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The best character ever

Encephalon Decay

Smash Cadet
Joined
Feb 22, 2011
Messages
52
Location
Frankfort, IL
So it's probably been done before, but I figured I'd make a fun little thread (That could possibly spark up some debate as well).

Say, theoretically, custom chars could be made, using any move from any melee character. What moves would you guys have to make the "best" character in the game?

Not gonna lie, I don't have a full char in mind. I'm 100% sure forward smash would be marths though :p Probably fox/falco downb as well. You guys got anything in mind?
 

Varist

Smash Lord
Joined
Feb 7, 2011
Messages
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Location
Austin
Neutral B - Falco's laser
Up B - Mewtwo's
Side B - Samus's missiles
Down B - Falco's shine

Nair - Fox
Uair - Sheik
Fair - Falcon
Dair - Falco
Bair - Puff's

Jab - Pikachu
Utilt - Fox
Ftilt - Sheik
Dtilt - Marth
Dash attack - Peach

Usmash - Pikachu
Fsmash - Marth
Dsmash - Peach

Grab - Marth

Falcon's run speed, Fox's jumpsquat, Falco's vertical acceleration, whatever combination of weight/traction/floatyness works best with the moveset, etc
 

nooga

Smash Apprentice
Joined
Oct 17, 2013
Messages
96
Location
Rochester, NY
Neutral B - Falco's laser
Up B - Mewtwo's
Side B - Samus's missiles
Down B - Falco's shine

Nair - Fox
Uair - Sheik
Fair - Falcon
Dair - Falco
Bair - Puff's

Jab - Pikachu
Utilt - Fox
Ftilt - Sheik
Dtilt - Marth
Dash attack - Peach

Usmash - Pikachu
Fsmash - Marth
Dsmash - Peach

Grab - Marth

Falcon's run speed, Fox's jumpsquat, Falco's vertical acceleration, whatever combination of weight/traction/floatyness works best with the moveset, etc
false

everything pichu
 

SAUS

Smash Ace
Joined
Aug 20, 2008
Messages
866
Location
Ottawa
Neutral B - Falco's laser
Up B - Mewtwo's
Side B - Samus's missiles
Down B - Falco's shine

Nair - Fox
Uair - Sheik
Fair - Falcon
Dair - Falco
Bair - Puff's

Jab - Pikachu
Utilt - Fox
Ftilt - Sheik
Dtilt - Marth
Dash attack - Peach

Usmash - Pikachu
Fsmash - Marth
Dsmash - Peach

Grab - Marth

Falcon's run speed, Fox's jumpsquat, Falco's vertical acceleration, whatever combination of weight/traction/floatyness works best with the moveset, etc
LOL!!!!!!!

I want to see this character in the game >.< I'm just imagining a pillar combo into knee finisher... Oh gawd shine into knee.... out of shield... omg f-tilt into knee. So much pain!!
 

Encephalon Decay

Smash Cadet
Joined
Feb 22, 2011
Messages
52
Location
Frankfort, IL
Neutral B - Falco's laser
Up B - Mewtwo's
Side B - Samus's missiles
Down B - Falco's shine

Nair - Fox
Uair - Sheik
Fair - Falcon
Dair - Falco
Bair - Puff's

Jab - Pikachu
Utilt - Fox
Ftilt - Sheik
Dtilt - Marth
Dash attack - Peach

Usmash - Pikachu
Fsmash - Marth
Dsmash - Peach

Grab - Marth

Falcon's run speed, Fox's jumpsquat, Falco's vertical acceleration, whatever combination of weight/traction/floatyness works best with the moveset, etc
This...Looks about right XD What about the throws and its size though? :p We might as well come up with a name for this gem while we're at it.

M2's upthrow and Ness's backthrow are two of the strongest, if I recall right. Non-PAL sheik would be good as downthrow. Dunno what's a good forward throw though...

Size...I feel somewhere right -between- Marth and Fox's size would be appropriate, for some reason.
 

dRevan64

Smash Journeyman
Joined
Dec 1, 2010
Messages
355
Location
Philly
Fox's falling acceleration as well as his initial dash speed, but with marth's distance.
 

Varist

Smash Lord
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Feb 7, 2011
Messages
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Location
Austin
Fox's falling acceleration as well as his initial dash speed, but with marth's distance.
I actually don't know if it's due to his speed and Marth's is technically longer by time window but I thought Falcon's initial dash distance was longest.

for grabs I would nominate anything that can chain grab or lead reliably into a kill move/kill itself

uthrow: marth/peach/pikachu
dthrow: sheik
fthrow: marth/jiggs
bthrow: pikachu for gimps, ness for kills
 

Encephalon Decay

Smash Cadet
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Feb 22, 2011
Messages
52
Location
Frankfort, IL
I actually don't know if it's due to his speed and Marth's is technically longer by time window but I thought Falcon's initial dash distance was longest.

for grabs I would nominate anything that can chain grab or lead reliably into a kill move/kill itself

uthrow: marth/peach/pikachu
dthrow: sheik
fthrow: marth/jiggs
bthrow: pikachu for gimps, ness for kills
Throws look good :p

Bowser's ledge attack.
His low% one, anyway. Don't forget char have two getup and two ledge attacks. One is under 100%, the other is above.

Speaking of which, falcon has a good low% getup attack. Anything else guys? (Also; inb4 some modder makes this char XD)
 

dRevan64

Smash Journeyman
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Dec 1, 2010
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True. I have never ledge attacked with bowser over 100% I don't think, I'm not sure who has the best high % getup.
 

Tarv

Smash Journeyman
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Sep 16, 2012
Messages
425
Location
Outside of Pittsburgh
What about giving him Peach's float as well? Something about floating off the stage and using falco's dair to kill your opponent with out falling then floating back or just using mewtwo's upb to recover just feels evil.
 

Encephalon Decay

Smash Cadet
Joined
Feb 22, 2011
Messages
52
Location
Frankfort, IL
What about giving him Peach's float as well? Something about floating off the stage and using falco's dair to kill your opponent with out falling then floating back or just using mewtwo's upb to recover just feels evil.
I'd rather if we did that kinda stuff, the attacks mainly consisted of said chars. Otherwise they could also have jigglypuffs million jumps and yoshis second jump heavy armor, see?

We want it ridiculous, but not THAT ridiculous ;)
 

Varist

Smash Lord
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Messages
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Austin
you've put a winky or a tongue face in literally every post of this thread, why
 

Varist

Smash Lord
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Feb 7, 2011
Messages
1,603
Location
Austin
it's why we have the social thread sticky

you don't want to ruin our nice smashboards with all these off topic emoticons do you
 

Problem2

Smash Champion
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Problem0
Almost perfect, but I think Link's n-air would be even better. It's the most godly of n-airs, but on a bad character.
Also, I think I would want Bowser's forward-b. You already have insane shield pressure. Might as well get free air grabs!
 

Encephalon Decay

Smash Cadet
Joined
Feb 22, 2011
Messages
52
Location
Frankfort, IL
Almost perfect, but I think Link's n-air would be even better. It's the most godly of n-airs, but on a bad character.
Also, I think I would want Bowser's forward-b. You already have insane shield pressure. Might as well get free air grabs!
Kinda with him on this. There isn't much special about fox's nair compared to say, link or doc.

Missles also feel redundant having falco's laser.

Maybe mario/docs sideb, for more gimp power?

Or puff/pika/pichu for recovery?

Edit: For some reason I also feel marths utilt would do better than fox's, but that's just me.
 

Varist

Smash Lord
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Messages
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Kinda with him on this. There isn't much special about fox's nair compared to say, link or doc.

Missles also feel redundant having falco's laser.

Maybe mario/docs sideb, for more gimp power?

Or puff/pika/pichu for recovery?

