The "Bring Back Custom Moves" Project (READ OP FIRST!!)

Ben Holt

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I loved Custom Moves in Smash 4, but I feel like they were lacking, so I came up with an idea to implement them better: clones!
Yes, you heard me right. Clones. Not of characters, but of moves. Kind of like in the Pokémon games where every Pokémon gets access to some of the moves that are available to other Pokémon.
For example, let's say you want Link to use magic like Zelda. Just give him Zelda's Side B as a Custom Move option! As long as the move makes logical sense on a character, the sky's the limit!

With that in mind, I want YOU, the SmashBoards community to help me make an ultimate list of all characters with complete custom movesets. But there are a few rules:

1. Limit custom moves to NINE per special. The reason for this is so one digit can represent a move. For example, a Mario moveset could be 3729, like in Smash 4, but with nine options instead of three.

2. The first three moves must be variants of the original, like it was in Smash 4, and if the character WAS in Smash 4, the first three moves must be what they were in that game.

3. If a character had a special move from an older game removed, like Mario's tornado Down-B, they must have it as a Custom Move. This does not apply to A moves.

4. The moves must be clones of already existing moves. No "cool new ideas". They can be other special moves, normal moves, Smash moves, moves from previous Smash games, Pokémon moves, items, Assist Trophy moves, etc. As long as it exists in Smash.

5. Specific stats can vary such as damage, knockback, startup lag, endlag, and angle it launches, but nothing extremely complicated.

6. Elemental attributes are ok. Flaming, freezing, poison, wind, electricity, stun, etc.

7. A move can start as a clone as one, but end as another. For example, the move starts like Ganondorf's Warlock punch, but ends with Palutena's Explosive Flame where Ganondorf's fist is.

8. Though we won't be too hard on balance, as balance patches exist to buff or nerf moves, don't do anything absurdly and obviously broken like "A Fox laser that when it hits activates Jigglypuff's Rest."

9. The move must make at least SOME sense on the character. I don't exactly see Ganondorf using Joker's gun or Pikachu doing a Wario Fart.

10. Just for legal reasons, I need to let you know that on the off chance this ever gets to Sakurai's eyes, we voluntarily agree to allow our ideas in this thread to be used in his games.
By posting ideas to this thread, you agree to have them implemented without credit or compensation.
We post here with the intention that they DO get noticed and make it to Ultimate or future Smash Bros title.


With all that out of the way, I'll start with my moveset for my boy, my main, :ultmario:!

:ultmario::
Neutral B:
1. Fireball
2. Fast Fireball
3. Fire Orb
4. Super Mario Land Super Balls (Clone of Wii Fit Trainer's soccer ball, but bounces once and goes up until it despawns.)
5. Ice Balls (Clone of the Luigi Ice Balls from Smash 4.)
6. SMB3 Hammer Suit (Clone of Simon's Neutral B.)
7. DK Arcade Hammer Bash (Clone of Byleth's Down-B.)
8. Super Mario World Cape Spin (Clone of Meta Knight's tornado.)
9. F.L.U.D.D. Hover Nozzle (Clone of Peach's Float.)

Side B:
1. Cape
2. Shocking Cape
3. Gust Cape
4. Cappy Toss (Command grab. Throws like Link's boomerang, but when it connects, clone of Captain Falcon's Up-B. Imagine Mario possessing the opponent and immediately unpossessing them and kicking them.)
5. Turbo Nozzle (Clone of Ike's Side-B.)
6. Shell Mario from New SMB DS (Clone of Squirtle's Side B.)
7. Boomerang Flower (Clone of Link's Boomerang.)
8. Mario Kart bash (Clone of Bowser Jr.'s Side-B.)
9. Cat Mario Pounce (Clone of Bayonetta's Side B without the ending kick. When in the air, clone of her downward Side-B.)

Up B:
1. Super Jump Punch
2. Super Jump
3. Explosive Punch
4. Rocket Nozzle (Clone of Diddy Kong's Up-B.)
5. Launch Star (Clone of Rosalina's Up-B.)
6. Tanooki Flight (Clone of Pit's Brawl Up-B.)
7. Potted Piranha Plant Grapple (Clone of Ivysaur's's Up-B.)
8. Cloud Costume from Super Mario Galaxy (Clone of Pac Man's Up-B.)
9. Propeller Shroom (Clone of K. Rool's Up-B. Faster ascent. Slowed descent. Can become a clone of Meta Knight's Straight Downward Side-B when down is pressed. Toggle between slow and fast descent like Peach's Umbrella.)

Down B:
1. F.L.U.D.D. Squirt Nozzle
2. Scalding F.L.U.D.D.
3. High-Pressure F.L.U.D.D.
4. Galaxy Spin (Clone of Dr. Mario's Down-B.)
5. Tanooki Statue (Clone of Kirby's Down-B.)
6. Turnip (Clone of Peach's Down-B.)
7. Bob-Omb (Clone of Link's Smash 4 Down-B.)
8. Double Fire Ball Spin from 2D Mario games (Clone of Mario's Neutral B, but in two directions.)
9. Fart (Clone of Wario's Down-B.).....
.
.
.
.
.
Just kidding!
Real 9. Koopa Shell Spawn (Self-explanatory, but it breaks after it hits or bounces three times.)

