Luis Alonso
Smash Journeyman
Has anyone tried to telecancel to the edge from the air or platforms? I'm just curious to see if anyone has done that. Is there a name for that technique?
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With Telesnap you would use Farore's Wind in the air, and then aim the control stick at the ledge. As long as you weren't holding down (which would cause you to SD) you would automatically grab the ledge with no other inputs needed. There were no frames of vulnerability once you had disappeared for the teleport so you could use it to snipe the ledge from other characters without fear of getting hit. The only thing you had to worry about was not holding down, and making sure you timed the teleport to grab the ledge before your opponent.Is the Tele-snap something similar to that or is it a completely different technique?
^ This is all correct. And a full distance "quick snap" also leaves you vulnerable for 1 frame, but with a hitboxWith Telesnap you would use Farore's Wind in the air, and then aim the control stick at the ledge. As long as you weren't holding down (which would cause you to SD) you would automatically grab the ledge with no other inputs needed. There were no frames of vulnerability once you had disappeared for the teleport so you could use it to snipe the ledge from other characters without fear of getting hit. The only thing you had to worry about was not holding down, and making sure you timed the teleport to grab the ledge before your opponent.
The telecancel method is pretty much the same thing just requiring the b input cancel to grab the ledge, and a one frame vulnerability window before Zelda has actually grabbed the ledge. It will also be slightly slower and adds a further element of user error. It is definitely usable but will likely require some practice.
Wait. So all sweet spots are vulnerable for 1 frame before grabbing ledge? Because that is what a full-distance telesnap from on stage is right? Just a sweetspot?^ This is all correct. And a full distance "quick snap" also leaves you vulnerable for 1 frame, but with a hitbox
And autosnap still exists for recovery purposes
Yes, you're basically just sweetspotting, and yes, you are vulnerable for 1 frame.Wait. So all sweet spots are vulnerable for 1 frame before grabbing ledge? Because that is what a full-distance telesnap from on stage is right? Just a sweetspot?
What does this mean for my Sheik sweetspotting ledge (at full distance, not interrupted so it conveniently snaps)?
To clarify, I was asking if that 1 frame of vulnerability before sweetspotting was a universal mechanic. Obviously it wouldn't affect most characters, who have vulnerable recoveries by default. That's why I gave Sheik as an example...like if you're recovering from a distance and just manage to sweetspot the ledge. If there was a hitbox covering wherever I'd need to reappear on that 1 frame, would I get hit? Not including missed sweetspots that enter falling animation and then grab ledge. MK's dimensional cape and M2's teleport would also be applicable I guess, if their invisibility = no hurtboxes like our teleport.I'm not sure what you mean about Sheik. I don't know why you wouldn't always snap as Sheik but if you're not snapping, then you should be vulnerable for a frame. I haven't tested it, but I assume it works the same.
No, the 1 frame of vulnerability isn't universal (you can still sweetspot while perfectly invincible as Sheik, Zelda, or Mewtwo when recovering from offstage. Furthermore, fully invincible ledgestalls, within the 5 ledgegrab limit, would be impossible were the frame of vulnerability universal, and that isn't the case). The frame of vulnerability applies only when snapping from onstage.To clarify, I was asking if that 1 frame of vulnerability before sweetspotting was a universal mechanic. Obviously it wouldn't affect most characters, who have vulnerable recoveries by default. That's why I gave Sheik as an example...like if you're recovering from a distance and just manage to sweetspot the ledge. If there was a hitbox covering wherever I'd need to reappear on that 1 frame, would I get hit? Not including missed sweetspots that enter falling animation and then grab ledge. MK's dimensional cape and M2's teleport would also be applicable I guess, if their invisibility = no hurtboxes like our teleport.
EDIT: now that I think about it, I guess the 1 frame of vulnerability would just the iasa equivalent to grabbing ledge out of the reappearance animation endlag...
Durr. This much should've been obvious to me. Welp.Furthermore, fully invincible ledgestalls, within the 5 ledgegrab limit, would be impossible were the frame of vulnerability universal, and that isn't the case). The frame of vulnerability applies only when snapping from onstage.
Now that I'm done being dumb...would I have been right if we're only considering onstage sweetspots?No, the 1 frame of vulnerability isn't universal (you can still sweetspot while perfectly invincible as Sheik, Zelda, or Mewtwo when recovering from offstage.
Sweetspots from on or offstage would have some vulnerability. Autosnaps (pre 3.6 beta for onstage) regardless of onstage or offstage, have no frame of vulnerability.Durr. This much should've been obvious to me. Welp.
Now that I'm done being dumb...would I have been right if we're only considering onstage sweetspots?