Edit: For some reason I also feel marths utilt would do better than fox's, but that's just me.

yeah I even thought about Luigi's nair since it trades with pretty much everything but I chose fox because of the hit trajectory it has on it. nairplane on fox ***** so many characters and combos into stuff, idk what trajectory link's nair hits or how it juggles, could be better since it lasts a few frames longer

never had too high of an opinion of the capes, honestly if you're in a position to cape a recovery you could just dair it instead. the quick spammy falco lasers trap movement and the missiles are a legitimate kill threat from stupid distance and cut off angles if they aren't smash missiles. more camp tools = more consistently successful character. I personally would rather have that over horizontal recovery aid, but that's due to my own playstyle

i think fox up tilt over marth uptilt because it has a farther reaching horizontal hitbox, can kill without needing to be tipped and has shield pressure applications/less awkward combo applications. marth utilt would be good for platforms but since youve got spacy tools i just thought you wouldnt really need it
 
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ivan ooze en repetite
http://www.youtube.com/watch?v=O-g4TqMFemY&t=4m22s

Neutral B - Falco's laser
Up B - Mewtwo's
Side B - Samus's missiles
Down B - Falco's shine

Nair - Fox
Uair - Sheik
Fair - Falcon
Dair - Falco
Bair - Puff's

Jab - Pikachu
Utilt - Fox
Ftilt - Sheik
Dtilt - Marth
Dash attack - Peach

Usmash - Pikachu
Fsmash - Marth
Dsmash - Peach

Grab - Marth


Falcon's run speed, Fox's jumpsquat, Falco's vertical acceleration, whatever combination of weight/traction/floatyness works best with the moveset, etc
While those are some of the best moves, I think some could be coordinated so...

Neutral B - Falco's laser
Up B - Samus (out of shield option)
Side B - Missiles are really good, but for combo options I choose Falcon.
Down B - Jiggly

Nair - Of the sex kicks, Samus' is huge and has good knockback, but with Marth's fair, for this build I think I'd want G&W's parachute, as it's pretty baller.
Uair - I think Sheik's is better, but for juggling purposes I'd pick Fox.
Fair - Really a tossup between whether you want to be able to poke them out (Marth) or knock them out (Falcon). If I had Marth's fair, I think it could combo to Jigg's rest quite nicely.
Dair - Falco
Bair - I was going to say DK... but I think I change it to G&W.

Jab - Ganon
Utilt - Fox. Would be a perfect tilt for a rest.
Ftilt - Sheik
Dtilt - Marth. pokey poke. Although... Samus' has a really good popup... I would want to experiment with Samus'.
Dash attack - Peach

Usmash - Pikachu. nice call.
Fsmash - Marth.
Dsmash - Peach.

Grab - Marth


The idea is that the moves would basically combo and pop the opponent into rest kills, but depending on your playstyle, I think the nair or bair could be switched out. To be safe I'd probably actually want Samus' nair and DK's bair, as they come out quick and hard, even though the parachute covers more space, and the turtle pops up more, potentially for a rest combo. Fox's uair could potentially juggle into a rest, using only the first hit. Falco's shine and dair works perfect.

Basically Jigg's rest makes this a killing machine.

(thanks for allowing me to waste time while I wait for family to switch gears here..)
 

Encephalon Decay

Smash Cadet
Joined
Feb 22, 2011
Messages
52
Location
Frankfort, IL
While those are some of the best moves, I think some could be coordinated so...

Neutral B - Falco's laser
Up B - Samus (out of shield option)
Side B - Missiles are really good, but for combo options I choose Falcon.
Down B - Jiggly

Nair - Of the sex kicks, Samus' is huge and has good knockback, but with Marth's fair, for this build I think I'd want G&W's parachute, as it's pretty baller.
Uair - I think Sheik's is better, but for juggling purposes I'd pick Fox.
Fair - Really a tossup between whether you want to be able to poke them out (Marth) or knock them out (Falcon). If I had Marth's fair, I think it could combo to Jigg's rest quite nicely.
Dair - Falco
Bair - I was going to say DK... but I think I change it to G&W.

Jab - Ganon
Utilt - Fox. Would be a perfect tilt for a rest.
Ftilt - Sheik
Dtilt - Marth. pokey poke. Although... Samus' has a really good popup... I would want to experiment with Samus'.
Dash attack - Peach

Usmash - Pikachu. nice call.
Fsmash - Marth.
Dsmash - Peach.

Grab - Marth


The idea is that the moves would basically combo and pop the opponent into rest kills, but depending on your playstyle, I think the nair or bair could be switched out. To be safe I'd probably actually want Samus' nair and DK's bair, as they come out quick and hard, even though the parachute covers more space, and the turtle pops up more, potentially for a rest combo. Fox's uair could potentially juggle into a rest, using only the first hit. Falco's shine and dair works perfect.