If I see any movesets I like, I will edit this OP to include them!

:ultpacman::ultyoshi::ultsamus::ultganondorf::ultolimar:

:ultmario:
Special New Properties: Mario can now glide using his Cape from Super Mario World.
He also now deals damage to opponents when doing a footstool jump to reflect how jumps are an attack in Mario games.

Neutral B:
1. Fireball
2. Fast Fireball
3. Fire Orb
4. Super Mario Land Super Balls (Clone of Wii Fit Trainer's soccer ball, but bounces once and goes up until it despawns.)
5. Ice Balls (Clone of the Luigi Ice Balls from Smash 4.)
6. SMB3 Hammer Suit (Clone of Simon's Neutral B.)
7. DK Arcade Hammer Bash (Clone of Byleth's Down-B.)
8. Super Mario World Cape Spin (Clone of Meta Knight's tornado.)
9. F.L.U.D.D. Hover Nozzle (Clone of Peach's Float.)

Side B:
1. Cape
2. Shocking Cape
3. Gust Cape
4. Cappy Toss (Command grab. Throws like Link's boomerang, but when it connects, clone of Captain Falcon's Up-B. Imagine Mario possessing the opponent and immediately unpossessing them and kicking them.)
5. Turbo Nozzle (Clone of Ike's Side-B.)
6. Shell Mario from New SMB DS (Clone of Squirtle's Side-B.)
7. Boomerang Flower (Clone of Link's Boomerang.)
8. Mario Kart bash (Clone of Bowser Jr.'s Side-B.)
9. Cat Mario Pounce (Clone of Bayonetta's Side-B without the ending kick. When in the air, clone of her downward Side-B.)

Up B:
1. Super Jump Punch
2. Super Jump
3. Explosive Punch
4. Rocket Nozzle (Clone of Diddy Kong's Up-B.)
5. Launch Star (Clone of Rosalina's Up-B.)
6. Tanooki Flight (Clone of Pit's Brawl Up-B.)
7. Potted Piranha Plant Grapple (Clone of Ivysaur's's Up-B.)
8. Cloud Costume from Super Mario Galaxy (Clone of Pac Man's Up-B.)
9. Propeller Shroom (Clone of K. Rool's Up-B. Faster ascent. Slowed descent. Can become a clone of Meta Knight's Straight Downward Side-B when down is pressed. Toggle between slow and fast descent like Peach's Umbrella.)

Down B:
1. F.L.U.D.D. Squirt Nozzle
2. Scalding F.L.U.D.D.
3. High-Pressure F.L.U.D.D.
4. Galaxy Spin (Clone of Dr. Mario's Down-B.)
5. Tanooki Statue (Clone of Kirby's Down-B.)
6. Turnip (Clone of Peach's Down-B.)
7. Bob-Omb (Clone of Link's Smash 4 Down-B.)
8. Double Fire Ball Spin from 2D Mario games (Clone of Mario's Neutral B, but in two directions.)
9. Koopa Shell Spawn (Self-explanatory, but it breaks after it hits or bounces three times.)

:ultdk:
Neutral B:
1. Giant Punch
2. Lightning Punch
3. Storm Punch
4. Explosive Punch (No startup. Power midway between uncharged and fully charged Giant Punch. Slightly larger hitbox due to explosion. Fire properties.)
5. Donkey Konga (Clone of Jigglypuff's Hyper Voice from Smash 4.)
6. Coconut Gun (Clone of Diddy Kong's Neutral-B.)
7. Kick from DK64 (Clone of Falcon Punch. Looks similar Boswer's Forward-Smash. No fire properties.)
8. Enguarde (Clone of Marth's Neutral-B.)
9. DK Boxing (Clone of Little Mac's Neutral-B. No KO Punch.)

Side B:
1. Headbutt
2. Jumping Headbutt
3. Stubborn Headbutt
4. Barrel Toss (Literally Spawns and tosses a barrel item. No items inside.)
5. Minecart (Clone of Bowser Jr.'s Side-B.)
6. Power Roll (Clone of Jigglypuff's Rollout. Scaled up to DK's size.)
7. Rambi (Clone of Wario's Burying Bike from Smash 4. Rambi disappears when DK dismounts him. Rambi can be KO'ed like Wario's Bike.)
8. Jungle Wrestling (Clone of Mii Brawler's Suplex.)
9. Gorilla Lunge (Clone of Little Mac's Side-B.)

