The_Bookworm
Smash Master
- Joined
- Jan 10, 2018
- Messages
- 3,198
Let's talk about the best custom moves each character can possess. I will put in my list with explanations why.
: Gust Cape, High-Pressure F.L.U.U.D.
His customs are very balanced, following an x over y pattern. While these two are, in my opinion, Mario's best, they are not simply superior over the original. These two moves improves Mario's already great edgeguarding game, while the lower damage and longer charge time, receptively, is somewhat negligible.
: Floating Missile, Quick Missile
While the majority of Luigi's custom moves are useful, the most notable ones are his side B variations. Floating Missile is much riskier to intercept because it propels Luigi in a perfectly straight line, charges much faster, and is only slightly weaker than Green Missile. Quick Missile travels much farther and moves much faster, similarly to how Green Missile functioned in Melee. However, it is slightly weaker, while its considerably higher ending lag and lack of traction upon landing on a stage or platform make it much more punishable.
: Sleepy Toad, Light Veggie, Flying Peach Bomber
Peach only has a few useful custom moves. Sleepy Toad knocks airborne opponents and puts grounded opponents to sleep, allowing for great followups. Light Veggie is great at keeping projectiles out in the open for a while, disrupting her opponents' neutral game. Flying Peach Bomber also assists Peach's recovery by extending her impressive horizontal distance even more, as well as dealing more damage overall, at the cost of a smaller hitbox.
: Fire Shot, Dash Slash
Bowser greatly benefits from customs, and these two are his best. Fire Shot is slower and has noticeable intervals between each fireball, but has more range and deals consistent damage, which make it better for Bowser's neutral and edgeguarding games. Dash Slash deals less damage, but deals high knockback, hits throughout most of its animation and maintains the default version's autocanceling, granting Bowser a very reliable move for approaching and setting up combos. Dash Slam, on a lesser note, is also a viable alternative. Both Flying Slam alternatives can also improve his recovery.
: Lick
Yoshi gains noticeable benefits from his custom moves, although his best is Lick: it is a semi-spike that is powerful enough to KO reliably, yet can also provide function as a horizontal recovery option, thanks to it slightly boosting Yoshi forward.
: Shooting Star Bit, Luma Warp
Since DLC characters cannot have custom moves, Rosalina may become the best character in the game with customs on, due to the sheer benefits these two moves bring. Shooting Star Bit functions similarly to Falco's Blaster: instead of firing three close-range Star Bits, Luma will quickly shoot a single long-range one, which makes it better at shutting down approaches and/or punishing opponents. Luma Warp, instead of having Rosalina charge up Luma and send it to a certain location, has Luma warp to a fixed distance forward almost immediately. Due to its high speed and weak hitbox as Luma reappears, it is nearly unpunishable and with precision can lead to trapping an opponent.
: Air Cannon
Bowser Jr. gains very few buffs from his custom moves. Air Cannon is his best custom move, mainly due to how mediocre his default neutral B is. It briefly stalls him midair, and it re-purposes it into an edgeguarding tool. The only other notable custom moves is Piercing Cannon and Big Mechakoopa, but like Air Cannon, it has it's own flaws.
: Soaring Tornado
Dr. Mario benefits significantly from his custom moves. Like Mario, his custom moves define the fundamentals of customization, but in Dr. Mario's case, some of them alleviate his most significant flaws. Soaring Tornado, ultimately, is his best move, and one of the best custom moves in the game. It grants noticeably better vertical recovery, has incredible edge-guarding potential thanks to its windbox and hitbox, and its hitbox is powerful enough to KO early either on-stage or off-stage. However, these benefits come at the cost of it granting no horizontal recovery. When you see a doc in a custom tournament, prepare for this move.
: Quick Waft
His customs bring him solid options, such as his side B variations, down B variations, and Corkscrew Leap. Quick Waft is, in my opinion, his best. It is decidedly stronger than the Rose-Scented Waft, charges almost four times faster than the standard, and executes faster than the other versions, giving Wario a more readily available KO option in exchange for the massive power of the standard or the damage of Rose-Scented Waft.
: Kong Cyclone
No description needed. Just equip the best custom move in the game to DK and move on.
: Rocketbarrel Attack, Shocking Banana Peel
Diddy Kong doesn't benefit much from his custom moves, having only two that are overall better than their defaults. Rocketbarrel Attack has much less maneuverability and is slower, but is extremely powerful even when uncharged, granting Diddy Kong a lethal surprise KO option. Shocking Banana Peel has a different throw trajectory and is less effective when thrown directly at the opponent, but is able to paralyze the opponent, leaving them wide open to any attack more effectively. The rest of his custom moves have disadvantages that noticeably outweigh their advantages.
: Chain Judge, Trampoline Launch
He has a few noteworthy customs. Chain Judge has no special effects but deals more damage the higher the number is, significantly improving the move's consistency and damage racking capabilities. Trampoline Launch has no parachute at the cost of granting more distance and being stronger as well, although this move is not directly superior to the default.
: Compact Counter
Although Mac benefits from his custom moves, none of them are unarguably better than Little Mac's default special moves. As such, the best option depends entirely on the player's preference. His nuetral B variations, down B variations, and Grounding Blow brings some benefits. In my opinion, Compact Counter is his best. It is weaker and faster, opening up opportunities for follow-ups, but lacks the default version's immense power and one-hit KO potential.