Basically Jigg's rest makes this a killing machine.

(thanks for allowing me to waste time while I wait for family to switch gears here..)
I actually like this. It's got a nice theme to it (Combo into rest). I was thinking of either making a different thread, or suggesting in this one alternate character builds based around particular ideas (Such as a character absolutely loaded with gimp moves specifically. Fox's downb, Falco/Marth's dair, Pika uair, that kind of stuff.)
 

Encephalon Decay

Smash Cadet
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Feb 22, 2011
Messages
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Location
Frankfort, IL
Luigi's Wavedash needs to be mentioned in here somewhere
That would be listed under traction, I believe.

isn't Bowser's Up B a better pick if we're just going by OoS options?
I feel Mewtwo's is better. It doesn't have an attack, but it's quick, has good distance, and is simply a good movement option if all else fails. Go watch Taj if you don't know what I mean.
 

Varist

Smash Lord
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shadowphoenix was referring to the guy who chose samus up-b over bowser up-b for the out of shield option

you could create a character that just has jigglypuff's down b and just go through the roster cherry picking random moves that happen to combo into rest but i don't think that character would do too well for the simple fact that only some of those moves will combo into rest on certain characters and then they have several DI options you have to guess between every time you land your hit. i just think shine is way better than rest tbh so i would never try to build a character around rest

i would rather have a character with solid frame advantages, and broken hitboxes than an all-in character who is literally just a high risk high reward guessing game.
 

TheGoat

Smash Ace
Joined
Aug 30, 2010
Messages
584
No. All you need is fox with:

Bowser's up-b
Falco's dair
Falco's down b to match
Falco's lasers
shiek dthrow
falcon's fair

Broken approach, check. Untouchable in shield, check. And he still has multiple options to recover.

And that's it, he's invincible. Lol@ people saying dumb things like jiggs down b or mewtwo's up b.
 
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isn't Bowser's Up B a better pick if we're just going by OoS options?
Your sig says I can't listen to you.

But Samus' up+b is... I defer to the argument here and here, and data here. Personally I like the potential to get a downward spike with Samus' up+b (not listed in the data I linked), but there'a also the vertical recovery too.

. . . random moves . . .
Bro jiggs is like top or s-tier by now or somethin.
And that's it, he's invincible. Lol@ people saying dumb things like jiggs down b or mewtwo's up b.
jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b
 

TheGoat

Smash Ace
Joined
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Messages
584
Your sig says I can't listen to you.

But Samus' up+b is... I defer to the argument here and here, and data here. Personally I like the potential to get a downward spike with Samus' up+b (not listed in the data I linked), but there'a also the vertical recovery too.

Bro jiggs is like top or s-tier by now or somethin.

jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b jiggs down b
http://smashboards.com/threads/potential-gripes-with-samus-feedback.344174/#post-16111225

so basically you refuted yourself. Samus down be has nowhere near the hitbox (or power) bowser's does. Even only the hitbox itself makes bowsers a much better move. On a character that doesn't actually take 50 frames to get airborne and has fast aerials it's a broken move.
 
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Varist

Smash Lord
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Messages
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I actually think puff's back air isn't the best. I think falco's back air would fit better with characters who don't have multiple jumps. Puff's back air really only works because you can stay airborne and spam it while weaving. The hitbox doesn't stay out as long as Falco's back air and has slower start up so it would be harder to hit with.
 

EpixAura

Smash Journeyman
Joined
Nov 19, 2010
Messages
474
Location
Greenville, NC
Neutral B - Falcon Punch
Up B - Falcon Punch
Side B - Falcon Punch
Down B - Falcon Punch

Nair - Falcon Punch
Uair - Falcon Punch
Fair - Falcon Punch
Dair - Falcon Punch
Bair - Falcon Punch

Jab - Falcon Punch
Utilt - Falcon Punch
Ftilt - Falcon Punch
Dtilt - Falcon Punch
Dash attack - Falcon Punch

Usmash - Falcon Punch
Fsmash - Falcon Punch
Dsmash - Falcon Punch

Grab - Falcon Punch
 
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