Up B:
1. Spinning Kong
2. Chopper Kong
3. Kong Cyclone
4. 1-Up Balloon (Clone of Villager's Up-B, but doesn't last as long. Only one balloon.)
5. Jungle Whip (Clone of Ivysaur's Up-B.)
6. Spinning Launcher Barrel (Clone of The Barrel from Kongo Jungle 64. Spins fast, so aiming isn't very simple.)
7. Squawks (Clone of Olimar's Up-B. Heavy version.)
8. Winky Jump (Clone of Dedede's Up-B.)
9. Flower Umbrella (Clone of Peach's Up-B.)

Down B:
1. Hand Slap
2. Focused Slap
3. Hot Slap
4. Blow (Clone of a single A-press of the Gust Bellows. DK ducks to blow like in DKC Returns. Significant endlag to avoid spamming.)
5. Banana Toss (Clone of Diddy Kong's Down-B.)
6. Chest Pound (Clone of Wii Fit Trainer's Down-B.)
7. Banana Pluck from DKC Returns (Clone of Peach's Down-B. Turnips are replaced with a bunch of bananas. Orange plug on the ground. 1-10 bananas in a bunch determined at random, determining the damage qualities when the banana bunch is thrown. NOT a banana peel. Just a item that is thrown and disappears when it hits an opponent.)
8. Counter (Clone of Little Mac's Down-B, but more damage and knockback.)
9. Mini DK (Clone of Bowser Jr.'s Down-B.)

:ultlink:
Special New Property: When Link's Neutral-B is set to a bow, he can use an input command to choose between regular, fire, shock, ice, and bomb arrows.
After pressing Neutral-B, press Up for fire arrows, Forward for shock arrows, Back for ice arrows, and Down for ice arrows. No direction defaults to regular arrows.
Link can now glide with his Paraglider.

Neutral B:
1. Hero's Bow
2. Power Bow
3. Quickfire Bow
4. Slingshot (Clone of Mega Man's Metal Blade's 8-directions. Fire's a projectile clone of Villager's Forward Aerial.)
5. Mipha's Grace (Clone of Hero's Heal. Heals 25%, but can only be used at >100% damage. Limited to one per stock.)
6. Nayru's Love (Clone of Zelda's Neutral B.)
7. Jar (Clone of Villager's Pocket.)Cryonis
8. Candle from Zelda 1 (Clone of Bowser's Smash 4 Fire Shot.)
9. Light Bow (Clone of Byleth's Neutral-B.)

Side B:
1. Boomerang
2. Gale Boomerang
3. Ripping Boomerang
4. Urbosa's Fury (Clone of Hero's fully charged Down-B. No charge time, but stuns opponents rather than producing high knockback. Limited to three uses per stock.)
5. Din's Fire (Clone of Zelda's Side-B.)
6. Master Cycle (Clone of Wario's Side-B.)
7. Shield Bash from BOTW (Clone of Mario's Side-B.)
8. Korok Leaf (Clone of Mario's Smash 4 Gust Cape.)
9. Fishing Rod (Clone of Isabelle's Side-B.)

Up B:
1. Spin Attack
2. Shocking Spin
3. Whirling Leap
4. Revali's Gale (Clone of Mega Man's Tornado Hold from Smash 4, but faster, twice as much vertical recovery, no damage, and the "tornado" is an upward pushing windbox. Limited to three uses per stock.)
5. Hookshot (Clone of Byleth's Up-B.)
6. Longshot (Longer hookshot, but cannot grab opponents.)
7. Farore's Wind (Clone of Zelda's Up-B.)
8. Faries (Clone of Olimar's Up-B. Mid weight.)
9. Roc's Feather (Clone of Dedede's Up-B recovery but then becomes Palutena's Lightweight from Smash 4.)

Down B:
1. Remote Bomb
2. Standard Bomb
3. Giant Bomb
4. Meteor Bomb
5. Daruk's Protection (Clone of Joker's Arsene Down-B. Limited to three successful reflects/counters per stock.)
6. Iron Boots (Clone of Kirby's Down-B.)
7. Quake Medallion (Clone of Donkey Kong's Down-B.)
8. Flute/Ocarina (Clone of Jigglypuff's Up-B.)
9. Stasis (Counter. Clone of Ike's Paralyzing Counter from Smash 4.)

:ultkirby:
Special New Property: Kirby's Hat is determined by his Neutral-B.

Neutral B:
1. Inhale
2. Ice Breath
3. Jumping Inhale
4. Fatal Inhale (Inhale, but cannot copy ability or spit. If the opponent cannot mash out fast enough, they are instantly KO'ed.)
5. Fire Breath (Clone of Bowser's Neutral-B.)
6. Tornado (Clone of Meta Knight's Neutral-B.)
7. Beam (Clone of Waddle Doo's Beam from Brawl. Can be charged to be a clone of Mega Man's Side-Smash.)
8. Sword (Clone of Meta Knight's Jab.)
9. Fighter (Clone of Mii Brawler's Flashing Mach Punch.)