Second row of characters coming soon. You can input and give out your opinions on this too.
: Gust Cape, High-Pressure F.L.U.U.D.
His customs are very balanced, following an x over y pattern. While these two are, in my opinion, Mario's best, they are not simply superior over the original. These two moves improves Mario's already great edgeguarding game, while the lower damage and longer charge time, receptively, is somewhat negligible.
: Floating Missile, Quick Missile
While the majority of Luigi's custom moves are useful, the most notable ones are his side B variations. Floating Missile is much riskier to intercept because it propels Luigi in a perfectly straight line, charges much faster, and is only slightly weaker than Green Missile. Quick Missile travels much farther and moves much faster, similarly to how Green Missile functioned in Melee. However, it is slightly weaker, while its considerably higher ending lag and lack of traction upon landing on a stage or platform make it much more punishable.
: Sleepy Toad, Light Veggie, Flying Peach Bomber
Peach only has a few useful custom moves. Sleepy Toad knocks airborne opponents and puts grounded opponents to sleep, allowing for great followups. Light Veggie is great at keeping projectiles out in the open for a while, disrupting her opponents' neutral game. Flying Peach Bomber also assists Peach's recovery by extending her impressive horizontal distance even more, as well as dealing more damage overall, at the cost of a smaller hitbox.
: Fire Shot, Dash Slash
Bowser greatly benefits from customs, and these two are his best. Fire Shot is slower and has noticeable intervals between each fireball, but has more range and deals consistent damage, which make it better for Bowser's neutral and edgeguarding games. Dash Slash deals less damage, but deals high knockback, hits throughout most of its animation and maintains the default version's autocanceling, granting Bowser a very reliable move for approaching and setting up combos. Dash Slam, on a lesser note, is also a viable alternative. Both Flying Slam alternatives can also improve his recovery.
: Lick
Yoshi gains noticeable benefits from his custom moves, although his best is Lick: it is a semi-spike that is powerful enough to KO reliably, yet can also provide function as a horizontal recovery option, thanks to it slightly boosting Yoshi forward.
: Shooting Star Bit, Luma Warp
Since DLC characters cannot have custom moves, Rosalina may become the best character in the game with customs on, due to the sheer benefits these two moves bring. Shooting Star Bit functions similarly to Falco's Blaster: instead of firing three close-range Star Bits, Luma will quickly shoot a single long-range one, which makes it better at shutting down approaches and/or punishing opponents. Luma Warp, instead of having Rosalina charge up Luma and send it to a certain location, has Luma warp to a fixed distance forward almost immediately. Due to its high speed and weak hitbox as Luma reappears, it is nearly unpunishable and with precision can lead to trapping an opponent.
: Air Cannon
Bowser Jr. gains very few buffs from his custom moves. Air Cannon is his best custom move, mainly due to how mediocre his default neutral B is. It briefly stalls him midair, and it re-purposes it into an edgeguarding tool. The only other notable custom moves is Piercing Cannon and Big Mechakoopa, but like Air Cannon, it has it's own flaws.
: Soaring Tornado
Dr. Mario benefits significantly from his custom moves. Like Mario, his custom moves define the fundamentals of customization, but in Dr. Mario's case, some of them alleviate his most significant flaws. Soaring Tornado, ultimately, is his best move, and one of the best custom moves in the game. It grants noticeably better vertical recovery, has incredible edge-guarding potential thanks to its windbox and hitbox, and its hitbox is powerful enough to KO early either on-stage or off-stage. However, these benefits come at the cost of it granting no horizontal recovery. When you see a doc in a custom tournament, prepare for this move.
: Quick Waft
His customs bring him solid options, such as his side B variations, down B variations, and Corkscrew Leap. Quick Waft is, in my opinion, his best. It is decidedly stronger than the Rose-Scented Waft, charges almost four times faster than the standard, and executes faster than the other versions, giving Wario a more readily available KO option in exchange for the massive power of the standard or the damage of Rose-Scented Waft.
: Kong Cyclone
No description needed. Just equip the best custom move in the game to DK and move on.
: Rocketbarrel Attack, Shocking Banana Peel
Diddy Kong doesn't benefit much from his custom moves, having only two that are overall better than their defaults. Rocketbarrel Attack has much less maneuverability and is slower, but is extremely powerful even when uncharged, granting Diddy Kong a lethal surprise KO option. Shocking Banana Peel has a different throw trajectory and is less effective when thrown directly at the opponent, but is able to paralyze the opponent, leaving them wide open to any attack more effectively. The rest of his custom moves have disadvantages that noticeably outweigh their advantages.
: Chain Judge, Trampoline Launch
He has a few noteworthy customs. Chain Judge has no special effects but deals more damage the higher the number is, significantly improving the move's consistency and damage racking capabilities. Trampoline Launch has no parachute at the cost of granting more distance and being stronger as well, although this move is not directly superior to the default.
: Compact Counter
Although Mac benefits from his custom moves, none of them are unarguably better than Little Mac's default special moves. As such, the best option depends entirely on the player's preference. His nuetral B variations, down B variations, and Grounding Blow brings some benefits. In my opinion, Compact Counter is his best. It is weaker and faster, opening up opportunities for follow-ups, but lacks the default version's immense power and one-hit KO potential.
Second row of characters coming soon. You can input and give out your opinions on this too.
Last edited: