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The BrawlBox Model Replacement Guide! (0.1)

xSpartanLazerx

Smash Rookie
Joined
Mar 29, 2010
Messages
2
Location
To your left.
The model you're inserting has to have more bones than the model you're replacing...?
Well ****, that means Gardevoir's out of the question entirely! ;_;

No. It does not. If you (or someone else) is willing, you can make the animations for her.

Zakoball (Green Alloy)= 34 Bones
Zakoboy (Red Alloy)= 34 Bones
Zakochild (Yellow Alloy)= 34 Bones
Zakogirl (Blue Alloy)= 39 Bones

Gardevoir = 39 Bones

There's a chance.

EDIT: OH YEAH. You'll DEFINATELY need to reanimated it. (Should work, just animate the bones.)
 

SGTR

Smash Rookie
Joined
Feb 16, 2010
Messages
17
Location
confirmed: sending missile
i have a question, ive model hacked a character but now the bones arent corresponding to the model at all, how do i fix this, i have absolutley no idea
 

Master Fox

Smash Journeyman
Joined
Jul 28, 2001
Messages
230
Location
The Great Fox
Have they implemented a way to create bone and animations for custom models from other games or take a preexisting model, such as Ike, and weighing the skeleton to, say, the Naruto model from NSGNT EX3, yet?
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
scale it down with animations
as for the textures i have no idea
oh and i hope you know people are already working on getting boswer jr to work in-game
 

Pokechao

Smash Apprentice
Joined
Jan 18, 2010
Messages
151
I put silver's GHZ model over olimar's but the shoes become stretched out.
EDIT: here's a pic
 

Hyperpulse

Smash Rookie
Joined
Jun 6, 2010
Messages
24
Location
Australia
I'm having a rather odd problem. I'm using a pal wii and have replaced the model and the texture of the Yellow Alloy with Drifloon's, but when I go to the multiman brawl mode, the game just loads Yellow Alloy as usual. The files are in F:\private\wii\app\RSBP\pf\fighter\zakochild and are named FitZakoChild00.pac and FitZakoChild00.pcs. I have made sure that the replacement models are in the files, but the game continues to load the Yellow Alloy. Anyone know what I'm doing wrong?
 

manman1235

Smash Cadet
Joined
Jan 1, 2010
Messages
35
Location
In the toaster! HEEEELLLLLPPPP!!! :'(
I'm having a rather odd problem. I'm using a pal wii and have replaced the model and the texture of the Yellow Alloy with Drifloon's, but when I go to the multiman brawl mode, the game just loads Yellow Alloy as usual. The files are in F:\private\wii\app\RSBP\pf\fighter\zakochild and are named FitZakoChild00.pac and FitZakoChild00.pcs. I have made sure that the replacement models are in the files, but the game continues to load the Yellow Alloy. Anyone know what I'm doing wrong?
The folder should be named F:\private\wii\app\RSBE\pf\fighter\zakochild :awesome:
@pokechao Are those Silver's animations?
 

Tulat

Smash Cadet
Joined
Aug 6, 2008
Messages
37
Location
Spartanburg, South Carolina
Hello, I've been trying to get this to work for over a month, and this is the first time i've asked for help since I dislike asking for help.
Anyways, I know the answer is probably something stupid that I overlooked, but i'm not very experience in models anyways.

The problem is that I'm taking a model from a SV stage texture (Snowman and house from snowbound texture) and putting it in the SV stage texture i'm working on.

Both textures work alone, but when I add the model to the texture it freezes when I chose the stage on brawl.
It does load up in brawlbox preview though.

I've done everything I can think of, and yes I did not forget the CHR and Textures (Textures work in preview).
What could be causing this? I've never once added a model to a texture so I have no idea.

If need be, I can take some images of brawlbox and such, but if you know the problem already without me having to take the time to take a picture of all of the stuff, that would be nice.

Also, a 2nd problem.
since i'm making a sv stage texture from a texture, not the original, some models are floating such as a animal crossing person.

I open it up in preview and change it's main bone to Z = 50,000
I assumed this would make it be far enough to not be seen, since deleting the model makes it freeze.
But... It doesn't move.

Thank you.


Note: I skimed through and never saw stage model stuff.
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
First thing to check would be the file size. If it's larger than the original stage (the Brawl default) then it will freeze no matter what (assuming you're using Gecko; sometimes Riivolution can ignore the limit).

If it's not that then there's something wrong with the way you added it. That could be any number of problems, so screenshots might help.

For the Animal Crossing characters, you can make their materials invisible if you can't delete them. Change the "type" to 3.
 

Tulat

Smash Cadet
Joined
Aug 6, 2008
Messages
37
Location
Spartanburg, South Carolina
I do use Riivolution, sorry I forgot to mention that.
The one that works without extra models such as snowman, house, ect. is 2,604kb
The one that had the extra models that freezes is 2,930kb.

I don't know what the original is, I'm assuming this isn't the problem.
But I will go check soon tonight and see if it's larger or not, which wouldn't make sense for me.
Wouldn't it already be larger with the one that works because there is more in it than the default.
Anyways...

I took some screens, although I don't know what exactly you need to see.
Tell me exactly what to screen if this isn't enough.





Also, I can't find "type", where is it?

Edit: The "jungle" model works, but i didn't add it. It was on the stage i'm editing.
 

Colin Smith

Smash Cadet
Joined
Jun 14, 2014
Messages
28
So, I have a model I wanna add over Fox, but the problem is that her model is converted for Source engine. What do I need to do to convert it over to Brawl?
 

cramazzratazz

Smash Apprentice
Joined
Aug 11, 2014
Messages
137
hey room. so lately i've been trying to update one of my older link skins with one of the SWEEET new weapons found in the Soul Calibur II Weapon back made by Pokemaster Ely and KorytheMaril (you can find it in brawl vault, too lazy to link it. should be very recent still)

In other words, i am attempting to move the sword object only, without affecting the rest of the skin. any tips for model segmenting?
 
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