Side B:
1. Hammer Flip
2. Hammer Bash
3. Giant Hammer
4. Star Rod (Clone of the item, but no Smash attack.)
5. Cutter (Clone of Simon's Side-B.)
6. Burning (Clone of Charizard's Flare Blitz, but heavily nerfed. No recoil.)
7. Wheel (Clone of Sonic's Side-B.)
8. Suplex (Clone of Mii Brawler's Suplex.)
9. Ninja (Clone of Shiek's Neutral-B.)

Up B:
1. Final Cutter
2. Wave Cutter
3. Upper Cutter
4. Rising Sword (Clone of Marth's Up-B.)
5. Umbrella (Clone of Peach's Up-B.)
6. High Jump (Clone of Dedede's Up-B.)
7. Beetle (Clone of Meta Knight's Up-B. Pins like Corrin's Side-B until the move is finished.)
8. ESP (Clone of Mewtwo's Up-B. Deals minor damage and knockback on ending.)
9. Fighter Uppercut (Clone of Mii Brawler's Thrust Uppercut.)

Down B
1. Stone
2. Grounding Stone
3. Meteor Stone
4. Bomb (Clone of Mega Man's Hyper Bomb from Smash 4.)
5. Mirror (Clone of Pit's Down-B. Does damage.)
6. Sleep (Clone of Jigglypuff's Rest.)
7. Mike (Clone of Hero's Magic Burst at 10, 20, and 40 MP on the first, second, and third use per stock respectively. Limited to three uses per stock.)
8. Needle (Clone of Urina item. Works like Stone.)
9. Cook (Clone of Kirby's Brawl Final Smash, but heavily nerfed in damage, knockback, and rage. Limited to one per stock.)

:ultpikachu:
Neutral B:
1. Thunder Jolt
2. Thunder Wave
3. Thunder Shock
4. Electro Ball (Clone of Mewtwo's Neutral-B.)
5. Swift (Clone of Palutena's Autoreticle.)
6. Thunder Punch (Clone of Captain Falcon's Falcon Punch. Replace fire properties with electric properties.)
7. Sweet Kiss (Clone of Ridley's Down-B. Range of Jigglypuff's Pound, not including the forward lunge. Entire hitbox is sweet spot. Puts opponent to sleep rather than doing massive damage.)
8. Thief (Clone of Villager's Neutral-B.)
9. Charge Beam (Clone of R.O.B.'s Neutral-B.)

Side B:
1. Skull Bash
2. Shocking Skull Bash
3. Heavy Skull Bash
4. Nuzzle (Weaker Skull Bash that stuns.)
5. Volt Tackle (Clone of Charizard's Flare Blitz. Fire properties replaced with electric properties. Recoil retained.)
6. Surf (Clone of Oshawott's Surf from a Pokéball.)
7. Super Rod (Clone of Isabelle's Side-B.)
8. Hidden Power (Clone of Lucas's Side-B. Randomly has fire, freeze, stun, wind, aura, poison, dark, or no properties.)
9. Brick Break (Clone of Jigglypuff's Pound. More shield damage.)

Up B:
1. Quick Attack
2. Meteor Quick Attack
3. Quick Feet
4. Fly (Clone of Isabelle's Up-B.)
5. Iron Tail (Clone of Marth's Up-B.)
6. Volt Switch (Clone of Mewtwo's Up-B. Has a hitbox with electric properties.)
7. Double Team (Clone of Ice Climbers' Up-B. Creates a clone Pikachu that launches the main Pikachu upward. Clone Pikachu immediately disappears.)
8. Grass Knot (Clone of Ivysaur's Up-B.)
9. Shock Wave (Clone of Ness's Up-B.)

Down B:
1. Thunder
2. Thunder Burst
3. Distant Thunder
4. Charge (Clone of Wii Fit Trainer's Down-B.)
5. Discharge (Clone of Hero's 10 MP Magic Burst. Stuns opponents.)
6. Light Screen (Clone of Pit's Down-B.)
7. Fling with Iron Ball (Clone of Mii Brawler's Shot Put.)
8. Body Slam (Clone of Incineroar's Down-Smash. Can be used in the air.)
9. Substitute (Clone of Greninja's Down-B.)

:ultluigi:
Special New Properties: Luigi can now glide using his Cape from Super Mario World.
He also now deals damage to opponents when doing a footstool jump to reflect how jumps are an attack in Mario games.

Neutral B:
1. Fireball
2. Bouncing Fireball
3. Iceball
4. Thunderball (Fireball with stun properties.)
5. Poltergust (Clone of the suction part of K. Rool's Neutral B. Sucks up and reflects projectiles. Can walk around while vacuuming.)
6. Cowardly Counter (Clone of Peach's Neutral B, but Luigi screams like a coward.)
7. Eerie Stormcloud (This is a stretch, but bare with me. Clone of Pichu's Down-B. Specifically Pichu's, as that move deals self-damage due to its sheer power. Makes Luigi scream in terror of the unexplained storm.)
8. Super Mario World Cape Spin (Clone of Meta Knight's Tornado.)
9. Hammer Bash (Clone of Dedede's uncharged Side-Smash.)

Side B:
1. Green Missile
2. Floating Missile
3. Quick Missile
4. Always Misfire (Self explanatory, but to compensate for consistency, deals massive recoil.)
5. Poltergust Push (Clone of one single A-press of the Gust Bellows. Significant endlag to avoid spam.)
6. Penguin Slide (Clone of Dedede's dash attack, but with much more sliding. Minor freeze properties.)
7. Cape (Clone of Mario's Side-B.)
8. Haunted Shadow (Clone of Greninja's Side-B.)
9. Rock Luigi (Clone of Jigglypuff's Rollout. Scaled up to Luigi's size.)

Up B:
1. Super Jump Punch
2. Fiery Jump Punch
3. Burial Header
4. Priority Jump Punch (Clone of Mario's Up-B.)
5. Poltergust Jump (Clone of Hero's mid-charged Up-B.)
6. Frog Jump (Frog suit from Mario 3. Clone of Dedede's Up-B.)
7. Luigi's Balloon World (Clone of Isabelle's Up-B.)
8. Fox Flight (Clone of Pit's Brawl Up-B.)
9. Mario 64DS Backflip (Starts up like Diddy Kong's Backflip from Smash 4. End's like Piranha Plant's Up-B, but instead of ascending, slowly descends. Spining arms have a hitbox upon descent. Can speed up decent with a hitbox on Luigi's feet.)

Down B:
1. Luigi Cyclone
2. Mach Cyclone
3. Clothesline Cyclone
4. Flashlight (Clone of Samus's Melee Charge Shot from Smash 4. Instead of doing damage, does a powerful stun.)
5. Negative Zone (Very toned down version of Luigi's Brawl Final Smash. Imagine Jigglypuff's Sing, but also inflicts a flower on the opponent.)
6. Golden Cat Statue (Clone of Hero's Kaclang, but much stronger knockback. Essentially a devoted kill or be punished.)
7. Turnip (Clone of Peach's Down-B.)
8. Double Cherry (Luigi gets an Ice Climbers style clone. Lasts for 10 or 15 seconds or until the clone is hit. Limit one per stock.)
9. Ground Pound (Clone of Yoshi's Down-B.)

:ultbowser:
Neutral B:
1. Fire Breath
2. Fire Shot
3. Fire Roar
4. Ice Breath (Clone of regular Neutral B but with the Ice properties of Ice Climbers' Down-B.)
5. Poison Breath (Clone of regular Neutral B but with poison properties of Piranha Plant's uncharged Side-B.)
6. Hammer Toss (Clone of Simon's Neutral B.)
7. Rapid Hammer Toss (Smaller Hammers thrown in rapid succession like in Super Mario Bros. Less knockback.)
8. Bullet Bill Launcher (Clone of K. Rool's Neutral B. No suction, but Bullet Bill flies faster than K. Rool's cannonball.)
9. Ferocious Roar (Clone of Jigglypuff's Hyper Voice from Smash 4.)

Side B:
1. Flying Slam
2. Dash Slam
3. Dash Slash
4. Koopa Klaw (Melee Side-B.)
5. Minion Toss (Clone of Dedede's Brawl Side-B. Throws Goombas (Waddle Dees), Koopa Troopas (Act as they do in Melee Adventure Mode), and Thwomps (Gordos).)
6. Clown Car Bash (Clone of Bowser Jr.'s Side-B. Scaled up to Bowser's size.)
7. Shell Roll from Mario Galaxy (Clone of Yoshi's Heavy Egg Roll from Smash 4. Scaled up to Bowser's size.)
8. Headbutt (Clone of Bowser's old Side Smash. Can be charged.)
9. Rapid Claw Swipes from Super Mario Odyssey (Clone of Marth's Side-B.)

Up B:
1. Whirling Fortress
2. Flying Fortress
3. Sliding Fortress
4. Icy Fortress (Clone of Giga Bowser's Down-Smash but with properties of Bowser's Up-B. Less knockback, but with Ice properties. Cannot slide while grounded.)
5. Clown Copter (Clone of K. Rool's Up-B, but the propeller hitbox is on the bottom.)
6. High Jump from 2D Mario (Clone of Dedede's Up-B.)
7. Paratroopa Flight (Clone of Olimar's Up-B. Heavy.)
8. Bonzai Bill (Clone of Villager's Pushy Lloyd Rocket from Smash 4. Can be steered upward.)
9. Chain Chomp (Clone of Simon's Up-Aerial.)

