro (everything up until the 64 era without a respective IP)
Modern (everything from the Gamecube era without a respective IP)
3rd Party
Indie (basically every character which is not from a big game company like SEGA, Capcom etc.)
If anyone has problems with some of the bigger IPs being summarized in one IP please let me know. The list of IP is not final and just a suggestion!
I think with the game explained we can start with the first phase and vote on how many characters our roster should have. I have posted a poll for this occasion with round about numbers.
Hopefully many of you will be participating so we will get a good picture of what we as a community really want from a Smash Bros roster!
PS: Sorry for my clunky English. Can't remember when I had to write that much text in English.
EDIT 1
Since Al-kīmiyā' asked how the final number will be calculated in phase 1:
My idea would be to take the range which was voted most as a basis. Then I take the midpoint of the range which was voted most and subtract/add the number of votes for ranges lower/higher than the most voted range times 0.1 times a weighting factor based on the deviation from the range with the most votes. The final number will be the rounded sum.
For example: There are 15 votes in total, eight of them are for 60-65, two votes for 55-60 and 65-70 each and three votes for 50-55.
So the basis would be 62.5 + 2 * 0.1 (because the range 65-70 is next to 60-65) - 2 * 0.1 (because 55-60 is next to 60-65) - 3 * 0.1 * 2 (because there is one range between 60-65 and 50-55). So we would get 61.9 which would lead to a final roster of 62 characters.
EDIT 2
Phase 2 starts today! Give up to three votes to one IP to decide which IP gets how many spots on the roster. Just post your votes in this thread so I can collect them on Sunday April 8th. You can choose from the following list:
Mario
Yoshi
Donkey Kong
Wario
Zelda
Pokemon
Kirby
Metroid
Fire Emblem
Star Fox
F-Zero
Mother/Earthbound
Animal Crossing
Xenoblade Chronicles
Retro (everything up until the 64/Gameboy Color era without a respective IP)
Modern (everything from the Gamecube/Gameboy Advance era without a respective IP)
3rd Party
Indie (basically every character which is not from a big game company like SEGA, Capcom etc.)
Extra Rule: For "Retro" and "Modern" I would say we take the console on which a franchise had its debut.
For example, if you are a big fan of Isa Jo from Sin & Punishment give your vote to Retro because Sin & Punishment had its debut on the Nintendo 64 although Isa Jo was introduced on Wii.
You have twelve votes in total so choose wisely! Phase two will end on Sunday 8th April midnight UTC+2. So please write your votes until then. And feel free to edit your votes as I won't count them until the 8th.
Basically, it was a community game where the community was in a position of power at Nintendo and could decide the roster for the upcoming Smash Bros. The game had several phases which i will explain right now.
Phase 1: Voting on the number of characters
The first step was to vote on the number of characters the final game should have (since the game started before DLC was even a thing i suggest we keep the number for the release roster).
Phase 2 (running right now): Voting on number of character an IP gets
In the next phase, everyone had five votes and had to give them to different IPs. The number of votes later decided, which IP would get how many characters of that IP were to be in the final roster. The amount of characters an IP would get was decided by the "Largest Remainder Method".
With this method you take the amount of votes an IP got and divide this by the total votes. With that you get a value called qouta. This qouta is then rounded off and that is the amount of places an IP gets in the first run. In the second run, you then give extra places to IPs with the hightest remainder. If two IPs have the same remainder, the result will be decided by chance.
Basically, what this means is that if there are for example ten roster places and the voting results were like this:
Mario: 10
Zelda: 5
Metroid: 4
Kirby: 3
Total votes: 22
With theses votes the qoutas would look like this:
Mario 4.5455
Zelda 1.8182
Metroid 2.2727
Kirby 1.3636
This means Mario gets 4 places, Zelda and Kirby get 1 each and Metroid gets 2 in the first run. This makes 8 places in total so there are 2 more to give out. Since the remainders of Mario's and Zelda's qouta are the highest ones, each IP gets another place so the result would be:
Mario: 5 characters
Zelda: 2 characters
Metroid: 2 characters
Kirby: 1 character
This is a fairly easy example without the need of deciding by chance but I hope it explains what I'm up to.
Phase 3: Nominating characters for an IP
Since the places for each IP are now distributed, it is time to nominate characters for the IPs. I do not know how this phase went last time anymore so I will come up with something. The idea will be that each character needs a certain amount of nominations to get to the final selection but the details will follow!
Phase 4: Voting for the nominated characters to make the cut
In the last phase we will finally decide which of the nominated characters will make it into our roster. The idea here is that the characters with the most votes will make it into the roster.
Since there are many IPs which can get votes I would suggest to pack some of them together. My suggestions for the IPs would be:
Mario
Yoshi
Donkey Kong
Wario
Zelda
Pokemon
Kirby
Metroid
Fire Emblem
Star Fox
F-Zero
Mother/Earthbound
Animal Crossing
Xenoblade Chronicles
Retro (everything up until the 64 era without a respective IP)
Modern (everything from the Gamecube era without a respective IP)
3rd Party
Indie (basically every character which is not from a big game company like SEGA, Capcom etc.)
If anyone has problems with some of the bigger IPs being summarized in one IP please let me know. The list of IP is not final and just a suggestion!
I think with the game explained we can start with the first phase and vote on how many characters our roster should have. I have posted a poll for this occasion with round about numbers.
Hopefully many of you will be participating so we will get a good picture of what we as a community really want from a Smash Bros roster!
PS: Sorry for my clunky English. Can't remember when I had to write that much text in English.
EDIT 1
Since Al-kīmiyā' asked how the final number will be calculated in phase 1:
My idea would be to take the range which was voted most as a basis. Then I take the midpoint of the range which was voted most and subtract/add the number of votes for ranges lower/higher than the most voted range times 0.1 times a weighting factor based on the deviation from the range with the most votes. The final number will be the rounded sum.
For example: There are 15 votes in total, eight of them are for 60-65, two votes for 55-60 and 65-70 each and three votes for 50-55.
So the basis would be 62.5 + 2 * 0.1 (because the range 65-70 is next to 60-65) - 2 * 0.1 (because 55-60 is next to 60-65) - 3 * 0.1 * 2 (because there is one range between 60-65 and 50-55). So we would get 61.9 which would lead to a final roster of 62 characters.
EDIT 2
Phase 2 starts today! Give up to three votes to one IP to decide which IP gets how many spots on the roster. Just post your votes in this thread so I can collect them on Sunday April 8th. You can choose from the following list:
Mario
Yoshi
Donkey Kong
Wario
Zelda
Pokemon
Kirby
Metroid
Fire Emblem
Star Fox
F-Zero
Mother/Earthbound
Animal Crossing
Xenoblade Chronicles
Retro (everything up until the 64/Gameboy Color era without a respective IP)
Modern (everything from the Gamecube/Gameboy Advance era without a respective IP)
3rd Party
Indie (basically every character which is not from a big game company like SEGA, Capcom etc.)
Extra Rule: For "Retro" and "Modern" I would say we take the console on which a franchise had its debut.
For example, if you are a big fan of Isa Jo from Sin & Punishment give your vote to Retro because Sin & Punishment had its debut on the Nintendo 64 although Isa Jo was introduced on Wii.
You have twelve votes in total so choose wisely! Phase two will end on Sunday 8th April midnight UTC+2. So please write your votes until then. And feel free to edit your votes as I won't count them until the 8th.
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