Hey guys, I'm making a centralized location for SPECIFIC MECHANICAL CHANGES that we want to be tested by people who get access to the demo at events.
This is not the place to ask for random impressions, nor request more footage of your favorite character. This is for people who kindly wish to use their limited demo opportunities to help the community.
Please keep in mind the characters and stage available in the demo build being used at these events.
No Video Required (But it's always nice):
This is not the place to ask for random impressions, nor request more footage of your favorite character. This is for people who kindly wish to use their limited demo opportunities to help the community.
Please keep in mind the characters and stage available in the demo build being used at these events.
No Video Required (But it's always nice):
- Hoe does random stage select work? Is the random stage revealed before the game starts? (Before characters are selected?)
- Are grounded spikes tech-able?
- Hard confirmation of 85% multiplier on SH aerials. (Test in a ditto with no stale moves)
- Hard confirmation of staling moves on shield. (Stale a move ~10 times, at least a second apart, on a shield, and then hit with it)
- Details on short hop attack shortcut
- How does it buffer?
- What if you hold either button?
- Work with grab button?
- Work with tap jump?
- Hazards-off behavior of the following stages:
- Onett
- Green Greens
- Mario Galaxy
- Coliseum
- New Pork City
- Tortimer Island (Randomization?)
- Shieldstun footage with fresh moves and documented/verified actions. (i.e. "I'm releasing shield during shieldstun" or "I'm buffering a jump OoS during shieldstun")
- Shieldstun footage with a repeated staling move and documented/verified actions.
- Rage (Test in a ditto with identical hits and no stale moves, using other moves to first build various levels of damage.)
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