Down B:
1. Bowser Bomb
2. Turbulent Bomb
3. Slip Bomb
4. Mecha Koopa Toss (Clone of Bowser Jr.'s Down B, but thrown at a different angle.)
5. Shell Withdraw (Clone of Kirby's Down-B.)
6. Trapdoor (Clone of Pitfall item. Less burial time. Sets up like Villager's Down-B. Marked with an axe that tips over when stepped on like in Super Mario Bros.)
7. Spiky Shell (Clone of Urina item, but scaled up to Bowser's size. Controlled like Kirby's Stone.)
8. Lava Bubble Shield (Clone of Mega Man's Leaf Shield, but cannot be thrown. Leaves become Lava Bubbles from the Mario series. Fire properties.)
9. Fire Burst (Clone of Hero's 50MP Magic Burst on first use. 25MP, half radius second use. 12MP, quarter radius third use. 6MP, eighth radius fourth use. 3MP, eighth radius ever subsequent use. Resets every stock. Fire properties.)

:ultmewtwo:
Neutral B:
1. Shadow Ball
2. Electro Ball (Shadow Ball, but trades high knockback for stun properties.)
3. Psystrike (Bigger, slower, and more powerful Shadow Ball. Takes slightly longer to charge. Size and strength of Lucario's Max Strenth Aura Sphere, but around half the travel speed and range.)
4. Aura Sphere (1-to-1 clone of Lucario's Neutral-B. Aura mechanic retained, but only for this move, not Mewtwo's overall moveset.)
5. Water Pulse (Clone of Greninja's Neutral-B.)
6. Flamethrower (Clone of Charizard's Neutral-B.)
7. Blizzard (Clone of Ice Climbers' Down-B.)
8. Swift (Clone of Palutena's Autoreticle.)
9. Thunderbolt (Clone of Pikachu's Neutral-B.)

Side B:
1. Confusion
2. Heavy Confusion (Confusion, but does heavy knockback instead of spinning opponents in place. Destroys projectiles, but no longer reflects them.)
3. Future Sight (Confusion, but does no initial damage. Instead, inflicts the opponent with a move the hits later. Similar to Mega Man's Crash Bomber but cannot be shielded or passed to someone else through contact.)
4. Psycho Cut (Clone of Cloud's Neutral-B.)
5. Focus Blast (Clone of Zelda's Side-B. No fire properties.)
6. Tri Attack (Clone of Lucas's Side-B, but randomly chooses between fire, freezing, and stun effects.)
7. Mirror Coat (Clone of Palutena's Reflect from Smash 4.)
8. Hurricane (Clone of Mii Swordfighter's Gale Strike.)
9. Toxic (Clone of Piranha Plant's Side-B.)

Up B:
1. Teleport
2. Striking Teleport (Slower teleport with more endlag, but has a hitbox.)
3. Co-Teleport (Like Abra's PokéBall move. Carries opponents with Mewtwo. Shorter range. Mewtwo can attack out of this move.)
4. Flash (Shorter range Teleport that stuns opponents at the beginning and end.
5. Zen Headbutt (Clone of Ridley's Up-B.)
6. Body Slam (Clone of Incineroar's Up-B. No fire properties.)
7. Double Team (Creates a temporary clone for the duration of the move. Clone of Ice Climbers' Up-B.)
8. Aerial Ace (Clone of Marth's Up-B.)
9. Shock Wave (Clone of Lucas's Up-B.)

Down B:
1. Disable
2. Disable Counter (Disable, but activated as a counter. Does not require Mewtwo to face the opponent, so guaranteed to work within the area of effect.)
3. Psychic (Disable, but does damage and knockback rather than making opponents dizzy.)
4. Thunder (Clone of Pikachu's Down-B.)
5. Recover (Clone of Wii Fit Trainer's Down-B, but instead of making Mewtwo faster and stronger, heals 15%.)
6. Calm Mind (Clone of Wii Fit Trainer's Down-B. No recovery. No movement buff. Slightly stronger attack buff.)
7. Barrier (Clone of Pit's Down-B.)
8. Rock Smash (Clone of Charizard's Down-B from Smash 4.)
9. Me First (Clone of Lucario's Down-B.)

:ultcharizard:
Special New Properties: Charizard can now glide.
Charizard is now his own character, unbound to Pokémon Trainer.

Neutral B:
1. Flamethrower
2. Fire Fang
3. Fireball Cannon
4. Dragon Breath (Flamethrower, but replace fire properties with stun properties.)
5. Fire Blast (Clone of Wii Fit Trainer's Neutral-B. Round hitbox replaced with Japanese Fire Symbol (火). Fire properties.)
6. Hurricane (Clone of Mii Swordfighter's Gale Strike.)
7. Fire Punch (Clone of Captain Falcon's Falcon Punch.)
8. Solarbeam (Clone of Robin's Thoron. No electric properties. No tome usage. Must be fully charged to use. No intermediate attacks like Thunder, Elthunder, or Arcthunder.)
9. Crunch (Clone of Wario's Neutral-B. No healing.)

Side B:
1. Flare Blitz
2. Blast Burn
3. Dragon Rush
4. Ember (Clone of Ness's Side-B.)
5. Dragon Claw (Clone of Marth's Side-B.)
6. Dragon Tail (Clone of Mario's Side-B.)
7. Wil-O-Wisp (Clone of Piranha Plant's Side-B. Fire properties. Poison retained, but referred to as "burn".)
8. Seismic Toss (Clone of Bowser's Side-B.)
9. Focus Blast (Clone of Zelda's Side-B.)

Up B:
1. Fly
2. Rising Cyclone
3. Fly High
4. Flame Wheel (Clone of Fox's Up-B.)
5. Fire Spin (Clone of Meta Knight's Neutral-B. Fire properties.)
6. Air Slash (Clone of Shulk's Up-B.)
7. Steel Wing (Clone of Ridley's Up-B. Turns Charizard metal while the move is active.)
8. Sky Drop (Clone of Incineroar's Up-B, but is also a command grab while rising.)
9. Wing Attack (Clone of Mario's Up-B.)

Down B:
1. Rock Smash
2. Sinking Skull
3. Rock Hurl
4. Dragon Dance (Clone of Wii Fit Trainer's Down-B.)
5. Overheat (Clone of Hero's 50MP Magic Burst on first use. 25MP, half radius second use. 12MP, quarter radius third use. 6MP, eighth radius fourth use. 3MP, eighth radius ever subsequent use. Resets every stock. Fire properties.)
6. Outage (Clone of Donkey Kong's Hot Slap from Smash 4.)
7. Heat Crash (Clone of Bowser's Down-B. Fire properties.)
8. Bulldoze (Clone of Inkling's Side-B.)
9. Rest (Charizard goes to sleep and gradually heals up to 25% damage if it goes through the full sleep. Same punish time as Jigglypuff's Rest. Reference to Ash's lazy Charizard in the anime.)

:ultsonic:
Neutral B:
1. Homing Attack
2. Stomp
3. Surprise Attack
4. Insta Shield from Sonic 3 (Effectively an air dodge with a very brief round hitbox.)
5. Blue Tornado from Sonic Heroes (Clone of Meta Knight's Neutral-B, but with both the original tornado hitbox plus a mirrored tornado hitbox below Sonic.)
6. Spike Wisp (Clone of Jigglypuff's Neutral-B. Can climb walls.)
7. Excalibur (Clone of Roy's Neutral-B.)
8. Hero Chao (Clone of Peach's Neutral-B.)
9. Super Sonic (Clone of Pac-Man's Neutral-B. Instead of a projectile attack, a Chaos Emerald is charged. When Sonic would have collected a Key, a Chaos Emerald is collected. Can be repeated until 7 are collected. When 7 are collected, Sonic becomes Super Sonic from Brawl for 5-10 seconds. Whatever turns out to be most balanced. Chaos Emeralds are lost upon losing a stock.)

Side B:
1. Spin Dash
2. Hammer Spin Dash
3. Burning Spin Dash
4. Flame Shield Dash from Sonic 3 (Clone of Charizard's Flare Blitz, but much less damage and knockback. Faster. No recoil.)
5. Drill Wisp (Clone of Meta Knight's Side-B.)
6. Super Sonic Burst (Clone of Banjo's Side-B. Wonderwings replaced with Chaos Emeralds. 7 uses per stock, but more endlag to compensate.)
7. Sonic Wind (Clone of Zelda's Side-B. Replace Fire properties with slight wind properties.)
8. Boost (Clone of Ike's Close Combat Side-B in Smash 4.)
9. Excalibur Slash (Clone of Cloud's Side-B. No Limit.)

Up B:
1. Spring Jump
2. Double Spring
3. Springing Headbutt
4. Electric Shield Jump from Sonic 3. (Like Spring Jump, but Sonic is momentarily covered in an electric ball similar to Pikachu's Neutral-Aerial. The Spring is replaced with a ball of electricity with Stun Properties. Slightly less vertical recovery.)
5. Chaos Control Warp (Clone of Mewtwo's Up-B.)
6. Ring Dash (Clone of Pac-Man's Side-B. Replace Pac Dots with Rings. No edible Power Pellet if interrupted.)
7. Tails (Clone of King K. Rool's Up-B. Larger hitbox due to Tails' long tails.)
8. Laser Wisp (Clone of Pikachu's Up-B.)
9. Spin Jump (Clone of Samus's Up-B.)

Down B:
1. Spin Charge
2. Auto-Spin Charge (Basically useless in Smash 4, so the charge up now has a hitbox.)
3. Gravitational Charge
4. Chaos Control (Clone of Bayonetta's Witch Time.)
5. Bounce Bracelet (Clone of Greninja's Down-Aerial. Bounces once if it hits the ground. Can bounce multiple times if it hits a character, like Greninja's Down-Aerial.)
6. Cube Wisp (Clone of Kirby's Down-B.)
7. Omochao (Clone of Bowser Jr.'s Down-B.)
8. Tails' Ring Bomb (Clone of Mega Man's Down-B. Leaves replaced with rings. Explosive properties.)
9. 9. Jump Kick (Clone of Zero Suit Samus's Down-B.)

:ultmegaman:
Neutral B:
1. Metal Blade
2. Hyper Bomb
3. Shadow Blade
4. Thunder Beam (Clone of Elec Man's Assist Trophy attack in Smash 4.)
5. Search Snake (Clone of Bombchu item, but less power and shorter range.)
6. Atomic Fire (Clone of Samus's Neutral-B, but B is held to charge and released to fire. Longer charge time, but Mega Man can move and jump while charging like Banjo's Neutral-B or Kirby's Side-B. Fire properties.)
7. Gemini Lazer (Clone of R.O.B.'s uncharged Neutral-B. Does not need recharging but also does not get a fully charged variant.)
8. Needle Cannon (Clone of Shiek's Neutral-B.)
9. Rolling Cutter (Clone if Simon's Neutral-B, but with shorter range and boomerang property. Slightly less damage and knockback.)

Side B:
1. Crash Bomber
2. Ice Slasher
3. Danger Wrap
4. Dive Missile (Clone of Samus's Relentless Missile from Smash 4. No Super Missile form, but slight damage increase.)
5. Flash Bomb (Starts like Crash Bomber but becomes a clone of Palutena's Explosive Flame on impact.)
6. Wind Storm (Starts as a clone of Bombchu with shorter range. On impact with an opponent, it becomes a clone of Beetle. Much easier to mash out of.)
7. Rush Bike (Clone of Wario's Side-B.)
8. Rebound Striker (Clone of Wii Fit Trainer's Side-B.)
9. Pile Driver (Clone of Meta Knight's Side-B.)

Up B:
1. Rush Coil
2. Tornado Hold
3. Beat
4. Thunder Claw (Clone of Ivysaur's Up-B. Electric Properties. Stuns opponents at tip.)
5. Wild Coil (Clone of Greninja's Up-B.)
6. Rush Jet (Clone of R.O.B.'s Up-B. Attacks performed while riding Rush Jet are grounded versions. Can be jumped out of, but it makes Rush disappear and unable to be resummoned until Mega Man touches ground.)
7. Wheel Cutter (Clone of Meta Knight's Up-B.)
8. Blazing Torch (Clone of Fox's Up-B.)
9. Copy Vision (Clone of Ice Climbers' Up-B. Creates a clone Mega Man that launches the main Mega Man upward. Clone Mega Man immediately disappears.)

Down B:
1. Leaf Shield
2. Skull Barrier
3. Plant Barrier
4. Time Stopper (Clone of Bayonetta's Down-B.)
5. Thunder Wool (Clone of Pikachu's Down-B. Does much less damage, but stays active for a couple seconds, and the wall of lightning becomes a solid wall.)
6. Quick Boomerang (Rapidfire version of Rolling Cutter. Less damage. Extremely low knockback. Smaller hitbox.)
7. Black Hole Bomb (Clone of Mega Man's Final Smash without the animation attack. Effect of the Black Hole item for about 3/4 of a second.
8. Pharoh Shot (Clone of Piranha Plant's Neutral-B. Fire properties.)
9. Rush Search (Clone of Peach's Down-B. Slightly longer startup lag. Turnips replaced with throwable bolts of varying size. Rarely spawns an E-tank that heals 20%.)
 
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D

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I've been told many, many times by you to bump this thread, and...I'm so confused. Like, I would just bring up whatever Custom Moves Marth/Lucina had in Smash 4, and that's about it.

I'll just explain my stance. I took to Reddit and asked if they are in favor of them being brought back, and it was quite mixed. Some wanted them back only for specific characters, while others believed them to be too unbalanced. If you were to ask me, I'd say that no, I'm fine with how the game is, with or without custom moves. Everyone is fine the way they are, and I wouldn't change that. Excuse my competitive player bias, but I'm not in favor of custom moves being brought back. If any, there should be a way to implement them competitively as well such that it would be fun, but sadly, they take some time to set up, which is a major hassle to tournament organizers.

I understand your passion for this project, though I'm not fully supportive of it. And besides, I don't think the rest of the community is in favor of it; hell, if they were, this would've been much, much longer. But sad to say, only a couple seem to be interested.
 
Joined
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Messages
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Yo, this is a pretty dope idea. I was one of the few people that actually liked the customs in Smash. Though I only really want the customs already present in Smash 4 to return alongside new ones for each returning character with some rebalancing, a less idiotic unlock condition (or just having them available from the start), and maybe a few replacements for some characters. I generally liked slight tweaks more than changing outright. But I never thought of "cloning speicals" as you put it, and I really like the idea. Compared to making new moves from scratch, it's much simpler and still works to add an alternative and potentially game-changing twist to a character's playstyle. While I doubt this will ever happen for Ultimate, maybe a future game could do something similar as a hook, especially if there are severe roster cuts like there probably will be. At the very least, it seems like it'd be comparatively pretty easy to mod in once the modding scene fully evolves. I might come up with a handful of speicals for a few characters later.
 

Ben Holt

Smash Champion
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Messages
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Finally finished Sonic. He was harder than I expected.
 
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